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|
#include "npc-internal.hpp"
// npc.cpp - Noncombatants.
//
// Copyright © ????-2004 Athena Dev Teams
// Copyright © 2004-2011 The Mana World Development Team
// Copyright © 2011-2014 Ben Longbons <b.r.longbons@gmail.com>
//
// This file is part of The Mana World (Athena server)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include <cassert>
#include <ctime>
#include <algorithm>
#include <list>
#include "../compat/fun.hpp"
#include "../compat/nullpo.hpp"
#include "../strings/mstring.hpp"
#include "../strings/astring.hpp"
#include "../strings/zstring.hpp"
#include "../strings/xstring.hpp"
#include "../strings/literal.hpp"
#include "../generic/db.hpp"
#include "../io/cxxstdio.hpp"
#include "../io/extract.hpp"
#include "../net/timer.hpp"
#include "../proto2/map-user.hpp"
#include "battle.hpp"
#include "battle_conf.hpp"
#include "clif.hpp"
#include "globals.hpp"
#include "itemdb.hpp"
#include "map.hpp"
#include "pc.hpp"
#include "script-call.hpp"
#include "skill.hpp"
#include "../poison.hpp"
namespace tmwa
{
namespace map
{
static const std::vector<ByteCode> fake_buffer;
static const ScriptBuffer& fake_script = reinterpret_cast<const ScriptBuffer&>(fake_buffer);
static
Borrowed<const ScriptBuffer> script_or_parent(dumb_ptr<npc_data_script> nd)
{
return borrow(nd->scr.parent ? fake_script : *nd->scr.script);
}
BlockId npc_get_new_npc_id(void)
{
BlockId rv = npc_id;
npc_id = next(npc_id);
return rv;
}
/*==========================================
* NPCの無効化/有効化
* npc_enable
* npc_enable_sub 有効時にOnTouchイベントを実行
*------------------------------------------
*/
static
void npc_enable_sub(dumb_ptr<block_list> bl, dumb_ptr<npc_data> nd)
{
dumb_ptr<map_session_data> sd;
nullpo_retv(bl);
assert (bl->bl_type == BL::PC);
{
sd = bl->is_player();
// not if disabled
if (nd->flag & 1)
return;
NpcEvent aname;
aname.npc = nd->name;
aname.label = stringish<ScriptLabel>("OnTouch"_s);
if (sd->areanpc_id == nd->bl_id)
return;
sd->areanpc_id = nd->bl_id;
npc_event(sd, aname, 0);
}
}
int npc_enable(NpcName name, bool flag)
{
dumb_ptr<npc_data> nd = npc_name2id(name);
if (nd == nullptr)
{
PRINTF("npc_enable(%s, %s) failed.\n"_fmt, name, flag ? "true"_s : "false"_s);
return 0;
}
if (flag)
{ // 有効化
nd->flag &= ~1;
clif_spawnnpc(nd);
int xs = 0, ys = 0;
if (dumb_ptr<npc_data_script> nd_ = nd->is_script())
{
xs = nd_->scr.xs;
ys = nd_->scr.ys;
}
if (flag && (xs > 0 || ys > 0))
map_foreachinarea(std::bind(npc_enable_sub, ph::_1, nd),
nd->bl_m,
nd->bl_x - xs, nd->bl_y - ys,
nd->bl_x + xs, nd->bl_y + ys,
BL::PC);
}
else if (!(nd->flag & 1))
{ // 無効化
clif_clearchar(nd, BeingRemoveWhy::GONE);
nd->flag |= 1;
}
return 0;
}
/*==========================================
* NPCを名前で探す
*------------------------------------------
*/
dumb_ptr<npc_data> npc_name2id(NpcName name)
{
return npcs_by_name.get(name);
}
/*==========================================
* NPC Spells Events
*------------------------------------------
*/
static
NpcEvent spell_event2id(RString name)
{
return spells_by_events.get(name);
}
/*==========================================
* Spell Toknise
* Return a pair of strings, {spellname, parameter}
* Parameter may be empty.
