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author | Jesusaves <cpntb1@ymail.com> | 2020-02-24 14:11:37 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2020-02-24 14:11:37 -0300 |
commit | 07f016a0ab85e53b15972de7f43973abe8f5b5b5 (patch) | |
tree | 64bbb7fc389b3a7050a852cd7c50f389850276aa /graphics/sprites/equipment | |
parent | 50c3498078835721829045394c6f9ee845f78aec (diff) | |
download | clientdata-07f016a0ab85e53b15972de7f43973abe8f5b5b5.tar.gz clientdata-07f016a0ab85e53b15972de7f43973abe8f5b5b5.tar.bz2 clientdata-07f016a0ab85e53b15972de7f43973abe8f5b5b5.tar.xz clientdata-07f016a0ab85e53b15972de7f43973abe8f5b5b5.zip |
Lightsabers
Diffstat (limited to 'graphics/sprites/equipment')
-rw-r--r-- | graphics/sprites/equipment/weapons/weapon-staff-blue.png | bin | 0 -> 30051 bytes | |||
-rw-r--r-- | graphics/sprites/equipment/weapons/weapon-staff-blue.xml | 7 | ||||
-rw-r--r-- | graphics/sprites/equipment/weapons/weapon-staff-red.png | bin | 0 -> 29380 bytes | |||
-rw-r--r-- | graphics/sprites/equipment/weapons/weapon-staff-red.xml | 7 | ||||
-rw-r--r-- | graphics/sprites/equipment/weapons/weapon-staff.png | bin | 0 -> 9513 bytes | |||
-rw-r--r-- | graphics/sprites/equipment/weapons/weapon-staff.xml | 87 |
6 files changed, 101 insertions, 0 deletions
diff --git a/graphics/sprites/equipment/weapons/weapon-staff-blue.png b/graphics/sprites/equipment/weapons/weapon-staff-blue.png Binary files differnew file mode 100644 index 00000000..c75cc316 --- /dev/null +++ b/graphics/sprites/equipment/weapons/weapon-staff-blue.png diff --git a/graphics/sprites/equipment/weapons/weapon-staff-blue.xml b/graphics/sprites/equipment/weapons/weapon-staff-blue.xml new file mode 100644 index 00000000..02cc6bb0 --- /dev/null +++ b/graphics/sprites/equipment/weapons/weapon-staff-blue.xml @@ -0,0 +1,7 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="staff" src="graphics/sprites/weapon-staff-blue.png" width="128" height="128" /> + + <include file="weapon-staff.xml"/> + +</sprite> diff --git a/graphics/sprites/equipment/weapons/weapon-staff-red.png b/graphics/sprites/equipment/weapons/weapon-staff-red.png Binary files differnew file mode 100644 index 00000000..0d8a916c --- /dev/null +++ b/graphics/sprites/equipment/weapons/weapon-staff-red.png diff --git a/graphics/sprites/equipment/weapons/weapon-staff-red.xml b/graphics/sprites/equipment/weapons/weapon-staff-red.xml new file mode 100644 index 00000000..06accf0c --- /dev/null +++ b/graphics/sprites/equipment/weapons/weapon-staff-red.xml @@ -0,0 +1,7 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="staff" src="graphics/sprites/weapon-staff-red.png" width="128" height="128" /> + + <include file="weapon-staff.xml"/> + +</sprite> diff --git a/graphics/sprites/equipment/weapons/weapon-staff.png b/graphics/sprites/equipment/weapons/weapon-staff.png Binary files differnew file mode 100644 index 00000000..fc2f0541 --- /dev/null +++ b/graphics/sprites/equipment/weapons/weapon-staff.png diff --git a/graphics/sprites/equipment/weapons/weapon-staff.xml b/graphics/sprites/equipment/weapons/weapon-staff.xml new file mode 100644 index 00000000..1b93e327 --- /dev/null +++ b/graphics/sprites/equipment/weapons/weapon-staff.xml @@ -0,0 +1,87 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="staff" src="graphics/sprites/weapon-staff.png" width="128" height="128" /> + + <action name="default" imageset="staff"> + </action> + + <action name="stand" imageset="staff"> + <animation direction="down"> + <frame index="0" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="left"> + <frame index="16" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="up"> + <frame index="32" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="right"> + <frame index="48" offsetX ="0" offsetY ="32" /> + </animation> + </action> + + <action name="walk" imageset="staff"> + <animation direction="down"> + <sequence start="1" end="6" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + <animation direction="left"> + <sequence start="17" end="22" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + <animation direction="up"> + <sequence start="33" end="38" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + <animation direction="right"> + <sequence start="49" end="54" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + </action> + + <action name="sit" imageset="staff"> + <animation direction="down"> + <frame index="7" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="left"> + <frame index="23" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="up"> + <frame index="39" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="right"> + <frame index="55" offsetX ="0" offsetY ="32" /> + </animation> + </action> + + <action name="dead" imageset="staff"> + <animation direction="down"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="left"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="up"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="right"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + </action> + + <action name="attack" imageset="staff"> + <animation direction="down"> + <sequence start="8" end="11" offsetX ="0" offsetY ="32" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="24" end="27" offsetX ="0" offsetY ="32" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="40" end="43" offsetX ="0" offsetY ="32" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="56" end="59" offsetX ="0" offsetY ="32" delay="75" /> + <end /> + </animation> + </action> + +</sprite> |