diff options
author | Saulc <lucas@debian> | 2018-01-13 19:41:26 +0100 |
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committer | Saulc <lucas@debian> | 2018-01-13 19:41:26 +0100 |
commit | 4c4f4be30bae96e6cd943de326b1a4b1b841dcd4 (patch) | |
tree | a94e0a063e5df2a9f7f84f720982a3bca0c0cf6d /graphics/sprites/equipment | |
download | clientdata-4c4f4be30bae96e6cd943de326b1a4b1b841dcd4.tar.gz clientdata-4c4f4be30bae96e6cd943de326b1a4b1b841dcd4.tar.bz2 clientdata-4c4f4be30bae96e6cd943de326b1a4b1b841dcd4.tar.xz clientdata-4c4f4be30bae96e6cd943de326b1a4b1b841dcd4.zip |
Initial commit
Diffstat (limited to 'graphics/sprites/equipment')
72 files changed, 1723 insertions, 0 deletions
diff --git a/graphics/sprites/equipment/chest/copperarmor-female.png b/graphics/sprites/equipment/chest/copperarmor-female.png Binary files differnew file mode 100644 index 00000000..f4e49cf7 --- /dev/null +++ b/graphics/sprites/equipment/chest/copperarmor-female.png diff --git a/graphics/sprites/equipment/chest/copperarmor-female.xml b/graphics/sprites/equipment/chest/copperarmor-female.xml new file mode 100644 index 00000000..0c497035 --- /dev/null +++ b/graphics/sprites/equipment/chest/copperarmor-female.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Reid +Copyright (C) 2015 Evol Online --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/chest/copperarmor-female.png" + width="64" + height="64"/> + + <include file="races/human-male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/chest/copperarmor-male.png b/graphics/sprites/equipment/chest/copperarmor-male.png Binary files differnew file mode 100644 index 00000000..fd8cfad4 --- /dev/null +++ b/graphics/sprites/equipment/chest/copperarmor-male.png diff --git a/graphics/sprites/equipment/chest/copperarmor-male.xml b/graphics/sprites/equipment/chest/copperarmor-male.xml new file mode 100644 index 00000000..719aeb07 --- /dev/null +++ b/graphics/sprites/equipment/chest/copperarmor-male.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Reid +Copyright (C) 2015 Evol Online --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/chest/copperarmor-male.png" + width="64" + height="64"/> + + <include file="races/human-male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/chest/cottonshirt-female.png b/graphics/sprites/equipment/chest/cottonshirt-female.png Binary files differnew file mode 100644 index 00000000..ca87441d --- /dev/null +++ b/graphics/sprites/equipment/chest/cottonshirt-female.png diff --git a/graphics/sprites/equipment/chest/cottonshirt-female.xml b/graphics/sprites/equipment/chest/cottonshirt-female.xml new file mode 100644 index 00000000..2959842c --- /dev/null +++ b/graphics/sprites/equipment/chest/cottonshirt-female.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Reid +Copyright (C) 2012 Evol Online --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/chest/cottonshirt-female.png|W" + width="64" + height="64"/> + + <include file="races/human-male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/chest/cottonshirt-male.png b/graphics/sprites/equipment/chest/cottonshirt-male.png Binary files differnew file mode 100644 index 00000000..f988d004 --- /dev/null +++ b/graphics/sprites/equipment/chest/cottonshirt-male.png diff --git a/graphics/sprites/equipment/chest/cottonshirt-male.xml b/graphics/sprites/equipment/chest/cottonshirt-male.xml new file mode 100644 index 00000000..2ee97507 --- /dev/null +++ b/graphics/sprites/equipment/chest/cottonshirt-male.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Reid +Copyright (C) 2012 Evol Online --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/chest/cottonshirt-male.png|W" + width="64" + height="64"/> + + <include file="races/human-male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/chest/shirt-female.png b/graphics/sprites/equipment/chest/shirt-female.png Binary files differnew file mode 100644 index 00000000..40ed1d1c --- /dev/null +++ b/graphics/sprites/equipment/chest/shirt-female.png diff --git a/graphics/sprites/equipment/chest/shirt-female.xml b/graphics/sprites/equipment/chest/shirt-female.xml new file mode 100644 index 00000000..fea02d83 --- /dev/null +++ b/graphics/sprites/equipment/chest/shirt-female.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Reid +Copyright (C) 2012 Evol Online --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/chest/shirt-female.png|W;R" + width="64" + height="64"/> + + <include file="races/human-male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/chest/shirt-male.png b/graphics/sprites/equipment/chest/shirt-male.png Binary files differnew file mode 100644 index 00000000..b0c8a3cb --- /dev/null +++ b/graphics/sprites/equipment/chest/shirt-male.png diff --git a/graphics/sprites/equipment/chest/shirt-male.xml b/graphics/sprites/equipment/chest/shirt-male.xml new file mode 100644 index 00000000..84f658ab --- /dev/null +++ b/graphics/sprites/equipment/chest/shirt-male.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Reid +Copyright (C) 2012 Evol Online --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/chest/shirt-male.png|W;R" + width="64" + height="64"/> + + <include file="races/human-male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/chest/tanktop-female.png b/graphics/sprites/equipment/chest/tanktop-female.png Binary files differnew file mode 100644 index 00000000..3f779385 --- /dev/null +++ b/graphics/sprites/equipment/chest/tanktop-female.png diff --git a/graphics/sprites/equipment/chest/tanktop-female.xml b/graphics/sprites/equipment/chest/tanktop-female.xml new file mode 100644 index 00000000..2c2a0893 --- /dev/null +++ b/graphics/sprites/equipment/chest/tanktop-female.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Reid +Copyright (C) 2012 Evol Online --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/chest/tanktop-female.png|W" + width="64" + height="64"/> + + <include file="races/human-male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/chest/tanktop-male.png b/graphics/sprites/equipment/chest/tanktop-male.png Binary files differnew file mode 100644 index 00000000..30f0a4bf --- /dev/null +++ b/graphics/sprites/equipment/chest/tanktop-male.png diff --git a/graphics/sprites/equipment/chest/tanktop-male.xml b/graphics/sprites/equipment/chest/tanktop-male.xml new file mode 100644 index 00000000..e0827ec4 --- /dev/null +++ b/graphics/sprites/equipment/chest/tanktop-male.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Reid +Copyright (C) 2012 Evol Online --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/chest/tanktop-male.png|W" + width="64" + height="64"/> + + <include file="races/human-male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/chest/trainingshirt-female.png b/graphics/sprites/equipment/chest/trainingshirt-female.png Binary files differnew file mode 100644 index 00000000..c81a48c4 --- /dev/null +++ b/graphics/sprites/equipment/chest/trainingshirt-female.png diff --git a/graphics/sprites/equipment/chest/trainingshirt-female.xml b/graphics/sprites/equipment/chest/trainingshirt-female.xml new file mode 100644 index 00000000..228aea94 --- /dev/null +++ b/graphics/sprites/equipment/chest/trainingshirt-female.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Reid +Copyright (C) 2015 Evol Online --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/chest/trainingshirt-female.png" + width="64" + height="64"/> + + <include file="races/human-male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/chest/trainingshirt-male.png b/graphics/sprites/equipment/chest/trainingshirt-male.png Binary files differnew file mode 100644 index 00000000..9e6b4b32 --- /dev/null +++ b/graphics/sprites/equipment/chest/trainingshirt-male.png diff --git a/graphics/sprites/equipment/chest/trainingshirt-male.xml b/graphics/sprites/equipment/chest/trainingshirt-male.xml new file mode 100644 index 00000000..2ec22a63 --- /dev/null +++ b/graphics/sprites/equipment/chest/trainingshirt-male.