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author | Jesusaves <cpntb1@ymail.com> | 2018-07-08 17:09:46 -0300 |
---|---|---|
committer | Jesusaves <cpntb1@ymail.com> | 2018-07-08 17:09:46 -0300 |
commit | acaa280f67a64e71d46711e7309c53c10f1632d7 (patch) | |
tree | dc4cfa7f79de2c724dac402f94a08f8ce6f23901 | |
parent | 9b50adbe43d0d7c828fd32707aaa3bf6683de285 (diff) | |
download | clientdata-acaa280f67a64e71d46711e7309c53c10f1632d7.tar.gz clientdata-acaa280f67a64e71d46711e7309c53c10f1632d7.tar.bz2 clientdata-acaa280f67a64e71d46711e7309c53c10f1632d7.tar.xz clientdata-acaa280f67a64e71d46711e7309c53c10f1632d7.zip |
New monsters - the great import - some mobs from BR included
(ie. Fafi Dragon, Gift Box, Living Potato, Fairies alpha)
26 files changed, 1030 insertions, 0 deletions
diff --git a/graphics/particles/aniblaze-medium.png b/graphics/particles/aniblaze-medium.png Binary files differnew file mode 100644 index 00000000..edc2c72b --- /dev/null +++ b/graphics/particles/aniblaze-medium.png diff --git a/graphics/particles/bonfire.particle.xml b/graphics/particles/bonfire.particle.xml new file mode 100644 index 00000000..f3a90fc2 --- /dev/null +++ b/graphics/particles/bonfire.particle.xml @@ -0,0 +1,117 @@ +<?xml version="1.0"?> +<!-- +Special fire animation for bonfire tile. Can be used only on the open air. +--> +<effect> + <particle position-x="15" position-y="0" position-z="15"> + <emitter> + <property name="position-x" value="-5"/> + <property name="position-y" min="-4" max="-4"/> + <property name="horizontal-angle" min="0" max="360"/> + <property name="vertical-angle" min="0" max="90"/> + <property name="power" min="0" max="0.05"/> + <property name="gravity" value="-0.03"/> + <animation imageset="graphics/particles/aniblaze.png" width="8" height="8"> + <sequence start="0" end="14" delay="30"/> + <frame index="14" delay="1000"/> + </animation> + <property name="lifetime" value="15"/> + <property name="output" value="1"/> + <property name="fade-in" value="0"/> + <property name="fade-out" value="10"/> + </emitter> + <emitter> + <property name="position-x" value="5"/> + <property name="position-y" min="-4" max="-2"/> + <property name="horizontal-angle" min="0" max="360"/> + <property name="vertical-angle" min="0" max="90"/> + <property name="power" min="0" max="0.05"/> + <property name="gravity" value="-0.03"/> + <animation imageset="graphics/particles/aniblaze.png" width="8" height="8"> + <sequence start="0" end="14" delay="30"/> + <frame index="14" delay="1000"/> + </animation> + <property name="lifetime" value="15"/> + <property name="output" value="1"/> + <property name="fade-in" value="0"/> + <property name="fade-out" value="10"/> + </emitter> + <emitter> + <property name="position-y" min="-4" max="0"/> + <property name="horizontal-angle" min="0" max="360"/> + <property name="vertical-angle" min="0" max="90"/> + <property name="power" min="0.0" max="0.05"/> + <property name="gravity" value="-0.03"/> + <animation imageset="graphics/particles/aniblaze.png" width="8" height="8"> + <sequence start="0" end="14" delay="30"/> + <frame index="14" delay="1000"/> + </animation> + <property name="lifetime" value="15"/> + <property name="output" value="1"/> + <property name="fade-in" value="0"/> + <property name="fade-out" value="10"/> + </emitter> + <emitter> + <property name="position-y" min="-10" max="-20"/> + <property name="horizontal-angle" min="0" max="360"/> + <property name="vertical-angle" min="0" max="50"/> + <property name="power" min="0.2" max="0.4"/> + <property name="gravity" value="-0.02"/> + <animation imageset="graphics/particles/aniblaze-medium.png|W:#746767" width="16" height="16"> + <sequence start="0" end="8" delay="90"/> + <frame index="14" delay="200"/> + </animation> + <property name="lifetime" value="50"/> + <property name="output" min="0" max="2"/> + <property name="fade-in" value="0"/> + <property name="fade-out" value="180"/> + </emitter> + <emitter> + <property name="position-y" value="-10"/> + <property name="horizontal-angle" min="0" max="360"/> + <property name="vertical-angle" min="0" max="180"/> + <property name="power" value="0.5"/> + <property name="gravity" value="-0.01"/> + <animation imageset="graphics/particles/fog-medium-c.png" width="32" height="32"> + <frame index="0" delay="100"/> + <frame index="0" delay="1000"/> + </animation> + <property name="lifetime" value="80"/> + <property name="output" value="1"/> + <property name="fade-in" value="0"/> + <property name="fade-out" value="230"/> + </emitter> + <emitter> + <property name="position-x" min="2" max="3"/> + <property