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-rw-r--r--src/map/skill.hpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/map/skill.hpp b/src/map/skill.hpp
index e2aaba5..3dea4d3 100644
--- a/src/map/skill.hpp
+++ b/src/map/skill.hpp
@@ -881,11 +881,12 @@ void skill_pool_empty (struct map_session_data *sd); // Deactivate all pool s
int skill_pool_activate (struct map_session_data *sd, int skill); // Skill into skill pool. Return is zero iff okay.
int skill_pool_is_activated (struct map_session_data *sd, int skill); // Skill into skill pool. Return is zero when activated.
int skill_pool_deactivate (struct map_session_data *sd, int skill); // Skill out of skill pool. Return is zero iff okay.
-char *skill_name (int skill); // Yield configurable skill name
+const char *skill_name(int skill); // Yield configurable skill name
int skill_stat (int skill); // Yields the stat associated with a skill. Returns zero if none, or SP_STR, SP_VIT, ... otherwise
int skill_power (struct map_session_data *sd, int skill); // Yields the power of a skill. This is zero if the skill is unknown or if it's a pool skill that is outside of the skill pool,
// otherwise a value from 0 to 255 (with 200 being the `normal maximum')
int skill_power_bl (struct block_list *bl, int skill); // Yields the power of a skill. This is zero if the skill is unknown or if it's a pool skill that is outside of the skill pool,
// otherwise a value from 0 to 255 (with 200 being the `normal maximum')
+void skill_pool_register (int id); // [Fate] Remember that a certain skill ID belongs to a pool skill
#endif