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Reid +Copyright (C) 2015 Evol Online --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/chest/trainingshirt-male.png" + width="64" + height="64"/> + + <include file="races/human-male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/chest/vneckjumper-female.png b/graphics/sprites/equipment/chest/vneckjumper-female.png Binary files differnew file mode 100644 index 00000000..89ecc4ce --- /dev/null +++ b/graphics/sprites/equipment/chest/vneckjumper-female.png diff --git a/graphics/sprites/equipment/chest/vneckjumper-female.xml b/graphics/sprites/equipment/chest/vneckjumper-female.xml new file mode 100644 index 00000000..f70cc0ef --- /dev/null +++ b/graphics/sprites/equipment/chest/vneckjumper-female.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Reid +Copyright (C) 2015 Evol Online --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/chest/vneckjumper-female.png|W" + width="64" + height="64"/> + + <include file="races/human-male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/chest/vneckjumper-male.png b/graphics/sprites/equipment/chest/vneckjumper-male.png Binary files differnew file mode 100644 index 00000000..fe6ac001 --- /dev/null +++ b/graphics/sprites/equipment/chest/vneckjumper-male.png diff --git a/graphics/sprites/equipment/chest/vneckjumper-male.xml b/graphics/sprites/equipment/chest/vneckjumper-male.xml new file mode 100644 index 00000000..b5d800ab --- /dev/null +++ b/graphics/sprites/equipment/chest/vneckjumper-male.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Reid +Copyright (C) 2015 Evol Online --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/chest/vneckjumper-male.png|W" + width="64" + height="64"/> + + <include file="races/human-male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/feet/boots-female.png b/graphics/sprites/equipment/feet/boots-female.png Binary files differnew file mode 100644 index 00000000..d88b9f60 --- /dev/null +++ b/graphics/sprites/equipment/feet/boots-female.png diff --git a/graphics/sprites/equipment/feet/boots-female.xml b/graphics/sprites/equipment/feet/boots-female.xml new file mode 100644 index 00000000..886f8384 --- /dev/null +++ b/graphics/sprites/equipment/feet/boots-female.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Reid +Copyright (C) 2012 Evol Online --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/feet/boots-female.png|W" + width="64" + height="64"/> + + <include file="races/human-male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/feet/boots-male.png b/graphics/sprites/equipment/feet/boots-male.png Binary files differnew file mode 100644 index 00000000..75731367 --- /dev/null +++ b/graphics/sprites/equipment/feet/boots-male.png diff --git a/graphics/sprites/equipment/feet/boots-male.xml b/graphics/sprites/equipment/feet/boots-male.xml new file mode 100644 index 00000000..90b4dbd6 --- /dev/null +++ b/graphics/sprites/equipment/feet/boots-male.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Reid +Copyright (C) 2012 Evol Online --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/feet/boots-male.png|W" + width="64" + height="64"/> + + <include file="races/human-male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/hands/armbands-female.png b/graphics/sprites/equipment/hands/armbands-female.png Binary files differnew file mode 100644 index 00000000..5455552f --- /dev/null +++ b/graphics/sprites/equipment/hands/armbands-female.png diff --git a/graphics/sprites/equipment/hands/armbands-female.xml b/graphics/sprites/equipment/hands/armbands-female.xml new file mode 100644 index 00000000..ab051c5c --- /dev/null +++ b/graphics/sprites/equipment/hands/armbands-female.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Reid +Copyright (C) 2012 Evol Online --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/hands/armbands-female.png|S" + width="64" + height="64"/> + + <include file="races/human-male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/hands/armbands-male.png b/graphics/sprites/equipment/hands/armbands-male.png Binary files differnew file mode 100644 index 00000000..6962e687 --- /dev/null +++ b/graphics/sprites/equipment/hands/armbands-male.png diff --git a/graphics/sprites/equipment/hands/armbands-male.xml b/graphics/sprites/equipment/hands/armbands-male.xml new file mode 100644 index 00000000..e836821d --- /dev/null +++ b/graphics/sprites/equipment/hands/armbands-male.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Reid +Copyright (C) 2012 Evol Online --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/hands/armbands-male.png|S" + width="64" + height="64"/> + + <include file="races/human-male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/head/bandana-female.png b/graphics/sprites/equipment/head/bandana-female.png Binary files differnew file mode 100644 index 00000000..c70073da --- /dev/null +++ b/graphics/sprites/equipment/head/bandana-female.png diff --git a/graphics/sprites/equipment/head/bandana-female.xml b/graphics/sprites/equipment/head/bandana-female.xml new file mode 100644 index 00000000..a52fedd1 --- /dev/null +++ b/graphics/sprites/equipment/head/bandana-female.xml @@ -0,0 +1,189 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Reid +Copyright (C) 2012-2014 Evol Online --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/head/bandana-female.png" + width="20" + height="21"/> + + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="2" offsetY="-42"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="1" offsetY="-38"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-1" offsetY="-37"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-1" offsetY="-38"/> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="2" offsetY="-41" delay="80"/> + <frame index="0" offsetX="2" offsetY="-42" delay="160"/> + <frame index="0" offsetX="2" offsetY="-41" delay="80"/> + <frame index="0" offsetX="2" offsetY="-42" delay="160"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="1" offsetY="-38" delay="80"/> + <frame index="1" offsetX="1" offsetY="-37" delay="80"/> + <frame index="1" offsetX="1" offsetY="-38" delay="160"/> + <frame index="1" offsetX="1" offsetY="-37" delay="80"/> + <frame index="1" offsetX="1" offsetY="-38" delay="80"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-1" offsetY="-37" delay="80"/> + <frame index="2" offsetX="-1" offsetY="-38" delay="160"/> + <frame index="2" offsetX="-1" offsetY="-37" delay="80"/> + <frame index="2" offsetX="-1" offsetY="-38" delay="160"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-1" offsetY="-38" delay="80"/> + <frame index="3" offsetX="-1" offsetY="-37" delay="80"/> + <frame index="3" offsetX="-1" offsetY="-38" delay="160"/> + <frame index="3" offsetX="-1" offsetY="-37" delay="80"/> + <frame index="3" offsetX="-1" offsetY="-38" delay="80"/> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="2" offsetY="-40" delay="80"/> + <frame index="0" offsetX="2" offsetY="-41" delay="80"/> + <frame index="0" offsetX="2" offsetY="-38" delay="80"/> + <frame index="0" offsetX="2" offsetY="-37" delay="80"/> + <end /> + </animation> + <animation direction="left"> + <frame index="1" offsetX="5" offsetY="-39" delay="80"/> + <frame index="1" offsetX="5" offsetY="-40" delay="80"/> + <frame index="1" offsetX="1" offsetY="-37" delay="80"/> + <frame index="1" offsetY="-36" delay="80"/> + <end /> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-2" offsetY="-37" delay="240"/> + <frame index="2" offsetX="-2" offsetY="-35" delay="80"/> + <end /> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-4" offsetY="-39" delay="80"/> + <frame index="3" offsetX="-4" offsetY="-40" delay="80"/> + <frame