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author | Reid <reidyaro@gmail.com> | 2012-05-27 16:17:20 +0200 |
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committer | Reid <reidyaro@gmail.com> | 2012-05-27 16:17:20 +0200 |
commit | 81ba652d89f1f88dfaa71def79eab5f2893780e4 (patch) | |
tree | f51af4dac44d95687e8365f5c2a805774555d649 | |
parent | 7622c954bd685309824b89dac11be45b84326ad0 (diff) | |
download | clientdata-81ba652d89f1f88dfaa71def79eab5f2893780e4.tar.gz clientdata-81ba652d89f1f88dfaa71def79eab5f2893780e4.tar.bz2 clientdata-81ba652d89f1f88dfaa71def79eab5f2893780e4.tar.xz clientdata-81ba652d89f1f88dfaa71def79eab5f2893780e4.zip |
Add Jack Menhorn as sound contributor,
Change coconut accessories's delays (for tarlan NPC),
Add coconut monster XML,
Add coconut as ID 8 on monsters.xml .
-rw-r--r-- | CONTRIBUTORS | 5 | ||||
-rw-r--r-- | graphics/sprites/accessories/coconut.xml | 1 | ||||
-rw-r--r-- | graphics/sprites/monsters/coconut.xml | 105 | ||||
-rw-r--r-- | monsters.xml | 25 |
4 files changed, 124 insertions, 12 deletions
diff --git a/CONTRIBUTORS b/CONTRIBUTORS index 3ff87680..1c65c2d7 100644 --- a/CONTRIBUTORS +++ b/CONTRIBUTORS @@ -2,7 +2,7 @@ Some other artworks and xml on Evol Online comes from The Mana World Project, he http://wiki.themanaworld.org/index.php/Contributors -The following list regroup every contributors and developers (from the Evol Online or other FOSSGame) with their contact email whom worked directly or indirectly on the Evol Online project. +The following list regroup evry contributors and developers (from the Evol Online or other FOSSGame) with their contact email whom worked directly or indirectly on the Evol Online project. == Evol Developers & Contibutors == @@ -23,9 +23,10 @@ Derpella - < - > Enchilado W E Sayers < - > Ezili (Sola) - < - > Fey Alexandre Le Corre <fey_29 live.fr> -Hal9000 Francesco Miglietta <miglietta.francesco@gmail.com> +Hal9000 Francesco Miglietta <miglietta.francesco gmail.com> KaTSuo Gremly <tlz.katsuo gmail.com> Kolokolna Olga Zhupina <uzver777 ya.ru> +KomradeJack Jack Menhorn <jack.menhorn gmail.com> Lien Felix Jely <felixjely hotmail.fr> Minnymart3 - < - > Naj Thibault Garcia <thibault.garcia revaweb.com> diff --git a/graphics/sprites/accessories/coconut.xml b/graphics/sprites/accessories/coconut.xml index 57c541a5..25367418 100644 --- a/graphics/sprites/accessories/coconut.xml +++ b/graphics/sprites/accessories/coconut.xml @@ -61,6 +61,7 @@ Copyright (C) 2012 Evol Online --> <frame index="5" delay="50" offsetY="12"/> <frame index="6" delay="10721"/> <frame index="1" delay="3671"/> + <!-- Animation is too long. --> </animation> </action> diff --git a/graphics/sprites/monsters/coconut.xml b/graphics/sprites/monsters/coconut.xml new file mode 100644 index 00000000..109492d0 --- /dev/null +++ b/graphics/sprites/monsters/coconut.xml @@ -0,0 +1,105 @@ +<?xml version="1.0"?> +<!-- Author: Reid +Copyright (C) 2010-2012 Evol Online +7% used on "mooving" label. +100% from the 93% unused percent from "mooving" label are used on "moovinglong" label. +100% from the 91% unused percent from "moovinglong" label are used on "static" label.--> +<sprite> + <imageset name="base" src="graphics/sprites/monsters/coconut.png" width="18" height="18" offsetX="32" offsetY="-61"/> + + <action name="stand" imageset="base"> + <animation direction="default"> + <label name="start"/> + <goto label="static" rand="93"/> + <goto label="moovinglong" rand="50"/> + <goto label="mooving" rand="100"/> + <label name="mooving"/> + <!-- Simple move animation. --> + <frame index="1" delay="105"/> + <frame index="0" delay="120"/> + <frame index="1" delay="105"/> + <frame index="2" delay="115"/> + <frame index="1" delay="110"/> + <goto label="start"/> + <label name="static"/> + <!-- Static animation. --> + <frame index="1" delay="240"/> + <goto label="start"/> + <label name="moovinglong"/> + <!-- Long move animation. --> + <frame index="2" delay="115"/> + <frame index="1" delay="110"/> + <frame index="0" delay="120"/> + <frame index="1" delay="105"/> + <frame index="2" delay="115"/> + <frame index="1" delay="110"/> + <frame index="0" delay="120"/> + <frame index="1" delay="105"/> + <frame index="2" delay="115"/> + <frame index="1" delay="110"/> + <frame index="0" delay="120"/> + <frame index="1" delay="105"/> + <frame index="2" delay="115"/> + <goto label="start"/> + </animation> + </action> + + +A TESTER + + + <action name="attack" imageset="octopus"> + + <animation direction="down"> + <frame index="0" delay="140" offsetY="1"/> + <frame index="0" delay="280" offsetY="2"/> + <frame