*------------------------------------------
*/
static
std::pair<XString, XString> magic_tokenise(XString src)
{
auto seeker = std::find(src.begin(), src.end(), ' ');
if (seeker == src.end())
{
return {src, XString()};
}
else
{
XString rv1 = src.xislice_h(seeker);
++seeker;
while (seeker != src.end() && *seeker == ' ')
++seeker;
// Note: this very well could be empty
XString rv2 = src.xislice_t(seeker);
return {rv1, rv2};
}
}
/*==========================================
* NPC Spell
*------------------------------------------
*/
int magic_message(dumb_ptr<map_session_data> caster, XString source_invocation)
{
auto pair = magic_tokenise(source_invocation);
// Spell Cast
NpcEvent spell_event = spell_event2id(pair.first);
RString spell_params = pair.second;
if (spell_event.npc)
{
dumb_ptr<npc_data> nd = npc_name2id(spell_event.npc);
if (nd)
{
argrec_t arg[1] =
{
{"@args$"_s, spell_params},
};
npc_event(caster, spell_event, 0, arg);
return 1;
}
}
return 0;
}
/*==========================================
* イベントキューのイベント処理
*------------------------------------------
*/
int npc_event_dequeue(dumb_ptr<map_session_data> sd)
{
nullpo_retz(sd);
sd->npc_id = BlockId();
if (!sd->eventqueuel.empty())
{
if (!pc_addeventtimer(sd, 100_ms, sd->eventqueuel.front()))
{
PRINTF("npc_event_dequeue(): Event timer is full.\n"_fmt);
return 0;
}
sd->eventqueuel.pop_front();
return 1;
}
return 0;
}
int npc_delete(dumb_ptr<npc_data> nd)
{
nullpo_retr(1, nd);
if (nd->bl_prev == nullptr)
return 1;
clif_clearchar(nd, BeingRemoveWhy::DEAD);
map_delblock(nd);
return 0;
}
/*==========================================
* 全てのNPCのOn*イベント実行
*------------------------------------------
*/
static
void npc_event_doall_sub(NpcEvent key, struct event_data *ev,
int *c, ScriptLabel name, BlockId rid, Slice<argrec_t> argv)
{
ScriptLabel p = key.label;
nullpo_retv(ev);
if (name == p)
{
if (ev->nd->scr.parent != BlockId())
return; // temporary npcs only respond to commands directly issued to them
run_script_l(ScriptPointer(script_or_parent(ev->nd), ev->pos), rid, ev->nd->bl_id,
argv);
(*c)++;
}
}
int npc_event_doall_l(ScriptLabel name, BlockId rid, Slice<argrec_t> args)
{
int c = 0;
for (auto& pair : ev_db)
npc_event_doall_sub(pair.first, &pair.second, &c, name, rid, args);
return c;
}
/*==========================================
* 時計イベント実行
*------------------------------------------
*/
static
void npc_event_do_clock(TimerData *, tick_t)
{
struct tm t = TimeT::now();
ScriptLabel buf;
if (t.tm_min != ev_tm_b.tm_min)
{
SNPRINTF(buf, 24, "OnMinute%02d"_fmt, t.tm_min);
npc_event_doall(buf);
SNPRINTF(buf, 24, "OnClock%02d%02d"_fmt, t.tm_hour, t.tm_min);
npc_event_doall(buf);
}
if (t.tm_hour != ev_tm_b.tm_hour)
{
SNPRINTF(buf, 24, "OnHour%02d"_fmt, t.tm_hour);
npc_event_doall(buf);
}
if (t.tm_mday != ev_tm_b.tm_mday)
{
SNPRINTF(buf, 24, "OnDay%02d%02d"_fmt, t.tm_mon + 1, t.tm_mday);
npc_event_doall(buf);
}
ev_tm_b = t;
}
/*==========================================
* OnInitイベント実行(&時計イベント開始)
*------------------------------------------
*/
int npc_event_do_oninit(void)
{
int c = npc_event_doall(stringish<ScriptLabel>("OnInit"_s));