index="3" offsetX="-1" offsetY="-37" delay="80"/> + <frame index="3" offsetY="-36" delay="80"/> + <end /> + </animation> + </action> + + <action name="attack_bow" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="2" offsetY="-41" delay="240"/> + <frame index="0" offsetX="2" offsetY="-40" delay="80"/> + <frame index="0" offsetX="2" offsetY="-41" delay="80"/> + <end /> + </animation> + <animation direction="left"> + <frame index="1" offsetX="4" offsetY="-38" delay="240"/> + <frame index="1" offsetX="6" offsetY="-39" delay="160"/> + <end /> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-1" offsetY="-37" delay="160"/> + <frame index="2" offsetX="-2" offsetY="-37" delay="80"/> + <frame index="2" offsetX="-2" offsetY="-36" delay="80"/> + <frame index="2" offsetX="-2" offsetY="-37" delay="80"/> + <end /> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-4" offsetY="-38" delay="240"/> + <frame index="3" offsetX="-6" offsetY="-39" delay="160"/> + <end /> + </animation> + </action> + + <action name="sit" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="2" offsetY="-35"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="6" offsetY="-29"/> + </animation> + <animation direction="up"> + <frame index="2" offsetY="-29"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-7" offsetY="-29"/> + </animation> + </action> + + <action name="sittop" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="2" offsetY="-30"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="6" offsetY="-29"/> + </animation> + <animation direction="up"> + <frame index="2" offsetY="-29"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-7" offsetY="-29"/> + </animation> + </action> + + <action name="standride" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="2" offsetY="-30"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="6" offsetY="-29"/> + </animation> + <animation direction="up"> + <frame index="2" offsetY="-29"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-7" offsetY="-29"/> + </animation> + </action> + + <action name="spawnride" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="2" offsetY="-30"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="6" offsetY="-29"/> + </animation> + <animation direction="up"> + <frame index="2" offsetY="-29"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-7" offsetY="-29"/> + </animation> + </action> + + <action name="ride" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="2" offsetY="-30"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="6" offsetY="-29"/> + </animation> + <animation direction="up"> + <frame index="2" offsetY="-29"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-7" offsetY="-29"/> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="default"> + <frame index="4" offsetX="23" offsetY="-3"/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/equipment/head/bandana-male.png b/graphics/sprites/equipment/head/bandana-male.png Binary files differnew file mode 100644 index 00000000..2553aa05 --- /dev/null +++ b/graphics/sprites/equipment/head/bandana-male.png diff --git a/graphics/sprites/equipment/head/bandana-male.xml b/graphics/sprites/equipment/head/bandana-male.xml new file mode 100644 index 00000000..db221fd1 --- /dev/null +++ b/graphics/sprites/equipment/head/bandana-male.xml @@ -0,0 +1,189 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Reid +Copyright (C) 2012-2014 Evol Online --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/head/bandana-male.png" + width="20" + height="21"/> + + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-3" offsetY="-42"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="1" offsetY="-38"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-1" offsetY="-37"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-1" offsetY="-38"/> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-3" offsetY="-41" delay="80"/> + <frame index="0" offsetX="-3" offsetY="-42" delay="160"/> + <frame index="0" offsetX="-3" offsetY="-41" delay="80"/> + <frame index="0" offsetX="-3" offsetY="-42" delay="160"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="1" offsetY="-38" delay="80"/> + <frame index="1" offsetX="1" offsetY="-37" delay="80"/> + <frame index="1" offsetX="1" offsetY="-38" delay="160"/> + <frame index="1" offsetX="1" offsetY="-37" delay="80"/> + <frame index="1" offsetX="1" offsetY="-38" delay="80"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-1" offsetY="-37" delay="80"/> + <frame index="2" offsetX="-1" offsetY="-38" delay="160"/> + <frame index="2" offsetX="-1" offsetY="-37" delay="80"/> + <frame index="2" offsetX="-1" offsetY="-38" delay="160"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-1" offsetY="-38" delay="80"/> + <frame index="3" offsetX="-1" offsetY="-37" delay="80"/> + <frame index="3" offsetX="-1" offsetY="-38" delay="160"/> + <frame index="3" offsetX="-1" offsetY="-37" delay="80"/> + <frame index="3" offsetX="-1" offsetY="-38" delay="80"/> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-3" offsetY="-40" delay="80"/> + <frame index="0" offsetX="-3" offsetY="-41" delay="80"/> + <frame index="0" offsetX="-3" offsetY="-38" delay="80"/> + <frame index="0" offsetX="-3" offsetY="-37" delay="80"/> + <end /> + </animation> + <animation direction="left"> + <frame index="1" offsetX="5" offsetY="-39" delay="80"/> + <frame index="1" offsetX="5" offsetY="-40" delay="80"/> + <frame index="1" offsetX="1" offsetY="-37" delay="80"/> + <frame index="1" offsetY="-36" delay="80"/> + <end /> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-2" offsetY="-37" delay="240"/> + <frame index="2" offsetX="-2" offsetY="-35" delay="80"/> + <end /> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-4" offsetY="-39" delay="80"/> + <frame index="3" offsetX="-4" offsetY="-40" delay="80"/> + <frame index="3" offsetX="-1" offsetY="-37" delay="80"/> + <frame index="3" offsetY="-36" delay="80"/> + <end /> + </animation> + </action> + + <action name="attack_bow" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-3" offsetY="-41" delay="240"/> + <frame index="0" offsetX="-3" offsetY="-40" delay="80"/> + <frame index="0" offsetX="-3" offsetY="-41" delay="80"/> + <end /> + </animation> + <animation direction="left"> + <frame index="1" offsetX="4" offsetY="-38" delay="240"/> + <frame index="1" offsetX="6" offsetY="-39" delay="160"/> + <end /> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-1" offsetY="-37" delay="160"/> + <frame index="2" offsetX="-2" offsetY="-37" delay="80"/> + <frame index="2" offsetX="-2" offsetY="-36" delay="80"/> + <frame index="2" offsetX="-2" offsetY="-37" delay="80"/> + <end /> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-4" offsetY="-38" delay="240"/> + <frame index="3" offsetX="-6" offsetY="-39" delay="160"/> + <end /> + </animation> + </action> + + <action name="sit" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-3" offsetY="-35"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="6" offsetY="-29"/> + </animation> + <animation direction="up"> + <frame index="2" offsetY="-29"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-7" offsetY="-29"/> + </animation> + </action> + + <action name="sittop" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-3" offsetY="-30"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="6" offsetY="-29"/> + </animation> + <animation direction="up"> + <frame index="2" offsetY="-29"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-7" offsetY="-29"/> + </animation> + </action> + + <action name="standride" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-3" offsetY="-30"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="6" offsetY="-29"/> + </animation> + <animation direction="up"> + <frame index="2" offsetY="-29"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-7" offsetY="-29"/> + </animation> + </action> + + <action