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author | Micksha <ms-shaman@gmx.de> | 2021-08-03 11:15:34 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-08-03 11:15:34 -0300 |
commit | b4d83a0f955152240a3a084f412e7d304d429a55 (patch) | |
tree | 7404cd1f33ade166598ee3a295a25a272ef51baf /graphics/sprites/monsters/frog-big.xml | |
parent | 0d409020abfb3654fe36493f3a10e03ffec258f6 (diff) | |
download | clientdata-b4d83a0f955152240a3a084f412e7d304d429a55.tar.gz clientdata-b4d83a0f955152240a3a084f412e7d304d429a55.tar.bz2 clientdata-b4d83a0f955152240a3a084f412e7d304d429a55.tar.xz clientdata-b4d83a0f955152240a3a084f412e7d304d429a55.zip |
Add the awesome monsters from TMW rEvolt
Diffstat (limited to 'graphics/sprites/monsters/frog-big.xml')
-rw-r--r-- | graphics/sprites/monsters/frog-big.xml | 120 |
1 files changed, 120 insertions, 0 deletions
diff --git a/graphics/sprites/monsters/frog-big.xml b/graphics/sprites/monsters/frog-big.xml new file mode 100644 index 00000000..09f4bc35 --- /dev/null +++ b/graphics/sprites/monsters/frog-big.xml @@ -0,0 +1,120 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/monsters/frog-big.png" width="64" height="64"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0"/> + </animation> + <animation direction="downright"> + <frame index="12"/> + </animation> + <animation direction="right"> + <frame index="24"/> + </animation> + <animation direction="upright"> + <frame index="36"/> + </animation> + <animation direction="up"> + <frame index="48"/> + </animation> + <animation direction="upleft"> + <frame index="60"/> + </animation> + <animation direction="left"> + <frame index="72"/> + </animation> + <animation direction="downleft"> + <frame index="84"/> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="0" end="11" delay="50"/> + </animation> + <animation direction="downright"> + <sequence start="12" end="23" delay="50"/> + </animation> + <animation direction="right"> + <sequence start="24" end="35" delay="50"/> + </animation> + <animation direction="upright"> + <sequence start="36" end="47" delay="50"/> + </animation> + <animation direction="up"> + <sequence start="48" end="59" delay="50"/> + </animation> + <animation direction="upleft"> + <sequence start="60" end="71" delay="50"/> + </animation> + <animation direction="left"> + <sequence start="72" end="83" delay="50"/> + </animation> + <animation direction="downleft"> + <sequence start="84" end="95" delay="50"/> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="96" end="104" delay="50"/> + <end/> + </animation> + <animation direction="downright"> + <sequence start="108" end="116" delay="50"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="120" end="128" delay="50"/> + <end/> + </animation> + <animation direction="upright"> + <sequence start="132" end="140" delay="50"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="144" end="152" delay="50"/> + <end/> + </animation> + <animation direction="upleft"> + <sequence start="156" end="164" delay="50"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="168" end="176" delay="50"/> + <end/> + </animation> + <animation direction="downleft"> + <sequence start="180" end="188" delay="50"/> + <end/> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="7"/> + </animation> + <animation direction="downright"> + <frame index="19"/> + </animation> + <animation direction="right"> + <frame index="32"/> + </animation> + <animation direction="upright"> + <frame index="43"/> + </animation> + <animation direction="up"> + <frame index="53"/> + </animation> + <animation direction="upleft"> + <frame index="66"/> + </animation> + <animation direction="left"> + <frame index="79"/> + </animation> + <animation direction="downleft"> + <frame index="90"/> + </animation> + </action> + +</sprite> |