PRINTF("npc: OnInit Event done. (%d npc)\n"_fmt, c);
Timer(gettick() + 100_ms,
npc_event_do_clock,
1_s
).detach();
return 0;
}
/*==========================================
*
*------------------------------------------
*/
static
void npc_eventtimer(TimerData *, tick_t, BlockId id, NpcEvent data)
{
Option<P<struct event_data>> ev_ = ev_db.search(data);
dumb_ptr<npc_data_script> nd;
dumb_ptr<block_list> bl = map_id2bl(id);
if (ev_.is_none() && data.label == stringish<ScriptLabel>("OnTouch"_s))
return;
P<struct event_data> ev = TRY_UNWRAP(ev_,
{
if (battle_config.error_log)
PRINTF("npc_event: event not found [%s]\n"_fmt,
data);
return;
});
if ((nd = ev->nd) == nullptr)
{
if (battle_config.error_log)
PRINTF("npc_event: event not found [%s]\n"_fmt,
data);
return;
}
if (nd->scr.parent && map_id2bl(nd->scr.parent) == nullptr)
{
npc_free(nd);
return;
}
if (nd->scr.event_needs_map)
{
int xs = nd->scr.xs;
int ys = nd->scr.ys;
if (nd->bl_m != bl->bl_m)
return;
if (xs > 0
&& (bl->bl_x < nd->bl_x - xs / 2 || nd->bl_x + xs / 2 < bl->bl_x))
return;
if (ys > 0
&& (bl->bl_y < nd->bl_y - ys / 2 || nd->bl_y + ys / 2 < bl->bl_y))
return;
}
run_script(ScriptPointer(script_or_parent(nd), ev->pos), id, nd->bl_id);
}
/*==========================================
*
*------------------------------------------
*/
int npc_addeventtimer(dumb_ptr<block_list> bl, interval_t tick, NpcEvent name)
{
int i;
nullpo_retz(bl);
if (bl->bl_type == BL::MOB)
{
dumb_ptr<mob_data> md = bl->is_mob();
for (i = 0; i < MAX_EVENTTIMER; i++)
if (!md->eventtimer[i])
break;
if (i < MAX_EVENTTIMER)
{
md->eventtimer[i] = Timer(gettick() + tick,
std::bind(npc_eventtimer, ph::_1, ph::_2,
md->bl_id, name));
return 1;
}
}
if (bl->bl_type == BL::NPC)
{
dumb_ptr<npc_data> nd = bl->is_npc();
for (i = 0; i < MAX_EVENTTIMER; i++)
if (!nd->eventtimer[i])
break;
if (i < MAX_EVENTTIMER)
{
nd->eventtimer[i] = Timer(gettick() + tick,
std::bind(npc_eventtimer, ph::_1, ph::_2,
nd->bl_id, name));
return 1;
}
}
return 0;
}
/// Callback for npc OnTimer*: labels.
/// This will be called later if you call npc_timerevent_start.
/// This function may only expire, but not deactivate, the counter.
static
void npc_timerevent(TimerData *, tick_t tick, BlockId id, interval_t data)
{
dumb_ptr<npc_data_script> nd = map_id2bl(id)->is_npc()->is_script();
assert (nd != nullptr);
assert (nd->npc_subtype == NpcSubtype::SCRIPT);
assert (nd->scr.next_event != nd->scr.timer_eventv.end());
if (nd->scr.parent && map_id2bl(nd->scr.parent) == nullptr)
{
npc_free(nd);
return;
}
nd->scr.timertick = tick;
const auto te = nd->scr.next_event;
// nd->scr.timerid = nullptr;
// er, isn't this the same as nd->scr.timer = te->timer?
interval_t t = nd->scr.timer += data;
assert (t == te->timer);
++nd->scr.next_event;
if (nd->scr.next_event != nd->scr.timer_eventv.end())
{
interval_t next = nd->scr.next_event->timer - t;
nd->scr.timerid = Timer(tick + next,
std::bind(npc_timerevent, ph::_1, ph::_2,
id, next));
}
run_script(ScriptPointer(script_or_parent(nd), te->pos), BlockId(), nd->bl_id);
}
/// Start (or resume) counting ticks to the next npc_timerevent.
