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author | Jesusaves <cpntb1@ymail.com> | 2019-05-24 17:25:28 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-05-24 17:25:28 -0300 |
commit | c4fde4b2aff36d554d77ac3ba7da7b3acdccbd83 (patch) | |
tree | 6a36aacb49008ce7afdbdce671bc3d5427c6cf0a | |
parent | 45a8e35e86fef2119cd5215d887563c6ae780a51 (diff) | |
download | clientdata-c4fde4b2aff36d554d77ac3ba7da7b3acdccbd83.tar.gz clientdata-c4fde4b2aff36d554d77ac3ba7da7b3acdccbd83.tar.bz2 clientdata-c4fde4b2aff36d554d77ac3ba7da7b3acdccbd83.tar.xz clientdata-c4fde4b2aff36d554d77ac3ba7da7b3acdccbd83.zip |
Hey Micksha there you go, I've learnt how to add custom SI
-rw-r--r-- | monsters.xml | 15 | ||||
-rw-r--r-- | status-effects.xml | 35 |
2 files changed, 45 insertions, 5 deletions
diff --git a/monsters.xml b/monsters.xml index 991cab28..19b10059 100644 --- a/monsters.xml +++ b/monsters.xml @@ -1158,6 +1158,8 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s <!-- RESERVED --> <monster id="1495" name="Monster Sergeant"> <sprite>races/ukar-male.xml</sprite> + <sprite>hairstyles/hairstyle28.xml|#2b2b2b,311623,3f3f3f,451a25,585858,602222,858585,7d2b26,a7a7a7,9a3416,d6d6d6,ca7e55,ffffff,e2b88f</sprite> + <sprite>equipment/head/ricehat.xml</sprite> <sprite>equipment/chest/leathershirt-male.xml</sprite> <sprite>equipment/legs/trousers-male.xml</sprite> @@ -1165,7 +1167,6 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s <sprite>equipment/hands/armbands-male.xml|#663d38,5e3434,8f5c52,a46349,ad7c65,ce8b5b,d9c9b2,ce8b5b</sprite> <sprite>equipment/weapons/traininggladius.xml</sprite> - <sprite>hairstyles/hairstyle28.xml|#2b2b2b,311623,3f3f3f,451a25,585858,602222,858585,7d2b26,a7a7a7,9a3416,d6d6d6,ca7e55,ffffff,e2b88f</sprite> <sound event="hit">monsters/frostiana/hit1.ogg</sound> <sound event="hit">monsters/slime/slime-hit1.ogg</sound> <sound event="miss">monsters/flower/miss.ogg</sound> @@ -1173,6 +1174,8 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s </monster> <monster id="1496" name="Monster Lieutenant"> <sprite>races/raijin-male.xml</sprite> + <sprite>hairstyles/hairstyle28.xml|#2b2b2b,311623,3f3f3f,451a25,585858,602222,858585,7d2b26,a7a7a7,9a3416,d6d6d6,ca7e55,ffffff,e2b88f</sprite> + <sprite>equipment/head/deserthelmet.xml</sprite> <sprite>equipment/chest/chainmail-male.xml</sprite> <sprite>equipment/legs/trousers-male.xml</sprite> @@ -1180,7 +1183,6 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s <sprite>equipment/hands/armbands-male.xml|#663d38,5e3434,8f5c52,a46349,ad7c65,ce8b5b,d9c9b2,ce8b5b</sprite> <sprite>equipment/weapons/traininggladius.xml</sprite> - <sprite>hairstyles/hairstyle28.xml|#2b2b2b,311623,3f3f3f,451a25,585858,602222,858585,7d2b26,a7a7a7,9a3416,d6d6d6,ca7e55,ffffff,e2b88f</sprite> <sound event="hit">monsters/frostiana/hit1.ogg</sound> <sound event="hit">monsters/slime/slime-hit1.ogg</sound> <sound event="miss">monsters/flower/miss.ogg</sound> @@ -1188,6 +1190,8 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s </monster> <monster id="1497" name="Monster Captain"> <sprite>races/redy-male.xml</sprite> + <sprite>hairstyles/hairstyle28.xml|#2b2b2b,311623,3f3f3f,451a25,585858,602222,858585,7d2b26,a7a7a7,9a3416,d6d6d6,ca7e55,ffffff,e2b88f</sprite> + <sprite>equipment/head/prsmhelmet.xml</sprite> <sprite>equipment/chest/lightplatemail-male.xml</sprite> <sprite>equipment/legs/trousers-male.xml</sprite> @@ -1195,7 +1199,6 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s <sprite>equipment/hands/armbands-male.xml|#663d38,5e3434,8f5c52,a46349,ad7c65,ce8b5b,d9c9b2,ce8b5b</sprite> <sprite>equipment/weapons/traininggladius.xml</sprite> - <sprite>hairstyles/hairstyle28.xml|#2b2b2b,311623,3f3f3f,451a25,585858,602222,858585,7d2b26,a7a7a7,9a3416,d6d6d6,ca7e55,ffffff,e2b88f</sprite> <sound event="hit">monsters/frostiana/hit1.ogg</sound> <sound event="hit">monsters/slime/slime-hit1.ogg</sound> <sound event="miss">monsters/flower/miss.ogg</sound> @@ -1203,6 +1206,8 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s </monster> <monster id="1498" name="Monster Colonel"> <sprite>races/orc-male.xml</sprite> + <sprite>hairstyles/hairstyle28.xml|#2b2b2b,311623,3f3f3f,451a25,585858,602222,858585,7d2b26,a7a7a7,9a3416,d6d6d6,ca7e55,ffffff,e2b88f</sprite> + <sprite>equipment/head/centurionhelmet.xml</sprite> <sprite>equipment/chest/terranitearmor-male.xml</sprite> <sprite>equipment/legs/trousers-male.xml</sprite> @@ -1210,7 +1215,6 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s <sprite>equipment/hands/armbands-male.xml|#663d38,5e3434,8f5c52,a46349,ad7c65,ce8b5b,d9c9b2,ce8b5b</sprite> <sprite>equipment/weapons/traininggladius.xml</sprite> - <sprite>hairstyles/hairstyle28.xml|#2b2b2b,311623,3f3f3f,451a25,585858,602222,858585,7d2b26,a7a7a7,9a3416,d6d6d6,ca7e55,ffffff,e2b88f</sprite> <sound event="hit">monsters/frostiana/hit1.ogg</sound> <sound event="hit">monsters/slime/slime-hit1.ogg</sound> <sound event="miss">monsters/flower/miss.ogg</sound> @@ -1218,6 +1222,8 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s </monster> <monster id="1499" name="Monster General"> <sprite>races/human-female.xml</sprite> + <sprite>hairstyles/hairstyle28.xml|#2b2b2b,311623,3f3f3f,451a25,585858,602222,858585,7d2b26,a7a7a7,9a3416,d6d6d6,ca7e55,ffffff,e2b88f</sprite> + <sprite>equipment/head/samuraihelmet.xml</sprite> <sprite>equipment/chest/redknightarmor-female.xml</sprite> <sprite>equipment/legs/trousers-female.xml</sprite> @@ -1225,7 +1231,6 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s <sprite>equipment/hands/armbands-female.xml|#663d38,5e3434,8f5c52,a46349,ad7c65,ce8b5b,d9c9b2,ce8b5b</sprite> <sprite>equipment/weapons/traininggladius.xml</sprite> - <sprite>hairstyles/hairstyle28.xml|#2b2b2b,311623,3f3f3f,451a25,585858,602222,858585,7d2b26,a7a7a7,9a3416,d6d6d6,ca7e55,ffffff,e2b88f</sprite> <sound event="hit">monsters/frostiana/hit1.ogg</sound> <sound event="hit">monsters/slime/slime-hit1.ogg</sound> <sound event="miss">monsters/flower/miss.ogg</sound> diff --git a/status-effects.xml b/status-effects.xml index a0a15581..c24898da 100644 --- a/status-effects.xml +++ b/status-effects.xml @@ -276,6 +276,41 @@ end-message: Displays a message when the effect end. start-particle="graphics/particles/magic-shield.xml" end-particle="graphics/particles/magic-shield-end.xml" /> + <status-effect + name="inc agi" + id="971" + icon="icons/feather.xml" + persistent-particle-effect="true" + start-particle="graphics/particles/hastefurry.particle.xml" + /> + <status-effect + name="inc vit" + id="972" + icon="icons/feather.xml" + persistent-particle-effect="true" + start-particle="graphics/particles/hastefurry.particle.xml" + /> + <status-effect + name="inc int" + id="973" + icon="icons/feather.xml" + persistent-particle-effect="true" + start-particle="graphics/particles/hastefurry.particle.xml" + /> + <status-effect + name="inc dex" + id="974" + icon="icons/feather.xml" + persistent-particle-effect="true" + start-particle="graphics/particles/hastefurry.particle.xml" + /> + <status-effect + name="inc luk" + id="975" + icon="icons/feather.xml" + persistent-particle-effect="true" + start-particle="graphics/particles/hastefurry.particle.xml" + /> <!-- OPTION_SIGHT --> <status-effect |