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authorJesusaves <cpntb1@ymail.com>2020-09-12 22:08:19 -0300
committerJesusaves <cpntb1@ymail.com>2020-09-12 22:08:19 -0300
commitae33e5b9695af34d9fb9cdea17c0ba061a70458a (patch)
tree4cae71c6356b124d0ca36a009a5eff679651b601 /graphics/sprites/monsters/snail.xml
parenta48316d1d9ec3d5c27b2187d6bb41a16f664c5e7 (diff)
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Add most monsters which will be used on Fortress Island
(PNG only, no monsters.xml code yet)
Diffstat (limited to 'graphics/sprites/monsters/snail.xml')
-rw-r--r--graphics/sprites/monsters/snail.xml100
1 files changed, 100 insertions, 0 deletions
diff --git a/graphics/sprites/monsters/snail.xml b/graphics/sprites/monsters/snail.xml
new file mode 100644
index 00000000..46a86138
--- /dev/null
+++ b/graphics/sprites/monsters/snail.xml
@@ -0,0 +1,100 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/snail.png|W;R;Y;G;C;B" width="50" height="50"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame index="30"/>
+ </animation>
+ <animation direction="up">
+ <frame index="20"/>
+ </animation>
+ <animation direction="right">
+ <frame index="10"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="4" delay="200"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="34" delay="200"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="21" end="24" delay="200"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="12" end="14" delay="200"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="9" delay="50"/>
+ <frame index="9" delay="50" offsetY="-2"/>
+ <frame index="9" delay="50" offsetY="-1"/>
+ <frame index="9" delay="50"/>
+ <frame index="9" delay="50" offsetY="-2"/>
+ <frame index="9" delay="50" offsetY="-1"/>
+ <frame index="9" delay="6000" offsetY="-2"/>
+ </animation>
+ <animation direction="left">
+ <frame index="39" delay="50"/>
+ <frame index="39" delay="50" offsetY="-2"/>
+ <frame index="39" delay="50" offsetY="-1"/>
+ <frame index="39" delay="50"/>
+ <frame index="39" delay="50" offsetY="-2"/>
+ <frame index="39" delay="50" offsetY="-1"/>
+ <frame index="39" delay="6000" offsetY="-2"/>
+ </animation>
+ <animation direction="up">
+ <frame index="29" delay="50"/>
+ <frame index="29" delay="50" offsetY="-2"/>
+ <frame index="29" delay="50" offsetY="-1"/>
+ <frame index="29" delay="50"/>
+ <frame index="29" delay="50" offsetY="-2"/>
+ <frame index="29" delay="50" offsetY="-1"/>
+ <frame index="29" delay="6000" offsetY="-2"/>
+ </animation>
+ <animation direction="right">
+ <frame index="19" delay="50"/>
+ <frame index="19" delay="50" offsetY="-2"/>
+ <frame index="19" delay="50" offsetY="-1"/>
+ <frame index="19" delay="50"/>
+ <frame index="19" delay="50" offsetY="-2"/>
+ <frame index="19" delay="50" offsetY="-1"/>
+ <frame index="19" delay="6000" offsetY="-2"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="5" delay="150" offsetY="-1"/>
+ <frame index="6" delay="150" offsetY="-2"/>
+ <frame index="7" delay="150" offsetY="-3"/>
+ <frame index="8" delay="150" offsetY="-2"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="35" delay="150" offsetX="-1"/>
+ <frame index="36" delay="150" offsetX="-2"/>
+ <frame index="37" delay="150" offsetX="-3"/>
+ <frame index="38" delay="150" offsetX="-2"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="25" delay="150" offsetY="1"/>
+ <frame index="26" delay="150" offsetY="2"/>
+ <frame index="27" delay="150" offsetY="3"/>
+ <frame index="28" delay="150" offsetY="2"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="15" delay="150" offsetX="1"/>
+ <frame index="16" delay="150" offsetX="2"/>
+ <frame index="17" delay="150" offsetX="3"/>
+ <frame index="18" delay="150" offsetX="2"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>