name="position-y" value="-10"/> + <property name="horizontal-angle" min="0" max="360"/> + <property name="vertical-angle" min="0" max="180"/> + <property name="power" value="0.2"/> + <property name="gravity" value="-0.01"/> + <animation imageset="graphics/particles/orb-small.png|W:#f4c874" width="4" height="4"> + <frame index="0" delay="100"/> + <frame index="0" delay="1000"/> + </animation> + <property name="lifetime" value="60"/> + <property name="output" value="1"/> + <property name="fade-in" value="0"/> + <property name="fade-out" value="1"/> + </emitter> + <emitter> + <property name="position-x" min="-3" max="4"/> + <property name="position-y" value="-9"/> + <property name="horizontal-angle" min="0" max="360"/> + <property name="vertical-angle" min="0" max="180"/> + <property name="power" value="0.2"/> + <property name="gravity" value="-0.01"/> + <animation imageset="graphics/particles/orb-small.png|W:#e87a54" width="4" height="4"> + <frame index="0" delay="100"/> + <frame index="0" delay="1000"/> + </animation> + <property name="lifetime" value="60"/> + <property name="output" value="1"/> + <property name="fade-in" value="0"/> + <property name="fade-out" value="150"/> + </emitter> + </particle> +</effect> diff --git a/graphics/particles/magica-cartola.particle.xml b/graphics/particles/magica-cartola.particle.xml new file mode 100644 index 00000000..817ee0f2 --- /dev/null +++ b/graphics/particles/magica-cartola.particle.xml @@ -0,0 +1,57 @@ +<?xml version="1.0"?> + +<!-- +Duas faíscas amareladas se movimentando em espiral e deixhando um +rastro de faíscas também amareladas para simular a mágica da cartola. + +Modificação do efeito: wispdance.particle.xml +--> + +<effect> + <particle + position-x = "0" + position-y = "0" + position-z = "50" + lifetime = "1" + > + <!-- AMARELADA --> + <emitter> + <property name="lifetime" min="250" max="300"/> + <property name="position-x" value = "25"/> + <property name="position-y" value = "0"/> + <property name="position-z" value = "10"/> + <property name="image" value="graphics/particles/orb-large.png|W:#ddff66,ffffff" /> + <property name="horizontal-angle" value= "90"/> + <property name="vertical-angle" value = "0" /> + <property name="power" value = "2" /> + <property name="acceleration" value = "0.1" /> + <emitter> + <property name="output" min="-2" max="2" /> + <property name="image" value="graphics/particles/star-small.png|W:#ddff66,ffffff"/> + <property name="lifetime" min="200" max="250"/> + <property name="fade-out" value="200" /> + <property name="gravity" value="0.005" /> + </emitter> + </emitter> + + <!-- DOURADA --> + <emitter> + <property name="lifetime" min="250" max="300"/> + <property name="position-x" value = "-25"/> + <property name="position-y" value = "0"/> + <property name="position-z" value = "10"/> + <property name="image" value="graphics/particles/orb-large.png|W:#ffdd66,ffffff" /> + <property name="horizontal-angle" value= "270"/> + <property name="vertical-angle" value = "0" /> + <property name="power" value = "2" /> + <property name="acceleration" value = "0.1" /> + <emitter> + <property name="output" min="-2" max="2" /> + <property name="image" value="graphics/particles/star-small.png|W:#ffdd66,ffffff"/> + <property name="lifetime" min="200" max="250"/> + <property name="fade-out" value="200" /> + <property name="gravity" value="0.005" /> + </emitter> + </emitter> + </particle> +</effect> diff --git a/graphics/sprites/monsters/accessories/generic-shadow-small-circle.png b/graphics/sprites/monsters/accessories/generic-shadow-small-circle.png Binary files differnew file mode 100644 index 00000000..d5fcfb86 --- /dev/null +++ b/graphics/sprites/monsters/accessories/generic-shadow-small-circle.png diff --git a/graphics/sprites/monsters/accessories/generic-shadow-small-circle.xml b/graphics/sprites/monsters/accessories/generic-shadow-small-circle.xml new file mode 100644 index 00000000..9affd612 --- /dev/null +++ b/graphics/sprites/monsters/accessories/generic-shadow-small-circle.xml @@ -0,0 +1,9 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/monsters/accessories/generic-shadow-small-circle.png" width="16" height="11"/> + <action name="stand" imageset="base"> + <animation> + <frame index="0" offsetY="8"/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/monsters/batata-folhas.png b/graphics/sprites/monsters/batata-folhas.png Binary files differnew file mode 100644 index 00000000..f737c937 --- /dev/null +++ b/graphics/sprites/monsters/batata-folhas.png diff --git a/graphics/sprites/monsters/batata-folhas.xml b/graphics/sprites/monsters/batata-folhas.xml new file mode 100644 index 00000000..38fd30d0 --- /dev/null +++ b/graphics/sprites/monsters/batata-folhas.xml @@ -0,0 +1,156 @@ +<?xml version="1.0"?