Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2012-08-30 | Rename files for C++ conversion. Does not compile. | Ben Longbons | 1 | -1597/+0 | |
After updating, you can remove these files, as shown in 'git status': Untracked files: (use "git add <file>..." to include in what will be committed) src/map/magic-interpreter-lexer.c src/map/magic-interpreter-parser.c src/map/magic-interpreter-parser.h | |||||
2011-04-03 | Fix some more compiler warnings | Ben Longbons | 1 | -14/+7 | |
2011-03-24 | Optimize common objects, and adjust other objects accordingly. | Ben Longbons | 1 | -18/+13 | |
Major changes still need to be made to each of the servers. | |||||
2010-04-16 | Fixed entity_warp() in magic, as used by teleporting, to properly update the ↵ | Fate | 1 | -2/+7 | |
map string using pc_setpos() Noted (and solution suggested) by Freeyorp | |||||
2010-04-11 | Make injure() respect killer and killable states | Freeyorp | 1 | -1/+1 | |
2010-01-19 | fixed a few memory leaks | Helmut Grohne | 1 | -1/+3 | |
2009-12-26 | Used the "indent" C formatting program from GNU to do some clean ups | Chuck Miller | 1 | -1114/+1195 | |
The command options used was: -nbad -bap -sc -bl -blf -bli0 -cli4 -cbi0 -di5 -nbc -bls -ip2 -nut -ts4 -bap -i4 -sob -npsl | |||||
2009-09-26 | Initial support for skill pools (available via at commands and | Fate | 1 | -6/+21 | |
untested scripting commands.) These changes also affect the format of the skill_db.txt file. | |||||
2009-09-11 | Added mapserver config option log_file to specify gzipped player action log file | Fate | 1 | -3/+23 | |
2009-08-29 | If a spell is continued via the NPC handler callback, double-check that it ↵ | Fate | 1 | -1/+17 | |
is really waiting for a script. This fixes #755 and #733. | |||||
2009-08-13 | Fix single message NPCs | Jared Adams | 1 | -1/+1 | |
Also have magic effect NPCs talk (they just say "?") to prevent problems when accidentally talking to them. | |||||
2009-06-17 | Added extra checks to ensure spell invocations aren't incorrectly deleted | Fate | 1 | -9/+9 | |
2009-05-31 | When spawning immobile monsters, make sure that they don't grow legs. | Fate | 1 | -2/+2 | |
2009-05-24 | Added and documented stop_status_change command for magic language | Fate | 1 | -0/+11 | |
2009-01-31 | Removed some debug output from magic | Fate | 1 | -5/+0 | |
2009-01-31 | Zap spell dependences of status changes when resetting character info (after ↵ | Fate | 1 | -2/+16 | |
dying) | |||||
2009-01-31 | When running out of spell charges, make sure to use spell attack delay for ↵ | Fate | 1 | -4/+18 | |
last attack, too | |||||
2009-01-31 | Change the icon parameter for installing attack spells to report status updates | Fate | 1 | -12/+6 | |
2009-01-31 | Add functionality for healer XP handling | Fate | 1 | -0/+13 | |
2009-01-31 | Fix to yesterday's fix | Fate | 1 | -2/+2 | |
2009-01-31 | Fix some compile errors | Jared Adams | 1 | -45/+45 | |
2009-01-31 | Misc. fixes and attempted fixes to extant bugs | Fate | 1 | -3/+19 | |
2009-01-26 | Add a new monster mode to the magic system: frozen | Jared Adams | 1 | -0/+5 | |
2009-01-11 | Report misses if an injure operation has an effect of zero | Fate | 1 | -6/+4 | |
2008-11-29 | SLang: Added `sqrt' function, permit looping over NPCs | Fate | 1 | -0/+6 | |
2008-11-24 | Better handling of an invocation vanishing during a magic statement (should ↵ | Fate | 1 | -1/+12 | |
now be safe) | |||||
2008-11-24 | Fixed looping over spells | Fate | 1 | -11/+37 | |
2008-11-24 | Added spell_index and is_equipped operations, permitted coercions from ↵ | Fate | 1 | -0/+4 | |
invocations to strings | |||||
2008-11-23 | Magic: looping over spells, spell field access, is-equipped check | Fate | 1 | -34/+0 | |
2008-11-02 | * Minor cleanup in login server | Jared Adams | 1 | -1/+2 | |
* Char server now records client version and reports it to map server * Map server will now report all skills (even ones with dangerous indices) for client version 1 and above * Use status change val1 (instead of val2) index for speed potions, so that they can be triggered more easily from within scripts * Item database now also keeps track of the effect that items have on the spower stat * spower is now based on level + int*2 + modifier (see last point) * Minor bugfixes in support functionality for the SLang interpreter - Do not restart the map server without also restarting the char server, as the interserver protocol has changed slightly! (patch by fate) | |||||
2008-10-26 | Commit Mantis 509 | Jared Adams | 1 | -21/+94 | |
2008-10-11 | Commit magic patch v13 | Jared Adams | 1 | -0/+1323 | |