name="spawnride" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-3" offsetY="-30"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="6" offsetY="-29"/> + </animation> + <animation direction="up"> + <frame index="2" offsetY="-29"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-7" offsetY="-29"/> + </animation> + </action> + + <action name="ride" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-3" offsetY="-30"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="6" offsetY="-29"/> + </animation> + <animation direction="up"> + <frame index="2" offsetY="-29"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-7" offsetY="-29"/> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="default"> + <frame index="4" offsetX="23" offsetY="-7"/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/equipment/head/brimmedfeatherhat.png b/graphics/sprites/equipment/head/brimmedfeatherhat.png Binary files differnew file mode 100644 index 00000000..6a3b42a8 --- /dev/null +++ b/graphics/sprites/equipment/head/brimmedfeatherhat.png diff --git a/graphics/sprites/equipment/head/brimmedfeatherhat.xml b/graphics/sprites/equipment/head/brimmedfeatherhat.xml new file mode 100644 index 00000000..6ed953da --- /dev/null +++ b/graphics/sprites/equipment/head/brimmedfeatherhat.xml @@ -0,0 +1,12 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Reid +Copyright (C) 2014 Evol Online --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/head/brimmedfeatherhat.png" + width="27" + height="20" + offsetY="-10"/> + + <include file="equipment/head/pumpkinhat.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/head/brimmedflowerhat.png b/graphics/sprites/equipment/head/brimmedflowerhat.png Binary files differnew file mode 100644 index 00000000..56824fc4 --- /dev/null +++ b/graphics/sprites/equipment/head/brimmedflowerhat.png diff --git a/graphics/sprites/equipment/head/brimmedflowerhat.xml b/graphics/sprites/equipment/head/brimmedflowerhat.xml new file mode 100644 index 00000000..49d94d74 --- /dev/null +++ b/graphics/sprites/equipment/head/brimmedflowerhat.xml @@ -0,0 +1,12 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Reid +Copyright (C) 2014 Evol Online --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/head/brimmedflowerhat.png" + width="27" + height="20" + offsetY="-10"/> + + <include file="equipment/head/pumpkinhat.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/head/brimmedhat.png b/graphics/sprites/equipment/head/brimmedhat.png Binary files differnew file mode 100644 index 00000000..39437014 --- /dev/null +++ b/graphics/sprites/equipment/head/brimmedhat.png diff --git a/graphics/sprites/equipment/head/brimmedhat.xml b/graphics/sprites/equipment/head/brimmedhat.xml new file mode 100644 index 00000000..3bce3a6e --- /dev/null +++ b/graphics/sprites/equipment/head/brimmedhat.xml @@ -0,0 +1,12 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Reid +Copyright (C) 2014 Evol Online --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/head/brimmedhat.png" + width="27" + height="20" + offsetY="-10"/> + + <include file="equipment/head/pumpkinhat.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/head/crusadehelmet.png b/graphics/sprites/equipment/head/crusadehelmet.png Binary files differnew file mode 100644 index 00000000..324480d8 --- /dev/null +++ b/graphics/sprites/equipment/head/crusadehelmet.png diff --git a/graphics/sprites/equipment/head/crusadehelmet.xml b/graphics/sprites/equipment/head/crusadehelmet.xml new file mode 100644 index 00000000..5f880745 --- /dev/null +++ b/graphics/sprites/equipment/head/crusadehelmet.xml @@ -0,0 +1,186 @@ +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/head/crusadehelmet.png" + width="23" + height="22"/> + + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-37"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="-1" offsetY="-37"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-2" offsetY="-36"/> + </animation> + <animation direction="right"> + <frame index="3" offsetY="-37"/> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-36" delay="80"/> + <frame index="0" offsetX="-1" offsetY="-37" delay="160"/> + <frame index="0" offsetX="-1" offsetY="-36" delay="80"/> + <frame index="0" offsetX="-1" offsetY="-37" delay="160"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="-1" offsetY="-37" delay="80"/> + <frame index="1" offsetX="-1" offsetY="-36" delay="80"/> + <frame index="1" offsetX="-1" offsetY="-37" delay="160"/> + <frame index="1" offsetX="-1" offsetY="-36" delay="80"/> + <frame index="1" offsetX="-1" offsetY="-37" delay="80"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-2" offsetY="-36" delay="80"/> + <frame index="2" offsetX="-2" offsetY="-37" delay="160"/> + <frame index="2" offsetX="-2" offsetY="-36" delay="80"/> + <frame index="2" offsetX="-2" offsetY="-37" delay="160"/> + </animation> + <animation direction="right"> + <frame index="3" offsetY="-37" delay="80"/> + <frame index="3" offsetY="-36" delay="80"/> + <frame index="3" offsetY="-37" delay="160"/> + <frame index="3" offsetY="-36" delay="80"/> + <frame index="3" offsetY="-37" delay="80"/> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-35" delay="80"/> + <frame index="0" offsetX="-1" offsetY="-36" delay="80"/> + <frame index="0" offsetX="-1" offsetY="-33" delay="80"/> + <frame index="0" offsetX="-1" offsetY="-32" delay="80"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="3" offsetY="-38" delay="80"/> + <frame index="1" offsetX="3" offsetY="-39" delay="80"/> + <frame index="1" offsetX="-1" offsetY="-36" delay="80"/> + <frame index="1" offsetX="-2" offsetY="-35" delay="80"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-3" offsetY="-36" delay="240"/> + <frame index="2" offsetX="-3" offsetY="-34" delay="80"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-3" offsetY="-38" delay="80"/> + <frame index="3" offsetX="-3" offsetY="-39" delay="80"/> + <frame index="3" offsetY="-36" delay="80"/> + <frame index="3" offsetX="1" offsetY="-35" delay="80"/> + <end/> + </animation> + </action> + + <action name="attack_bow" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-36" delay="240"/> + <frame index="0" offsetX="-1" offsetY="-35" delay="80"/> + <frame index="0" offsetX="-1" offsetY="-36" delay="80"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="2" offsetY="-37" delay="240"/> + <frame index="1" offsetX="4" offsetY="-38" delay="160"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-2" offsetY="-36" delay="160"/> + <frame index="2" offsetX="-3" offsetY="-36" delay="80"/> + <frame index="2" offsetX="-3" offsetY="-35" delay="80"/> + <frame index="2" offsetX="-3" offsetY="-36" delay="80"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-3" offsetY="-37" delay="240"/> + <frame index="3" offsetX="-5" offsetY="-38" delay="160"/> + <end/> + </animation> + </action> + + <action name="sit" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-30"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="3" offsetY="-28"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-1" offsetY="-28"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-6" offsetY="-28"/> + </animation> + </action> + + <action name="sittop" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-25"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="3" offsetY="-28"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-1" offsetY="-28"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-6" offsetY="-28"/> + </animation> + </action> + + <action name="standride" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-25"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="3" offsetY="-28"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-1" offsetY="-28"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-6" offsetY="-28"/> + </animation> + </action> + + <action