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// $Id: itemdb.h,v 1.3 2004/09/25 05:32:18 MouseJstr Exp $
#ifndef _ITEMDB_H_
#define _ITEMDB_H_

#include "map.h"

struct item_data
{
    int  nameid;
    char name[24], jname[24];
    char prefix[24], suffix[24];
    char cardillustname[64];
    int  value_buy;
    int  value_sell;
    int  type;
    int  sex;
    int  equip;
    int  weight;
    int  atk;
    int  def;
    int  range;
    int  magic_bonus;
    int  slot;
    int  look;
    int  elv;
    int  wlv;
    int  refine;
    char *use_script;
    char *equip_script;
    struct
    {
        unsigned available:1;
        unsigned value_notdc:1;
        unsigned value_notoc:1;
        unsigned no_equip:3;
        unsigned no_drop:1;
        unsigned no_use:1;
    } flag;
    int  view_id;
};

struct random_item_data
{
    int  nameid;
    int  per;
};

struct item_data *itemdb_searchname (const char *name);
struct item_data *itemdb_search (int nameid);
struct item_data *itemdb_exists (int nameid);
#define itemdb_type(n) itemdb_search(n)->type
#define itemdb_atk(n) itemdb_search(n)->atk
#define itemdb_def(n) itemdb_search(n)->def
#define itemdb_look(n) itemdb_search(n)->look
#define itemdb_weight(n) itemdb_search(n)->weight
#define itemdb_equip(n) itemdb_search(n)->equip
#define itemdb_usescript(n) itemdb_search(n)->use_script
#define itemdb_equipscript(n) itemdb_search(n)->equip_script
#define itemdb_wlv(n) itemdb_search(n)->wlv
#define itemdb_range(n) itemdb_search(n)->range
#define itemdb_slot(n) itemdb_search(n)->slot
#define	itemdb_available(n) (itemdb_exists(n) && itemdb_search(n)->flag.available)
#define	itemdb_viewid(n) (itemdb_search(n)->view_id)

int  itemdb_searchrandomid (int flags);

#define itemdb_value_buy(n) itemdb_search(n)->value_buy
#define itemdb_value_sell(n) itemdb_search(n)->value_sell
#define itemdb_value_notdc(n) itemdb_search(n)->flag.value_notdc
#define itemdb_value_notoc(n) itemdb_search(n)->flag.value_notoc

int  itemdb_isequip (int);
int  itemdb_isequip2 (struct item_data *);
int  itemdb_isequip3 (int);
int  itemdb_isdropable (int nameid);

void itemdb_reload (void);

void do_final_itemdb (void);
int  do_init_itemdb (void);

#endif