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<?xml version="1.0" encoding="utf-8"?>
<!-- Author: Reid
Copyright (C) 2011-2013 Evol Online -->
<sprite>
<imageset name="mob"
src="graphics/sprites/monsters/ratto.png"
width="32"
height="32"/>
<action name="spawn" imageset="mob">
<animation direction="default">
<frame index="0" delay="250"/>
<frame index="1" delay="150"/>
<frame index="2" delay="400"/>
<frame index="3" delay="110"/>
<frame index="4" delay="120"/>
<frame index="5" delay="160"/>
<frame index="6" delay="150"/>
<frame index="7" delay="250"/>
<jump action="stand"/>
</animation>
</action>
<action name="stand" imageset="mob">
<animation direction="down">
<frame index="7"/>
</animation>
<animation direction="downleft">
<frame index="56"/>
</animation>
<animation direction="left">
<frame index="49"/>
</animation>
<animation direction="upleft">
<frame index="42"/>
</animation>
<animation direction="up">
<frame index="35"/>
</animation>
<animation direction="upright">
<frame index="28"/>
</animation>
<animation direction="right">
<frame index="21"/>
</animation>
<animation direction="downright">
<frame index="14"/>
</animation>
</action>
<action name="walk" imageset="mob">
<animation direction="down">
<frame index="8" delay="80"/>
<frame index="9" delay="70"/>
<frame index="10" delay="80"/>
<frame index="7" delay="70"/>
<end />
</animation>
<animation direction="downleft">
<frame index="57" delay="120"/>
<frame index="58" delay="100"/>
<frame index="59" delay="120"/>
<frame index="56" delay="90"/>
<end />
</animation>
<animation direction="left">
<frame index="50" delay="120"/>
<frame index="51" delay="100"/>
<frame index="52" delay="120"/>
<frame index="49" delay="90"/>
<end />
</animation>
<animation direction="upleft">
<frame index="43" delay="120"/>
<frame index="44" delay="100"/>
<frame index="45" delay="120"/>
<frame index="42" delay="90"/>
<end />
</animation>
<animation direction="up">
<frame index="36" delay="120"/>
<frame index="37" delay="100"/>
<frame index="38" delay="120"/>
<frame index="35" delay="90"/>
<end />
</animation>
<animation direction="upright">
<frame index="29" delay="120"/>
<frame index="30" delay="100"/>
<frame index="31" delay="120"/>
<frame index="28" delay="90"/>
<end />
</animation>
<animation direction="right">
<frame index="22" delay="120"/>
<frame index="23" delay="100"/>
<frame index="24" delay="120"/>
<frame index="21" delay="90"/>
<end />
</animation>
<animation direction="downright">
<frame index="15" delay="120"/>
<frame index="16" delay="100"/>
<frame index="17" delay="120"/>
<frame index="14" delay="90"/>
<end />
</animation>
</action>
<action name="attack" imageset="mob">
<animation direction="down">
<frame index="11" delay="90"/>
<frame index="12" delay="120"/>
<frame index="13" delay="130"/>
<end />
</animation>
<animation direction="downleft">
<frame index="60" delay="90"/>
<frame index="61" delay="120"/>
<frame index="62" delay="130"/>
<end />
</animation>
<animation direction="left">
<frame index="53" delay="90"/>
<frame index="54" delay="120"/>
<frame index="55" delay="130"/>
<end />
</animation>
<animation direction="upleft">
<frame index="46" delay="90"/>
<frame index="47" delay="120"/>
<frame index="48" delay="130"/>
<end />
</animation>
<animation direction="up">
<frame index="39" delay="90"/>
<frame index="40" delay="120"/>
<frame index="41" delay="130"/>
<end />
</animation>
<animation direction="upright">
<frame index="32" delay="90"/>
<frame index="33" delay="120"/>
<frame index="34" delay="130"/>
<end />
</animation>
<animation direction="right">
<frame index="25" delay="90"/>
<frame index="26" delay="120"/>
<frame index="27" delay="130"/>
<end />
</animation>
<animation direction="downright">
<frame index="18" delay="90"/>
<frame index="19" delay="120"/>
<frame index="20" delay="130"/>
<end />
</animation>
</action>
<action name="dead" imageset="mob">
<animation direction="down">
<frame index="63"/>
</animation>
<animation direction="left">
<frame index="66"/>
</animation>
<animation direction="up">
<frame index="64"/>
</animation>
<animation direction="right">
<frame index="65"/>
</animation>
</action>
</sprite>
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