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authorMicksha <ms-shaman@gmx.de>2020-04-30 13:31:10 +0000
committerJesusaves <cpntb1@ymail.com>2020-04-30 13:31:10 +0000
commit1adfe6540f588099262b42a52c848de756b60d20 (patch)
tree502586c27ef3dd48c6924b4585b4335240e84507
parentf84724b591b7270602a73a1c744273b819297bfc (diff)
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add the siege tower sprite and xml
-rw-r--r--LICENSE1
-rw-r--r--graphics/sprites/monsters/tower.pngbin0 -> 15857 bytes
-rw-r--r--graphics/sprites/monsters/tower.xml54
-rw-r--r--monsters.xml4
4 files changed, 57 insertions, 2 deletions
diff --git a/LICENSE b/LICENSE
index 4b27db36..f5a526d5 100644
--- a/LICENSE
+++ b/LICENSE
@@ -1716,6 +1716,7 @@ https://gitlab.com/TMW2/Docs/wikis/Contributors
graphics/sprites/monsters/terranite.png (Kr0n05931) (GPLv2) (mishana)
graphics/sprites/monsters/tipiou.png (Bagzie) (CC BY-SA 3.0) (-)
graphics/sprites/monsters/tortuga.png (Coolkid782) (CC BY-SA 3.0) (Reid)
+ graphics/sprites/monsters/tower.png (Micksha) (CC BY-SA 3.0) (-)
graphics/sprites/monsters/troll.png (FotherJ) (GPLv2, CC BY-SA 3.0) (LoF)
graphics/sprites/monsters/vampirebat.png (Meway) (GPLv2) (-)
graphics/sprites/monsters/warlordskull.png (Saulc) (CC BY-SA 3.0) (Modanung)
diff --git a/graphics/sprites/monsters/tower.png b/graphics/sprites/monsters/tower.png
new file mode 100644
index 00000000..b3d0359f
--- /dev/null
+++ b/graphics/sprites/monsters/tower.png
Binary files differ
diff --git a/graphics/sprites/monsters/tower.xml b/graphics/sprites/monsters/tower.xml
new file mode 100644
index 00000000..978b8cc9
--- /dev/null
+++ b/graphics/sprites/monsters/tower.xml
@@ -0,0 +1,54 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Micksha
+Copyright (C) 2015 - 2020 Evol Online -->
+
+<sprite>
+ <imageset name="mob"
+ src="graphics/sprites/monsters/tower.png"
+ width="64"
+ height="64"/>
+ <action name="stand" imageset="mob">
+ <animation direction="default">
+ <frame index="0"/>
+ </animation>
+ </action>
+ <action name="stand" imageset="mob" hp="66">
+ <animation direction="default">
+ <frame index="4"/>
+ </animation>
+ </action>
+ <action name="stand" imageset="mob" hp="33">
+ <animation direction="default">
+ <frame index="8"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="mob">
+ <animation direction="default">
+ <sequence start="1" end="3" delay="60"/>
+ <frame index="2" delay="60"/>
+ <frame index="1" delay="60"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack" imageset="mob" hp="66">
+ <animation direction="default">
+ <sequence start="5" end="7" delay="60"/>
+ <frame index="6" delay="60"/>
+ <frame index="5" delay="60"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack" imageset="mob" hp="33">
+ <animation direction="default">
+ <sequence start="9" end="11" delay="60"/>
+ <frame index="10" delay="60"/>
+ <frame index="9" delay="60"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="dead" imageset="mob" hp="0">
+ <animation>
+ <frame index="12" delay="10000"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/monsters.xml b/monsters.xml
index 8a8ef309..05f4515e 100644
--- a/monsters.xml
+++ b/monsters.xml
@@ -1236,8 +1236,8 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s
<sound event="die">monsters/slime/slime-hit1.ogg</sound>
</monster>
<monster id="1235" name="Siege Tower" targetCursor="medium">
- <!-- PLACEHOLDER -->
- <sprite>monsters/dummy.xml</sprite>
+ <sprite>monsters/tower.xml</sprite>
+ <attack id="1" missile-particle="graphics/particles/arrow-directions.xml" action="attack"/>
</monster>
<!-- RESERVED -->