summaryrefslogtreecommitdiff
path: root/src/map/skill.cpp
AgeCommit message (Collapse)AuthorFilesLines
2014-08-05Move magic to its own namespaceBen Longbons1-2/+2
2014-08-05Enums are not usually integers, sorryBen Longbons1-0/+2
2014-06-30It's about time I did thisBen Longbons1-5/+5
2014-06-26Stick everything in a namespaceBen Longbons1-0/+4
2014-06-26Low hanging fruitBen Longbons1-34/+34
2014-05-12Split net/ from mmo/Ben Longbons1-1/+2
2014-04-24Conform magic headers to the decl/def ruleBen Longbons1-1/+1
2014-04-24Header cleanupBen Longbons1-5/+5
2014-04-22Use strict ID typesBen Longbons1-8/+9
Possibly some missing for the far side of the network. AccountId and BlockId are still terribly entangled.
2014-04-19Wouldn't it be nice to have some integers too?Ben Longbons1-2/+2
2014-04-14Ditch gcc 4.6 supportBen Longbons1-48/+48
2014-04-09Add all the missing copyright headersBen Longbons1-0/+21
2014-03-31Be stricter about most arraysBen Longbons1-8/+8
2014-03-16Clean up header organizationBen Longbons1-5/+9
2014-03-15Remove unused fields to shrink character structBen Longbons1-4/+0
2014-02-08Implement AStringBen Longbons1-4/+4
2014-01-25Implement unified config parsing (mostly)Ben Longbons1-40/+21
2013-12-23Make a formatter for lex filesBen Longbons1-0/+1
2013-11-15Another step towards proper header orderingBen Longbons1-1/+1
2013-11-15Use new IO classesBen Longbons1-6/+5
2013-10-12Disallow unchecked being castsBen Longbons1-26/+26
Despite the fact that that's what the code always did, it was sometimes wrong.
2013-10-05Split string header into piecesBen Longbons1-0/+4
2013-09-09Use IP4 classes and rename conf variablesBen Longbons1-1/+1
2013-08-01Poison std::string and use the various string classesBen Longbons1-71/+71
2013-06-25Fix bugsBen Longbons1-1/+1
2013-06-18Also poison memcpy, memmove, and memsetBen Longbons1-111/+16
2013-06-11Allegedly remove all manual memory managementBen Longbons1-17/+17
2013-05-25Switch block_list and subclasses to dumb_ptrBen Longbons1-81/+71
Now we're well-defined, since we're actually calling ctors and dtors. Most of this code will not survive long ...
2013-05-23Make block_list a base classBen Longbons1-5/+5
2013-05-23Rename fields of block_list in preparation for subclassingBen Longbons1-58/+58
This is necessary because at least some of the subclasses overlap names.
2013-05-22RAII-ify some arrays of block_listBen Longbons1-8/+4
2013-05-18Tweak a little memory management in char-serverBen Longbons1-4/+0
2013-05-01Really fix the stupid timers finallyBen Longbons1-0/+6
I was operating under sensible assumptions when I added those asserts. Unfortunately, the code wasn't.
2013-04-27Unbreak skill timersBen Longbons1-52/+58
2013-04-27Force timers to be managedBen Longbons1-21/+11
2013-04-11Also implement x32 supportBen Longbons1-12/+12
2013-04-02Fail sooner when the impossible things happenBen Longbons1-13/+14
2013-02-12Replace mt_rand with <random>Ben Longbons1-7/+7
Also add some utility methods and classes.
2013-02-12Strictify timersBen Longbons1-393/+86
2013-02-07Remove some macrosBen Longbons1-205/+198
2013-02-07Remove some more Skill-related stuffBen Longbons1-3352/+78
2013-02-02Remove most of the unused StatusChange valuesBen Longbons1-1007/+21
2013-02-01Remove most other unused mob skills.Ben Longbons1-772/+434
2013-02-01Remove unnecessary includes, speeding up recompilationBen Longbons1-6/+1
2013-01-19Remove hard-coded mob stuff, make mode enumBen Longbons1-28/+21
2013-01-17Clean up some things after declassizationBen Longbons1-0/+2
2013-01-17Remove PC/mob disguises and hard-coded classesBen Longbons1-7/+0
2013-01-17Remove all non-NPC skillsBen Longbons1-5450/+79
2013-01-17Begin to trim skills.Ben Longbons1-399/+1
2013-01-08Improve warning management moreBen Longbons1-4/+19