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author | Jesusaves <cpntb1@ymail.com> | 2018-07-10 23:24:18 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2018-07-10 23:24:18 -0300 |
commit | dc2478bc848e9d4b14ca00b5c1503314d5b66bb9 (patch) | |
tree | 02e9d91163df21d6b4f5d2123c8c1fc36f2f8f5b /graphics/tilesets/cave2_transistions.png | |
parent | ef2abc966954eb61956542b08f7ce4d28930ab76 (diff) | |
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[skip ci] This works best. Player and Monster walls are not meant to bucket-fill.
...Well, you *could* bucket-full, sure. And these walls could be also a problem with
ranged weaponry. Uh... Well, anyway. It's easier to identify stuff now!
Diffstat (limited to 'graphics/tilesets/cave2_transistions.png')
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