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authorJesusaves <cpntb1@ymail.com>2019-07-13 23:49:43 -0300
committerJesusaves <cpntb1@ymail.com>2019-07-13 23:49:43 -0300
commit6f894e8c856ceec80877c18c0c8606c5d561d29e (patch)
treee40d10de97d9c04e5914c1ae8666403bf0abda20 /graphics
parente6470ffd952a5f1402a10f0badcbd7649b756f1b (diff)
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Scorpion King lance sprite, request by Woody
Diffstat (limited to 'graphics')
-rw-r--r--graphics/sprites/equipment/weapons/scorpionkinglance.pngbin0 -> 85871 bytes
-rw-r--r--graphics/sprites/equipment/weapons/scorpionkinglance.xml88
2 files changed, 88 insertions, 0 deletions
diff --git a/graphics/sprites/equipment/weapons/scorpionkinglance.png b/graphics/sprites/equipment/weapons/scorpionkinglance.png
new file mode 100644
index 00000000..d32c2d8b
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/scorpionkinglance.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/scorpionkinglance.xml b/graphics/sprites/equipment/weapons/scorpionkinglance.xml
new file mode 100644
index 00000000..37295dd9
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/scorpionkinglance.xml
@@ -0,0 +1,88 @@
+<?xml version="1.0"?>
+<!-- (C) TMW-BR, licensed under GPL 2 -->
+<sprite name="player" action="stand">
+ <imageset name="staff" src="graphics/sprites/equipment/weapons/scorpionkinglance.png" width="128" height="128" />
+
+ <action name="default" imageset="staff">
+ </action>
+
+ <action name="stand" imageset="staff">
+ <animation direction="down">
+ <frame index="0" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="16" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="32" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="48" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="staff">
+ <animation direction="down">
+ <sequence start="1" end="6" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="17" end="22" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="33" end="38" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="49" end="54" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="staff">
+ <animation direction="down">
+ <frame index="7" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="23" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="39" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="55" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="staff">
+ <animation direction="down">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="staff">
+ <animation direction="down">
+ <sequence start="8" end="11" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="24" end="27" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="40" end="43" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="56" end="59" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>