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authorJesusaves <cpntb1@ymail.com>2021-02-18 15:06:35 -0300
committerJesusaves <cpntb1@ymail.com>2021-02-18 15:06:35 -0300
commite61fe77f880657c34ae003f7b7878f769020a030 (patch)
treed3dd9f6407e66625db7a6b41c2bd08ff3e6b72be
parent3e015ef8b4ed1b03b1e15590dd35d26624f8da52 (diff)
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Banshee Bow sprite as requested
-rw-r--r--LICENSE1
-rw-r--r--graphics/sprites/equipment/weapons/banshee.pngbin0 -> 17974 bytes
-rw-r--r--graphics/sprites/equipment/weapons/banshee.xml79
-rw-r--r--items.xml2
4 files changed, 81 insertions, 1 deletions
diff --git a/LICENSE b/LICENSE
index 34079a7d..9f9185bc 100644
--- a/LICENSE
+++ b/LICENSE
@@ -1595,6 +1595,7 @@ https://gitlab.com/TMW2/Docs/wikis/Contributors
#### Weapons
graphics/sprites/equipment/weapons/arcane.png (Manatauro) (CC BY-SA 4.0) (Alige, Reid)
graphics/sprites/equipment/weapons/backsword.png (Alige, Reid) (CC BY-SA 3.0) (-)
+ graphics/sprites/equipment/weapons/banshee.png (V0id) (GPLv2) (TMW.org)
graphics/sprites/equipment/weapons/bow.png (Reid) (CC BY-SA 3.0) (-)
graphics/sprites/equipment/weapons/bugslayer.png (Alige, Reid) (CC BY-SA 3.0) (-)
graphics/sprites/equipment/weapons/chopper.png (Micksha) (CC BY-SA 4.0, GPLv3) (-)
diff --git a/graphics/sprites/equipment/weapons/banshee.png b/graphics/sprites/equipment/weapons/banshee.png
new file mode 100644
index 00000000..2e517374
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/banshee.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/banshee.xml b/graphics/sprites/equipment/weapons/banshee.xml
new file mode 100644
index 00000000..e984099e
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/banshee.xml
@@ -0,0 +1,79 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="banshee-bow" src="graphics/sprites/equipment/weapons/banshee.png|B" width="128" height="128"/>
+ <action name="default" imageset="banshee-bow"/>
+ <action name="stand" imageset="banshee-bow">
+ <animation direction="down">
+ <frame offsetY="32" index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="banshee-bow">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="banshee-bow">
+ <animation direction="down">
+ <frame offsetY="32" index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="banshee-bow">
+ <animation direction="down">
+ <frame offsetY="32" index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="62"/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="banshee-bow">
+ <animation direction="down">
+ <sequence offsetY="32" start="13" end="17" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="31" end="35" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="49" end="53" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="67" end="71" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/items.xml b/items.xml
index 6137e307..d7807891 100644
--- a/items.xml
+++ b/items.xml
@@ -7686,7 +7686,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
attack-action="attack_bow"
critical-hit-effect-id="35"
weight="890">
- <sprite>equipment/weapons/bow.xml</sprite>
+ <sprite>equipment/weapons/banshee.xml</sprite>
<sound event="hit">weapons/bow/shoot.ogg</sound>
<sound event="miss">weapons/bow/shoot.ogg</sound>
</item>