/// If the tick is already high enough, just set it to expired.
void npc_timerevent_start(dumb_ptr<npc_data_script> nd)
{
nullpo_retv(nd);
if (nd->scr.timer_active)
return;
nd->scr.timer_active = true;
if (nd->scr.timer_eventv.empty())
return;
if (nd->scr.timer == nd->scr.timer_eventv.back().timer)
return;
assert (nd->scr.timer < nd->scr.timer_eventv.back().timer);
nd->scr.timertick = gettick();
auto jt = nd->scr.next_event;
assert (jt != nd->scr.timer_eventv.end());
interval_t next = jt->timer - nd->scr.timer;
nd->scr.timerid = Timer(gettick() + next,
std::bind(npc_timerevent, ph::_1, ph::_2,
nd->bl_id, next));
}
/// Stop the tick counter.
/// If the count was expired, just deactivate it.
void npc_timerevent_stop(dumb_ptr<npc_data_script> nd)
{
nullpo_retv(nd);
if (!nd->scr.timer_active)
return;
nd->scr.timer_active = false;
if (nd->scr.timerid)
{
nd->scr.timer += gettick() - nd->scr.timertick;
nd->scr.timerid.cancel();
}
}
/// Get the number of ticks on the counter.
/// If there is an actual timer running, this involves math.
interval_t npc_gettimerevent_tick(dumb_ptr<npc_data_script> nd)
{
nullpo_retr(interval_t::zero(), nd);
interval_t tick = nd->scr.timer;
if (nd->scr.timerid)
tick += gettick() - nd->scr.timertick;
return tick;
}
/// Helper method to update the "next event" iterator.
/// Note that now the iterator is always valid unless it is at the end.
/// Previously, it was invalid when the counter was deactivated.
static
void npc_timerevent_calc_next(dumb_ptr<npc_data_script> nd)
{
npc_timerevent_list phony {};
phony.timer = nd->scr.timer;
// find the first element such that el.timer > phony.timer;
auto jt = std::upper_bound(nd->scr.timer_eventv.begin(), nd->scr.timer_eventv.end(), phony,
[](const npc_timerevent_list& l, const npc_timerevent_list& r)
{
return l.timer < r.timer;
}
);
nd->scr.next_event = jt;
}
/// Set the tick counter.
/// If the timer was active, this means stopping and restarting the timer.
/// Note: active includes expired.
void npc_settimerevent_tick(dumb_ptr<npc_data_script> nd, interval_t newtimer)
{
nullpo_retv(nd);
if (nd->scr.timer_eventv.empty())
return;
if (newtimer > nd->scr.timer_eventv.back().timer)
newtimer = nd->scr.timer_eventv.back().timer;
if (newtimer < interval_t::zero())
newtimer = interval_t::zero();
if (newtimer == nd->scr.timer)
return;
bool flag = nd->scr.timer_active;
if (flag)
npc_timerevent_stop(nd);
nd->scr.timer = newtimer;
npc_timerevent_calc_next(nd);
if (flag)
npc_timerevent_start(nd);
}
/*==========================================
* イベント型のNPC処理
*------------------------------------------
*/
int npc_event(dumb_ptr<map_session_data> sd, NpcEvent eventname,
int mob_kill, Slice<argrec_t> args)
{
if (!eventname.npc)
{
return npc_event_doall_l(eventname.label, sd->bl_id, args); // XXX maybe merge this into npc_event?
