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-rw-r--r--src/map/skill.cpp315
1 files changed, 146 insertions, 169 deletions
diff --git a/src/map/skill.cpp b/src/map/skill.cpp
index c7ef9fd..b1b8627 100644
--- a/src/map/skill.cpp
+++ b/src/map/skill.cpp
@@ -841,13 +841,13 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src,
int skillid, int skilllv, int x,
int y, int flag);
int skill_check_condition (struct map_session_data *sd, int type);
-int skill_frostjoke_scream (struct block_list *bl, va_list ap);
-int skill_status_change_timer_sub (struct block_list *bl, va_list ap);
-int skill_attack_area (struct block_list *bl, va_list ap);
-int skill_clear_element_field (struct block_list *bl);
-int skill_landprotector (struct block_list *bl, va_list ap);
-int skill_trap_splash (struct block_list *bl, va_list ap);
-int skill_count_target (struct block_list *bl, va_list ap);
+void skill_frostjoke_scream (struct block_list *bl, va_list ap);
+void skill_status_change_timer_sub (struct block_list *bl, va_list ap);
+void skill_attack_area (struct block_list *bl, va_list ap);
+void skill_clear_element_field (struct block_list *bl);
+void skill_landprotector (struct block_list *bl, va_list ap);
+void skill_trap_splash (struct block_list *bl, va_list ap);
+void skill_count_target (struct block_list *bl, va_list ap);
// [MouseJstr] - skill ok to cast? and when?
static int skillnotok (int skillid, struct map_session_data *sd)
@@ -2075,18 +2075,18 @@ static int skill_area_temp[8]; /* 一時変数。必要なら使う。 */
typedef int (*SkillFunc) (struct block_list *, struct block_list *, int, int,
unsigned int, int);
static
-int skill_area_sub (struct block_list *bl, va_list ap)
+void skill_area_sub (struct block_list *bl, va_list ap)
{
struct block_list *src;
int skill_id, skill_lv, flag;
unsigned int tick;
SkillFunc func;
- nullpo_retr (0, bl);
- nullpo_retr (0, ap);
+ nullpo_retv (bl);
+ nullpo_retv (ap);
if (bl->type != BL_PC && bl->type != BL_MOB && bl->type != BL_SKILL)
- return 0;
+ return;
src = va_arg (ap, struct block_list *); //ここではsrcの値を参照していないのでNULLチェックはしない
skill_id = va_arg (ap, int);
@@ -2097,26 +2097,26 @@ int skill_area_sub (struct block_list *bl, va_list ap)
if (battle_check_target (src, bl, flag) > 0)
func (src, bl, skill_id, skill_lv, tick, flag);
- return 0;
}
-static int skill_check_unit_range_sub (struct block_list *bl, va_list ap)
+static
+void skill_check_unit_range_sub (struct block_list *bl, va_list ap)
{
struct skill_unit *unit;
int *c, x, y, range, sx[4], sy[4];
int t_range, tx[4], ty[4];
int i, r_flag, skillid;
- nullpo_retr (0, bl);
- nullpo_retr (0, ap);
- nullpo_retr (0, unit = (struct skill_unit *) bl);
- nullpo_retr (0, c = va_arg (ap, int *));
+ nullpo_retv (bl);
+ nullpo_retv (ap);
+ nullpo_retv (unit = (struct skill_unit *) bl);
+ nullpo_retv (c = va_arg (ap, int *));
if (bl->prev == NULL || bl->type != BL_SKILL)
- return 0;
+ return;
if (!unit->alive)
- return 0;
+ return;
x = va_arg (ap, int);
y = va_arg (ap, int);
@@ -2126,28 +2126,28 @@ static int skill_check_unit_range_sub (struct block_list *bl, va_list ap)
if (skillid == MG_SAFETYWALL || skillid == AL_PNEUMA)
{
if (unit->group->unit_id != 0x7e && unit->group->unit_id != 0x85)
- return 0;
+ return;
}
else if (skillid == AL_WARP)
{
if ((unit->group->unit_id < 0x8f || unit->group->unit_id > 0x99)
&& unit->group->unit_id != 0x92)
- return 0;
+ return;
}
else if ((skillid >= HT_SKIDTRAP && skillid <= HT_CLAYMORETRAP)
|| skillid == HT_TALKIEBOX)
{
