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path: root/src/map/skill.cpp
AgeCommit message (Collapse)AuthorFilesLines
2013-10-12Disallow unchecked being castsBen Longbons1-26/+26
Despite the fact that that's what the code always did, it was sometimes wrong.
2013-10-05Split string header into piecesBen Longbons1-0/+4
2013-09-09Use IP4 classes and rename conf variablesBen Longbons1-1/+1
2013-08-01Poison std::string and use the various string classesBen Longbons1-71/+71
2013-06-25Fix bugsBen Longbons1-1/+1
2013-06-18Also poison memcpy, memmove, and memsetBen Longbons1-111/+16
2013-06-11Allegedly remove all manual memory managementBen Longbons1-17/+17
2013-05-25Switch block_list and subclasses to dumb_ptrBen Longbons1-81/+71
Now we're well-defined, since we're actually calling ctors and dtors. Most of this code will not survive long ...
2013-05-23Make block_list a base classBen Longbons1-5/+5
2013-05-23Rename fields of block_list in preparation for subclassingBen Longbons1-58/+58
This is necessary because at least some of the subclasses overlap names.
2013-05-22RAII-ify some arrays of block_listBen Longbons1-8/+4
2013-05-18Tweak a little memory management in char-serverBen Longbons1-4/+0
2013-05-01Really fix the stupid timers finallyBen Longbons1-0/+6
I was operating under sensible assumptions when I added those asserts. Unfortunately, the code wasn't.
2013-04-27Unbreak skill timersBen Longbons1-52/+58
2013-04-27Force timers to be managedBen Longbons1-21/+11
2013-04-11Also implement x32 supportBen Longbons1-12/+12
2013-04-02Fail sooner when the impossible things happenBen Longbons1-13/+14
2013-02-12Replace mt_rand with <random>Ben Longbons1-7/+7
Also add some utility methods and classes.
2013-02-12Strictify timersBen Longbons1-393/+86
2013-02-07Remove some macrosBen Longbons1-205/+198
2013-02-07Remove some more Skill-related stuffBen Longbons1-3352/+78
2013-02-02Remove most of the unused StatusChange valuesBen Longbons1-1007/+21
2013-02-01Remove most other unused mob skills.Ben Longbons1-772/+434
2013-02-01Remove unnecessary includes, speeding up recompilationBen Longbons1-6/+1
2013-01-19Remove hard-coded mob stuff, make mode enumBen Longbons1-28/+21
2013-01-17Clean up some things after declassizationBen Longbons1-0/+2
2013-01-17Remove PC/mob disguises and hard-coded classesBen Longbons1-7/+0
2013-01-17Remove all non-NPC skillsBen Longbons1-5450/+79
2013-01-17Begin to trim skills.Ben Longbons1-399/+1
2013-01-08Improve warning management moreBen Longbons1-4/+19
2013-01-08Improve warnings; fix const_db.txt bug.Ben Longbons1-11/+11
2013-01-07Use cxxstdioBen Longbons1-37/+37
2012-12-24Enumify some more things ... maybe even everythingBen Longbons1-230/+256
2012-12-24Remove sending of packets the client can't handleBen Longbons1-260/+5
2012-12-24Purge some unused functionsBen Longbons1-139/+120
2012-12-24Enumify option, opt1, opt2, and opt3Ben Longbons1-88/+109
2012-12-24Cleanup headers and remove all uses of va_list except loggingBen Longbons1-460/+282
2012-12-15Prepare to trim skillsBen Longbons1-567/+877
2012-12-14Some formatting fixes before I go insaneBen Longbons1-2354/+2332
Also delete the French translation from ladmin.
2012-12-12Remove guilds, finallyBen Longbons1-50/+15
If anyone in the future wonders why I did this, just look at how many lines of code this eliminates.
2012-12-05Change some unused int returns to voidBen Longbons1-169/+146
Also clean up a little formatting in script.cpp This is what passes for "minimally invasive" in tmwa ...
2012-10-14Allow negative values for the HP/SP drain percent of the ↵Vincent Petithory1-20/+4
SP_HP_DRAIN_RATE/SP_SP_DRAIN_RATE item bonuses.
2012-09-03Fix compiler errors of C++ conversionBen Longbons1-159/+172
2012-08-30Rename files for C++ conversion. Does not compile.Ben Longbons1-0/+12279
After updating, you can remove these files, as shown in 'git status': Untracked files: (use "git add <file>..." to include in what will be committed) src/map/magic-interpreter-lexer.c src/map/magic-interpreter-parser.c src/map/magic-interpreter-parser.h