name="spawnride" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-25"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="3" offsetY="-28"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-1" offsetY="-28"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-6" offsetY="-28"/> + </animation> + </action> + + <action name="ride" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-25"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="3" offsetY="-28"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-1" offsetY="-28"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-6" offsetY="-28"/> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="default"> + <frame index="4" offsetX="22" offsetY="-4"/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/equipment/head/fancyhat.png b/graphics/sprites/equipment/head/fancyhat.png Binary files differnew file mode 100644 index 00000000..dd54672d --- /dev/null +++ b/graphics/sprites/equipment/head/fancyhat.png diff --git a/graphics/sprites/equipment/head/fancyhat.xml b/graphics/sprites/equipment/head/fancyhat.xml new file mode 100644 index 00000000..f82be999 --- /dev/null +++ b/graphics/sprites/equipment/head/fancyhat.xml @@ -0,0 +1,144 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Authors: Alige, Reid +Copyright (C) 2012-2013 Evol Online --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/head/fancyhat.png" + width="24" + height="18"/> + + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-48"/> + </animation> + <animation direction="left"> + <frame index="0" offsetX="-1" offsetY="-48"/> + </animation> + <animation direction="up"> + <frame index="1" offsetX="-2" offsetY="-48"/> + </animation> + <animation direction="right"> + <frame index="1" offsetY="-48"/> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-47" delay="80"/> + <frame index="0" offsetX="-1" offsetY="-48" delay="160"/> + <frame index="0" offsetX="-1" offsetY="-47" delay="80"/> + <frame index="0" offsetX="-1" offsetY="-48" delay="160"/> + </animation> + <animation direction="left"> + <frame index="0" offsetX="-1" offsetY="-48" delay="80"/> + <frame index="0" offsetX="-1" offsetY="-47" delay="80"/> + <frame index="0" offsetX="-1" offsetY="-48" delay="160"/> + <frame index="0" offsetX="-1" offsetY="-47" delay="80"/> + <frame index="0" offsetX="-1" offsetY="-48" delay="80"/> + </animation> + <animation direction="up"> + <frame index="1" offsetX="-2" offsetY="-48" delay="80"/> + <frame index="1" offsetX="-2" offsetY="-49" delay="160"/> + <frame index="1" offsetX="-2" offsetY="-48" delay="80"/> + <frame index="1" offsetX="-2" offsetY="-49" delay="160"/> + </animation> + <animation direction="right"> + <frame index="1" offsetY="-48" delay="80"/> + <frame index="1" offsetY="-47" delay="80"/> + <frame index="1" offsetY="-48" delay="160"/> + <frame index="1" offsetY="-47" delay="80"/> + <frame index="1" offsetY="-48" delay="80"/> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-46" delay="80"/> + <frame index="0" offsetX="-1" offsetY="-47" delay="80"/> + <frame index="0" offsetX="-1" offsetY="-44" delay="80"/> + <frame index="0" offsetX="-1" offsetY="-43" delay="80"/> + <end /> + </animation> + <animation direction="left"> + <frame index="0" offsetX="3" offsetY="-49" delay="80"/> + <frame index="0" offsetX="3" offsetY="-50" delay="80"/> + <frame index="0" offsetX="-1" offsetY="-47" delay="80"/> + <frame index="0" offsetX="-2" offsetY="-46" delay="80"/> + <end /> + </animation> + <animation direction="up"> + <frame index="1" offsetX="-3" offsetY="-48" delay="240"/> + <frame index="1" offsetX="-3" offsetY="-46" delay="80"/> + <end /> + </animation> + <animation direction="right"> + <frame index="1" offsetX="-5" offsetY="-49" delay="80"/> + <frame index="1" offsetX="-5" offsetY="-50" delay="80"/> + <frame index="1" offsetX="-2" offsetY="-47" delay="80"/> + <frame index="1" offsetX="-1" offsetY="-46" delay="80"/> + <end /> + </animation> + </action> + + <action name="attack_bow" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-47" delay="240"/> + <frame index="0" offsetX="-1" offsetY="-46" delay="80"/> + <frame index="0" offsetX="-1" offsetY="-47" delay="80"/> + <end /> + </animation> + <animation direction="left"> + <frame index="0" offsetX="2" offsetY="-48" delay="240"/> + <frame index="0" offsetX="4" offsetY="-49" delay="160"/> + <end /> + </animation> + <animation direction="up"> + <frame index="1" offsetX="-2" offsetY="-48" delay="160"/> + <frame index="1" offsetX="-3" offsetY="-48" delay="80"/> + <frame index="1" offsetX="-3" offsetY="-47" delay="80"/> + <frame index="1" offsetX="-3" offsetY="-48" delay="80"/> + <end /> + </animation> + <animation direction="right"> + <frame index="1" offsetX="-3" offsetY="-48" delay="240"/> + <frame index="1" offsetX="-5" offsetY="-49" delay="160"/> + <end /> + </animation> + </action> + + <action name="sit" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-41"/> + </animation> + <animation direction="left"> + <frame index="0" offsetX="3" offsetY="-39"/> + </animation> + <animation direction="up"> + <frame index="1" offsetX="-1" offsetY="-40"/> + </animation> + <animation direction="right"> + <frame index="1" offsetX="-6" offsetY="-39"/> + </animation> + </action> + + <action name="sittop" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-37"/> + </animation> + <animation direction="left"> + <frame index="0" offsetX="3" offsetY="-39"/> + </animation> + <animation direction="up"> + <frame index="1" offsetX="-1" offsetY="-40"/> + </animation> + <animation direction="right"> + <frame index="1" offsetX="-6" offsetY="-39"/> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="default"> + <frame index="1" offsetX="38" offsetY="-3"/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/equipment/head/pumpkinhat.png b/graphics/sprites/equipment/head/pumpkinhat.png Binary files differnew file mode 100644 index 00000000..13106506 --- /dev/null +++ b/graphics/sprites/equipment/head/pumpkinhat.png diff --git a/graphics/sprites/equipment/head/pumpkinhat.xml b/graphics/sprites/equipment/head/pumpkinhat.xml new file mode 100644 index 00000000..8f9e0871 --- /dev/null +++ b/graphics/sprites/equipment/head/pumpkinhat.xml @@ -0,0 +1,189 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Reid +Copyright (C) 2012-2013 Evol Online --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/head/pumpkinhat.png" + width="23" + height="24"/> + + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-37"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="-1" offsetY="-37"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-2" offsetY="-36"/> + </animation> + <animation direction="right"> + <frame index="3" offsetY="-37"/> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-36" delay="80"/> + <frame index="0" offsetX="-1" offsetY="-37" delay="160"/> + <frame index="0" offsetX="-1" offsetY="-36" delay="80"/> + <frame index="0" offsetX="-1" offsetY="-37" delay="160"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="-1" offsetY="-37" delay="80"/> + <frame index="1" offsetX="-1" offsetY="-36" delay="80"/> + <frame index="1" offsetX="-1" offsetY="-37" delay="160"/> + <frame index="1" offsetX="-1" offsetY="-36" delay="80"/> + <frame index="1" offsetX="-1" offsetY="-37" delay="80"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-2" offsetY="-36" delay="80"/> + <frame index="2" offsetX="-2" offsetY="-37" delay="160"/> + <frame index="2" offsetX="-2" offsetY="-36" delay="80"/> + <frame index="2" offsetX="-2" offsetY="-37" delay="160"/> + </animation> + <animation direction="right"> + <frame index="3" offsetY="-37" delay="80"/> + <frame index="3" offsetY="-36" delay="80"/> + <frame index="3" offsetY="-37" delay="160"/> + <frame index="3" offsetY="-36" delay="80"/> + <frame