1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
|
#ifndef BATTLE_HPP
#define BATTLE_HPP
#include "battle.t.hpp"
#include "../common/timer.t.hpp"
#include "magic-interpreter.t.hpp"
#include "map.t.hpp"
#include "skill.t.hpp"
// ダメージ
struct Damage
{
int damage, damage2;
DamageType type;
int div_;
interval_t amotion, dmotion;
BF flag;
ATK dmg_lv;
};
struct map_session_data;
struct mob_data;
struct block_list;
// ダメージ計算
struct Damage battle_calc_attack(BF attack_type,
dumb_ptr<block_list> bl, dumb_ptr<block_list> target,
SkillID skill_num, int skill_lv, int flag);
// 実際にHPを増減
int battle_damage(dumb_ptr<block_list> bl, dumb_ptr<block_list> target,
int damage, int flag);
int battle_heal(dumb_ptr<block_list> bl, dumb_ptr<block_list> target, int hp,
int sp, int flag);
// 攻撃や移動を止める
int battle_stopattack(dumb_ptr<block_list> bl);
int battle_stopwalking(dumb_ptr<block_list> bl, int type);
// 通常攻撃処理まとめ
ATK battle_weapon_attack(dumb_ptr<block_list> bl, dumb_ptr<block_list> target,
tick_t tick);
int battle_is_unarmed(dumb_ptr<block_list> bl);
int battle_get_class(dumb_ptr<block_list> bl);
DIR battle_get_dir(dumb_ptr<block_list> bl);
int battle_get_lv(dumb_ptr<block_list> bl);
int battle_get_range(dumb_ptr<block_list> bl);
int battle_get_hp(dumb_ptr<block_list> bl);
int battle_get_max_hp(dumb_ptr<block_list> bl);
int battle_get_str(dumb_ptr<block_list> bl);
int battle_get_agi(dumb_ptr<block_list> bl);
int battle_get_vit(dumb_ptr<block_list> bl);
int battle_get_int(dumb_ptr<block_list> bl);
int battle_get_dex(dumb_ptr<block_list> bl);
int battle_get_luk(dumb_ptr<block_list> bl);
int battle_get_def(dumb_ptr<block_list> bl);
int battle_get_mdef(dumb_ptr<block_list> bl);
int battle_get_def2(dumb_ptr<block_list> bl);
int battle_get_mdef2(dumb_ptr<block_list> bl);
interval_t battle_get_speed(dumb_ptr<block_list> bl);
interval_t battle_get_adelay(dumb_ptr<block_list> bl);
interval_t battle_get_amotion(dumb_ptr<block_list> bl);
interval_t battle_get_dmotion(dumb_ptr<block_list> bl);
LevelElement battle_get_element(dumb_ptr<block_list> bl);
inline
Element battle_get_elem_type(dumb_ptr<block_list> bl)
{
return battle_get_element(bl).element;
}
int battle_get_party_id(dumb_ptr<block_list> bl);
Race battle_get_race(dumb_ptr<block_list> bl);
MobMode battle_get_mode(dumb_ptr<block_list> bl);
int battle_get_stat(SP stat_id, dumb_ptr<block_list> bl);
eptr<struct status_change, StatusChange> battle_get_sc_data(dumb_ptr<block_list> bl);
short *battle_get_sc_count(dumb_ptr<block_list> bl);
Opt1 *battle_get_opt1(dumb_ptr<block_list> bl);
Opt2 *battle_get_opt2(dumb_ptr<block_list> bl);
Opt3 *battle_get_opt3(dumb_ptr<block_list> bl);
Option *battle_get_option(dumb_ptr<block_list> bl);
bool battle_check_undead(Race race, Element element);
int battle_check_target(dumb_ptr<block_list> src, dumb_ptr<block_list> target,
BCT flag);
int battle_check_range(dumb_ptr<block_list> src, dumb_ptr<block_list> bl,
int range);
extern struct Battle_Config
{
int warp_point_debug;
int enemy_critical;
int enemy_critical_rate;
int enemy_str;
int enemy_perfect_flee;
int casting_rate, delay_rate, delay_dependon_dex;
int skill_delay_attack_enable;
int monster_skill_add_range;
int player_damage_delay;
int flooritem_lifetime;
int item_auto_get;
int item_first_get_time;
int item_second_get_time;
int item_third_get_time;
int base_exp_rate, job_exp_rate;
int death_penalty_type;
int death_penalty_base, death_penalty_job;
int restart_hp_rate;
int restart_sp_rate;
int monster_hp_rate;
int monster_max_aspd;
int atcommand_gm_only;
int atcommand_spawn_quantity_limit;
int gm_all_equipment;
int monster_active_enable;
int mob_skill_use;
int mob_count_rate;
int basic_skill_check;
int player_invincible_time;
int skill_min_damage;
int natural_healhp_interval;
int natural_healsp_interval;
int natural_heal_skill_interval;
int natural_heal_weight_rate;
int arrow_decrement;
int max_aspd;
int max_hp;
int max_sp;
int max_lv;
int max_parameter;
int max_cart_weight;
int monster_skill_log;
int battle_log;
int save_log;
int error_log;
int etc_log;
int save_clothcolor;
int undead_detect_type;
int agi_penaly_type;
int agi_penaly_count;
int agi_penaly_num;
int vit_penaly_type;
int vit_penaly_count;
int vit_penaly_num;
int mob_changetarget_byskill;
int player_attack_direction_change;
int monster_attack_direction_change;
int display_delay_skill_fail;
int dead_branch_active;
int show_steal_in_same_party;
int prevent_logout;
int alchemist_summon_reward;
int maximum_level;
int drops_by_luk;
int monsters_ignore_gm;
int multi_level_up;
int pk_mode;
int agi_penaly_count_lv;
int vit_penaly_count_lv;
int hide_GM_session;
int invite_request_check;
int disp_experience;
int hack_info_GM_level;
int any_warp_GM_min_level;
int min_hair_style;
int max_hair_style;
int min_hair_color;
int max_hair_color;
int min_cloth_color;
int max_cloth_color;
int castrate_dex_scale;
int area_size;
int chat_lame_penalty;
int chat_spam_threshold;
int chat_spam_flood;
int chat_spam_ban;
int chat_spam_warn;
int chat_maxline;
int packet_spam_threshold;
int packet_spam_flood;
int packet_spam_kick;
int mask_ip_gms;
int drop_pickup_safety_zone;
int itemheal_regeneration_factor;
int mob_splash_radius;
} battle_config;
int battle_config_read(ZString cfgName);
#endif // BATTLE_HPP
|