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AgeCommit message (Collapse)AuthorFilesLines
2013-08-01Poison std::string and use the various string classesBen Longbons32-721/+1915
2013-06-29Add all conversions, and optimize a temporary caseBen Longbons2-28/+132
2013-06-26Don't crash for another thing that probably shouldn't happen, but doesBen Longbons1-1/+2
2013-06-26Should really use variant and the new strings, but that's too hardBen Longbons1-1/+1
2013-06-25Fix bugsBen Longbons1-3/+12
2013-06-23add new stuff stuff (with tests!), poison memcmp and strncpyBen Longbons9-8/+696
2013-06-18Also poison memcpy, memmove, and memsetBen Longbons6-56/+178
2013-06-11Allegedly remove all manual memory managementBen Longbons12-73/+435
2013-05-25Switch block_list and subclasses to dumb_ptrBen Longbons3-7/+49
Now we're well-defined, since we're actually calling ctors and dtors. Most of this code will not survive long ...
2013-05-18Fix silly bugs in the previous patchBen Longbons1-0/+1
2013-05-18Tweak a little memory management in char-serverBen Longbons4-35/+49
2013-05-15Alter memory management in login serverBen Longbons3-15/+35
2013-05-15Add a dumb_ptr template for transition purposesBen Longbons3-16/+145
2013-05-15Merge remote-tracking branch 'origin/master' into testBen Longbons1-1/+1
2013-05-15Fix network bug introduced in my original refactoringBen Longbons1-1/+1
2013-04-28Merge branch 'master' into testBen Longbons1-2/+11
Conflicts: src/char/char.cpp src/common/socket.cpp src/map/map.cpp
2013-04-27Enumize ItemLookBen Longbons1-1/+24
2013-04-27Force timers to be managedBen Longbons3-44/+106
2013-04-13Enable tcp_thin socket optimizations on LinuxMadCamel1-2/+11
See kernel/Documentation/networking/tcp-thin.txt These TCP optimizations were designed for the specific purpose of low latency TCP gameservers and can help reduce latency in adverse network conditions.
2013-04-11Stupid fix for the x32 patchBen Longbons1-1/+1
2013-04-11Also implement x32 supportBen Longbons6-10/+134
2013-04-09Native amd64 supportBen Longbons2-9/+3
2013-04-06Add initializer_list support to Map wrapperBen Longbons1-0/+4
2013-03-01Keep a few backup copies of the DBBen Longbons1-2/+16
2013-03-01Convince skills to workBen Longbons1-3/+2
2013-02-27Reimplement CREATE/RECREATE and allow NULL on size 0Ben Longbons1-4/+23
2013-02-23Fix buffer overflow due to off-by-one errorBen Longbons1-3/+6
2013-02-23Replace struct dbt with typesafe std::map wrappersBen Longbons2-618/+101
Also fix broken save/accreg.txt reading.
2013-02-20Strictify map cellsBen Longbons3-252/+19
Also fix a small but major bug in map_randfreecell.
2013-02-12Replace mt_rand with <random>Ben Longbons8-154/+179
Also add some utility methods and classes.
2013-02-12Strictify timersBen Longbons8-264/+160
2013-02-07Remove some macrosBen Longbons5-38/+26
2013-02-07Remove some more Skill-related stuffBen Longbons5-12/+13
2013-02-01Remove most other unused mob skills.Ben Longbons1-1/+1
2013-02-01Remove unnecessary includes, speeding up recompilationBen Longbons19-88/+132
2013-02-01Fix build with clang against libstdc++ 4.6Ben Longbons2-15/+32
2013-01-17Clean up some things after declassizationBen Longbons10-0/+20
2013-01-17Remove PC/mob disguises and hard-coded classesBen Longbons1-1/+1
2013-01-09Make incoming packets read-onlyBen Longbons3-43/+134
2013-01-08Improve warning management moreBen Longbons8-38/+42
2013-01-08Improve warnings; fix const_db.txt bug.Ben Longbons2-11/+4
2013-01-07Use cxxstdioBen Longbons14-60/+624
2012-12-24Add cxxstdio, bump license to gpl3+Ben Longbons2-2/+235
2012-12-24Enumify some more things ... maybe even everythingBen Longbons2-3/+83
2012-12-24Purge some unused functionsBen Longbons3-90/+11
2012-12-24Enumify option, opt1, opt2, and opt3Ben Longbons2-1/+45
2012-12-24Cleanup headers and remove all uses of va_list except loggingBen Longbons19-164/+211
2012-12-15Prepare to trim skillsBen Longbons3-3/+146
2012-12-14Some formatting fixes before I go insaneBen Longbons21-409/+409
Also delete the French translation from ladmin.
2012-12-12Remove guilds, finallyBen Longbons1-125/+1
If anyone in the future wonders why I did this, just look at how many lines of code this eliminates.