> +<sprite> + + <imageset name="base" src="graphics/sprites/monsters/batata-folhas.png|G" width="64" height="64"/> + + <action name="default" imageset="base"> + <animation> + <frame index="0"/> + </animation> + </action> + + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" delay="2500"/> + <frame index="1" delay="75"/> + <frame index="0" delay="75"/> + <frame index="2" delay="75"/> + <frame index="0" delay="75"/> + <frame index="1" delay="75"/> + <frame index="0" delay="75"/> + <frame index="2" delay="75"/> + </animation> + <animation direction="left"> + <frame index="10" delay="2000"/> + <frame index="11" delay="75"/> + <frame index="10" delay="75"/> + <frame index="12" delay="75"/> + <frame index="10" delay="75"/> + <frame index="11" delay="75"/> + <frame index="10" delay="75"/> + <frame index="12" delay="75"/> + </animation> + <animation direction="up"> + <frame index="20" delay="2500"/> + <frame index="21" delay="75"/> + <frame index="20" delay="75"/> + <frame index="22" delay="75"/> + <frame index="20" delay="75"/> + <frame index="21" delay="75"/> + <frame index="20" delay="75"/> + <frame index="22" delay="75"/> + </animation> + <animation direction="right"> + <frame index="30" delay="2000"/> + <frame index="31" delay="75"/> + <frame index="30" delay="75"/> + <frame index="32" delay="75"/> + <frame index="30" delay="75"/> + <frame index="31" delay="75"/> + <frame index="30" delay="75"/> + <frame index="32" delay="75"/> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <frame index="0" delay="200"/> + <frame index="3" delay="200"/> + <frame index="0" delay="200"/> + <frame index="4" delay="200"/> + </animation> + <animation direction="left"> + <frame index="10" delay="200"/> + <frame index="13" delay="200"/> + <frame index="10" delay="200"/> + <frame index="14" delay="200"/> + </animation> + <animation direction="up"> + <frame index="20" delay="200"/> + <frame index="23" delay="200"/> + <frame index="20" delay="200"/> + <frame index="24" delay="200"/> + </animation> + <animation direction="right"> + <frame index="30" delay="200"/> + <frame index="33" delay="200"/> + <frame index="30" delay="200"/> + <frame index="34" delay="200"/> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <frame index="5" delay="50"/> + <frame index="6" delay="25"/> + <frame index="7" delay="150" offsetY="16"/> + <frame index="6" delay="75"/> + <frame index="5" delay="75"/> + <frame index="2" delay="75"/> + <frame index="0" delay="75"/> + <frame index="1" delay="75"/> + <frame index="0" delay="75"/> + <frame index="2" delay="75"/> + <frame index="0" delay="75"/> + <frame index="1" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <frame index="15" delay="50"/> + <frame index="16" delay="25"/> + <frame index="17" delay="200"/> + <frame index="18" delay="75"/> + <frame index="19" delay="75"/> + <frame index="12" delay="75"/> + <frame index="10" delay="75"/> + <frame index="11" delay="75"/> + <frame index="10" delay="75"/> + <frame index="12" delay="75"/> + <frame index="10" delay="75"/> + <frame index="11" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <frame index="25" delay="50"/> + <frame index="26" delay="25"/> + <frame index="27" delay="150"/> + <frame index="26" delay="75"/> + <frame index="25" delay="75"/> + <frame index="22" delay="75"/> + <frame index="20" delay="75"/> + <frame index="21" delay="75"/> + <frame index="20" delay="75"/> + <frame index="22" delay="75"/> + <frame index="20" delay="75"/> + <frame index="21" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <frame index="35" delay="50"/> + <frame index="36" delay="25"/> + <frame index="37" delay="150"/> + <frame index="38" delay="75"/> + <frame index="39" delay="75"/> + <frame index="32" delay="75"/> + <frame index="30" delay="75"/> + <frame index="31" delay="75"/> + <frame index="30" delay="75"/> + <frame index="32" delay="75"/> + <frame index="30" delay="75"/> + <frame index="31" delay="75"/> + <end/> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="default"> + <frame index="40" delay="100"/> + <frame index="41" delay="100"/> + <frame index="42" delay="100"/> + <frame index="43" delay="100"/> + <frame index="44"/> + <end/> + </animation> + </action> + +</sprite> diff --git a/graphics/sprites/monsters/batata.png b/graphics/sprites/monsters/batata.png Binary files differnew file mode 100644 index 00000000..e8a88c68 --- /dev/null +++ b/graphics/sprites/monsters/batata.png diff --git a/graphics/sprites/monsters/batata.xml b/graphics/sprites/monsters/batata.xml new file mode 100644 index 00000000..081c45a3 --- /dev/null +++ b/graphics/sprites/monsters/batata.xml @@ -0,0 +1,100 @@ +<?xml version="1.0"?