if ((unit->group->unit_id < 0x8f || unit->group->unit_id > 0x99)
&& unit->group->unit_id != 0x92)
- return 0;
+ return;
}
else if (skillid == WZ_FIREPILLAR)
{
if (unit->group->unit_id != 0x87)
- return 0;
+ return;
}
else
- return 0;
+ return;
t_range = (unit->range != 0) ? unit->range : unit->group->range;
tx[0] = tx[3] = unit->bl.x - t_range;
tx[1] = tx[2] = unit->bl.x + t_range;
@@ -2174,8 +2174,6 @@ static int skill_check_unit_range_sub (struct block_list *bl, va_list ap)
}
if (r_flag)
(*c)++;
-
- return 0;
}
int skill_check_unit_range (int m, int x, int y, int range, int skillid)
@@ -2188,23 +2186,22 @@ int skill_check_unit_range (int m, int x, int y, int range, int skillid)
return c;
}
-static int skill_check_unit_range2_sub (struct block_list *bl, va_list ap)
+static
+void skill_check_unit_range2_sub (struct block_list *bl, va_list ap)
{
int *c;
- nullpo_retr (0, bl);
- nullpo_retr (0, ap);
- nullpo_retr (0, c = va_arg (ap, int *));
+ nullpo_retv (bl);
+ nullpo_retv (ap);
+ nullpo_retv (c = va_arg (ap, int *));
if (bl->prev == NULL || (bl->type != BL_PC && bl->type != BL_MOB))
- return 0;
+ return;
if (bl->type == BL_PC && pc_isdead ((struct map_session_data *) bl))
- return 0;
+ return;
(*c)++;
-
- return 0;
}
int skill_check_unit_range2 (int m, int x, int y, int range)
@@ -7149,7 +7146,8 @@ void skill_castend_pos (timer_id tid, tick_t tick, custom_id_t id, custom_data_t
*------------------------------------------
*/
-static int skill_check_condition_char_sub (struct block_list *bl, va_list ap)
+static
+void skill_check_condition_char_sub (struct block_list *bl, va_list ap)
{
int *c;
struct block_list *src;
@@ -7158,19 +7156,19 @@ static int skill_check_condition_char_sub (struct block_list *bl, va_list ap)
struct pc_base_job s_class;
struct pc_base_job ss_class;
- nullpo_retr (0, bl);
- nullpo_retr (0, ap);
- nullpo_retr (0, sd = (struct map_session_data *) bl);
- nullpo_retr (0, src = va_arg (ap, struct block_list *));
- nullpo_retr (0, c = va_arg (ap, int *));
- nullpo_retr (0, ssd = (struct map_session_data *) src);
+ nullpo_retv (bl);
+ nullpo_retv (ap);
+ nullpo_retv (sd = (struct map_session_data *) bl);
+ nullpo_retv (src = va_arg (ap, struct block_list *));
+ nullpo_retv (c = va_arg (ap, int *));
+ nullpo_retv (ssd = (struct map_session_data *) src);
s_class = pc_calc_base_job (sd->status.pc_class);
//チェックしない設定ならcにありえない大きな数字を返して終了
if (!battle_config.player_skill_partner_check)
{ //本当はforeachの前にやりたいけど設定適用箇所をまとめるためにここへ
(*c) = 99;
- return 0;
+ return;
}
;
@@ -7211,7 +7209,7 @@ static int skill_check_condition_char_sub (struct block_list *bl, va_list ap)
(*c) = pc_checkskill (sd, ssd->skillid);
break;
}
- return 0;
+ return;
}
/*==========================================
@@ -7219,7 +7217,8 @@ static int skill_check_condition_char_sub (struct block_list *bl, va_list ap)
*------------------------------------------
*/
-static int skill_check_condition_use_sub (struct block_list *bl, va_list ap)
+static
+void skill_check_condition_use_sub (struct block_list *bl, va_list ap)
{
int *c;
struct block_list *src;
@@ -7229,12 +7228,12 @@ static int skill_check_condition_use_sub (struct block_list *bl, va_list ap)
struct pc_base_job ss_class;
int skillid, skilllv;
- nullpo_retr (0, bl);
- nullpo_retr (0, ap);
- nullpo_retr (0, sd = (struct map_session_data *) bl);
- nullpo_retr (0, src = va_arg (ap, struct block_list *));
- nullpo_retr (0, c = va_arg (ap, int *));
- nullpo_retr (0, ssd = (struct map_session_data *) src);
+ nullpo_retv (bl);
