summaryrefslogtreecommitdiff
path: root/src/map/pc.hpp
blob: 12935b5b017522981588882203fc8ba18a14897c (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
#ifndef PC_HPP
#define PC_HPP

#include "pc.t.hpp"

#include "clif.t.hpp"
#include "map.hpp"

inline
void pc_setsit(struct map_session_data *sd)
{
    sd->state.dead_sit = 2;
}
//pc_setstand(struct map_session_data *sd) is a normal function
inline
bool pc_isdead(struct map_session_data *sd)
{
    return sd->state.dead_sit == 1;
}
inline
bool pc_issit(struct map_session_data *sd)
{
    return sd->state.dead_sit == 2;
}
inline
void pc_setdir(struct map_session_data *sd, DIR b)
{
    sd->dir = (b);
}
inline
void pc_setchatid(struct map_session_data *sd, int n)
{
    sd->chatID = n;
}
inline
bool pc_isinvisible(struct map_session_data *sd)
{
    return bool(sd->status.option & Option::HIDE);
}
inline
bool pc_is90overweight(struct map_session_data *sd)
{
    return sd->weight*10 >= sd->max_weight*9;
}

// Checks all npcs/warps at the same location to see whether they
// should do something with the specified player.
void pc_touch_all_relevant_npcs(struct map_session_data *sd);

int pc_isGM(struct map_session_data *sd);
int pc_iskiller(struct map_session_data *src, struct map_session_data *target);   // [MouseJstr]

void pc_invisibility(struct map_session_data *sd, int enabled);    // [Fate]
int pc_counttargeted(struct map_session_data *sd, struct block_list *src,
        ATK target_lv);
int pc_setrestartvalue(struct map_session_data *sd, int type);
int pc_makesavestatus(struct map_session_data *);
int pc_setnewpc(struct map_session_data *, int, int, int, tick_t, int);
int pc_authok(int, int, time_t, short tmw_version, const struct mmo_charstatus *);
int pc_authfail(int);

EPOS pc_equippoint(struct map_session_data *sd, int n);

int pc_checkskill(struct map_session_data *sd, SkillID skill_id);
int pc_checkequip(struct map_session_data *sd, EPOS pos);

int pc_walktoxy(struct map_session_data *, int, int);
int pc_stop_walking(struct map_session_data *, int);
int pc_movepos(struct map_session_data *, int, int);
int pc_setpos(struct map_session_data *, const char *, int, int, BeingRemoveWhy);
int pc_setsavepoint(struct map_session_data *, const char *, int, int);
int pc_randomwarp(struct map_session_data *sd, BeingRemoveWhy type);

ADDITEM pc_checkadditem(struct map_session_data *, int, int);
int pc_inventoryblank(struct map_session_data *);
int pc_search_inventory(struct map_session_data *sd, int item_id);
int pc_payzeny(struct map_session_data *, int);
PickupFail pc_additem(struct map_session_data *, struct item *, int);
int pc_getzeny(struct map_session_data *, int);
int pc_delitem(struct map_session_data *, int, int, int);
int pc_checkitem(struct map_session_data *);
int pc_count_all_items(struct map_session_data *player, int item_id);
int pc_remove_items(struct map_session_data *player,
        int item_id, int count);

int pc_takeitem(struct map_session_data *, struct flooritem_data *);
int pc_dropitem(struct map_session_data *, int, int);

int pc_checkweighticon(struct map_session_data *sd);

int pc_calcstatus(struct map_session_data *, int);
int pc_bonus(struct map_session_data *, SP, int);
int pc_bonus2(struct map_session_data *sd, SP, int, int);
int pc_skill(struct map_session_data *, SkillID, int, int);

int pc_attack(struct map_session_data *, int, int);
int pc_stopattack(struct map_session_data *);

int pc_gainexp(struct map_session_data *, int, int);

int pc_gainexp_reason(struct map_session_data *, int, int,
        PC_GAINEXP_REASON reason);
int pc_extract_healer_exp(struct map_session_data *, int max);    // [Fate] Used by healers: extract healer-xp from the target, return result (up to max)

int pc_nextbaseexp(struct map_session_data *);
int pc_nextjobexp(struct map_session_data *);
int pc_need_status_point(struct map_session_data *, SP);
int pc_statusup(struct map_session_data *, SP);
int pc_statusup2(struct map_session_data *, SP, int);
int pc_skillup(struct map_session_data *, SkillID);
int pc_resetlvl(struct map_session_data *, int type);
int pc_resetstate(struct map_session_data *);
int pc_resetskill(struct map_session_data *);
int pc_equipitem(struct map_session_data *, int, EPOS);
int pc_unequipitem(struct map_session_data *, int, CalcStatus);
int pc_unequipinvyitem(struct map_session_data *, int, CalcStatus);
int pc_useitem(struct map_session_data *, int);

int pc_damage(struct block_list *, struct map_session_data *, int);
int pc_heal(struct map_session_data *, int, int);
int pc_itemheal(struct map_session_data *sd, int hp, int sp);
int pc_percentheal(struct map_session_data *sd, int, int);
int pc_setoption(struct map_session_data *, Option);
int pc_changelook(struct map_session_data *, LOOK, int);

int pc_readparam(struct map_session_data *, SP);
int pc_setparam(struct map_session_data *, SP, int);
int pc_readreg(struct map_session_data *, int);
int pc_setreg(struct map_session_data *, int, int);
char *pc_readregstr(struct map_session_data *sd, int reg);
int pc_setregstr(struct map_session_data *sd, int reg, const char *str);
int pc_readglobalreg(struct map_session_data *, const char *);
int pc_setglobalreg(struct map_session_data *, const char *, int);
int pc_readaccountreg(struct map_session_data *, const char *);
int pc_setaccountreg(struct map_session_data *, const char *, int);
int pc_readaccountreg2(struct map_session_data *, const char *);
int pc_setaccountreg2(struct map_session_data *, const char *, int);

int pc_addeventtimer(struct map_session_data *sd, interval_t tick,
        const char *name);
int pc_cleareventtimer(struct map_session_data *sd);

int pc_calc_pvprank(struct map_session_data *sd);
void pc_calc_pvprank_timer(TimerData *, tick_t, int);

int pc_marriage(struct map_session_data *sd,
        struct map_session_data *dstsd);
int pc_divorce(struct map_session_data *sd);
struct map_session_data *pc_get_partner(struct map_session_data *sd);
int pc_set_gm_level(int account_id, int level);
void pc_setstand(struct map_session_data *sd);
void pc_cleanup(struct map_session_data *sd);  // [Fate] Clean up after a logged-out PC

int pc_read_gm_account(int fd);
int pc_setinvincibletimer(struct map_session_data *sd, interval_t);
int pc_delinvincibletimer(struct map_session_data *sd);
int pc_logout(struct map_session_data *sd);   // [fate] Player logs out

int do_init_pc(void);

#endif // PC_HPP