diff options
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/battle.cpp | 19 | ||||
-rw-r--r-- | src/map/chrif.cpp | 2 | ||||
-rw-r--r-- | src/map/clif.cpp | 2 | ||||
-rw-r--r-- | src/map/itemdb.cpp | 2 | ||||
-rw-r--r-- | src/map/itemdb.hpp | 4 | ||||
-rw-r--r-- | src/map/magic-stmt.cpp | 3 | ||||
-rw-r--r-- | src/map/map.hpp | 2 | ||||
-rw-r--r-- | src/map/npc.cpp | 1 | ||||
-rw-r--r-- | src/map/pc.cpp | 132 | ||||
-rw-r--r-- | src/map/script.cpp | 2 |
10 files changed, 97 insertions, 72 deletions
diff --git a/src/map/battle.cpp b/src/map/battle.cpp index dad78cb..97edeb3 100644 --- a/src/map/battle.cpp +++ b/src/map/battle.cpp @@ -1422,7 +1422,7 @@ struct Damage battle_calc_pc_weapon_attack(struct block_list *src, atkmin_ * (80 + sd->inventory_data[sd->equip_index[EQUIP::SHIELD]]->wlv * 20) / 100; - if (sd->status.weapon == 11) + if (sd->status.weapon == ItemLook::BOW) { //武器が弓矢の場合 atkmin = watk * ((atkmin < watk) ? atkmin : watk) / 100; //弓用最低ATK計算 flag = (flag & ~BF::RANGEMASK) | BF::LONG; //遠距離攻撃フラグを有効 @@ -1455,7 +1455,7 @@ struct Damage battle_calc_pc_weapon_attack(struct block_list *src, if (sd->state.arrow_atk) cri += sd->arrow_cri; - if (sd->status.weapon == 16) + if (sd->status.weapon == ItemLook::_16) // カタールの場合、クリティカルを倍に cri <<= 1; cri -= battle_get_luk(target) * 3; @@ -1645,13 +1645,14 @@ struct Damage battle_calc_pc_weapon_attack(struct block_list *src, // pc_calcstatus()でデータを入力しています //左手のみ武器装備 - if (sd->weapontype1 == 0 && sd->weapontype2 > 0) + if (sd->weapontype1 == ItemLook::NONE + && sd->weapontype2 != ItemLook::NONE) { damage = damage2; damage2 = 0; } // 右手、左手修練の適用 - if (sd->status.weapon > 16) + if (sd->status.weapon >= ItemLook::SINGLE_HANDED_COUNT) { // 二刀流か? int dmg = damage, dmg2 = damage2; // 右手修練(60% 〜 100%) 右手全般 @@ -1674,7 +1675,7 @@ struct Damage battle_calc_pc_weapon_attack(struct block_list *src, type = DamageType::DOUBLED; } - if (sd->status.weapon == 16) + if (sd->status.weapon == ItemLook::_16) { // カタール追撃ダメージ damage2 = damage * 1 / 100; @@ -1982,7 +1983,7 @@ ATK battle_weapon_attack(struct block_list *src, struct block_list *target, battle_check_range(src, target, 0)) { // 攻撃対象となりうるので攻撃 - if (sd && sd->status.weapon == 11) + if (sd && sd->status.weapon == ItemLook::BOW) { if (sd->equip_index[EQUIP::ARROW] >= 0) { @@ -2019,8 +2020,10 @@ ATK battle_weapon_attack(struct block_list *src, struct block_list *target, { clif_damage(src, target, tick, wd.amotion, wd.dmotion, wd.damage, wd.div_, wd.type, wd.damage2); - //二刀流左手とカタール追撃のミス表示(無理やり〜) - if (sd && sd->status.weapon >= 16 && wd.damage2 == 0) + if (sd + && (sd->status.weapon == ItemLook::_16 + || sd->status.weapon >= ItemLook::SINGLE_HANDED_COUNT) + && wd.damage2 == 0) clif_damage(src, target, tick + std::chrono::milliseconds(10), wd.amotion, wd.dmotion, 0, 1, DamageType::NORMAL, 0); } diff --git a/src/map/chrif.cpp b/src/map/chrif.cpp index 8926780..6742f88 100644 --- a/src/map/chrif.cpp +++ b/src/map/chrif.cpp @@ -961,7 +961,7 @@ void ladmin_itemfrob_c2(struct block_list *bl, int source_id, int dest_id) IFIX(pc->status.inventory[j].nameid); for (j = 0; j < MAX_CART; j++) IFIX(pc->status.cart[j].nameid); - IFIX(pc->status.weapon); + // IFIX(pc->status.weapon); IFIX(pc->status.shield); IFIX(pc->status.head_top); IFIX(pc->status.head_mid); diff --git a/src/map/clif.cpp b/src/map/clif.cpp index f009a23..838c1f4 100644 --- a/src/map/clif.cpp +++ b/src/map/clif.cpp @@ -3829,7 +3829,7 @@ void clif_parse_LoadEndAck(int, struct map_session_data *sd) sd->state.connect_new = 0; // view equipment item - clif_changelook(&sd->bl, LOOK::WEAPON, 0); + clif_changelook(&sd->bl, LOOK::WEAPON, static_cast<uint16_t>(ItemLook::NONE)); if (battle_config.save_clothcolor == 1 && sd->status.clothes_color > 0) clif_changelook(&sd->bl, LOOK::CLOTHES_COLOR, sd->status.clothes_color); diff --git a/src/map/itemdb.cpp b/src/map/itemdb.cpp index 115893b..f60dc53 100644 --- a/src/map/itemdb.cpp +++ b/src/map/itemdb.cpp @@ -233,7 +233,7 @@ int itemdb_readdb(void) id->equip = EPOS(atoi(str[13])); id->wlv = atoi(str[14]); id->elv = atoi(str[15]); - id->look = atoi(str[16]); + id->look = static_cast<ItemLook>(atoi(str[16])); id->flag.available = 1; id->flag.value_notdc = 0; id->flag.value_notoc = 0; diff --git a/src/map/itemdb.hpp b/src/map/itemdb.hpp index 056213e..279c7a8 100644 --- a/src/map/itemdb.hpp +++ b/src/map/itemdb.hpp @@ -23,7 +23,7 @@ struct item_data int range; int magic_bonus; int slot; - int look; + ItemLook look; int elv; int wlv; int refine; @@ -57,7 +57,7 @@ ItemType itemdb_type(int n) return itemdb_search(n)->type; } inline -int itemdb_look(int n) +ItemLook itemdb_look(int n) { return itemdb_search(n)->look; } diff --git a/src/map/magic-stmt.cpp b/src/map/magic-stmt.cpp index 0bef054..f132ca6 100644 --- a/src/map/magic-stmt.cpp +++ b/src/map/magic-stmt.cpp @@ -151,7 +151,8 @@ void char_set_weapon_icon(character_t *subject, int count, else { /* Set it to `normal' */ - clif_changelook(&subject->bl, LOOK::WEAPON, subject->status.weapon); + clif_changelook(&subject->bl, LOOK::WEAPON, + static_cast<uint16_t>(subject->status.weapon)); } } diff --git a/src/map/map.hpp b/src/map/map.hpp index caffab0..374282d 100644 --- a/src/map/map.hpp +++ b/src/map/map.hpp @@ -180,7 +180,7 @@ struct map_session_data interval_t hp_sub, sp_sub; interval_t inchealhptick, inchealsptick; - short weapontype1, weapontype2; + ItemLook weapontype1, weapontype2; earray<int, ATTR, ATTR::COUNT> paramb, paramc, parame, paramcard; int hit, flee, flee2; interval_t aspd, amotion, dmotion; diff --git a/src/map/npc.cpp b/src/map/npc.cpp index fb4f79e..c08a0e7 100644 --- a/src/map/npc.cpp +++ b/src/map/npc.cpp @@ -740,6 +740,7 @@ int npc_buysellsel(struct map_session_data *sd, int id, int type) * *------------------------------------------ */ +// TODO enumify return type int npc_buylist(struct map_session_data *sd, int n, const uint16_t *item_list) { diff --git a/src/map/pc.cpp b/src/map/pc.cpp index 772c673..255dc90 100644 --- a/src/map/pc.cpp +++ b/src/map/pc.cpp @@ -82,8 +82,8 @@ int sp_coefficient_0 = 100; // coefficients for each weapon type // (not all used) static //const -interval_t aspd_base_0[17] = -{ +earray<interval_t, ItemLook, ItemLook::SINGLE_HANDED_COUNT> aspd_base_0 //= +{{ std::chrono::milliseconds(650), std::chrono::milliseconds(700), std::chrono::milliseconds(750), @@ -101,7 +101,7 @@ std::chrono::milliseconds(2000), std::chrono::milliseconds(2000), std::chrono::milliseconds(2000), std::chrono::milliseconds(2000), -}; +}}; static const int exp_table_0[MAX_LEVEL] = { @@ -501,22 +501,38 @@ int pc_calcweapontype(struct map_session_data *sd) { nullpo_ret(sd); - if (sd->weapontype1 != 0 && sd->weapontype2 == 0) + if (sd->weapontype1 != ItemLook::NONE + && sd->weapontype2 == ItemLook::NONE) sd->status.weapon = sd->weapontype1; - if (sd->weapontype1 == 0 && sd->weapontype2 != 0) // 左手武器 Only + if (sd->weapontype1 == ItemLook::NONE + && sd->weapontype2 != ItemLook::NONE) sd->status.weapon = sd->weapontype2; - else if (sd->weapontype1 == 1 && sd->weapontype2 == 1) // 双短剣 - sd->status.weapon = 0x11; - else if (sd->weapontype1 == 2 && sd->weapontype2 == 2) // 双単手剣 - sd->status.weapon = 0x12; - else if (sd->weapontype1 == 6 && sd->weapontype2 == 6) // 双単手斧 - sd->status.weapon = 0x13; - else if ((sd->weapontype1 == 1 && sd->weapontype2 == 2) || (sd->weapontype1 == 2 && sd->weapontype2 == 1)) // 短剣 - 単手剣 - sd->status.weapon = 0x14; - else if ((sd->weapontype1 == 1 && sd->weapontype2 == 6) || (sd->weapontype1 == 6 && sd->weapontype2 == 1)) // 短剣 - 斧 - sd->status.weapon = 0x15; - else if ((sd->weapontype1 == 2 && sd->weapontype2 == 6) || (sd->weapontype1 == 6 && sd->weapontype2 == 2)) // 単手剣 - 斧 - sd->status.weapon = 0x16; + else if (sd->weapontype1 == ItemLook::BLADE + && sd->weapontype2 == ItemLook::BLADE) + sd->status.weapon = ItemLook::DUAL_BLADE; + else if (sd->weapontype1 == ItemLook::_2 + && sd->weapontype2 == ItemLook::_2) + sd->status.weapon = ItemLook::DUAL_2; + else if (sd->weapontype1 == ItemLook::_6 + && sd->weapontype2 == ItemLook::_6) + sd->status.weapon = ItemLook::DUAL_6; + else if ((sd->weapontype1 == ItemLook::BLADE + && sd->weapontype2 == ItemLook::_2) + || (sd->weapontype1 == ItemLook::_2 + && sd->weapontype2 == ItemLook::BLADE)) + sd->status.weapon = ItemLook::DUAL_12; + else if ( + (sd->weapontype1 == ItemLook::BLADE + && sd->weapontype2 == ItemLook::_6) + || (sd->weapontype1 == ItemLook::_6 + && sd->weapontype2 == ItemLook::BLADE)) + sd->status.weapon = ItemLook::DUAL_16; + else if ( + (sd->weapontype1 == ItemLook::_2 + && sd->weapontype2 == ItemLook::_6) + || (sd->weapontype1 == ItemLook::_6 + && sd->weapontype2 == ItemLook::_2)) + sd->status.weapon = ItemLook::DUAL_26; else sd->status.weapon = sd->weapontype1; @@ -545,7 +561,7 @@ int pc_setequipindex(struct map_session_data *sd) if (sd->inventory_data[i]) sd->weapontype1 = sd->inventory_data[i]->look; else - sd->weapontype1 = 0; + sd->weapontype1 = ItemLook::NONE; } if (bool(sd->status.inventory[i].equip & EPOS::SHIELD)) { @@ -556,13 +572,13 @@ int pc_setequipindex(struct map_session_data *sd) if (sd->status.inventory[i].equip == EPOS::SHIELD) sd->weapontype2 = sd->inventory_data[i]->look; else - sd->weapontype2 = 0; + sd->weapontype2 = ItemLook::NONE; } else - sd->weapontype2 = 0; + sd->weapontype2 = ItemLook::NONE; } else - sd->weapontype2 = 0; + sd->weapontype2 = ItemLook::NONE; } } } @@ -639,7 +655,7 @@ int pc_authok(int id, int login_id2, TimeT connect_until_time, sd->state.connect_new = 1; sd->bl.prev = sd->bl.next = NULL; - sd->weapontype1 = sd->weapontype2 = 0; + sd->weapontype1 = sd->weapontype2 = ItemLook::NONE; sd->speed = DEFAULT_WALK_SPEED; sd->state.dead_sit = 0; sd->dir = DIR::S; @@ -879,9 +895,10 @@ void pc_set_weapon_look(struct map_session_data *sd) { if (sd->attack_spell_override) clif_changelook(&sd->bl, LOOK::WEAPON, - sd->attack_spell_look_override); + sd->attack_spell_look_override); else - clif_changelook(&sd->bl, LOOK::WEAPON, sd->status.weapon); + clif_changelook(&sd->bl, LOOK::WEAPON, + static_cast<uint16_t>(sd->status.weapon)); } /*========================================== @@ -1221,7 +1238,7 @@ int pc_calcstatus(struct map_session_data *sd, int first) sd->attackrange_ = 1; if (sd->attackrange < sd->attackrange_) sd->attackrange = sd->attackrange_; - if (sd->status.weapon == 11) + if (sd->status.weapon == ItemLook::BOW) sd->attackrange += sd->arrow_range; sd->double_rate += sd->double_add_rate; sd->perfect_hit += sd->perfect_hit_add; @@ -1238,8 +1255,9 @@ int pc_calcstatus(struct map_session_data *sd, int first) for (ATTR attr : ATTRs) sd->paramc[attr] = max(0, sd->status.attrs[attr] + sd->paramb[attr] + sd->parame[attr]); - if (sd->status.weapon == 11 || sd->status.weapon == 13 - || sd->status.weapon == 14) + if (sd->status.weapon == ItemLook::BOW + || sd->status.weapon == ItemLook::_13 + || sd->status.weapon == ItemLook::_14) { str = sd->paramc[ATTR::DEX]; dex = sd->paramc[ATTR::STR]; @@ -1328,7 +1346,7 @@ int pc_calcstatus(struct map_session_data *sd, int first) sd->mdef2 = 1; // 二刀流 ASPD 修正 - if (sd->status.weapon <= 16) + if (sd->status.weapon < ItemLook::SINGLE_HANDED_COUNT) sd->aspd += aspd_base_0[sd->status.weapon] - (sd->paramc[ATTR::AGI] * 4 + sd->paramc[ATTR::DEX]) * aspd_base_0[sd->status.weapon] / 1000; @@ -2890,7 +2908,7 @@ void pc_attack_timer(TimerData *, tick_t tick, int id) { dist = distance(sd->bl.x, sd->bl.y, bl->x, bl->y); range = sd->attackrange; - if (sd->status.weapon != 11) + if (sd->status.weapon != ItemLook::BOW) range++; if (dist > range) { // 届 かないので移動 @@ -4128,7 +4146,7 @@ int pc_changelook(struct map_session_data *sd, LOOK type, int val) sd->status.hair = val; break; case LOOK::WEAPON: - sd->status.weapon = val; + sd->status.weapon = static_cast<ItemLook>(static_cast<uint16_t>(val)); break; case LOOK::HEAD_BOTTOM: sd->status.head_bottom = val; @@ -4549,7 +4567,7 @@ int pc_signal_advanced_equipment_change(struct map_session_data *sd, int n) int pc_equipitem(struct map_session_data *sd, int n, EPOS) { - int nameid, arrow, view; + int nameid; struct item_data *id; //ソス]ソスソスソスソスソス{ソスqソスフ場合ソスフ鯉ソスソスフ職ソスニゑソスソスZソスoソスソスソスソス @@ -4563,6 +4581,8 @@ int pc_equipitem(struct map_session_data *sd, int n, EPOS) nameid = sd->status.inventory[n].nameid; id = sd->inventory_data[n]; + if (!id) // can't actually happen - the only caller checks this. + return 0; EPOS pos = pc_equippoint(sd, n); if (battle_config.battle_log) @@ -4588,9 +4608,6 @@ int pc_equipitem(struct map_session_data *sd, int n, EPOS) pos = (epor == EPOS::CAPE ? EPOS::MISC2 : EPOS::CAPE); } -#warning "TODO: make this code do what it's supposed to do, instead of what it does" - // https://trac.paradoxsystems.net/changeset/7550/trunk/src/map/pc.c - arrow = pc_search_inventory(sd, pc_checkequip(sd, EPOS::LEGS | EPOS::CAPE)); // Added by RoVeRT for (EQUIP i : EQUIPs) { if (bool(pos & equip_pos[i])) @@ -4620,20 +4637,24 @@ int pc_equipitem(struct map_session_data *sd, int n, EPOS) } sd->status.inventory[n].equip = pos; + int view_i = 0; + ItemLook view_l = ItemLook::NONE; + // TODO: This is ugly. if (sd->inventory_data[n]) { - view = sd->inventory_data[n]->look; - if (view == 0) - view = sd->inventory_data[n]->nameid; - } - else - { - view = 0; + bool look_not_weapon = sd->inventory_data[n]->look == ItemLook::NONE; + bool equip_is_weapon = bool(sd->status.inventory[n].equip & EPOS::WEAPON); + assert (look_not_weapon != equip_is_weapon); + + if (look_not_weapon) + view_i = sd->inventory_data[n]->nameid; + else + view_l = sd->inventory_data[n]->look; } if (bool(sd->status.inventory[n].equip & EPOS::WEAPON)) { - sd->weapontype1 = view; + sd->weapontype1 = view_l; pc_calcweapontype(sd); pc_set_weapon_look(sd); } @@ -4645,41 +4666,39 @@ int pc_equipitem(struct map_session_data *sd, int n, EPOS) { sd->status.shield = 0; if (sd->status.inventory[n].equip == EPOS::SHIELD) - sd->weapontype2 = view; + sd->weapontype2 = view_l; } else if (sd->inventory_data[n]->type == ItemType::ARMOR) { - sd->status.shield = view; - sd->weapontype2 = 0; + sd->status.shield = view_i; + sd->weapontype2 = ItemLook::NONE; } } else - sd->status.shield = sd->weapontype2 = 0; + { + sd->status.shield = 0; + sd->weapontype2 = ItemLook::NONE; + } pc_calcweapontype(sd); clif_changelook(&sd->bl, LOOK::SHIELD, sd->status.shield); } if (bool(sd->status.inventory[n].equip & EPOS::LEGS)) { - sd->status.head_bottom = view; + sd->status.head_bottom = view_i; clif_changelook(&sd->bl, LOOK::HEAD_BOTTOM, sd->status.head_bottom); } if (bool(sd->status.inventory[n].equip & EPOS::HAT)) { - sd->status.head_top = view; + sd->status.head_top = view_i; clif_changelook(&sd->bl, LOOK::HEAD_TOP, sd->status.head_top); } if (bool(sd->status.inventory[n].equip & EPOS::TORSO)) { - sd->status.head_mid = view; + sd->status.head_mid = view_i; clif_changelook(&sd->bl, LOOK::HEAD_MID, sd->status.head_mid); } pc_signal_advanced_equipment_change(sd, n); - if (itemdb_look(sd->status.inventory[n].nameid) == 11 && arrow) - { // Added by RoVeRT - clif_arrowequip(sd, arrow); - sd->status.inventory[arrow].equip = EPOS::ARROW; - } pc_calcstatus(sd, 0); return 0; @@ -4708,14 +4727,15 @@ int pc_unequipitem(struct map_session_data *sd, int n, CalcStatus type) } if (bool(sd->status.inventory[n].equip & EPOS::WEAPON)) { - sd->weapontype1 = 0; + sd->weapontype1 = ItemLook::NONE; sd->status.weapon = sd->weapontype2; pc_calcweapontype(sd); pc_set_weapon_look(sd); } if (bool(sd->status.inventory[n].equip & EPOS::SHIELD)) { - sd->status.shield = sd->weapontype2 = 0; + sd->status.shield = 0; + sd->weapontype2 = ItemLook::NONE; pc_calcweapontype(sd); clif_changelook(&sd->bl, LOOK::SHIELD, sd->status.shield); } diff --git a/src/map/script.cpp b/src/map/script.cpp index 55c7d42..a76563f 100644 --- a/src/map/script.cpp +++ b/src/map/script.cpp @@ -4144,7 +4144,7 @@ void builtin_getlook(ScriptState *st) val = sd->status.hair; break; case LOOK::WEAPON: //2 - val = sd->status.weapon; + val = static_cast<uint16_t>(sd->status.weapon); break; case LOOK::HEAD_BOTTOM: //3 val = sd->status.head_bottom; |