> +<sprite> + + <imageset name="base" src="graphics/sprites/monsters/batata.png|R" width="64" height="64"/> + + <action name="default" imageset="base"> + <animation> + <frame index="0"/> + </animation> + </action> + + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0"/> + </animation> + <animation direction="left"> + <frame index="6"/> + </animation> + <animation direction="up"> + <frame index="12"/> + </animation> + <animation direction="right"> + <frame index="18"/> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <frame index="0" delay="200"/> + <frame index="1" delay="200"/> + <frame index="0" delay="200"/> + <frame index="2" delay="200"/> + </animation> + <animation direction="left"> + <frame index="6" delay="200"/> + <frame index="7" delay="200"/> + <frame index="6" delay="200"/> + <frame index="8" delay="200"/> + </animation> + <animation direction="up"> + <frame index="12" delay="200"/> + <frame index="13" delay="200"/> + <frame index="12" delay="200"/> + <frame index="14" delay="200"/> + </animation> + <animation direction="right"> + <frame index="18" delay="200"/> + <frame index="19" delay="200"/> + <frame index="18" delay="200"/> + <frame index="20" delay="200"/> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <frame index="3" delay="50"/> + <frame index="4" delay="25"/> + <frame index="5" delay="150"/> + <frame index="4" delay="75"/> + <frame index="3" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <frame index="9" delay="50"/> + <frame index="10" delay="25"/> + <frame index="11" delay="200"/> + <frame index="10" delay="75"/> + <frame index="9" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <frame index="15" delay="50"/> + <frame index="16" delay="25"/> + <frame index="17" delay="150"/> + <frame index="16" delay="75"/> + <frame index="15" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <frame index="21" delay="50"/> + <frame index="22" delay="25"/> + <frame index="23" delay="150"/> + <frame index="22" delay="75"/> + <frame index="21" delay="75"/> + <end/> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="default"> + <frame index="24" delay="100"/> + <frame index="25" delay="100"/> + <frame index="26" delay="100"/> + <frame index="27" delay="100"/> + <frame index="28"/> + <end/> + </animation> + </action> + +</sprite> diff --git a/graphics/sprites/monsters/bluepar.png b/graphics/sprites/monsters/bluepar.png Binary files differnew file mode 100644 index 00000000..764630a8 --- /dev/null +++ b/graphics/sprites/monsters/bluepar.png diff --git a/graphics/sprites/monsters/bluepar.xml b/graphics/sprites/monsters/bluepar.xml new file mode 100644 index 00000000..a5a99067 --- /dev/null +++ b/graphics/sprites/monsters/bluepar.xml @@ -0,0 +1,64 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/monsters/bluepar.png" width="50" height="42"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" offsetY="-12"/> + </animation> + <animation direction="left"> + <frame index="10" offsetY="-12"/> + </animation> + <animation direction="up"> + <frame index="20" offsetY="-12"/> + </animation> + <animation direction="right"> + <frame index="30" offsetY="-12"/> + </animation> + </action> + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="1" end="4" delay="75" offsetY="-12"/> + </animation> + <animation direction="left"> + <sequence start="11" end="14" delay="75" offsetY="-12"/> + </animation> + <animation direction="up"> + <sequence start="21" end="24" delay="75" offsetY="-12"/> + </animation> + <animation direction="right"> + <sequence start="31" end="34" delay="75" offsetY="-12"/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="9" offsetY="-12"/> + </animation> + <animation direction="left"> + <frame index="19" offsetY="-12"/> + </animation> + <animation direction="up"> + <frame index="29" offsetY="-12"/> + </animation> + <animation direction="right"> + <frame index="39" offsetY="-12"/> + </animation> + </action> + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="5" end="8" delay="75" offsetY="-12"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="15" end="18" delay="75" offsetY="-12"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="25" end="28" delay="75" offsetY="-12"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="35" end="38" delay="75" offsetY="-12"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/monsters/dragon.png b/graphics/sprites/monsters/dragon.png Binary files differnew file mode 100644 index 00000000..ea97605a --- /dev/null +++ b/graphics/sprites/monsters/dragon.png diff --git a/graphics/sprites/monsters/dragon.xml b/graphics/sprites/monsters/dragon.xml new file mode 100644 index 00000000..58b79e03 --- /dev/null +++ b/graphics/sprites/monsters/dragon.xml @@ -0,0 +1,51 @@ +<?xml version="1.0"?