summaryrefslogtreecommitdiff
path: root/src/map/pc.c
AgeCommit message (Collapse)AuthorFilesLines
2009-07-06Add a new trade spam systemJared Adams1-0/+2
2009-07-06Revert "Add a new trade spam system"Jared Adams1-2/+0
This reverts commit 2e87e5b65a02d8d9f867a0510f039cc319b3ffcb.
2009-07-06Add a new trade spam systemJared Adams1-0/+2
2009-06-25Some fixing on storage saving on map change. derived from ea stable.Dennis Friis1-5/+2
2009-06-25More fixes to storage derived from ea stable.Dennis Friis1-3/+4
2009-06-25Redo storage, derived from ea stable.Dennis Friis1-3/+10
2009-06-19Auto-disconnect from trade partner when removing itemsFate1-0/+3
2009-06-16Removed unnecessary am-healing flag, incorporated healing packets with ↵Fate1-14/+3
regular opt status flags. This, together with the clientdata update, should fix the stuck healing state.
2009-05-31Made sure that healing items work while poison is slowedFate1-1/+1
2009-05-30Added documentation for several eAthena extensions. Moved OnPCKillEvent ↵Fate1-4/+9
magic label to OnPCKilledEvent, added complementary OnPCKillEvent that is the same, except invoked on a killer RID context.
2009-05-21Makes sure we tell the client to remove the healing effectChuck Miller1-0/+6
2009-05-14Added pc_logout() hook to process players who are logging outFate1-0/+11
When poisoned and logging out, set hp to 1 to avoid cheap poison cure exploit
2009-05-14Fine-tuned poison: lower HP further and slow down health item regenerationFate1-2/+4
2009-05-13Fixed all compiler warnings and several small bugs in the processMadCamel1-1/+1
2009-05-11Don't spam healing changesJared Adams1-3/+7
2009-05-11Comment out healing effect until it can be fixed.Dennis Friis1-2/+2
2009-05-07Make sure @invisible only makes you invisibleJared Adams1-1/+1
It can no longer be used to make you visible if you are already invisible.
2009-05-03Changed all times to use UTCMadCamel1-1/+1
2009-04-25Repair drop protectionMadCamel1-1/+4
2009-04-25Fixed crash when picking up items while in a partyMadCamel1-3/+4
2009-04-19Make party matter when picking up itemsJared Adams1-456/+461
2009-04-09New and improved anti-spam systemMadCamel1-1/+1
2009-04-06Change stat reset to set all stats to 1 pointJared Adams1-8/+6
2009-03-16Only resume script after divorce if need toJared Adams1-1/+5
2009-03-16Now possible to divorce when partner is offlineMadCamel1-6/+7
2009-03-14Fix a bug in item loadingJared Adams1-10/+6
2009-03-13Remov eitem classesJared Adams1-18/+2
2009-03-10Apply sanity checks from WombatJared Adams1-9/+30
2009-03-09Add healing effect when under item healingJared Adams1-5/+5
2009-03-08Strip some more outJared Adams1-38/+1
2009-03-08Remove pet and vending systemsJared Adams1-114/+15
2009-03-08Remove packet versions from map serverJared Adams1-10/+0
2009-01-31When running out of spell charges, make sure to use spell attack delay for ↵Fate1-2/+3
last attack, too
2009-01-31Add functionality for healer XP handlingFate1-0/+38
2009-01-05Adjust death penalty to not apply below level 20Jared Adams1-2/+2
2009-01-01alter death penalties so novices are affectedJared Adams1-1/+1
2008-12-30Added OnPCDieEvent and OnPCKillEvent label supportFate1-0/+12
2008-12-11Added @invisible and @visible GM commandsFate1-0/+15
2008-11-23Magic: looping over spells, spell field access, is-equipped checkFate1-2/+12
2008-11-10* Adjusted the GM @charbaselvl command to set base experience to zero when ↵Fate1-7/+9
lowering a char level * Adjusted the GM @charreset command as follows: - All stats are reset to 5 instead of 1 - Available statpoints are recomputed as per Malivox reset - Quest skills are reset to zero but their skill points don't contribute to empty skillpoints - Two character variables bound to WIP quest skills are zeroed * Added @charwipe command (default level 60) to reset a character as if that character had newly started
2008-11-02* Minor cleanup in login serverJared Adams1-9/+18
* Char server now records client version and reports it to map server * Map server will now report all skills (even ones with dangerous indices) for client version 1 and above * Use status change val1 (instead of val2) index for speed potions, so that they can be triggered more easily from within scripts * Item database now also keeps track of the effect that items have on the spower stat * spower is now based on level + int*2 + modifier (see last point) * Minor bugfixes in support functionality for the SLang interpreter - Do not restart the map server without also restarting the char server, as the interserver protocol has changed slightly! (patch by fate)
2008-10-26Commit Mantis 509Jared Adams1-1/+6
2008-10-26Commit Mantis 513Jared Adams1-0/+1
2008-10-25Commit Mantis 504Jared Adams1-0/+2
2008-10-23Commit Mantis tasks 486 and 460Jared Adams1-33/+35
2008-10-12Fix drop logic inversionJared Adams1-20/+40
2008-10-12Commit latest patch from Mantis 430Jared Adams1-5/+9
2008-10-11Commit magic patch v13Jared Adams1-64/+260
2008-10-09Don't forget to check whether the item owner is still aroundBjørn Lindeijer1-0/+4
2008-10-06Accepted patch by Sanga that disables automatically moving charactersBjørn Lindeijer1-1/+3