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author | Jesusaves <cpntb1@ymail.com> | 2020-09-12 22:08:19 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2020-09-12 22:08:19 -0300 |
commit | ae33e5b9695af34d9fb9cdea17c0ba061a70458a (patch) | |
tree | 4cae71c6356b124d0ca36a009a5eff679651b601 /graphics/sprites/monsters/witchjacko.xml | |
parent | a48316d1d9ec3d5c27b2187d6bb41a16f664c5e7 (diff) | |
download | clientdata-ae33e5b9695af34d9fb9cdea17c0ba061a70458a.tar.gz clientdata-ae33e5b9695af34d9fb9cdea17c0ba061a70458a.tar.bz2 clientdata-ae33e5b9695af34d9fb9cdea17c0ba061a70458a.tar.xz clientdata-ae33e5b9695af34d9fb9cdea17c0ba061a70458a.zip |
Add most monsters which will be used on Fortress Island
(PNG only, no monsters.xml code yet)
Diffstat (limited to 'graphics/sprites/monsters/witchjacko.xml')
-rw-r--r-- | graphics/sprites/monsters/witchjacko.xml | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/graphics/sprites/monsters/witchjacko.xml b/graphics/sprites/monsters/witchjacko.xml new file mode 100644 index 00000000..83511cc4 --- /dev/null +++ b/graphics/sprites/monsters/witchjacko.xml @@ -0,0 +1,47 @@ +<?xml version="1.0"?> +<sprite> + + <imageset name="base" src="graphics/sprites/monsters/witchjacko.png" width="57" height="60"/> + + <action name="stand" imageset="base"> + <animation direction="down"> + <sequence start="0" end="2" delay="200"/> + </animation> + <animation direction="right"> + <sequence start="3" end="5" delay="200"/> + </animation> + <animation direction="left"> + <sequence start="6" end="8" delay="200"/> + </animation> + <animation direction="up"> + <sequence start="9" end="11" delay="200"/> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="12" end="14" delay="200"/> + <end /> + </animation> + <animation direction="right"> + <sequence start="15" end="17" delay="200"/> + <end /> + </animation> + <animation direction="left"> + <sequence start="18" end="20" delay="200"/> + <end /> + </animation> + <animation direction="up"> + <sequence start="21" end="23" delay="200"/> + <end /> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="default"> + <sequence start="24" end="28" delay="200"/> + <frame index="28" delay="0"/> + </animation> + </action> + +</sprite> |