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<?xml version="1.0" encoding="utf-8"?>
<!-- Author: Reid
Copyright (C) 2014 Evol Online -->
<sprite>
<imageset name="frostiana"
src="graphics/sprites/monsters/frostiana.png"
width="32"
height="32"/>
<action name="spawn" imageset="frostiana">
<animation direction="default">
<frame index="0" delay="120"/>
<sequence start="1" end="3" delay="90"/>
<frame index="4" delay="110"/>
<frame index="5" delay="130"/>
<frame index="4" delay="100"/>
<frame index="3" delay="90"/>
<jump action="stand"/>
</animation>
</action>
<action name="stand" imageset="frostiana">
<animation direction="default">
<frame index="4" delay="120"/>
<!-- Static Animation -->
<label name="start"/>
<frame index="4" delay="100"/>
<goto label="bouncing" rand="3"/>
<goto label="start" rand="100"/>
<label name="bouncing"/>
<!-- Bouncing Animation -->
<frame index="5" delay="130"/>
<frame index="4" delay="100"/>
<frame index="3" delay="90"/>
<frame index="4" delay="120"/>
</animation>
</action>
<action name="attack" imageset="frostiana">
<animation direction="default">
<frame index="3" delay="130"/>
<frame index="4" delay="100"/>
<frame index="5" delay="210"/>
<frame index="4"/>
<end />
</animation>
</action>
<action name="dead" imageset="frostiana">
<animation direction="default">
<sequence start="4" end="2" delay="90"/>
<frame index="6" delay="100"/>
<frame index="7"/>
</animation>
</action>
</sprite>
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