> +<sprite> + + <imageset name="base" src="graphics/sprites/monsters/dragon.png" width="256" height="128"/> + + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" delay="1000" offsetY="10"/> + <frame index="1" delay="250" offsetY="10"/> + </animation> + <animation direction="up"> + <frame index="8" delay="1000" offsetY="10"/> + <frame index="9" delay="250" offsetY="10"/> + </animation> + <animation direction="right"> + <frame index="16" delay="1000" offsetY="10"/> + <frame index="17" delay="250" offsetY="10"/> + </animation> + <animation direction="left"> + <frame index="24" delay="1000" offsetY="10"/> + <frame index="25" delay="250" offsetY="10"/> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="2" end="7" delay="100" offsetY="10"/> + <end /> + </animation> + <animation direction="up"> + <sequence start="10" end="15" delay="100" offsetY="10"/> + <end /> + </animation> + <animation direction="right"> + <sequence start="18" end="23" delay="100" offsetY="10"/> + <end /> + </animation> + <animation direction="left"> + <sequence start="26" end="31" delay="100" offsetY="10"/> + <end /> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="default"> + <frame index="32" offsetY="10"/> + <end /> + </animation> + </action> + +</sprite> diff --git a/graphics/sprites/monsters/fairy.png b/graphics/sprites/monsters/fairy.png Binary files differnew file mode 100644 index 00000000..93ae6ece --- /dev/null +++ b/graphics/sprites/monsters/fairy.png diff --git a/graphics/sprites/monsters/fairy.xml b/graphics/sprites/monsters/fairy.xml new file mode 100644 index 00000000..3e85a554 --- /dev/null +++ b/graphics/sprites/monsters/fairy.xml @@ -0,0 +1,53 @@ +<?xml version="1.0"?> +<sprite> + + <imageset name="base" src="graphics/sprites/monsters/fairy.png|G" width="37" height="58" /> + + <action name="stand" imageset="base"> + <animation direction="down"> + <sequence start="0" end="5" delay="25" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="9" end="14" delay="25" /> + </animation> + <animation direction="up"> + <sequence start="18" end="23" delay="25" /> + </animation> + <animation direction="right"> + <sequence start="27" end="32" delay="25" /> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="6" end="8" delay="150" /> + <frame index="8" delay="150" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="15" end="17" delay="150" /> + <frame index="17" delay="150" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="24" end="26" delay="150" /> + <frame index="26" delay="150" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="33" end="35" delay="150" /> + <frame index="35" delay="150" /> + <end /> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation> + <sequence start="36" end="44" delay="0" /> + <frame index="44"/> + <end /> + </animation> + </action> + +</sprite> diff --git a/graphics/sprites/monsters/larvespa.png b/graphics/sprites/monsters/larvespa.png Binary files differnew file mode 100644 index 00000000..84e9ad6e --- /dev/null +++ b/graphics/sprites/monsters/larvespa.png diff --git a/graphics/sprites/monsters/larvespa.xml b/graphics/sprites/monsters/larvespa.xml new file mode 100644 index 00000000..a431f679 --- /dev/null +++ b/graphics/sprites/monsters/larvespa.xml @@ -0,0 +1,64 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/monsters/larvespa.png|R;G" width="45" height="45"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="27" delay="150"/> + </animation> + <animation direction="left"> + <frame index="0" delay="150"/> + </animation> + <animation direction="up"> + <frame index="9" delay="150"/> + </animation> + <animation direction="right"> + <frame index="18" delay="150"/> + </animation> + </action> + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="27" end="31" delay="150"/> + </animation> + <animation direction="left"> + <sequence start="0" end="4" delay="150"/> + </animation> + <animation direction="up"> + <sequence start="9" end="13" delay="150"/> + </animation> + <animation direction="right"> + <sequence start="18" end="22" delay="150"/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation direction="right"> + <frame index="26" delay="0"/> + </animation> + <animation direction="down"> + <frame index="35" delay="0"/> + </animation> + <animation