1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
|
/// Global structures and defines
#ifndef TMWA_MMO_MMO_HPP
#define TMWA_MMO_MMO_HPP
# include "../sanity.hpp"
# include "../compat/memory.hpp"
# include "../strings/vstring.hpp"
# include "../generic/enum.hpp"
# include "timer.t.hpp"
// affects CharName
# define NAME_IGNORING_CASE 1
constexpr int FIFOSIZE_SERVERLINK = 256 * 1024;
constexpr int MAX_MAP_PER_SERVER = 512;
constexpr int MAX_INVENTORY = 100;
constexpr int MAX_AMOUNT = 30000;
constexpr int MAX_ZENY = 1000000000; // 1G zeny
enum class SkillID : uint16_t;
constexpr SkillID MAX_SKILL = SkillID(474); // not 450
constexpr SkillID get_enum_min_value(SkillID) { return SkillID(); }
constexpr SkillID get_enum_max_value(SkillID) { return MAX_SKILL; }
constexpr int GLOBAL_REG_NUM = 96;
constexpr int ACCOUNT_REG_NUM = 16;
constexpr int ACCOUNT_REG2_NUM = 16;
constexpr interval_t DEFAULT_WALK_SPEED = std::chrono::milliseconds(150);
constexpr interval_t MIN_WALK_SPEED = interval_t::zero();
constexpr interval_t MAX_WALK_SPEED = std::chrono::seconds(1);
constexpr int MAX_STORAGE = 300;
constexpr int MAX_PARTY = 12;
# define MIN_HAIR_STYLE battle_config.min_hair_style
# define MAX_HAIR_STYLE battle_config.max_hair_style
# define MIN_HAIR_COLOR battle_config.min_hair_color
# define MAX_HAIR_COLOR battle_config.max_hair_color
# define MIN_CLOTH_COLOR battle_config.min_cloth_color
# define MAX_CLOTH_COLOR battle_config.max_cloth_color
struct AccountName : VString<23> {};
struct AccountPass : VString<23> {};
struct AccountCrypt : VString<39> {};
struct AccountEmail : VString<39> {};
struct ServerName : VString<19> {};
struct PartyName : VString<23> {};
struct VarName : VString<31> {};
# define DEFAULT_EMAIL stringish<AccountEmail>("a@a.com")
// It is decreed: a mapname shall not contain an extension
class MapName : public strings::_crtp_string<MapName, MapName, strings::ZPair>
{
VString<15> _impl;
public:
MapName() = default;
MapName(VString<15> v) : _impl(v.xislice_h(std::find(v.begin(), v.end(), '.'))) {}
iterator begin() const { return &*_impl.begin(); }
iterator end() const { return &*_impl.end(); }
const char *c_str() const { return _impl.c_str(); }
operator RString() const { return _impl; }
operator AString() const { return _impl; }
operator TString() const { return _impl; }
operator SString() const { return _impl; }
operator ZString() const { return _impl; }
operator XString() const { return _impl; }
};
template<>
inline
MapName stringish<MapName>(VString<15> iv)
{
return iv;
}
inline
const char *decay_for_printf(const MapName& vs) { return vs.c_str(); }
// It is decreed: a charname is sometimes case sensitive
struct CharName
{
private:
VString<23> _impl;
public:
CharName() = default;
explicit CharName(VString<23> name)
: _impl(name)
{}
VString<23> to__actual() const
{
return _impl;
}
VString<23> to__lower() const
{
return _impl.to_lower();
}
VString<23> to__upper() const
{
return _impl.to_upper();
}
VString<23> to__canonical() const
{
# if NAME_IGNORING_CASE == 0
return to__actual();
# endif
# if NAME_IGNORING_CASE == 1
return to__lower();
# endif
}
friend bool operator == (const CharName& l, const CharName& r)
{ return l.to__canonical() == r.to__canonical(); }
friend bool operator != (const CharName& l, const CharName& r)
{ return l.to__canonical() != r.to__canonical(); }
friend bool operator < (const CharName& l, const CharName& r)
{ return l.to__canonical() < r.to__canonical(); }
friend bool operator <= (const CharName& l, const CharName& r)
{ return l.to__canonical() <= r.to__canonical(); }
friend bool operator > (const CharName& l, const CharName& r)
{ return l.to__canonical() > r.to__canonical(); }
