1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
|
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include "magic-interpreter.h"
#undef DEBUG
static char *magic_preprocess_message (character_t * character, char *start,
char *end)
{
if (character->state.shroud_active
&& character->state.shroud_disappears_on_talk)
magic_unshroud (character);
if (character->state.shroud_active
&& character->state.shroud_hides_name_talking)
{
int len = strlen (end);
strcpy (start, "? ");
memmove (start + 2, end, len + 1);
return start + 4;
}
else
return end + 2; /* step past blank */
}
#define ISBLANK(c) ((c) == ' ')
/* Returns a dynamically allocated copy of `src'.
* `*parameter' may point within that copy or be NULL. */
static char *magic_tokenise (char *src, char **parameter)
{
char *retval = strdup (src);
char *seeker = retval;
while (*seeker && !ISBLANK (*seeker))
++seeker;
if (!*seeker)
*parameter = NULL;
else
{
*seeker = 0; /* Terminate invocation */
++seeker;
while (ISBLANK (*seeker))
++seeker;
*parameter = seeker;
}
return retval;
}
int magic_message (character_t * caster, char *spell_, size_t spell_len)
{
if (pc_isdead (caster))
return 0;
int power = caster->matk1;
char *invocation_base = spell_ + 8;
char *source_invocation =
1 + invocation_base + strlen (caster->status.name);
spell_t *spell;
char *parameter;
char *spell_invocation;
if (!source_invocation)
return 0;
/* Pre-message filter in case some spell alters output */
source_invocation =
magic_preprocess_message (caster, invocation_base, source_invocation);
spell_invocation = magic_tokenise (source_invocation, ¶meter);
parameter = parameter ? strdup (parameter) : strdup ("");
spell = magic_find_spell (spell_invocation);
free (spell_invocation);
if (spell)
{
int near_miss;
env_t *env =
spell_create_env (&magic_conf, spell, caster, power, parameter);
effect_set_t *effects;
if ((spell->flags & SPELL_FLAG_NONMAGIC) || (power >= 1))
effects = spell_trigger (spell, caster, env, &near_miss);
else
effects = NULL;
#ifdef DEBUG
fprintf (stderr, "Found spell `%s', triggered = %d\n", spell_,
effects != NULL);
#endif
if (caster->status.option & OPTION_HIDE)
return 0; // No spellcasting while hidden
MAP_LOG_PC (caster, "CAST %s %s",
spell->name, effects ? "SUCCESS" : "FAILURE");
if (effects)
{
invocation_t *invocation = spell_instantiate (effects, env);
/* We have a proper spell effect-- obscure the invocation! */
while (*source_invocation)
{
if (((rand () * 100.0) / (RAND_MAX * 1.0)) <
magic_conf.obscure_chance)
*source_invocation = '*';
++source_invocation;
}
spell_bind (caster, invocation);
spell_execute (invocation);
return (spell->flags & SPELL_FLAG_SILENT) ? -1 : 1;
}
else
{
magic_free_env (env);
/* Obscure proper almost-triggered spell */
if (near_miss)
while (*source_invocation)
*source_invocation++ = '.';
}
return 1;
}
return 0; /* Not a spell */
}
int magic_init (char *conffile); // must be called after itemdb initialisation
void do_init_magic ()
{
magic_init (MAGIC_CONFIG_FILE);
}
|