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author | jesusalva <cpntb1@ymail.com> | 2018-02-24 11:20:36 -0300 |
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committer | jesusalva <cpntb1@ymail.com> | 2018-02-24 11:20:36 -0300 |
commit | 3239e473412ec0c60ae9666baec20f0baf355957 (patch) | |
tree | 2cb3b980b116850cecdc3533f65610c8760cf8d9 /graphics | |
parent | 32af43b646d0a39f51b8f402a30a501e9929861b (diff) | |
download | clientdata-3239e473412ec0c60ae9666baec20f0baf355957.tar.gz clientdata-3239e473412ec0c60ae9666baec20f0baf355957.tar.bz2 clientdata-3239e473412ec0c60ae9666baec20f0baf355957.tar.xz clientdata-3239e473412ec0c60ae9666baec20f0baf355957.zip |
Include two TMW-BR weapons: Kurogane (unused, not the prettiest) and Lidersword
Diffstat (limited to 'graphics')
-rw-r--r-- | graphics/sprites/equipment/weapons/kurogane.png | bin | 0 -> 56587 bytes | |||
-rw-r--r-- | graphics/sprites/equipment/weapons/kurogane.xml | 89 | ||||
-rw-r--r-- | graphics/sprites/equipment/weapons/lidersword.png | bin | 0 -> 45435 bytes | |||
-rw-r--r-- | graphics/sprites/equipment/weapons/lidersword.xml | 89 |
4 files changed, 178 insertions, 0 deletions
diff --git a/graphics/sprites/equipment/weapons/kurogane.png b/graphics/sprites/equipment/weapons/kurogane.png Binary files differnew file mode 100644 index 00000000..341ae861 --- /dev/null +++ b/graphics/sprites/equipment/weapons/kurogane.png diff --git a/graphics/sprites/equipment/weapons/kurogane.xml b/graphics/sprites/equipment/weapons/kurogane.xml new file mode 100644 index 00000000..23df5961 --- /dev/null +++ b/graphics/sprites/equipment/weapons/kurogane.xml @@ -0,0 +1,89 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="kurogane" src="graphics/sprites/equipment/weapons/kurogane.png" width="128" height="128"/> + + <action name="default" imageset="kurogane"> + </action> + + <action name="stand" imageset="kurogane"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="32"/> + </animation> + <animation direction="left"> + <frame index="18" offsetX="0" offsetY="32"/> + </animation> + <animation direction="up"> + <frame index="36" offsetX="0" offsetY="32"/> + </animation> + <animation direction="right"> + <frame index="54" offsetX="0" offsetY="32"/> + </animation> + </action> + + <action name="walk" imageset="kurogane"> + <animation direction="down"> + <sequence start="1" end="6" offsetX="0" offsetY="32" delay="75"/> + </animation> + <animation direction="left"> + <sequence start="19" end="24" offsetX="0" offsetY="32" delay="75"/> + </animation> + <animation direction="up"> + <sequence start="37" end="42" offsetX="0" offsetY="32" delay="75"/> + </animation> + <animation direction="right"> + <sequence start="55" end="60" offsetX="0" offsetY="32" delay="75"/> + </animation> + </action> + + <action name="attack" imageset="kurogane"> + <animation direction="down"> + <sequence start="9" end="12" offsetX="0" offsetY="32" delay="75"/> + <end /> + </animation> + <animation direction="left"> + <sequence start="27" end="30" offsetX="0" offsetY="32" delay="75"/> + <end /> + </animation> + <animation direction="up"> + <sequence start="45" end="48" offsetX="0" offsetY="32" delay="75"/> + <end /> + </animation> + <animation direction="right"> + <sequence start="63" end="66" offsetX="0" offsetY="32" delay="75"/> + <end /> + </animation> + </action> + + <action name="sit" imageset="kurogane"> + <animation direction="down"> + <frame index="7" offsetX="0" offsetY="32"/> + </animation> + <animation direction="left"> + <frame index="25" offsetX="0" offsetY="32"/> + </animation> + <animation direction="up"> + <frame