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path: root/src/map/magic.c
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2009-06-20Don't allow magic casts when player is dead.Dennis Friis1-0/+3
2009-01-31Removed some debug output from magicFate1-1/+0
2009-01-31Zap spell dependences of status changes when resetting character info (after ↵Fate1-0/+1
dying)
2008-11-23Magic: looping over spells, spell field access, is-equipped checkFate1-1/+1
2008-11-22Added NONMAGIC flag to distinguish `keyword' operations (such as `marry') ↵Fate1-1/+7
from regular spells (keywords don't require spellcasting ability)
2008-11-02* Minor cleanup in login serverJared Adams1-2/+2
* Char server now records client version and reports it to map server * Map server will now report all skills (even ones with dangerous indices) for client version 1 and above * Use status change val1 (instead of val2) index for speed potions, so that they can be triggered more easily from within scripts * Item database now also keeps track of the effect that items have on the spower stat * spower is now based on level + int*2 + modifier (see last point) * Minor bugfixes in support functionality for the SLang interpreter - Do not restart the map server without also restarting the char server, as the interserver protocol has changed slightly! (patch by fate)
2008-10-31Fix a bug in magic due to recent restructuring. Patch by fate.Dennis Friis1-1/+1
2008-10-26Commit Mantis 509Jared Adams1-1/+7
2008-10-11Commit magic patch v13Jared Adams1-0/+116