index="3" offsetY="-37" delay="80"/> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-35" delay="80"/> + <frame index="0" offsetX="-1" offsetY="-36" delay="80"/> + <frame index="0" offsetX="-1" offsetY="-33" delay="80"/> + <frame index="0" offsetX="-1" offsetY="-32" delay="80"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="3" offsetY="-38" delay="80"/> + <frame index="1" offsetX="3" offsetY="-39" delay="80"/> + <frame index="1" offsetX="-1" offsetY="-36" delay="80"/> + <frame index="1" offsetX="-2" offsetY="-35" delay="80"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-3" offsetY="-36" delay="240"/> + <frame index="2" offsetX="-3" offsetY="-34" delay="80"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-3" offsetY="-38" delay="80"/> + <frame index="3" offsetX="-3" offsetY="-39" delay="80"/> + <frame index="3" offsetY="-36" delay="80"/> + <frame index="3" offsetX="1" offsetY="-35" delay="80"/> + <end/> + </animation> + </action> + + <action name="attack_bow" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-36" delay="240"/> + <frame index="0" offsetX="-1" offsetY="-35" delay="80"/> + <frame index="0" offsetX="-1" offsetY="-36" delay="80"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="2" offsetY="-37" delay="240"/> + <frame index="1" offsetX="4" offsetY="-38" delay="160"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-2" offsetY="-36" delay="160"/> + <frame index="2" offsetX="-3" offsetY="-36" delay="80"/> + <frame index="2" offsetX="-3" offsetY="-35" delay="80"/> + <frame index="2" offsetX="-3" offsetY="-36" delay="80"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-3" offsetY="-37" delay="240"/> + <frame index="3" offsetX="-5" offsetY="-38" delay="160"/> + <end/> + </animation> + </action> + + <action name="sit" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-30"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="3" offsetY="-28"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-1" offsetY="-28"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-6" offsetY="-28"/> + </animation> + </action> + + <action name="sittop" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-25"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="3" offsetY="-28"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-1" offsetY="-28"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-6" offsetY="-28"/> + </animation> + </action> + + <action name="standride" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-25"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="3" offsetY="-28"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-1" offsetY="-28"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-6" offsetY="-28"/> + </animation> + </action> + + <action name="spawnride" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-25"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="3" offsetY="-28"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-1" offsetY="-28"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-6" offsetY="-28"/> + </animation> + </action> + + <action name="ride" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY="-25"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="3" offsetY="-28"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-1" offsetY="-28"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-6" offsetY="-28"/> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="default"> + <frame index="4" offsetX="22" offsetY="-4"/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/equipment/legs/shorts-female.png b/graphics/sprites/equipment/legs/shorts-female.png Binary files differnew file mode 100644 index 00000000..0cc0a846 --- /dev/null +++ b/graphics/sprites/equipment/legs/shorts-female.png diff --git a/graphics/sprites/equipment/legs/shorts-female.xml b/graphics/sprites/equipment/legs/shorts-female.xml new file mode 100644 index 00000000..89807085 --- /dev/null +++ b/graphics/sprites/equipment/legs/shorts-female.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Reid +Copyright (C) 2012 Evol Online --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/legs/shorts-female.png|S" + width="64" + height="64"/> + + <include file="races/human-male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/legs/shorts-male.png b/graphics/sprites/equipment/legs/shorts-male.png Binary files differnew file mode 100644 index 00000000..8aea03a2 --- /dev/null +++ b/graphics/sprites/equipment/legs/shorts-male.png diff --git a/graphics/sprites/equipment/legs/shorts-male.xml b/graphics/sprites/equipment/legs/shorts-male.xml new file mode 100644 index 00000000..ac975fd4 --- /dev/null +++ b/graphics/sprites/equipment/legs/shorts-male.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Reid +Copyright (C) 2012 Evol Online --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/legs/shorts-male.png|S" + width="64" + height="64"/> + + <include file="races/human-male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/legs/trousers-female.png b/graphics/sprites/equipment/legs/trousers-female.png Binary files differnew file mode 100644 index 00000000..87b292f8 --- /dev/null +++ b/graphics/sprites/equipment/legs/trousers-female.png diff --git a/graphics/sprites/equipment/legs/trousers-female.xml b/graphics/sprites/equipment/legs/trousers-female.xml new file mode 100644 index 00000000..8d8027b1 --- /dev/null +++ b/graphics/sprites/equipment/legs/trousers-female.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Reid +Copyright (C) 2014 Evol Online --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/legs/trousers-female.png" + width="64" + height="64"/> + + <include file="races/human-male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/legs/trousers-male.png b/graphics/sprites/equipment/legs/trousers-male.png Binary files differnew file mode 100644 index 00000000..d4f33845 --- /dev/null +++ b/graphics/sprites/equipment/legs/trousers-male.png diff --git a/graphics/sprites/equipment/legs/trousers-male.xml b/graphics/sprites/equipment/legs/trousers-male.xml new file mode 100644 index 00000000..d5cdffca --- /dev/null +++ b/graphics/sprites/equipment/legs/trousers-male.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Reid +Copyright (C) 2014 Evol Online --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/legs/trousers-male.png" + width="64" + height="64"/> + + <include file="races/human-male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/neck/shemagh.png b/graphics/sprites/equipment/neck/shemagh.png Binary files differnew file mode 100644 index 00000000..19a0567b --- /dev/null +++ b/graphics/sprites/equipment/neck/shemagh.png diff --git a/graphics/sprites/equipment/neck/shemagh.xml b/graphics/sprites/equipment/neck/shemagh.xml new file mode 100644 index 00000000..a9cbada2 --- /dev/null +++ b/graphics/sprites/equipment/neck/shemagh.xml @@ -0,0 +1,189 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Reid +Copyright (C) 2016 Evol Online --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/neck/shemagh.png" + width="20" + height="21"/> + + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" offsetY="-32"/> + </animation> + <animation direction="left"> + <frame index="1" offsetY="-28"/> + </animation> + <animation direction="up"> + <frame index="2" offsetY="-27"/> + </animation> + <animation direction="right"> + <frame index="3" offsetY="-28"/> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <frame index="0" offsetY="-31" delay="80"/> + <frame index="0" offsetY="-32" delay="160"/> + <frame index="0" offsetY="-31" delay="80"/> + <frame index="0" offsetY="-32" delay="160"/> + </animation> + <animation direction="left"> + <frame index="1" offsetY="-28" delay="80"/> + <frame index="1" offsetY="-27" delay="80"/> + <frame index="1" offsetY="-28" delay="160"/> + <frame