index="43" offsetX="0" offsetY="32"/> + </animation> + <animation direction="right"> + <frame index="61" offsetX="0" offsetY="32"/> + </animation> + </action> + + <action name="dead" imageset="kurogane"> + <animation direction="down"> + <frame index="8" offsetX="0" offsetY="32"/> + </animation> + <animation direction="left"> + <frame index="8" offsetX="0" offsetY="32"/> + </animation> + <animation direction="up"> + <frame index="8" offsetX="0" offsetY="32"/> + </animation> + <animation direction="right"> + <frame index="8" offsetX="0" offsetY="32"/> + </animation> + </action> + + + +</sprite> diff --git a/graphics/sprites/equipment/weapons/lidersword.png b/graphics/sprites/equipment/weapons/lidersword.png Binary files differnew file mode 100644 index 00000000..f3ca961c --- /dev/null +++ b/graphics/sprites/equipment/weapons/lidersword.png diff --git a/graphics/sprites/equipment/weapons/lidersword.xml b/graphics/sprites/equipment/weapons/lidersword.xml new file mode 100644 index 00000000..2002cf58 --- /dev/null +++ b/graphics/sprites/equipment/weapons/lidersword.xml @@ -0,0 +1,89 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="lider" src="graphics/sprites/equipment/weapons/lidersword.png" width="128" height="128"/> + + <action name="default" imageset="lider"> + </action> + + <action name="stand" imageset="lider"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="32"/> + </animation> + <animation direction="left"> + <frame index="18" offsetX="0" offsetY="32"/> + </animation> + <animation direction="up"> + <frame index="36" offsetX="0" offsetY="32"/> + </animation> + <animation direction="right"> + <frame index="54" offsetX="0" offsetY="32"/> + </animation> + </action> + + <action name="walk" imageset="lider"> + <animation direction="down"> + <sequence start="1" end="6" offsetX="0" offsetY="32" delay="75"/> + </animation> + <animation direction="left"> + <sequence start="19" end="24" offsetX="0" offsetY="32" delay="75"/> + </animation> + <animation direction="up"> + <sequence start="37" end="42" offsetX="0" offsetY="32" delay="75"/> + </animation> + <animation direction="right"> + <sequence start="55" end="60" offsetX="0" offsetY="32" delay="75"/> + </animation> + </action> + + <action name="attack" imageset="lider"> + <animation direction="down"> + <sequence start="9" end="12" offsetX="0" offsetY="32" delay="75"/> + <end /> + </animation> + <animation direction="left"> + <sequence start="27" end="30" offsetX="0" offsetY="32" delay="75"/> + <end /> + </animation> + <animation direction="up"> + <sequence start="45" end="48" offsetX="0" offsetY="32" delay="75"/> + <end /> + </animation> + <animation direction="right"> + <sequence start="63" end="66" offsetX="0" offsetY="32" delay="75"/> + <end /> + </animation> + </action> + + <action name="sit" imageset="lider"> + <animation direction="down"> + <frame index="7" offsetX="0" offsetY="32"/> + </animation> + <animation direction="left"> + <frame index="25" offsetX="0" offsetY="32"/> + </animation> + <animation direction="up"> + <frame index="43" offsetX="0" offsetY="32"/> + </animation> + <animation direction="right"> + <frame index="61" offsetX="0" offsetY="32"/> + </animation> + </action> + + <action name="dead" imageset="lider"> + <animation direction="down"> + <frame index="8" offsetX="0" offsetY="32"/> + </animation> + <animation direction="left"> + <frame index="8" offsetX="0" offsetY="32"/> + </animation> + <animation direction="up"> + <frame index="8" offsetX="0" offsetY="32"/> + </animation> + <animation direction="right"> + <frame index="8" offsetX="0" offsetY="32"/> + </animation> + </action> + + + +</sprite> |