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author | Jesusaves <cpntb1@ymail.com> | 2021-02-18 15:06:35 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-02-18 15:06:35 -0300 |
commit | e61fe77f880657c34ae003f7b7878f769020a030 (patch) | |
tree | d3dd9f6407e66625db7a6b41c2bd08ff3e6b72be /graphics/sprites/equipment | |
parent | 3e015ef8b4ed1b03b1e15590dd35d26624f8da52 (diff) | |
download | clientdata-e61fe77f880657c34ae003f7b7878f769020a030.tar.gz clientdata-e61fe77f880657c34ae003f7b7878f769020a030.tar.bz2 clientdata-e61fe77f880657c34ae003f7b7878f769020a030.tar.xz clientdata-e61fe77f880657c34ae003f7b7878f769020a030.zip |
Banshee Bow sprite as requested
Diffstat (limited to 'graphics/sprites/equipment')
-rw-r--r-- | graphics/sprites/equipment/weapons/banshee.png | bin | 0 -> 17974 bytes | |||
-rw-r--r-- | graphics/sprites/equipment/weapons/banshee.xml | 79 |
2 files changed, 79 insertions, 0 deletions
diff --git a/graphics/sprites/equipment/weapons/banshee.png b/graphics/sprites/equipment/weapons/banshee.png Binary files differnew file mode 100644 index 00000000..2e517374 --- /dev/null +++ b/graphics/sprites/equipment/weapons/banshee.png diff --git a/graphics/sprites/equipment/weapons/banshee.xml b/graphics/sprites/equipment/weapons/banshee.xml new file mode 100644 index 00000000..e984099e --- /dev/null +++ b/graphics/sprites/equipment/weapons/banshee.xml @@ -0,0 +1,79 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="banshee-bow" src="graphics/sprites/equipment/weapons/banshee.png|B" width="128" height="128"/> + <action name="default" imageset="banshee-bow"/> + <action name="stand" imageset="banshee-bow"> + <animation direction="down"> + <frame offsetY="32" index="0"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="18"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="36"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="54"/> + </animation> + </action> + <action name="walk" imageset="banshee-bow"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + </animation> + </action> + <action name="sit" imageset="banshee-bow"> + <animation direction="down"> + <frame offsetY="32" index="7"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="25"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="43"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="61"/> + </animation> + </action> + <action name="dead" imageset="banshee-bow"> + <animation direction="down"> + <frame offsetY="32" index="8"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="26"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="44"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="62"/> + </animation> + </action> + <action name="attack_bow" imageset="banshee-bow"> + <animation direction="down"> + <sequence offsetY="32" start="13" end="17" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="31" end="35" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="49" end="53" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="67" end="71" delay="75"/> + <end/> + </animation> + </action> +</sprite> |