friend bool operator >= (const CharName& l, const CharName& r)
{ return l.to__canonical() >= r.to__canonical(); }
friend
VString<23> convert_for_printf(const CharName& vs) { return vs.to__actual(); }
};
template<>
inline
CharName stringish<CharName>(VString<23> iv)
{
return CharName(iv);
}
namespace e
{
enum class EPOS : uint16_t
{
ZERO = 0x0000,
LEGS = 0x0001,
WEAPON = 0x0002,
GLOVES = 0x0004,
CAPE = 0x0008,
MISC1 = 0x0010,
SHIELD = 0x0020,
SHOES = 0x0040,
MISC2 = 0x0080,
HAT = 0x0100,
TORSO = 0x0200,
ARROW = 0x8000,
};
ENUM_BITWISE_OPERATORS(EPOS)
constexpr EPOS get_enum_min_value(EPOS) { return EPOS(0x0000); }
constexpr EPOS get_enum_max_value(EPOS) { return EPOS(0xffff); }
}
using e::EPOS;
struct item
{
int id;
short nameid;
short amount;
EPOS equip;
};
struct point
{
MapName map_;
short x, y;
};
namespace e
{
enum class SkillFlags : uint16_t;
}
using e::SkillFlags;
struct skill_value
{
unsigned short lv;
SkillFlags flags;
friend bool operator == (const skill_value& l, const skill_value& r)
{
return l.lv == r.lv && l.flags == r.flags;
}
friend bool operator != (const skill_value& l, const skill_value& r)
{
return !(l == r);
}
};
struct global_reg
{
VarName str;
int value;
};
// Option and Opt1..3 in map.hpp
namespace e
{
enum class Option : uint16_t;
constexpr Option get_enum_min_value(Option) { return Option(0x0000); }
constexpr Option get_enum_max_value(Option) { return Option(0xffff); }
}
using e::Option;
enum class ATTR
{
STR = 0,
AGI = 1,
VIT = 2,
INT = 3,
DEX = 4,
LUK = 5,
COUNT = 6,
};
constexpr ATTR ATTRs[6] =
{
ATTR::STR,
ATTR::AGI,
ATTR::VIT,
ATTR::INT,
ATTR::DEX,
ATTR::LUK,
};
enum class ItemLook : uint16_t
{
NONE = 0,
BLADE = 1, // or some other common weapons
_2,
SETZER_AND_SCYTHE = 3,
_6,
STAFF = 10,
BOW = 11,
_13 = 13,
_14 = 14,
_16 = 16,
SINGLE_HANDED_COUNT = 17,
DUAL_BLADE = 0x11,
DUAL_2 = 0x12,
DUAL_6 = 0x13,
DUAL_12 = 0x14,
DUAL_16 = 0x15,
DUAL_26 = 0x16,
};
enum class SEX : uint8_t
{
FEMALE = 0,
MALE = 1,
// For items. This is also used as error, sometime.
NEUTRAL = 2,
};
inline
char sex_to_char(SEX sex)
{
switch (sex)
{
case SEX::FEMALE: return 'F';
case SEX::MALE: return 'M';
default: return '\0';
}
}
inline
SEX sex_from_char(char c)
{
switch (c)
{
case 'F': return SEX::FEMALE;
case 'M': return SEX::MALE;
default: return SEX::NEUTRAL;
}
}
struct CharKey
{
CharName name;
int account_id;
int char_id;
unsigned char char_num;
};
struct CharData
{
int partner_id;
int base_exp, job_exp, zeny;
short species;
short status_point, skill_point;
int hp, max_hp, sp, max_sp;
Option option;
short karma, manner;
short hair, hair_color, clothes_color;
int party_id;
ItemLook weapon;
short shield;
short head_top, head_mid, head_bottom;
unsigned char base_level, job_level;
earray<short, ATTR, ATTR::COUNT> attrs;
SEX sex;
unsigned long mapip;
unsigned int mapport;
struct point last_point, save_point;
struct item inventory[MAX_INVENTORY];
earray<skill_value, SkillID, MAX_SKILL> skill;
int global_reg_num;
struct global_reg global_reg[GLOBAL_REG_NUM];
int account_reg_num;
struct global_reg account_reg[ACCOUNT_REG_NUM];
int account_reg2_num;
struct global_reg account_reg2[ACCOUNT_REG2_NUM];
};
struct CharPair
{
CharKey key;
std::unique_ptr<CharData> data;
CharPair()
: key{}, data(make_unique<CharData>())
{}
};
struct storage
{
int dirty;
int account_id;
short storage_status;
short storage_amount;
struct item storage_[MAX_STORAGE];
};
//struct map_session_data;
struct GM_Account
{
int account_id;
uint8_t level;
};
struct party_member
{
int account_id;
CharName name;
MapName map;
int leader, online, lv;
struct map_session_data *sd;
};
struct party
{
int party_id;
PartyName name;
int exp;
int item;
struct party_member member[MAX_PARTY];
};
#endif // TMWA_MMO_MMO_HPP
|