}
Option<P<struct event_data>> ev_ = ev_db.search(eventname);
dumb_ptr<npc_data_script> nd;
if (ev_.is_none() && eventname.label == stringish<ScriptLabel>("OnTouch"_s))
return 1;
bool failed = false;
struct event_data ev {};
P<struct event_data> ev2 = TRY_UNWRAP(ev_,{ failed = true; });
if(failed)
{
if (!eventname.label && eventname.npc && sd)
{
ev.nd = npc_name2id(eventname.npc)->is_script();
ev.pos = 0; // start from the beginning of a npc
}
else
{
if (!mob_kill && battle_config.error_log)
PRINTF("npc_event: event not found [%s]\n"_fmt,
eventname);
return 0;
}
}
else
{
ev.nd = ev2->nd;
ev.pos = ev2->pos;
}
if ((nd = ev.nd) == nullptr)
{
if (!mob_kill && battle_config.error_log)
PRINTF("npc_event: event not found [%s]\n"_fmt,
eventname);
return 0;
}
if (nd->scr.parent && map_id2bl(nd->scr.parent) == nullptr)
{
npc_free(nd);
return 0;
}
if (sd)
{
if (nd->scr.event_needs_map)
{
int xs = nd->scr.xs;
int ys = nd->scr.ys;
if (nd->bl_m != sd->bl_m)
return 1;
if (xs > 0
&& (sd->bl_x < nd->bl_x - xs / 2 || nd->bl_x + xs / 2 < sd->bl_x))
return 1;
if (ys > 0
&& (sd->bl_y < nd->bl_y - ys / 2 || nd->bl_y + ys / 2 < sd->bl_y))
return 1;
}
if (sd->npc_id && sd->npc_pos > -1 && args.size() < 1) // if called from a timer we process async, otherwise sync
{
sd->eventqueuel.push_back(eventname);
return 1;
}
if (nd->flag & 1)
{ // 無効化されている
npc_event_dequeue(sd);
return 0;
}
sd->npc_id = nd->bl_id;
}
int pos = run_script_l(ScriptPointer(script_or_parent(nd), ev.pos),
(sd? sd->bl_id : BlockId()), nd->bl_id, args);
if (sd)
sd->npc_pos = pos;
return 0;
}
/*==========================================
* 接触型のNPC処理
*------------------------------------------
*/
int npc_touch_areanpc(dumb_ptr<map_session_data> sd, Borrowed<map_local> m, int x, int y)
{
int i;
int xs, ys;
nullpo_retr(1, sd);
if (sd->npc_id)
return 1;
for (i = 0; i < m->npc_num; i++)
{
if (m->npc[i] == nullptr)
continue;
if (m->npc[i]->flag & 1)
continue;
switch (m->npc[i]->npc_subtype)
{
case NpcSubtype::WARP:
xs = m->npc[i]->is_warp()->warp.xs;
ys = m->npc[i]->is_warp()->warp.ys;
break;
case NpcSubtype::SCRIPT:
xs = m->npc[i]->is_script()->scr.xs;
ys = m->npc[i]->is_script()->scr.ys;
break;
default:
continue;
}
if (x >= m->npc[i]->bl_x - xs / 2
&& x < m->npc[i]->bl_x - xs / 2 + xs
&& y >= m->npc[i]->bl_y - ys / 2
&& y < m->npc[i]->bl_y - ys / 2 + ys)
break;
}
if (i == m->npc_num)
{
return 1;
}
switch (m->npc[i]->npc_subtype)
{
case NpcSubtype::WARP:
skill_stop_dancing(sd, 0);
pc_setpos(sd, m->npc[i]->is_warp()->warp.name,
m->npc[i]->is_warp()->warp.x, m->npc[i]->is_warp()->warp.y, BeingRemoveWhy::GONE);
break;
case NpcSubtype::SCRIPT:
{
NpcEvent aname;
aname.npc = m->npc[i]->name;
aname.label = stringish<ScriptLabel>("OnTouch"_s);
if (sd->areanpc_id == m->npc[i]->bl_id)
return 2;
sd->areanpc_id = m->npc[i]->bl_id;
if (npc_event(sd, aname, 0) > 0)
npc_click(sd, m->npc[i]->bl_id);
return 2;
}
}
return 0;
}
/*==========================================
* 近くかどうかの判定
*------------------------------------------
*/
static
int npc_checknear(dumb_ptr<map_session_data> sd, BlockId id)
{
dumb_ptr<npc_data> nd;
nullpo_retz(sd);
nd = map_id_is_npc(id);
// this actually happens
if (nd == nullptr)
return 1;
if (nd->bl_type != BL::NPC)
return 1;
