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/// Global structures and defines
#ifndef MMO_HPP
#define MMO_HPP
# include <time.h>
# include "utils.hpp" // LCCWIN32
# define FIFOSIZE_SERVERLINK 256*1024
// set to 0 to not check IP of player between each server.
// set to another value if you want to check (1)
# define CMP_AUTHFIFO_IP 1
# define CMP_AUTHFIFO_LOGIN2 1
# define MAX_MAP_PER_SERVER 512
# define MAX_INVENTORY 100
# define MAX_AMOUNT 30000
# define MAX_ZENY 1000000000 // 1G zeny
# define MAX_CART 100
# define MAX_SKILL 450
# define GLOBAL_REG_NUM 96
# define ACCOUNT_REG_NUM 16
# define ACCOUNT_REG2_NUM 16
# define DEFAULT_WALK_SPEED 150
# define MIN_WALK_SPEED 0
# define MAX_WALK_SPEED 1000
# define MAX_STORAGE 300
# define MAX_PARTY 12
# define MIN_HAIR_STYLE battle_config.min_hair_style
# define MAX_HAIR_STYLE battle_config.max_hair_style
# define MIN_HAIR_COLOR battle_config.min_hair_color
# define MAX_HAIR_COLOR battle_config.max_hair_color
# define MIN_CLOTH_COLOR battle_config.min_cloth_color
# define MAX_CLOTH_COLOR battle_config.max_cloth_color
// for produce
# define MIN_ATTRIBUTE 0
# define MAX_ATTRIBUTE 4
# define ATTRIBUTE_NORMAL 0
# define MIN_STAR 0
# define MAX_STAR 3
# define MIN_PORTAL_MEMO 0
# define MAX_PORTAL_MEMO 2
# define MAX_STATUS_TYPE 5
# define CHAR_CONF_NAME "conf/char_athena.conf"
struct item
{
int id;
short nameid;
short amount;
unsigned short equip;
char identify;
char refine;
char attribute;
short card[4];
short broken;
};
struct point
{
char map[24];
short x, y;
};
struct skill
{
unsigned short id, lv, flags;
};
struct global_reg
{
char str[32];
int value;
};
struct mmo_charstatus
{
int char_id;
int account_id;
int partner_id;
int base_exp, job_exp, zeny;
short pc_class;
short status_point, skill_point;
int hp, max_hp, sp, max_sp;
short option, karma, manner;
short hair, hair_color, clothes_color;
int party_id;
short weapon, shield;
short head_top, head_mid, head_bottom;
char name[24];
unsigned char base_level, job_level;
short str, agi, vit, int_, dex, luk;
unsigned char char_num, sex;
unsigned long mapip;
unsigned int mapport;
struct point last_point, save_point, memo_point[10];
struct item inventory[MAX_INVENTORY], cart[MAX_CART];
struct skill skill[MAX_SKILL];
int global_reg_num;
struct global_reg global_reg[GLOBAL_REG_NUM];
int account_reg_num;
struct global_reg account_reg[ACCOUNT_REG_NUM];
int account_reg2_num;
struct global_reg account_reg2[ACCOUNT_REG2_NUM];
};
struct storage
{
int dirty;
int account_id;
short storage_status;
short storage_amount;
struct item storage_[MAX_STORAGE];
};
struct map_session_data;
struct gm_account
{
int account_id;
int level;
};
struct party_member
{
int account_id;
char name[24], map[24];
int leader, online, lv;
struct map_session_data *sd;
};
struct party
{
int party_id;
char name[24];
int exp;
int item;
struct party_member member[MAX_PARTY];
};
struct square
{
int val1[5];
int val2[5];
};
#endif // MMO_HPP
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