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authorJesusaves <cpntb1@ymail.com>2019-05-18 11:31:24 -0300
committerJesusaves <cpntb1@ymail.com>2019-05-18 11:31:24 -0300
commit1c78bfccee1985021ed14a29e7f3c875b5c90109 (patch)
treeca206e7b5dd8d9a0f41d94cef82fca935ed822bd
parentb0a9807a305df7120aca10d396ab881ec86f9cfc (diff)
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New monster by Mistergrey (attempt to summon Mister Grey) - A Gobo Bear :>
-rw-r--r--LICENSE1
-rw-r--r--graphics/sprites/monsters/goblinbear.pngbin0 -> 10321 bytes
-rw-r--r--graphics/sprites/monsters/goblinbear.xml60
-rw-r--r--monsters.xml4
4 files changed, 65 insertions, 0 deletions
diff --git a/LICENSE b/LICENSE
index 01ca82e0..48c59a0f 100644
--- a/LICENSE
+++ b/LICENSE
@@ -1500,6 +1500,7 @@ https://gitlab.com/TMW2/Docs/wikis/Contributors
graphics/sprites/monsters/giantmaggot.png (?) (GPLv2) (Neoriceisgood)
graphics/sprites/monsters/giantcavemaggot.png (?) (GPLv2) (Neoriceisgood)
graphics/sprites/monsters/giantmutatedbat.png (???) (GPLv2) (TMW.org
+ graphics/sprites/monsters/goblinbear.png (Mistergrey) (CC BY-SA 3.0)) (jesusalva)
graphics/sprites/monsters/goldenscorpion.png (Saulc) (?, CC BY-SA 3.0)) (TMW.org)
graphics/sprites/monsters/goldenskull.png (ChefChelios) (CC BY-SA 3.0) (Saulc
graphics/sprites/monsters/halloweenjack'o.png (?,Modanung) (GPLv2) (Saulc)
diff --git a/graphics/sprites/monsters/goblinbear.png b/graphics/sprites/monsters/goblinbear.png
new file mode 100644
index 00000000..1a0828b1
--- /dev/null
+++ b/graphics/sprites/monsters/goblinbear.png
Binary files differ
diff --git a/graphics/sprites/monsters/goblinbear.xml b/graphics/sprites/monsters/goblinbear.xml
new file mode 100644
index 00000000..3a508532
--- /dev/null
+++ b/graphics/sprites/monsters/goblinbear.xml
@@ -0,0 +1,60 @@
+<?xml version="1.0"?>
+<!-- TMW2 Script
+Goblin Bear ( a Teddy Bear which looks like a Goblin)
+Original work by Mr. Grey
+XML Sheet by Jesusalva - that's why it looks crappy
+-->
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/goblinbear.png" width="30" height="30"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+ <animation direction="up">
+ <frame index="10"/>
+ </animation>
+ <animation direction="right">
+ <frame index="20"/>
+ </animation>
+ <animation direction="left">
+ <frame index="30"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="4" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="11" end="14" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="21" end="24" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="34" delay="75"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation>
+ <frame index="9"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="5" end="8" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="15" end="18" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="25" end="28" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="35" end="38" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/monsters.xml b/monsters.xml
index 4e444614..cc1075fb 100644
--- a/monsters.xml
+++ b/monsters.xml
@@ -1032,4 +1032,8 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
<sound event="miss">weapons/piouslayer/miss1.ogg</sound>
</monster>
+ <monster id="1214" name="Gobo Bear">
+ <sprite>monsters/goblinbear.xml</sprite>
+ <sound event="hit">monsters/frostiana/hit1.ogg</sound>
+ </monster>
</monsters>