if (nd->npc_class == INVISIBLE_CLASS)
return 0;
// エリア判定
if (nd->bl_m != sd->bl_m ||
nd->bl_x < sd->bl_x - AREA_SIZE - 1
|| nd->bl_x > sd->bl_x + AREA_SIZE + 1
|| nd->bl_y < sd->bl_y - AREA_SIZE - 1
|| nd->bl_y > sd->bl_y + AREA_SIZE + 1)
return 1;
return 0;
}
/*==========================================
* クリック時のNPC処理
*------------------------------------------
*/
int npc_click(dumb_ptr<map_session_data> sd, BlockId id)
{
dumb_ptr<npc_data> nd;
nullpo_retr(1, sd);
if (sd->npc_id)
{
if (battle_config.error_log)
PRINTF("npc_click: npc_id != 0\n"_fmt);
return 1;
}
if (npc_checknear(sd, id)) {
clif_scriptclose(sd, id);
return 1;
}
nd = map_id_is_npc(id);
if (nd->flag & 1) // 無効化されている
return 1;
sd->npc_id = id;
switch (nd->npc_subtype)
{
case NpcSubtype::SHOP:
clif_npcbuysell(sd, id);
npc_event_dequeue(sd);
break;
case NpcSubtype::SCRIPT:
dumb_ptr<npc_data_script> nds = nd->is_script();
if (nds->scr.parent && map_id2bl(nds->scr.parent) == nullptr)
{
npc_free(nds);
return 1;
}
sd->npc_pos = run_script(ScriptPointer(script_or_parent(nds), 0), sd->bl_id, id);
break;
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int npc_scriptcont(dumb_ptr<map_session_data> sd, BlockId id)
{
dumb_ptr<npc_data> nd;
nullpo_retr(1, sd);
if (id != sd->npc_id)
return 1;
if (npc_checknear(sd, id))
{
clif_scriptclose(sd, id);
return 1;
}
nd = map_id_is_npc(id);
if (!nd /* NPC was disposed? */)
{
clif_scriptclose(sd, id);
npc_event_dequeue(sd);
return 0;
}
if (nd->is_script()->scr.parent &&
map_id2bl(nd->is_script()->scr.parent) == nullptr)
{
npc_free(nd);
return 0;
}
sd->npc_pos = run_script(ScriptPointer(script_or_parent(nd->is_script()), sd->npc_pos), sd->bl_id, id);
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int npc_buysellsel(dumb_ptr<map_session_data> sd, BlockId id, int type)
{
dumb_ptr<npc_data> nd;
nullpo_retr(1, sd);
if (npc_checknear(sd, id))
return 1;
nd = map_id_is_npc(id);
if (nd->npc_subtype != NpcSubtype::SHOP)
{
if (battle_config.error_log)
PRINTF("no such shop npc : %d\n"_fmt, id);
sd->npc_id = BlockId();
return 1;
}
if (nd->flag & 1) // 無効化されている
return 1;
sd->npc_shopid = id;
if (type == 0)
{
clif_buylist(sd, nd->is_shop());
}
else
{
clif_selllist(sd);
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
// TODO enumify return type
int npc_buylist(dumb_ptr<map_session_data> sd,
const std::vector<Packet_Repeat<0x00c8>>& item_list)
{
dumb_ptr<npc_data> nd;
double z;
int i, j, w, itemamount = 0, new_stacks = 0;
nullpo_retr(3, sd);
if (npc_checknear(sd, sd->npc_shopid))
return 3;
nd = map_id_is_npc(sd->npc_shopid);
if (nd->npc_subtype != NpcSubtype::SHOP)
return 3;
for (i = 0, w = 0, z = 0; i < item_list.size(); i++)
{
const uint16_t& item_l_count = item_list[i].count;
const ItemNameId& item_l_id = item_list[i].name_id;
for (j = 0; j < nd->is_shop()->shop_items.size(); j++)
{
if (nd->is_shop()->shop_items[j].nameid == item_l_id)
break;
}
if (j == nd->is_shop()->shop_items.size())
return 3;
z += static_cast<double>(nd->is_shop()->shop_items[j].value) * item_l_count;
itemamount += item_l_count;
switch (pc_checkadditem(sd, item_l_id, item_l_count))
{
case ADDITEM::EXIST:
break;
case ADDITEM::NEW:
if (itemdb_isequip(item_l_id))
new_stacks += item_l_count;
else
new_stacks++;
break;
