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#include "timer.hpp"
#include <sys/stat.h>
#include <sys/time.h>
#include <cassert>
#include <cstring>
#include <queue>
#include "cxxstdio.hpp"
#include "utils.hpp"
#include "../poison.hpp"
struct TimerData
{
/// This will be reset on call, to avoid problems.
Timer *owner;
/// When it will be triggered
tick_t tick;
/// What will be done
timer_func func;
/// Repeat rate - 0 for oneshot
interval_t interval;
TimerData(Timer *o, tick_t t, timer_func f, interval_t i)
: owner(o)
, tick(t)
, func(std::move(f))
, interval(i)
{}
};
struct TimerCompare
{
/// implement "less than"
bool operator() (dumb_ptr<TimerData> l, dumb_ptr<TimerData> r)
{
// C++ provides a max-heap, but we want
// the smallest tick to be the head (a min-heap).
return l->tick > r->tick;
}
};
static
std::priority_queue<dumb_ptr<TimerData>, std::vector<dumb_ptr<TimerData>>, TimerCompare> timer_heap;
tick_t gettick_cache;
tick_t milli_clock::now(void) noexcept
{
struct timeval tval;
// BUG: This will cause strange behavior if the system clock is changed!
// it should be reimplemented in terms of clock_gettime(CLOCK_MONOTONIC, )
gettimeofday(&tval, NULL);
return gettick_cache = tick_t(std::chrono::seconds(tval.tv_sec)
+ std::chrono::duration_cast<std::chrono::milliseconds>(
std::chrono::microseconds(tval.tv_usec)));
}
static
void do_nothing(TimerData *, tick_t)
{
}
void Timer::cancel()
{
if (!td)
return;
assert (this == td->owner);
td->owner = nullptr;
td->func = do_nothing;
td->interval = interval_t::zero();
td.forget();
}
void Timer::detach()
{
assert (this == td->owner);
td->owner = nullptr;
td.forget();
}
static
void push_timer_heap(dumb_ptr<TimerData> td)
{
timer_heap.push(td);
}
static
dumb_ptr<TimerData> top_timer_heap(void)
{
if (timer_heap.empty())
return dumb_ptr<TimerData>();
return timer_heap.top();
}
static
void pop_timer_heap(void)
{
timer_heap.pop();
}
Timer::Timer(tick_t tick, timer_func func, interval_t interval)
: td(dumb_ptr<TimerData>::make(this, tick, std::move(func), interval))
{
assert (interval >= interval_t::zero());
push_timer_heap(td);
}
Timer::Timer(Timer&& t)
: td(t.td)
{
t.td.forget();
if (td)
{
assert (td->owner == &t);
td->owner = this;
}
}
Timer& Timer::operator = (Timer&& t)
{
std::swap(td, t.td);
if (td)
{
assert (td->owner == &t);
td->owner = this;
}
if (t.td)
{
assert (t.td->owner == this);
t.td->owner = &t;
}
return *this;
}
interval_t do_timer(tick_t tick)
{
/// Number of milliseconds until it calls this again
// this says to wait 1 sec if all timers get popped
interval_t nextmin = std::chrono::seconds(1);
while (dumb_ptr<TimerData> td = top_timer_heap())
{
// while the heap is not empty and
if (td->tick > tick)
{
/// Return the time until the next timer needs to goes off
nextmin = td->tick - tick;
break;
}
pop_timer_heap();
// Prevent destroying the object we're in.
// Note: this would be surprising in an interval timer,
// but all interval timers do an immediate explicit detach().
if (td->owner)
td->owner->detach();
// If we are too far past the requested tick, call with
// the current tick instead to fix reregistration problems
if (td->tick + std::chrono::seconds(1) < tick)
td->func(td.operator->(), tick);
else
td->func(td.operator->(), td->tick);
if (td->interval == interval_t::zero())
{
td.delete_();
continue;
}
if (td->tick + std::chrono::seconds(1) < tick)
td->tick = tick + td->interval;
else
td->tick += td->interval;
push_timer_heap(td);
}
return std::max(nextmin, std::chrono::milliseconds(10));
}
tick_t file_modified(const char *name)
{
struct stat buf;
if (stat(name, &buf))
return tick_t();
return tick_t(std::chrono::seconds(buf.st_mtime));
}
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