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authorJesusaves <cpntb1@ymail.com>2019-05-19 00:49:45 -0300
committerJesusaves <cpntb1@ymail.com>2019-05-19 00:49:45 -0300
commit2aca194e36cdc82112a11086b59ec10aa80c37b9 (patch)
treeaedfda6c6ec63144c6fde8ea7502c51c19607cb7
parenta35857589f03005851af4a96bfb6747f325b7057 (diff)
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Add some SFX Resources from TMW-BR (wow, br is really bigger than I thought).
Some weapons will now switch between two attack SFX variants, but not all of them.
-rw-r--r--LICENSE3
-rw-r--r--items.xml17
-rw-r--r--monsters.xml1
-rw-r--r--sfx/monsters/bee/hit1.oggbin0 -> 3492 bytes
-rw-r--r--sfx/weapons/piouslayer/hit2.oggbin0 -> 6153 bytes
5 files changed, 18 insertions, 3 deletions
diff --git a/LICENSE b/LICENSE
index 7da07114..7cf9e8ef 100644
--- a/LICENSE
+++ b/LICENSE
@@ -2107,6 +2107,8 @@ https://gitlab.com/TMW2/Docs/wikis/Contributors
### Bat
sfx/monsters/bat/batdie.ogg (Cosmostrator) (CC BY-SA 3.0) (-)
sfx/monsters/bat/bathit.ogg (Cosmostrator) (CC BY-SA 3.0) (-)
+### Bee
+ sfx/monsters/bee/hit1.ogg (TMW-BR Team) (GPLv2) (-)
### Blub
sfx/monsters/blub/die1.ogg (Cosmostrator) (CC BY-SA 3.0) (Alige, Socapex)
sfx/monsters/blub/hit1.ogg (Cosmostrator) (CC BY-SA 3.0) (Alige, Socapex)
@@ -2258,6 +2260,7 @@ https://gitlab.com/TMW2/Docs/wikis/Contributors
sfx/weapons/knife/miss1.ogg (Cosmostrator) (CC BY-SA 3.0) (Socapex)
### Piouslayer
sfx/weapons/piouslayer/hit1.ogg (Cosmostrator) (CC BY-SA 3.0) (Socapex)
+ sfx/weapons/piouslayer/hit2.ogg (TMW-BR Team) (GPLv2) (-)
sfx/weapons/piouslayer/miss1.ogg (Cosmostrator) (CC BY-SA 3.0) (Socapex)
### Gunstaff
sfx/weapons/gunstaff/shot.ogg (Bird-Man) (CC 0) (Freesound.org, Jesusalva)
diff --git a/items.xml b/items.xml
index 52406e29..ba936508 100644
--- a/items.xml
+++ b/items.xml
@@ -5754,6 +5754,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
weight="550">
<sprite>equipment/weapons/traininggladius.xml</sprite>
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
+ <sound event="hit">weapons/piouslayer/hit2.ogg</sound>
<sound event="miss">weapons/piouslayer/miss1.ogg</sound>
</item>
<item id="3503"
@@ -5767,7 +5768,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
attack-action="attack"
weight="450">
<sprite>equipment/weapons/woodensword.xml</sprite>
- <sound event="hit">weapons/piouslayer/hit1.ogg</sound>
+ <sound event="hit">weapons/piouslayer/hit2.ogg</sound>
<sound event="miss">weapons/piouslayer/miss1.ogg</sound>
</item>
<item id="3504"
@@ -5899,6 +5900,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
weight="610">
<sprite>equipment/weapons/piouslayer.xml</sprite>
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
+ <sound event="hit">weapons/piouslayer/hit2.ogg</sound>
<sound event="miss">weapons/piouslayer/miss1.ogg</sound>
</item>
<!-- NOTE: That was a Sandcutter on TMW-BR -->
@@ -5958,6 +5960,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
weight="6">
<sprite>equipment/weapons/piouslayer.xml</sprite>
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
+ <sound event="hit">weapons/piouslayer/hit2.ogg</sound>
<sound event="miss">weapons/piouslayer/miss1.ogg</sound>
</item>
<!-- Note: Could use critical-hit-effect-id -->
@@ -6041,7 +6044,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
attack-action="attack"
weight="600">
<sprite>equipment/weapons/scythe.xml</sprite>
- <sound event="hit">weapons/piouslayer/hit1.ogg</sound>
+ <sound event="hit">weapons/piouslayer/hit2.ogg</sound>
<sound event="miss">weapons/piouslayer/miss1.ogg</sound>
</item>
<item id="3522"
@@ -6061,6 +6064,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
weight="1200">