case ADDITEM::OVERAMOUNT:
return 2;
}
w += itemdb_weight(item_l_id) * item_l_count;
}
if (z > static_cast<double>(sd->status.zeny))
return 1; // zeny不足
if (w + sd->weight > sd->max_weight)
return 2; // 重量超過
if (pc_inventoryblank(sd) < new_stacks)
return 3; // 種類数超過
if (sd->trade_partner)
return 4; // cant buy while trading
pc_payzeny(sd, static_cast<int>(z));
for (i = 0; i < item_list.size(); i++)
{
const uint16_t& item_l_count = item_list[i].count;
const ItemNameId& item_l_id = item_list[i].name_id;
P<struct item_data> item_data = TRY_UNWRAP(itemdb_exists(item_l_id), continue);
{
int amount = item_l_count;
Item item_tmp {};
item_tmp.nameid = item_data->nameid;
if (amount > 1
&& (item_data->type == ItemType::WEAPON
|| item_data->type == ItemType::ARMOR
|| item_data->type == ItemType::_7
|| item_data->type == ItemType::_8))
{
for (j = 0; j < amount; j++)
{
pc_additem(sd, &item_tmp, 1);
}
}
else
{
pc_additem(sd, &item_tmp, amount);
}
}
}
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int npc_selllist(dumb_ptr<map_session_data> sd,
const std::vector<Packet_Repeat<0x00c9>>& item_list)
{
double z;
int i, itemamount = 0;
nullpo_retr(1, sd);
if (npc_checknear(sd, sd->npc_shopid))
return 1;
for (i = 0, z = 0; i < item_list.size(); i++)
{
if (!item_list[i].ioff2.ok())
return 1;
ItemNameId nameid = sd->status.inventory[item_list[i].ioff2.unshift()].nameid;
if (!nameid ||
sd->status.inventory[item_list[i].ioff2.unshift()].amount < item_list[i].count)
return 1;
if (sd->trade_partner)
return 2; // cant sell while trading
z += static_cast<double>(itemdb_value_sell(nameid)) * item_list[i].count;
itemamount += item_list[i].count;
}
if (z > MAX_ZENY)
z = MAX_ZENY;
pc_getzeny(sd, static_cast<int>(z));
for (i = 0; i < item_list.size(); i++)
{
IOff0 item_id = item_list[i].ioff2.unshift();
pc_delitem(sd, item_id, item_list[i].count, 0);
}
return 0;
}
static
void npc_free_internal(dumb_ptr<npc_data> nd_)
{
if (nd_->npc_subtype == NpcSubtype::SCRIPT)
{
dumb_ptr<npc_data_script> nd = nd_->is_script();
nd->scr.timerid.cancel();
nd->scr.timer_eventv.clear();
nd->eventqueuel.clear();
for (int i = 0; i < MAX_EVENTTIMER; i++)
nd->eventtimer[i].cancel();
// destroy all children (puppets), if any
if (nd_->name && nd->scr.parent == BlockId())
{
for (auto& pair : npcs_by_name)
if (pair.second->npc_subtype == NpcSubtype::SCRIPT
&& pair.second->is_script()->scr.parent == nd_->bl_id)
npc_free(pair.second);
}
nd->scr.script.reset();
nd->scr.label_listv.clear();
}
if (nd_->name)
npcs_by_name.put(nd_->name, nullptr);
if (nd_->bl_m != borrow(undefined_gat)) {
nd_->bl_m->npc[nd_->n] = nullptr;
}
nd_.delete_();
}
static
void npc_propagate_update(dumb_ptr<npc_data> nd)
{
if (nd->bl_m == borrow(undefined_gat))
return;
int xs = 0, ys = 0;
if (dumb_ptr<npc_data_script> nd_ = nd->is_script())
{
xs = nd_->scr.xs;
ys = nd_->scr.ys;
}
map_foreachinarea(std::bind(npc_enable_sub, ph::_1, nd),
nd->bl_m,
nd->bl_x - xs, nd->bl_y - ys,
nd->bl_x + xs, nd->bl_y + ys,
BL::PC);
}
void npc_free(dumb_ptr<npc_data> nd)
{
clif_clearchar(nd, BeingRemoveWhy::GONE);
npc_propagate_update(nd);
map_deliddb(nd);
map_delblock(nd);
npc_free_internal(nd);
}
} // namespace map
} // namespace tmwa
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