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authorJesusaves <cpntb1@ymail.com>2020-02-24 14:11:37 -0300
committerJesusaves <cpntb1@ymail.com>2020-02-24 14:11:37 -0300
commit07f016a0ab85e53b15972de7f43973abe8f5b5b5 (patch)
tree64bbb7fc389b3a7050a852cd7c50f389850276aa /graphics/sprites/equipment
parent50c3498078835721829045394c6f9ee845f78aec (diff)
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Lightsabers
Diffstat (limited to 'graphics/sprites/equipment')
-rw-r--r--graphics/sprites/equipment/weapons/weapon-staff-blue.pngbin0 -> 30051 bytes
-rw-r--r--graphics/sprites/equipment/weapons/weapon-staff-blue.xml7
-rw-r--r--graphics/sprites/equipment/weapons/weapon-staff-red.pngbin0 -> 29380 bytes
-rw-r--r--graphics/sprites/equipment/weapons/weapon-staff-red.xml7
-rw-r--r--graphics/sprites/equipment/weapons/weapon-staff.pngbin0 -> 9513 bytes
-rw-r--r--graphics/sprites/equipment/weapons/weapon-staff.xml87
6 files changed, 101 insertions, 0 deletions
diff --git a/graphics/sprites/equipment/weapons/weapon-staff-blue.png b/graphics/sprites/equipment/weapons/weapon-staff-blue.png
new file mode 100644
index 00000000..c75cc316
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/weapon-staff-blue.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/weapon-staff-blue.xml b/graphics/sprites/equipment/weapons/weapon-staff-blue.xml
new file mode 100644
index 00000000..02cc6bb0
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/weapon-staff-blue.xml
@@ -0,0 +1,7 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="staff" src="graphics/sprites/weapon-staff-blue.png" width="128" height="128" />
+
+ <include file="weapon-staff.xml"/>
+
+</sprite>
diff --git a/graphics/sprites/equipment/weapons/weapon-staff-red.png b/graphics/sprites/equipment/weapons/weapon-staff-red.png
new file mode 100644
index 00000000..0d8a916c
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/weapon-staff-red.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/weapon-staff-red.xml b/graphics/sprites/equipment/weapons/weapon-staff-red.xml
new file mode 100644
index 00000000..06accf0c
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/weapon-staff-red.xml
@@ -0,0 +1,7 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="staff" src="graphics/sprites/weapon-staff-red.png" width="128" height="128" />
+
+ <include file="weapon-staff.xml"/>
+
+</sprite>
diff --git a/graphics/sprites/equipment/weapons/weapon-staff.png b/graphics/sprites/equipment/weapons/weapon-staff.png
new file mode 100644
index 00000000..fc2f0541
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/weapon-staff.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/weapon-staff.xml b/graphics/sprites/equipment/weapons/weapon-staff.xml
new file mode 100644
index 00000000..1b93e327
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/weapon-staff.xml
@@ -0,0 +1,87 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="staff" src="graphics/sprites/weapon-staff.png" width="128" height="128" />
+
+ <action name="default" imageset="staff">
+ </action>
+
+ <action name="stand" imageset="staff">
+ <animation direction="down">
+ <frame index="0" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="16" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="32" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="48" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="staff">
+ <animation direction="down">
+ <sequence start="1" end="6" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="17" end="22" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="33" end="38" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="49" end="54" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="staff">
+ <animation direction="down">
+ <frame index="7" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="23" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="39" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="55" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="staff">
+ <animation direction="down">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="staff">
+ <animation direction="down">
+ <sequence start="8" end="11" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="24" end="27" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="40" end="43" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="56" end="59" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>