direction="left"> + <frame index="8" delay="0"/> + </animation> + <animation direction="up"> + <frame index="17" delay="0"/> + </animation> + </action> + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="32" end="34" delay="150"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="5" end="7" delay="150"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="14" end="16" delay="150"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="23" end="25" delay="150"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/monsters/mushroom-wicked.png b/graphics/sprites/monsters/mushroom-wicked.png Binary files differnew file mode 100644 index 00000000..31339c73 --- /dev/null +++ b/graphics/sprites/monsters/mushroom-wicked.png diff --git a/graphics/sprites/monsters/mushroom-wicked.xml b/graphics/sprites/monsters/mushroom-wicked.xml new file mode 100644 index 00000000..d7cc3581 --- /dev/null +++ b/graphics/sprites/monsters/mushroom-wicked.xml @@ -0,0 +1,64 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/monsters/mushroom-wicked.png" width="42" height="40"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" offsetY="-8"/> + </animation> + <animation direction="left"> + <frame index="10" offsetY="-8"/> + </animation> + <animation direction="up"> + <frame index="20" offsetY="-8"/> + </animation> + <animation direction="right"> + <frame index="30" offsetX="1" offsetY="-8"/> + </animation> + </action> + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="1" end="4" delay="75" offsetY="-8"/> + </animation> + <animation direction="left"> + <sequence start="11" end="14" delay="75" offsetY="-8"/> + </animation> + <animation direction="up"> + <sequence start="21" end="24" delay="75" offsetY="-8"/> + </animation> + <animation direction="right"> + <sequence start="31" end="34" delay="75" offsetX="1" offsetY="-8"/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="9" offsetY="-8"/> + </animation> + <animation direction="left"> + <frame index="19" offsetY="-8"/> + </animation> + <animation direction="up"> + <frame index="29" offsetY="-8"/> + </animation> + <animation direction="right"> + <frame index="39" offsetX="1" offsetY="-8"/> + </animation> + </action> + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="5" end="8" delay="75" offsetY="-8"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="15" end="18" delay="75" offsetY="-8"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="25" end="28" delay="75" offsetY="-8"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="35" end="38" delay="75" offsetX="1" offsetY="-8"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/monsters/presente-surpresa.png b/graphics/sprites/monsters/presente-surpresa.png Binary files differnew file mode 100644 index 00000000..2c6e6376 --- /dev/null +++ b/graphics/sprites/monsters/presente-surpresa.png diff --git a/graphics/sprites/monsters/presente-surpresa.xml b/graphics/sprites/monsters/presente-surpresa.xml new file mode 100644 index 00000000..04dbbff0 --- /dev/null +++ b/graphics/sprites/monsters/presente-surpresa.xml @@ -0,0 +1,40 @@ +<?xml version="1.0"?> +<sprite> + + <imageset name="base" src="graphics/sprites/monsters/presente-surpresa.png" width="60" height="61"/> + + <action name="stand" imageset="base"> + <animation> + <frame index="0" offsetX="-3" offsetY="10"/> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation> + <frame index="1" delay="50" offsetX="-3" offsetY="10"/> + <frame index="2" delay="50" offsetX="-3" offsetY="10"/> + <frame index="3" delay="50" offsetX="-3" offsetY="10"/> + <frame index="4" delay="100" offsetX="-3" offsetY="10"/> + <frame index="5" delay="50" offsetX="-3" offsetY="10"/> + <frame index="6" delay="50" offsetX="-3" offsetY="10"/> + <frame index="7" delay="50" offsetX="-3" offsetY="10"/> + <frame index="8" delay="75" offsetX="-3" offsetY="10"/> + <frame index="9" delay="75" offsetX="-3" offsetY="10"/> + <frame index="10" delay="75" offsetX="-3" offsetY="10"/> + <frame index="11" delay="100" offsetX="-3" offsetY="10"/> + <frame index="12" delay="75" offsetX="-3" offsetY="10"/> + <frame index="13" delay="75" offsetX="-3" offsetY="10"/> + <frame index="14" delay="75" offsetX="-3" offsetY="10"/> + <frame index="15" delay="75" offsetX="-3" offsetY="10"/> + <frame index="16" delay="75" offsetX="-3" offsetY="10"/> + <frame index="17" delay="75" offsetX="-3" offsetY="10"/> + <frame index="18" delay="75" offsetX="-3" offsetY="10"/> + <frame index="19" delay="75" offsetX="-3" offsetY="10"/> + <frame index="15" delay="75" offsetX="-3" offsetY="10"/> + <frame index="14" delay="75" offsetX="-3" offsetY="10"/> + <frame