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path: root/src/map/map.hpp
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2016-05-05add MUTE paramsmekolat1-0/+8
2016-04-15do not send superfluous info on LoadEndAckmekolat1-1/+0
2016-04-15improvements, cleanup, bug fixesmekolat1-1/+0
2016-04-15remove MESSAGE npc subtypemekolat1-10/+0
2016-04-15add new builtins for npc commandsmekolat1-0/+1
add requestitem builtin add requestlang builtin add camera builtin send a force-close on close when no npc dialog add clear builtin
2016-04-15add scope, npc/mob variables; add new get/setmekolat1-7/+7
2016-04-15implement puppet npcsmekolat1-0/+4
2016-04-15Remove old Magicwushin1-14/+1
2016-04-15new/modified builtinswushin1-0/+4
areatimer foreach aggravate Override attack animation injure summon
2016-04-10consolidate client version handlingmekolat1-1/+1
2015-09-22Fix how attacked summons behave when master leaveswushin1-0/+1
closes #143
2015-06-20add map mask supportmekolat1-0/+1
2015-05-31send pvp channel and rank to clientmekolat1-0/+1
2015-05-19fix mob hp, add mob range, unfuck packetsmekolat1-0/+1
2015-05-19allow to make npcs sitmekolat1-0/+1
2015-05-17use client versionmekolat1-1/+1
2015-04-04make pvp use channelsmekolat1-1/+1
2015-04-04Remove killer/killablewushin1-2/+1
Death Clears default pvp Add Player Togglable PvP Flag Add Timer to PvP Flag (Anti-Spam) Add getpvpflag builtin
2015-01-23Use generated config for mapBen Longbons1-13/+12
2015-01-22Generate most config parsersBen Longbons1-1/+4
2015-01-22Remove unsupportable config settingsBen Longbons1-1/+1
2014-11-09Add explicit check for mapless eventsBen Longbons1-0/+1
2014-11-04Remove sc_countBen Longbons1-2/+0
It was a negligible performance gain during death, but a lot of bugs.
2014-11-04Perform divorces asynchronously to avoid crashesBen Longbons1-1/+0
2014-10-26Fix header rankingBen Longbons1-34/+2
2014-10-13Convert container lookups to use Option<Borrowed<T>>Ben Longbons1-18/+34
2014-10-08Split script.cppBen Longbons1-3/+4
2014-10-06Remove vestigial support for offhanded weaponsBen Longbons1-11/+4
2014-09-30Rename enum Option to Opt0Ben Longbons1-2/+2
2014-08-27Debug debuggingBen Longbons1-1/+1
2014-08-05Move magic to its own namespaceBen Longbons1-4/+4
2014-06-30It's about time I did thisBen Longbons1-3/+3
2014-06-27This is more reliableBen Longbons1-29/+26
2014-06-26Stick everything in a namespaceBen Longbons1-0/+4
2014-06-26Low hanging fruitBen Longbons1-1/+1
2014-06-26specialize inventory/storage indicesBen Longbons1-3/+3
2014-06-24No one is .neutral() here (except IPv4 addresses)Ben Longbons1-7/+7
2014-06-23Generate the map server protocolBen Longbons1-6/+3
Sigh, map server will have no smart filters yet
2014-05-12Split net/ from mmo/Ben Longbons1-2/+4
2014-04-24Header cleanupBen Longbons1-24/+5
2014-04-22Use strict ID typesBen Longbons1-37/+44
Possibly some missing for the far side of the network. AccountId and BlockId are still terribly entangled.
2014-04-14Ditch gcc 4.6 supportBen Longbons1-2/+2
2014-04-09Add all the missing copyright headersBen Longbons1-0/+22
2014-03-31Check the equip index arrayBen Longbons1-1/+1
2014-03-31Be stricter about most arraysBen Longbons1-13/+9
2014-03-25Mapflag to override savepoint (ported from wushin)Ben Longbons1-0/+1
2014-03-16Clean up header organizationBen Longbons1-7/+8
2014-03-15Remove unused fields to shrink character structBen Longbons1-3/+0
2014-03-15Split out the keys from character data to have better paging performanceBen Longbons1-2/+3
2014-02-13Name and number mapflags betterBen Longbons1-27/+2