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author | Saulc <lucashelaine14@gmail.com> | 2018-06-19 23:16:58 +0000 |
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committer | Saulc <lucashelaine14@gmail.com> | 2018-06-19 23:16:58 +0000 |
commit | 57e6aa359d46f4fb12cae65340a6c41ccef02b10 (patch) | |
tree | 3f89a7bc2b6d835a59fba6b1e385eade550bc95d /graphics/sprites/monsters | |
parent | 793bdb1c03c5856881bd58206c727f3129aacd06 (diff) | |
download | clientdata-57e6aa359d46f4fb12cae65340a6c41ccef02b10.tar.gz clientdata-57e6aa359d46f4fb12cae65340a6c41ccef02b10.tar.bz2 clientdata-57e6aa359d46f4fb12cae65340a6c41ccef02b10.tar.xz clientdata-57e6aa359d46f4fb12cae65340a6c41ccef02b10.zip |
add bandit bow xml.
Diffstat (limited to 'graphics/sprites/monsters')
-rw-r--r-- | graphics/sprites/monsters/accessories/banditbow.xml | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/graphics/sprites/monsters/accessories/banditbow.xml b/graphics/sprites/monsters/accessories/banditbow.xml new file mode 100644 index 00000000..c901bd3c --- /dev/null +++ b/graphics/sprites/monsters/accessories/banditbow.xml @@ -0,0 +1,90 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Authors: Saulc +Copyright (C) 2018 TMW 2 +Bandit bow from TMW Org --> + +<sprite variants="135" variant_offset="1"> + <imageset name="bow" src="graphics/sprites/equipment/weapons/bow.png|B;R" + width="128" + height="128"/> + + <action name="default" imageset="bow"/> + <action name="stand" imageset="bow"> + <animation direction="down"> + <frame offsetY="32" index="0"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="18"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="36"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="54"/> + </animation> + </action> + + <action name="walk" imageset="bow"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + </animation> + </action> + + <action name="sit" imageset="bow"> + <animation direction="down"> + <frame offsetY="32" index="7"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="25"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="43"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="61"/> + </animation> + </action> + + <action name="dead" imageset="bow"> + <animation direction="down"> + <frame offsetY="32" index="8"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="26"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="44"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="62"/> + </animation> + </action> + + <action name="attack_bow" imageset="bow"> + <animation direction="down"> + <sequence offsetY="32" start="13" end="17" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="31" end="35" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="49" end="53" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="67" end="71" delay="75"/> + <end/> + </animation> + </action> +</sprite>
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