index="0" delay="90" offsetY="1"/> + <frame index="0" delay="90" offsetY="-1"/> + <frame index="1" delay="80" offsetY="-3"/> + <frame index="2" delay="80" offsetY="-5"/> + <frame index="3" delay="90" offsetY="-8"/> + <frame index="3" delay="90" offsetY="-11"/> + <frame index="3" delay="100" offsetY="-14"/> + <frame index="4" delay="100" offsetY="-17"/> + <frame index="5" delay="110" offsetY="-18"/> + <frame index="0" delay="120" offsetY="-16"/> + <frame index="1" delay="110" offsetY="-13"/> + <frame index="2" delay="100" offsetY="-11"/> + <frame index="3" delay="80" offsetY="-9"/> + <frame index="3" delay="70" offsetY="-7"/> + <frame index="3" delay="80" offsetY="-5"/> + <frame index="4" delay="90" offsetY="-3"/> + <frame index="5" delay="100" offsetY="-1"/> + <end /> + </animation> + + </action> + + + + <action name="dead" imageset="base"> + <animation> + <!-- Coconut is falling --> + <frame index="1" delay="80" offsetY="1"/> + <frame index="1" delay="60" offsetY="2"/> + <frame index="1" delay="50" offsetY="4"/> + <frame index="1" delay="50" offsetY="6"/> + <frame index="1" delay="50" offsetY="8"/> + <frame index="1" delay="40" offsetY="11"/> + <frame index="1" delay="40" offsetY="14"/> + <frame index="1" delay="40" offsetY="17"/> + <frame index="1" delay="40" offsetY="20"/> + <frame index="1" delay="40" offsetY="24"/> + <frame index="1" delay="40" offsetY="28"/> + <frame index="1" delay="30" offsetY="32"/> + <frame index="1" delay="30" offsetY="36"/> + <frame index="1" delay="30" offsetY="41"/> + <frame index="1" delay="30" offsetY="46"/> + <frame index="1" delay="30" offsetY="51"/> + <frame index="1" delay="30" offsetY="57"/> + <frame index="3" delay="60" offsetY="58"/> + <frame index="4" delay="70" offsetY="58"/> + <frame index="5" delay="0" offsetY="59"/> + </animation> + </action> +</sprite> diff --git a/monsters.xml b/monsters.xml index 85cc4adc..2fe90134 100644 --- a/monsters.xml +++ b/monsters.xml @@ -4,16 +4,16 @@ Author : Reid monsters.xml parameters explanation: -<monsters> Parent of the monster strings. - <monster> Monster tag, every new tag contain some specific attribute of the monster, here the list of them : - id="" ID of the monster, it's different for every monsters, it starts from 0. - name="" Name of the monster which will be displayed in game, it's also used by the server. +<monsters> Parent of the monster strings. + <monster> Monster tag, every new tag contain some specific attribute of the monster, here the list of them : + id="" ID of the monster, it's different for every monsters, it starts from 0. + name="" Name of the monster which will be displayed in game, it's also used by the server. targetCursor="" Cursor size used by the client, different size are : small, medium and large. - walkType="" The walk type is used to manage which monster can fly over collision tiles or swim under the sea, or fly over it. different walktype are : walk walkswim and fly. - <sprite> This tag show the path to the xml of the monster. - <sound> Sound tag, contain an event which display the sound effects for the corresponding action, here the list of them : - event="" Link the sfx to an action, like die, hit, hurt, miss, move and spawn. -</monsters> Close monster configuration. + walkType="" The walk type is used to manage which monster can fly over collision tiles or swim under the sea, or fly over it. different walktype are : walk walkswim and fly. By default, walk option is used, and if the monster is static, this tag can be removed. + <sprite> This tag show the path to the xml of the monster. + <sound> Sound tag, contain an event which display the sound effects for the corresponding action, here the list of them : + event="" Link the sfx to an action, like die, hit, hurt, miss, move and spawn. +</monsters> Close monster configuration. exemple : <monster id="0" name="Reid" targetCursor="big" walkType="fly"> @@ -76,7 +76,7 @@ exemple : <sprite>monsters/croc.xml</sprite> </monster> <monster id="5" name="Little Blub" targetCursor="small" walkType="walkswim"> - <sprite>monsters/blub-little.xml</sprite> + <sprite>monsters/coconut.xml</sprite> <sprite>accessories/littleblub-tentacle.xml</sprite> <sound event="hit">monsters/blub/blub-hit1.ogg</sound> </monster> @@ -89,4 +89,9 @@ exemple : <sprite>accessories/blub-tentacle.xml</sprite> <sprite>accessories/blub-tophat.xml</sprite> </monster> --> + <monster id="8" name="Coco Tree" targetCursor="large"> + <sprite>monsters/coconut.xml</sprite> + <sound event="hurt">monsters/coconut/coconut-hurt1.ogg</sound> + <sound event="die">monsters/coconut/coconut-dying1.ogg</sound> + </monster> </monsters> |