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authorjesusalva <cpntb1@ymail.com>2018-02-09 23:41:22 -0200
committerjesusalva <cpntb1@ymail.com>2018-02-09 23:41:22 -0200
commitf22c7a7dbdf04c355b47b97c46d2a937a4c27b92 (patch)
tree31cbdd311114217c9f80a8f0f6dfe005770ea9f0
parentf35544af3f9f1d12cbd3a94d8c06d84c5aa3c629 (diff)
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This should fix all bugs related to testxml, I hope.
-rw-r--r--avatars.xml2
-rw-r--r--graphics/sprites/monsters/scar.xml2
-rw-r--r--items.xml2
-rw-r--r--monsters.xml2
4 files changed, 4 insertions, 4 deletions
diff --git a/avatars.xml b/avatars.xml
index bbfb93bc..02c2a871 100644
--- a/avatars.xml
+++ b/avatars.xml
@@ -9,7 +9,7 @@ Copyright (C) 2013 Evol Online -->
<avatar id="2" name="name2" width="64" height="64">
<sprite>monsters/piou.xml</sprite>
</avatar>
- <avatar id="450">
+ <avatar id="450" name="name450">
<!-- Human Female, bearing a candel on a plate. -->
<sprite>npcs/xml/mona.xml</sprite>
</avatar>
diff --git a/graphics/sprites/monsters/scar.xml b/graphics/sprites/monsters/scar.xml
index 3d128e38..f2856459 100644
--- a/graphics/sprites/monsters/scar.xml
+++ b/graphics/sprites/monsters/scar.xml
@@ -1,5 +1,5 @@
<?xml version="1.0"?>
-<sprite name="player" action="stand">
+<sprite>
<imageset name="base" src="graphics/sprites/monsters/scar.png" width="34" height="61"/>
diff --git a/items.xml b/items.xml
index a0a6f557..c136cbb7 100644
--- a/items.xml
+++ b/items.xml
@@ -2369,7 +2369,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
type="equip-torso"
weight="35">
<sprite gender="unisex">equipment/chest/vnecksweater-male.xml</sprite>
- <sprite gendefvner="female">equipment/chest/vnecksweater-female.xml</sprite>
+ <sprite gender="female">equipment/chest/vnecksweater-female.xml</sprite>
</item>
<item id="1321"
image="equipment/chest/candorshirt.png"
diff --git a/monsters.xml b/monsters.xml
index fe6ae0d0..7d8e8345 100644
--- a/monsters.xml
+++ b/monsters.xml
@@ -14,7 +14,7 @@ walkType="" The walk type is used to manage which monster can fly over coll
event="" Links the sfx to an action, like die, hit, hurt, miss, move or spawn.
-->
-<monsters offset="0">
+<monsters>
<monster id="1002" name="Piou" targetCursor="small" walkType="fly">
<sprite>monsters/piou.xml</sprite>
<sound event="die">monsters/piou/die1.ogg</sound>