index="1" offsetY="-27" delay="80"/> + <frame index="1" offsetY="-28" delay="80"/> + </animation> + <animation direction="up"> + <frame index="2" offsetY="-27" delay="80"/> + <frame index="2" offsetY="-28" delay="160"/> + <frame index="2" offsetY="-27" delay="80"/> + <frame index="2" offsetY="-28" delay="160"/> + </animation> + <animation direction="right"> + <frame index="3" offsetY="-28" delay="80"/> + <frame index="3" offsetY="-27" delay="80"/> + <frame index="3" offsetY="-28" delay="160"/> + <frame index="3" offsetY="-27" delay="80"/> + <frame index="3" offsetY="-28" delay="80"/> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <frame index="0" offsetY="-30" delay="80"/> + <frame index="0" offsetY="-31" delay="80"/> + <frame index="0" offsetY="-28" delay="80"/> + <frame index="0" offsetY="-27" delay="80"/> + <end /> + </animation> + <animation direction="left"> + <frame index="1" offsetX="4" offsetY="-29" delay="80"/> + <frame index="1" offsetX="4" offsetY="-30" delay="80"/> + <frame index="1" offsetY="-27" delay="80"/> + <frame index="1" offsetY="-26" delay="80"/> + <end /> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-1" offsetY="-27" delay="240"/> + <frame index="2" offsetX="-1" offsetY="-25" delay="80"/> + <end /> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-3" offsetY="-29" delay="80"/> + <frame index="3" offsetX="-3" offsetY="-30" delay="80"/> + <frame index="3" offsetY="-27" delay="80"/> + <frame index="3" offsetY="-26" delay="80"/> + <end /> + </animation> + </action> + + <action name="attack_bow" imageset="base"> + <animation direction="down"> + <frame index="0" offsetY="-31" delay="240"/> + <frame index="0" offsetY="-30" delay="80"/> + <frame index="0" offsetY="-31" delay="80"/> + <end /> + </animation> + <animation direction="left"> + <frame index="1" offsetX="3" offsetY="-28" delay="240"/> + <frame index="1" offsetX="5" offsetY="-29" delay="160"/> + <end /> + </animation> + <animation direction="up"> + <frame index="2" offsetY="-27" delay="160"/> + <frame index="2" offsetX="-1" offsetY="-27" delay="80"/> + <frame index="2" offsetX="-1" offsetY="-26" delay="80"/> + <frame index="2" offsetX="-1" offsetY="-27" delay="80"/> + <end /> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-3" offsetY="-28" delay="240"/> + <frame index="3" offsetX="-5" offsetY="-29" delay="160"/> + <end /> + </animation> + </action> + + <action name="sit" imageset="base"> + <animation direction="down"> + <frame index="0" offsetY="-25"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="4" offsetY="-19"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="1" offsetY="-19"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-6" offsetY="-19"/> + </animation> + </action> + + <action name="sittop" imageset="base"> + <animation direction="down"> + <frame index="0" offsetY="-20"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="4" offsetY="-19"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="1" offsetY="-19"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-6" offsetY="-19"/> + </animation> + </action> + + <action name="standride" imageset="base"> + <animation direction="down"> + <frame index="0" offsetY="-20"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="4" offsetY="-19"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="1" offsetY="-19"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-6" offsetY="-19"/> + </animation> + </action> + + <action name="spawnride" imageset="base"> + <animation direction="down"> + <frame index="0" offsetY="-20"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="4" offsetY="-19"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="1" offsetY="-19"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-6" offsetY="-19"/> + </animation> + </action> + + <action name="ride" imageset="base"> + <animation direction="down"> + <frame index="0" offsetY="-20"/> + </animation> + <animation direction="left"> + <frame index="1" offsetX="4" offsetY="-19"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="1" offsetY="-19"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-6" offsetY="-19"/> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="default"> + <frame index="4" offsetX="16" offsetY="-5"/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/equipment/shields/barrel.png b/graphics/sprites/equipment/shields/barrel.png Binary files differnew file mode 100644 index 00000000..075043ad --- /dev/null +++ b/graphics/sprites/equipment/shields/barrel.png diff --git a/graphics/sprites/equipment/shields/barrel.xml b/graphics/sprites/equipment/shields/barrel.xml new file mode 100644 index 00000000..0dfd92a3 --- /dev/null +++ b/graphics/sprites/equipment/shields/barrel.xml @@ -0,0 +1,156 @@ +<?xml version="1.0"?> +<!-- Author possibly from TMW, TMW or UFB projects +Copyright (C) 2015 Evol Online --> +<sprite> + <imageset name="base" src="graphics/sprites/equipment/shields/barrel.png" width="64" height="96" /> + + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0"/> + </animation> + <animation direction="left"> + <frame index="1"/> + </animation> + <animation direction="up"> + <frame index="2"/> + </animation> + <animation direction="right"> + <frame index="3"/> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <frame index="0"/> + </animation> + <animation direction="left"> + <frame index="1"/> + </animation> + <animation direction="up"> + <frame index="2"/> + </animation> + <animation direction="right"> + <frame index="3"/> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <frame index="0"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3"/> + <end/> + </animation> + </action> + + <action name="attack_bow" imageset="base"> + <animation direction="down"> + <frame index="0"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3"/> + <end/> + </animation> + </action> + + <action name="sit" imageset="base"> + <animation direction="down"> + <frame index="0" offsetY="10"/> + </animation> + <animation direction="left"> + <frame index="1" offsetY="10"/> + </animation> + <animation direction="up"> + <frame index="2" offsetY="10"/> + </animation> + <animation direction="right"> + <frame index="3" offsetY="10"/> + </animation> + </action> + + <action name="sittop" imageset="base"> + <animation direction="down"> + <frame index="0" offsetY="10"/> + </animation> + <animation direction="left"> + <frame index="1" offsetY="10"/> + </animation> + <animation direction="up"> + <frame index="2" offsetY="10"/> + </animation> + <animation direction="right"> + <frame index="3" offsetY="10"/> + </animation> + </action> + + <action name="standride" imageset="base"> + <animation direction="down"> + <frame index="0" offsetY="10"/> + </animation> + <animation direction="left"> + <frame index="1" offsetY="10"/> + </animation> + <animation direction="up"> + <frame index="2" offsetY="10"/> + </animation> + <animation direction="right"> + <frame index="3" offsetY="10"/> + </animation> + </action> + + <action name="spawnride" imageset="base"> + <animation direction="down"> + <frame index="0" offsetY="10"/> + </animation> + <animation direction="left"> + <frame index="1" offsetY="10"/> + </animation> + <animation direction="up"> + <frame index="2" offsetY="10"/> + </animation> + <animation direction="right"> + <frame index="3" offsetY="10"/> + </animation> + </action> + + <action name="ride" imageset="base"> + <animation direction="down"> + <frame index="0" offsetY="10"/> + </animation> + <animation direction="left"> + <frame index="1" offsetY="10"/> + </animation> + <animation direction="up"> + <frame index="2" offsetY="10"/> + </animation> + <animation direction="right"> + <frame index="3" offsetY="10"/> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="default"> + <frame index="4"/> + </animation> + </action> + +</sprite> diff --git a/graphics/sprites/equipment/weapons/backsword.png b/graphics/sprites/equipment/weapons/backsword.png Binary files differnew file mode 100644 index 00000000..1ba1a9b2 --- /dev/null +++ b/graphics/sprites/equipment/weapons/backsword.png diff --git a/graphics/sprites/equipment/weapons/backsword.xml b/graphics/sprites/equipment/weapons/backsword.xml new file mode 100644 index 00000000..7206ad5a --- /dev/null +++ b/graphics/sprites/equipment/weapons/backsword.