<sprite>equipment/weapons/kanabo.xml</sprite>
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
+ <sound event="hit">weapons/piouslayer/hit2.ogg</sound>
<sound event="miss">weapons/axe/miss.ogg</sound>
</item>
<item id="3523"
@@ -6079,6 +6083,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
weight="900">
<sprite>equipment/weapons/heavyaxe.xml</sprite>
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
+ <sound event="hit">weapons/piouslayer/hit2.ogg</sound>
<sound event="miss">weapons/piouslayer/miss1.ogg</sound>
</item>
<item id="3524"
@@ -6097,6 +6102,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
weight="1100">
<sprite>equipment/weapons/heavyaxe.xml</sprite>
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
+ <sound event="hit">weapons/piouslayer/hit2.ogg</sound>
<sound event="miss">weapons/piouslayer/miss1.ogg</sound>
</item>
<item id="3525"
@@ -6112,6 +6118,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
weight="1500">
<sprite>equipment/weapons/heavyaxe.xml</sprite>
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
+ <sound event="hit">weapons/piouslayer/hit2.ogg</sound>
<sound event="miss">weapons/axe/miss.ogg</sound>
</item>
<item id="3526"
@@ -6144,6 +6151,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
weight="958">
<sprite>equipment/weapons/traininggladius.xml</sprite>
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
+ <sound event="hit">weapons/piouslayer/hit2.ogg</sound>
<sound event="miss">weapons/piouslayer/miss1.ogg</sound>
</item>
<item id="3528"
@@ -6159,6 +6167,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
weight="840">
<sprite>equipment/weapons/traininggladius.xml</sprite>
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
+ <sound event="hit">weapons/piouslayer/hit2.ogg</sound>
<sound event="miss">weapons/piouslayer/miss1.ogg</sound>
</item>
<item id="3529"
@@ -6190,7 +6199,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
attack-action="attack"
weight="1800">
<sprite>equipment/weapons/scythe.xml</sprite>
- <sound event="hit">weapons/piouslayer/hit1.ogg</sound>
+ <sound event="hit">weapons/piouslayer/hit2.ogg</sound>
<sound event="miss">weapons/piouslayer/miss1.ogg</sound>
</item>
<!-- Fill new weapons HERE -->
@@ -6209,6 +6218,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
weight="2000">
<sprite>equipment/weapons/traininggladius.xml</sprite>
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
+ <sound event="hit">weapons/piouslayer/hit2.ogg</sound>
<sound event="miss">weapons/piouslayer/miss1.ogg</sound>
</item>
<item id="3601"
@@ -6224,6 +6234,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
weight="3000">
<sprite>equipment/weapons/heavyaxe.xml</sprite>
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
+ <sound event="hit">weapons/piouslayer/hit2.ogg</sound>
<sound event="miss">weapons/axe/miss.ogg</sound>
</item>
<item id="3602"
diff --git a/monsters.xml b/monsters.xml
index 311716a7..17d1d61e 100644
--- a/monsters.xml
+++ b/monsters.xml
@@ -374,6 +374,7 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s
</monster>
<monster id="1065" name="Bee" targetCursor="small">
<sprite>monsters/bee.xml</sprite>
+ <sound event="hit">monsters/bee/hit1.ogg</sound>
</monster>
<monster id="1066" name="Log Head" targetCursor="medium">
<sprite>monsters/loghead.xml</sprite>
diff --git a/sfx/monsters/bee/hit1.ogg b/sfx/monsters/bee/hit1.ogg
new file mode 100644
index 00000000..ee955b49
--- /dev/null
+++ b/sfx/monsters/bee/hit1.ogg
Binary files differ
diff --git a/sfx/weapons/piouslayer/hit2.ogg b/sfx/weapons/piouslayer/hit2.ogg
new file mode 100644
index 00000000..2fc7a17b
--- /dev/null
+++ b/sfx/weapons/piouslayer/hit2.ogg
Binary files differ