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authorJesusaves <cpntb1@ymail.com>2020-09-12 22:08:19 -0300
committerJesusaves <cpntb1@ymail.com>2020-09-12 22:08:19 -0300
commitae33e5b9695af34d9fb9cdea17c0ba061a70458a (patch)
tree4cae71c6356b124d0ca36a009a5eff679651b601 /graphics/sprites/monsters/tartaruga-negra.xml
parenta48316d1d9ec3d5c27b2187d6bb41a16f664c5e7 (diff)
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Add most monsters which will be used on Fortress Island
(PNG only, no monsters.xml code yet)
Diffstat (limited to 'graphics/sprites/monsters/tartaruga-negra.xml')
-rw-r--r--graphics/sprites/monsters/tartaruga-negra.xml98
1 files changed, 98 insertions, 0 deletions
diff --git a/graphics/sprites/monsters/tartaruga-negra.xml b/graphics/sprites/monsters/tartaruga-negra.xml
new file mode 100644
index 00000000..d60f3f35
--- /dev/null
+++ b/graphics/sprites/monsters/tartaruga-negra.xml
@@ -0,0 +1,98 @@
+<?xml version="1.0"?>
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/monsters/tartaruga-negra.png" width="32" height="32"/>
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="2" delay="75"/>
+ <frame index="1" delay="75"/>
+ <frame index="0" delay="3000"/>
+ <frame index="1" delay="75"/>
+ <frame index="2" delay="75"/>
+ <frame index="3" delay="1000"/>
+ </animation>
+ <animation direction="left">
+ <frame index="8" delay="75"/>
+ <frame index="7" delay="75"/>
+ <frame index="6" delay="3000"/>
+ <frame index="7" delay="75"/>
+ <frame index="8" delay="75"/>
+ <frame index="9" delay="1000"/>
+ </animation>
+ <animation direction="up">
+ <frame index="14" delay="75"/>
+ <frame index="13" delay="75"/>
+ <frame index="12" delay="3000"/>
+ <frame index="13" delay="75"/>
+ <frame index="14" delay="75"/>
+ <frame index="15" delay="1000"/>
+ </animation>
+ <animation direction="right">
+ <frame index="20" delay="75"/>
+ <frame index="19" delay="75"/>
+ <frame index="18" delay="3000"/>
+ <frame index="19" delay="75"/>
+ <frame index="20" delay="75"/>
+ <frame index="21" delay="1000"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="4" delay="200"/>
+ <frame index="5" delay="200"/>
+ </animation>
+ <animation direction="left">
+ <frame index="10" delay="200"/>
+ <frame index="11" delay="200"/>
+ </animation>
+ <animation direction="up">
+ <frame index="16" delay="200"/>
+ <frame index="17" delay="200"/>
+ </animation>
+ <animation direction="right">
+ <frame index="22" delay="200"/>
+ <frame index="23" delay="200"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="4" delay="75"/>
+ <frame index="5" delay="75"/>
+ <frame index="2"/>
+ </animation>
+ <animation direction="left">
+ <frame index="10" delay="75"/>
+ <frame index="11" delay="75"/>
+ <frame index="8"/>
+ </animation>
+ <animation direction="up">
+ <frame index="16" delay="75"/>
+ <frame index="17" delay="75"/>
+ <frame index="14"/>
+ </animation>
+ <animation direction="right">
+ <frame index="22" delay="75"/>
+ <frame index="23" delay="75"/>
+ <frame index="20"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="24"/>
+ </animation>
+ <animation direction="left">
+ <frame index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame index="26"/>
+ </animation>
+ <animation direction="right">
+ <frame index="27"/>
+ </animation>
+ </action>
+
+</sprite>