index="13" delay="75" offsetX="-3" offsetY="10"/> + <frame index="12" offsetX="-3" offsetY="10"/> + </animation> + </action> + +</sprite> diff --git a/graphics/sprites/monsters/serqet.png b/graphics/sprites/monsters/serqet.png Binary files differnew file mode 100644 index 00000000..3432dcf4 --- /dev/null +++ b/graphics/sprites/monsters/serqet.png diff --git a/graphics/sprites/monsters/serqet.xml b/graphics/sprites/monsters/serqet.xml new file mode 100644 index 00000000..41acaaaf --- /dev/null +++ b/graphics/sprites/monsters/serqet.xml @@ -0,0 +1,68 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/monsters/serqet.png" width="60" height="47"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="22" delay="1000"/> + <frame index="23" delay="100"/> + </animation> + <animation direction="left"> + <frame index="11" delay="1000"/> + <frame index="12" delay="100"/> + </animation> + <animation direction="up"> + <frame index="33" delay="1000"/> + <frame index="34" delay="100"/> + </animation> + <animation direction="right"> + <frame index="0" delay="1000"/> + <frame index="1" delay="100"/> + </animation> + </action> + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="24" end="27" delay="75"/> + </animation> + <animation direction="left"> + <sequence start="13" end="16" delay="75"/> + </animation> + <animation direction="up"> + <sequence start="35" end="38" delay="75"/> + </animation> + <animation direction="right"> + <sequence start="2" end="5" delay="75"/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation direction="down"> + <sequence start="30" end="32" delay="0"/> + </animation> + <animation direction="left"> + <sequence start="19" end="21" delay="0"/> + </animation> + <animation direction="up"> + <sequence start="41" end="43" delay="0"/> + </animation> + <animation direction="right"> + <sequence start="8" end="10" delay="0"/> + </animation> + </action> + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="28" end="29" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="17" end="18" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="39" end="40" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="6" end="7" delay="75"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/monsters/troll.png b/graphics/sprites/monsters/troll.png Binary files differnew file mode 100644 index 00000000..01b5ba75 --- /dev/null +++ b/graphics/sprites/monsters/troll.png diff --git a/graphics/sprites/monsters/troll.xml b/graphics/sprites/monsters/troll.xml new file mode 100644 index 00000000..7451bdc8 --- /dev/null +++ b/graphics/sprites/monsters/troll.xml @@ -0,0 +1,103 @@ +<sprite> + <imageset name="base" src="graphics/sprites/monsters/troll.png|W;R;Y;G" width="40" height="40"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <sequence start="0" end="5" delay="300"/> + </animation> + <animation direction="downright"> + <sequence start="6" end="11" delay="300"/> + </animation> + <animation direction="right"> + <sequence start="12" end="17" delay="300"/> + </animation> + <animation direction="upright"> + <sequence start="18" end="23" delay="300"/> + </animation> + <animation direction="up"> + <sequence start="24" end="29" delay="300"/> + </animation> + <animation direction="upleft"> + <sequence start="30" end="35" delay="300"/> + </animation> + <animation direction="left"> + <sequence start="36" end="41" delay="300"/> + </animation> + <animation direction="downleft"> + <sequence start="42" end="47" delay="300"/> + </animation> + </action> + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="48" end="53" delay="100"/> + </animation> + <animation direction="downright"> + <sequence start="54" end="59" delay="100"/> + </animation> + <animation direction="right"> + <sequence start="60" end="65" delay="100"/> + </animation> + <animation direction="upright"> + <sequence start="66" end="71" delay="100"/> + </animation> + <animation direction="up"> + <sequence start="72" end="77" delay="100"/> + </animation> + <animation direction="upleft"> + <sequence start="78" end="83" delay="100"/> + </animation> + <animation direction="left"> + <sequence start="84" end="89" delay="100"/> + </animation> + <animation direction="downleft"> + <sequence start="90" end="95" delay="100"/> + </animation> + </action> + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="96" end="101" delay="100"/> + <end/> + </animation> + <animation direction="downright"> + <sequence start="102" end="107" delay="100"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="108" end="113" delay="100"/> + <end/> + </animation> + <animation