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authorSaulc <lucashelaine14@gmail.com>2018-06-19 23:16:58 +0000
committerSaulc <lucashelaine14@gmail.com>2018-06-19 23:16:58 +0000
commit57e6aa359d46f4fb12cae65340a6c41ccef02b10 (patch)
tree3f89a7bc2b6d835a59fba6b1e385eade550bc95d /graphics
parent793bdb1c03c5856881bd58206c727f3129aacd06 (diff)
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add bandit bow xml.
Diffstat (limited to 'graphics')
-rw-r--r--graphics/sprites/monsters/accessories/banditbow.xml90
1 files changed, 90 insertions, 0 deletions
diff --git a/graphics/sprites/monsters/accessories/banditbow.xml b/graphics/sprites/monsters/accessories/banditbow.xml
new file mode 100644
index 00000000..c901bd3c
--- /dev/null
+++ b/graphics/sprites/monsters/accessories/banditbow.xml
@@ -0,0 +1,90 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Authors: Saulc
+Copyright (C) 2018 TMW 2
+Bandit bow from TMW Org -->
+
+<sprite variants="135" variant_offset="1">
+ <imageset name="bow" src="graphics/sprites/equipment/weapons/bow.png|B;R"
+ width="128"
+ height="128"/>
+
+ <action name="default" imageset="bow"/>
+ <action name="stand" imageset="bow">
+ <animation direction="down">
+ <frame offsetY="32" index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="54"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="bow">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+
+ <action name="sit" imageset="bow">
+ <animation direction="down">
+ <frame offsetY="32" index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="61"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="bow">
+ <animation direction="down">
+ <frame offsetY="32" index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="62"/>
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="bow">
+ <animation direction="down">
+ <sequence offsetY="32" start="13" end="17" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="31" end="35" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="49" end="53" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="67" end="71" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+</sprite> \ No newline at end of file