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authorjesusalva <cpntb1@ymail.com>2018-02-24 11:20:36 -0300
committerjesusalva <cpntb1@ymail.com>2018-02-24 11:20:36 -0300
commit3239e473412ec0c60ae9666baec20f0baf355957 (patch)
tree2cb3b980b116850cecdc3533f65610c8760cf8d9
parent32af43b646d0a39f51b8f402a30a501e9929861b (diff)
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Include two TMW-BR weapons: Kurogane (unused, not the prettiest) and Lidersword
-rw-r--r--LICENSE2
-rw-r--r--graphics/sprites/equipment/weapons/kurogane.pngbin0 -> 56587 bytes
-rw-r--r--graphics/sprites/equipment/weapons/kurogane.xml89
-rw-r--r--graphics/sprites/equipment/weapons/lidersword.pngbin0 -> 45435 bytes
-rw-r--r--graphics/sprites/equipment/weapons/lidersword.xml89
-rw-r--r--items.xml2
6 files changed, 181 insertions, 1 deletions
diff --git a/LICENSE b/LICENSE
index 34543d48..ce71e2b5 100644
--- a/LICENSE
+++ b/LICENSE
@@ -287,6 +287,8 @@ https://www.gitorious.org/evol/clientdata-beta/blobs/master/LICENSE
### Weapons
graphics/sprites/equipment/weapons/backsword.png (Alige, Reid) (CC BY-SA 3.0) (-)
graphics/sprites/equipment/weapons/knife.png (Alige) (CC BY-SA 3.0) (-)
+ graphics/sprites/equipment/weapons/kurogane.png (Arqueiro) (GPL 3.0) (TMW-BR)
+ graphics/sprites/equipment/weapons/lidersword.png (?) (GPL 3.0) (TMW-BR)
graphics/sprites/equipment/weapons/piouslayer.png (Alige, Reid) (CC BY-SA 3.0) (-)
graphics/sprites/equipment/weapons/traininggladius.png (Alige, Reid) (CC BY-SA 3.0) (-)
graphics/sprites/equipment/weapons/woodenbow.png (Reid) (CC BY-SA 3.0) (-)
diff --git a/graphics/sprites/equipment/weapons/kurogane.png b/graphics/sprites/equipment/weapons/kurogane.png
new file mode 100644
index 00000000..341ae861
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/kurogane.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/kurogane.xml b/graphics/sprites/equipment/weapons/kurogane.xml
new file mode 100644
index 00000000..23df5961
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/kurogane.xml
@@ -0,0 +1,89 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="kurogane" src="graphics/sprites/equipment/weapons/kurogane.png" width="128" height="128"/>
+
+ <action name="default" imageset="kurogane">
+ </action>
+
+ <action name="stand" imageset="kurogane">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="18" offsetX="0" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36" offsetX="0" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54" offsetX="0" offsetY="32"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="kurogane">
+ <animation direction="down">
+ <sequence start="1" end="6" offsetX="0" offsetY="32" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" offsetX="0" offsetY="32" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" offsetX="0" offsetY="32" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" offsetX="0" offsetY="32" delay="75"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="kurogane">
+ <animation direction="down">
+ <sequence start="9" end="12" offsetX="0" offsetY="32" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" offsetX="0" offsetY="32" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" offsetX="0" offsetY="32" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" offsetX="0" offsetY="32" delay="75"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="kurogane">
+ <animation direction="down">
+ <frame index="7" offsetX="0" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="25" offsetX="0" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="43" offsetX="0" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="61" offsetX="0" offsetY="32"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="kurogane">
+ <animation direction="down">
+ <frame index="8" offsetX="0" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="8" offsetX="0" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="8" offsetX="0" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="8" offsetX="0" offsetY="32"/>
+ </animation>
+ </action>
+
+
+
+</sprite>
diff --git a/graphics/sprites/equipment/weapons/lidersword.png b/graphics/sprites/equipment/weapons/lidersword.png
new file mode 100644
index 00000000..f3ca961c
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/lidersword.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/lidersword.xml b/graphics/sprites/equipment/weapons/lidersword.xml
new file mode 100644
index 00000000..2002cf58
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/lidersword.xml
@@ -0,0 +1,89 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="lider" src="graphics/sprites/equipment/weapons/lidersword.png" width="128" height="128"/>
+
+ <action name="default" imageset="lider">
+ </action>
+
+ <action name="stand" imageset="lider">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="18" offsetX="0" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36" offsetX="0" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54" offsetX="0" offsetY="32"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="lider">
+ <animation direction="down">
+ <sequence start="1" end="6" offsetX="0" offsetY="32" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" offsetX="0" offsetY="32" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" offsetX="0" offsetY="32" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" offsetX="0" offsetY="32" delay="75"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="lider">
+ <animation direction="down">
+ <sequence start="9" end="12" offsetX="0" offsetY="32" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" offsetX="0" offsetY="32" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" offsetX="0" offsetY="32" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" offsetX="0" offsetY="32" delay="75"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="lider">
+ <animation direction="down">
+ <frame index="7" offsetX="0" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="25" offsetX="0" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="43" offsetX="0" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="61" offsetX="0" offsetY="32"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="lider">
+ <animation direction="down">
+ <frame index="8" offsetX="0" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="8" offsetX="0" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="8" offsetX="0" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="8" offsetX="0" offsetY="32"/>
+ </animation>
+ </action>
+
+
+
+</sprite>
diff --git a/items.xml b/items.xml
index 1ae10ee7..2f576eb7 100644
--- a/items.xml
+++ b/items.xml
@@ -3883,7 +3883,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
miss-effect-id="50"
type="equip-1hand"
weight="1000">
- <sprite>equipment/weapons/piouslayer.xml</sprite>
+ <sprite>equipment/weapons/lidersword.xml</sprite>
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
<sound event="miss">weapons/piouslayer/miss1.ogg</sound>
</item>