direction="upright"> + <sequence start="114" end="119" delay="100"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="120" end="125" delay="100"/> + <end/> + </animation> + <animation direction="upleft"> + <sequence start="126" end="131" delay="100"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="132" end="137" delay="100"/> + <end/> + </animation> + <animation direction="downleft"> + <sequence start="138" end="143" delay="100"/> + <end/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation direction="down"> + <sequence start="144" end="149" delay="0"/> + </animation> + <animation direction="right"> + <sequence start="150" end="155" delay="0"/> + </animation> + <animation direction="up"> + <sequence start="156" end="161" delay="0"/> + </animation> + <animation direction="left"> + <sequence start="162" end="167" delay="0"/> + </animation> + </action> +</sprite> diff --git a/monsters.xml b/monsters.xml index de2a7e7c..b31ae7f5 100644 --- a/monsters.xml +++ b/monsters.xml @@ -771,4 +771,88 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or spawn. <sound event="hit">weapons/piouslayer/hit1.ogg</sound> <sound event="miss">weapons/piouslayer/miss1.ogg</sound> </monster> + + <!-- Stop here. Monsters added because LoF and Fairy Lands --> + <monster id="1169" name="Grass Snake"> + <sprite>monsters/snake.xml|#205839,60a65d,80dba9,ffffff;#ffffff;#ffffff</sprite> + </monster> + <monster id="1170" name="Gift Box"> + <sprite>monsters/presente-surpresa.xml</sprite> + <particlefx>graphics/particles/magica-cartola.particle.xml</particlefx> + </monster> + <monster id="1171" name="Troll"> + <sprite>monsters/troll.xml|#ffdec2;#ff4d4d;#ff99ff;#ffc88a</sprite> + <attack id="1" missile-particle="graphics/particles/monster-troll-foefire.particle.xml" action="attack"/> + </monster> + <monster id="1172" name="Cyan Butterfly" targetCursor="small"> + <sprite>monsters/butterfly.xml|#33cccc,000066,33cccc,ffffff</sprite> + <sprite>monsters/accessories/generic-shadow-small-circle.xml</sprite> + </monster> + <monster id="1173" name="Electro Worm"> + <sprite>monsters/serqet.xml</sprite> + </monster> + <monster id="1174" name="Black Mamba"> + <sprite>monsters/snake.xml|#151515,505050,e02020;#a01010;#ffffff</sprite> + </monster> + <monster id="1175" name="Larvern" targetCursor="small"> + <sprite>monsters/larvespa.xml|#211b0e,5c3e20,a68d42;#667C26</sprite> + </monster> + <monster id="1176" name="Wicked Mushroom"> + <sprite>monsters/mushroom-wicked.xml</sprite> + <sound event="hit">monsters/shroom/shroom-hit1.ogg</sound> + </monster> + <monster id="1177" name="Bluepar" targetCursor="small"> + <sprite>monsters/bluepar.xml</sprite> + <sound event="hit">monsters/pinkie/pinkie-hit1.ogg</sound> + <sound event="miss">monsters/pinkie/pinkie-miss1.ogg</sound> + </monster> + <monster id="1178" name="Black Slime"> + <sprite>monsters/slime.xml|#494949,ffffff</sprite> + <sound event="hit">monsters/slime/slime-hit1.ogg</sound> + </monster> + <monster id="1179" name="Fafi Dragon" targetCursor="big"> + <sprite>monsters/dragon.xml</sprite> + </monster> + <monster id="1180" name="Chocolate Slime"> + <sprite>monsters/slime.xml|#8a5825</sprite> + <sound event="hit">monsters/slime/slime-hit1.ogg</sound> + </monster> + <monster id="1181" name="Living Potato"> + <sprite>monsters/batata.xml|#C45E00</sprite> + <sprite>monsters/batata-folhas.xml</sprite> + </monster> + + <monster id="1182" name="Earth Fairy"> + <sprite>monsters/fairy.xml|#ff9e00</sprite> + <sound event="hit">fire-goblin-hit1.ogg</sound> + <sound event="miss">flower-miss1.ogg</sound> + <sound event="die">fada-die1.ogg</sound> + </monster> + <monster id="1183" name="Fire Fairy"> + <sprite>monsters/fairy.xml|#ff0000</sprite> + <sound event="hit">fire-goblin-hit1.ogg</sound> + <sound event="miss">flower-miss1.ogg</sound> + <sound event="die">fada-die2.ogg</sound> + </monster> + <monster id="1184" name="Water Fairy"> + <sprite>monsters/fairy.xml|#0000ff</sprite> + <sound event="hit">fire-goblin-hit1.ogg</sound> + <sound event="miss">flower-miss1.ogg</sound> + <sound event="die">fada-die1.ogg</sound> + </monster> + <monster id="1185" name="Wind Fairy"> + <sprite>monsters/fairy.xml|#ffffff</sprite> + <sound event="hit">fire-goblin-hit1.ogg</sound> + <sound event="miss">flower-miss1.ogg</sound> + <sound event="die">fada-die1.ogg</sound> + </monster> + <monster id="1186" name="Poison Fairy"> + <sprite>monsters/fairy.xml</sprite> + <sound event="hit">fire-goblin-hit1.ogg</sound> + <sound event="miss">flower-miss1.ogg</sound> + <sound event="die">fada-die1.ogg</sound> + </monster> + + <!-- Resume --> + </monsters> |