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authorJesusaves <cpntb1@ymail.com>2020-11-26 14:46:09 -0300
committerJesusaves <cpntb1@ymail.com>2020-11-26 15:09:03 -0300
commit54a24bae64c038c269ce71b70b4d775898a5e8d7 (patch)
treeda97b6fbbba44cf45ff8ae5a8c33dcb13b21e9f7
parent095d5dbcda3d7199dce508aa60686d93584d2723 (diff)
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Fix typos
-rw-r--r--items.xml1
-rw-r--r--monsters.xml2
2 files changed, 2 insertions, 1 deletions
diff --git a/items.xml b/items.xml
index 640bb140..b3e9f09b 100644
--- a/items.xml
+++ b/items.xml
@@ -8154,6 +8154,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
type="equip-2hand"
attack-action="attack"
weight="900">
+ <sprite>equipment/weapons/weapon-staff.xml</sprite>
</item>
<item id="7419"
image="usable/card/herocard.png"
diff --git a/monsters.xml b/monsters.xml
index c843757d..88666e8a 100644
--- a/monsters.xml
+++ b/monsters.xml
@@ -817,7 +817,7 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s
<monster id="1149" name="Evil Chest" targetCursor="medium">
<sprite>monsters/mimic.xml|#ff0000</sprite>
</monster>
- <monster id="1150" name="Demonic Chest" targetCursor="medium">
+ <monster id="1150" name="Malign Chest" targetCursor="medium">
<sprite>monsters/mimic.xml|#000000</sprite>
</monster>
<monster id="1152" name="Sleeping Bandit" targetCursor="medium">