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authorJesusaves <cpntb1@ymail.com>2020-09-12 22:08:19 -0300
committerJesusaves <cpntb1@ymail.com>2020-09-12 22:08:19 -0300
commitae33e5b9695af34d9fb9cdea17c0ba061a70458a (patch)
tree4cae71c6356b124d0ca36a009a5eff679651b601 /graphics/sprites/monsters/swampling.xml
parenta48316d1d9ec3d5c27b2187d6bb41a16f664c5e7 (diff)
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Add most monsters which will be used on Fortress Island
(PNG only, no monsters.xml code yet)
Diffstat (limited to 'graphics/sprites/monsters/swampling.xml')
-rw-r--r--graphics/sprites/monsters/swampling.xml134
1 files changed, 134 insertions, 0 deletions
diff --git a/graphics/sprites/monsters/swampling.xml b/graphics/sprites/monsters/swampling.xml
new file mode 100644
index 00000000..167b4171
--- /dev/null
+++ b/graphics/sprites/monsters/swampling.xml
@@ -0,0 +1,134 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Authors: Micksha
+Copyright (C) 2011-2020 Evol Online -->
+<sprite>
+ <imageset name="mob"
+ src="graphics/sprites/monsters/swampling.png"
+ width="48"
+ height="48"/>
+
+ <action name="spawn" imageset="mob">
+ <animation direction="default">
+ <sequence start="156" end="161" delay="100"/>
+ </animation>
+ </action>
+
+ <action name="stand" imageset="mob">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+
+ <animation direction="downleft">
+ <frame index="7"/>
+ </animation>
+
+ <animation direction="left">
+ <frame index="6"/>
+ </animation>
+
+ <animation direction="upleft">
+ <frame index="5"/>
+ </animation>
+
+ <animation direction="up">
+ <frame index="4"/>
+ </animation>
+
+ <animation direction="upright">
+ <frame index="3"/>
+ </animation>
+
+ <animation direction="right">
+ <frame index="2"/>
+ </animation>
+
+ <animation direction="downright">
+ <frame index="1"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="mob">
+ <animation direction="down">
+ <sequence start="12" end="23" delay="100"/>
+ </animation>
+
+ <animation direction="downleft">
+ <sequence start="96" end="107" delay="100"/>
+ </animation>
+
+ <animation direction="left">
+ <sequence start="84" end="95" delay="100"/>
+ </animation>
+
+ <animation direction="upleft">
+ <sequence start="72" end="83" delay="100"/>
+ </animation>
+
+ <animation direction="up">
+ <sequence start="60" end="71" delay="100"/>
+ </animation>
+
+ <animation direction="upright">
+ <sequence start="48" end="59" delay="100"/>
+ </animation>
+
+ <animation direction="right">
+ <sequence start="36" end="47" delay="100"/>
+ </animation>
+
+ <animation direction="downright">
+ <sequence start="24" end="35" delay="100"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="mob">
+ <animation direction="down">
+ <sequence start="108" end="112" delay="70"/>
+ <end />
+ </animation>
+
+ <animation direction="downleft">
+ <sequence start="149" end="153" delay="70"/>
+ <end />
+ </animation>
+
+ <animation direction="left">
+ <sequence start="144" end="148" delay="70"/>
+ <end />
+ </animation>
+
+ <animation direction="upleft">
+ <sequence start="137" end="141" delay="70"/>
+ <end />
+ </animation>
+
+ <animation direction="up">
+ <sequence start="132" end="136" delay="70"/>
+ <end />
+ </animation>
+
+ <animation direction="upright">
+ <sequence start="125" end="129" delay="70"/>
+ <end />
+ </animation>
+
+ <animation direction="right">
+ <sequence start="120" end="124" delay="70"/>
+ <end />
+ </animation>
+
+ <animation direction="downright">
+ <sequence start="113" end="117" delay="70"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="mob">
+ <animation direction="default">
+ <sequence start="162" end="166" delay="100"/>
+ <frame index="154" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>