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Reid +Copyright (C) 2011-2016 Evol Online --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/weapons/backsword.png" + width="64" + height="64"/> + + <include file="equipment/weapons/knife.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/weapons/knife.png b/graphics/sprites/equipment/weapons/knife.png Binary files differnew file mode 100644 index 00000000..6a50ee9f --- /dev/null +++ b/graphics/sprites/equipment/weapons/knife.png diff --git a/graphics/sprites/equipment/weapons/knife.xml b/graphics/sprites/equipment/weapons/knife.xml new file mode 100644 index 00000000..ce34a3ee --- /dev/null +++ b/graphics/sprites/equipment/weapons/knife.xml @@ -0,0 +1,170 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Reid +Copyright (C) 2012-2013 Evol Online --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/weapons/knife.png" + width="64" + height="64"/> + + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0"/> + </animation> + <animation direction="left"> + <frame index="16"/> + </animation> + <animation direction="up"> + <frame index="32"/> + </animation> + <animation direction="right"> + <frame index="48"/> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="1" end="6" delay="80"/> + </animation> + <animation direction="left"> + <sequence start="17" end="22" delay="80"/> + </animation> + <animation direction="up"> + <sequence start="33" end="38" delay="80"/> + </animation> + <animation direction="right"> + <sequence start="49" end="54" delay="80"/> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="7" end="10" delay="80"/> + <frame index="11" delay="250"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="23" end="26" delay="80"/> + <frame index="27" delay="250"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="39" end="42" delay="80"/> + <end /> + </animation> + <animation direction="right"> + <sequence start="55" end="58" delay="80"/> + <frame index="59" delay="250"/> + <end/> + </animation> + </action> + + <action name="attack_bow" imageset="base"> + <animation direction="down"> + <sequence start="11" end="15" delay="80"/> + <end /> + </animation> + <animation direction="left"> + <sequence start="27" end="31" delay="80"/> + <end /> + </animation> + <animation direction="up"> + <sequence start="43" end="47" delay="80"/> + <end /> + </animation> + <animation direction="right"> + <sequence start="59" end="63" delay="80"/> + <end /> + </animation> + </action> + + <action name="sit" imageset="base"> + <animation direction="down"> + <frame index="68"/> + </animation> + <animation direction="left"> + <frame index="69"/> + </animation> + <animation direction="up"> + <frame index="70"/> + </animation> + <animation direction="right"> + <frame index="71"/> + </animation> + </action> + + <action name="sittop" imageset="base"> + <animation direction="down"> + <frame index="64"/> + </animation> + <animation direction="left"> + <frame index="65"/> + </animation> + <animation direction="up"> + <frame index="66"/> + </animation> + <animation direction="right"> + <frame index="67"/> + </animation> + </action> + + <action name="standride" imageset="base"> + <animation direction="down"> + <frame index="64"/> + </animation> + <animation direction="left"> + <frame index="65"/> + </animation> + <animation direction="up"> + <frame index="66"/> + </animation> + <animation direction="right"> + <frame index="67"/> + </animation> + </action> + + <action name="spawnride" imageset="base"> + <animation direction="down"> + <frame index="64"/> + </animation> + <animation direction="left"> + <frame index="65"/> + </animation> + <animation direction="up"> + <frame index="66"/> + </animation> + <animation direction="right"> + <frame index="67"/> + </animation> + </action> + + <action name="ride" imageset="base"> + <animation direction="down"> + <frame index="64"/> + </animation> + <animation direction="left"> + <frame index="65"/> + </animation> + <animation direction="up"> + <frame index="66"/> + </animation> + <animation direction="right"> + <frame index="67"/> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="72"/> + </animation> + <animation direction="left"> + <frame index="72"/> + </animation> + <animation direction="up"> + <frame index="72"/> + </animation> + <animation direction="right"> + <frame index="72"/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/equipment/weapons/piouslayer.png b/graphics/sprites/equipment/weapons/piouslayer.png Binary files differnew file mode 100644 index 00000000..c2c5ecd4 --- /dev/null +++ b/graphics/sprites/equipment/weapons/piouslayer.png diff --git a/graphics/sprites/equipment/weapons/piouslayer.xml b/graphics/sprites/equipment/weapons/piouslayer.xml new file mode 100644 index 00000000..bc86db0d --- /dev/null +++ b/graphics/sprites/equipment/weapons/piouslayer.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Reid +Copyright (C) 2011-2013 Evol Online --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/weapons/piouslayer.png" + width="64" + height="64"/> + + <include file="equipment/weapons/knife.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/weapons/traininggladius.png b/graphics/sprites/equipment/weapons/traininggladius.png Binary files differnew file mode 100644 index 00000000..a2641dc8 --- /dev/null +++ b/graphics/sprites/equipment/weapons/traininggladius.png diff --git a/graphics/sprites/equipment/weapons/traininggladius.xml b/graphics/sprites/equipment/weapons/traininggladius.xml new file mode 100644 index 00000000..5e95e0c3 --- /dev/null +++ b/graphics/sprites/equipment/weapons/traininggladius.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Reid +Copyright (C) 2011-2015 Evol Online --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/weapons/traininggladius.png" + width="64" + height="64"/> + + <include file="equipment/weapons/knife.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/weapons/woodenbow.png b/graphics/sprites/equipment/weapons/woodenbow.png Binary files differnew file mode 100644 index 00000000..50cc1cfa --- /dev/null +++ b/graphics/sprites/equipment/weapons/woodenbow.png diff --git a/graphics/sprites/equipment/weapons/woodenbow.xml b/graphics/sprites/equipment/weapons/woodenbow.xml new file mode 100644 index 00000000..63accbdd --- /dev/null +++ b/graphics/sprites/equipment/weapons/woodenbow.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Reid +Copyright (C) 2011-2016 Evol Online --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/weapons/woodenbow.png" + width="64" + height="64"/> + + <include file="equipment/weapons/knife.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/weapons/woodensword.png b/graphics/sprites/equipment/weapons/woodensword.png Binary files differnew file mode 100644 index 00000000..c364d305 --- /dev/null +++ b/graphics/sprites/equipment/weapons/woodensword.png diff --git a/graphics/sprites/equipment/weapons/woodensword.xml b/graphics/sprites/equipment/weapons/woodensword.xml new file mode 100644 index 00000000..23f09d2a --- /dev/null +++ b/graphics/sprites/equipment/weapons/woodensword.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Reid +Copyright (C) 2011-2015 Evol Online --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/weapons/woodensword.png" + width="64" + height="64"/> + + <include file="equipment/weapons/knife.xml"/> +</sprite> |