+ nullpo_retv (ap);
+ nullpo_retv (sd = (struct map_session_data *) bl);
+ nullpo_retv (src = va_arg (ap, struct block_list *));
+ nullpo_retv (c = va_arg (ap, int *));
+ nullpo_retv (ssd = (struct map_session_data *) src);
s_class = pc_calc_base_job (sd->status.pc_class);
@@ -7242,7 +7241,7 @@ static int skill_check_condition_use_sub (struct block_list *bl, va_list ap)
if (!battle_config.player_skill_partner_check)
{ //本当はforeachの前にやりたいけど設定適用箇所をまとめるためにここへ
(*c) = 99;
- return 0;
+ return;
}
ss_class = pc_calc_base_job (ssd->status.pc_class);
@@ -7300,7 +7299,6 @@ static int skill_check_condition_use_sub (struct block_list *bl, va_list ap)
}
break;
}
- return 0;
}
/*==========================================
@@ -7308,25 +7306,24 @@ static int skill_check_condition_use_sub (struct block_list *bl, va_list ap)
*------------------------------------------
*/
-static int skill_check_condition_mob_master_sub (struct block_list *bl,
- va_list ap)
+static
+void skill_check_condition_mob_master_sub (struct block_list *bl, va_list ap)
{
int *c, src_id = 0, mob_class = 0;
struct mob_data *md;
- nullpo_retr (0, bl);
- nullpo_retr (0, ap);
- nullpo_retr (0, md = (struct mob_data *) bl);
+ nullpo_retv (bl);
+ nullpo_retv (ap);
+ nullpo_retv (md = (struct mob_data *) bl);
if (!(src_id = va_arg (ap, int)))
- return 0;
+ return;
if (!(mob_class = va_arg (ap, int)))
- return 0;
- nullpo_retr (0, c = va_arg (ap, int *));
+ return;
+ nullpo_retv (c = va_arg (ap, int *));
if (md->mob_class == mob_class && md->master_id == src_id)
(*c)++;
- return 0;
}
/*==========================================
@@ -8753,46 +8750,46 @@ int skill_autospell (struct map_session_data *sd, int skillid)
*------------------------------------------
*/
-static int skill_gangster_count (struct block_list *bl, va_list ap)
+static
+void skill_gangster_count (struct block_list *bl, va_list ap)
{
int *c;
struct map_session_data *sd;
- nullpo_retr (0, bl);
- nullpo_retr (0, ap);
+ nullpo_retv (bl);
+ nullpo_retv (ap);
sd = (struct map_session_data *) bl;
c = va_arg (ap, int *);
if (sd && c && pc_issit (sd) && pc_checkskill (sd, RG_GANGSTER) > 0)
(*c)++;
- return 0;
}
-static int skill_gangster_in (struct block_list *bl, va_list ap)
+static
+void skill_gangster_in (struct block_list *bl, va_list ap)
{
struct map_session_data *sd;
- nullpo_retr (0, bl);
- nullpo_retr (0, ap);
+ nullpo_retv (bl);
+ nullpo_retv (ap);
sd = (struct map_session_data *) bl;
if (sd && pc_issit (sd) && pc_checkskill (sd, RG_GANGSTER) > 0)
sd->state.gangsterparadise = 1;
- return 0;
}
-static int skill_gangster_out (struct block_list *bl, va_list ap)
+static
+void skill_gangster_out (struct block_list *bl, va_list ap)
{
struct map_session_data *sd;
- nullpo_retr (0, bl);
- nullpo_retr (0, ap);
+ nullpo_retv (bl);
+ nullpo_retv (ap);
sd = (struct map_session_data *) bl;
if (sd && sd->state.gangsterparadise)
sd->state.gangsterparadise = 0;
- return 0;
}
int skill_gangsterparadise (struct map_session_data *sd, int type)
@@ -8838,22 +8835,22 @@ int skill_gangsterparadise (struct map_session_data *sd, int type)
* 寒いジョーク・スクリーム判定処理(foreachinarea)
*------------------------------------------
*/
-int skill_frostjoke_scream (struct block_list *bl, va_list ap)
+void skill_frostjoke_scream (struct block_list *bl, va_list ap)
{
struct block_list *src;
int skillnum, skilllv;
unsigned int tick;
- nullpo_retr (0, bl);
- nullpo_retr (0, ap);
- nullpo_retr (0, src = va_arg (ap, struct block_list *));
+ nullpo_retv (bl);
+ nullpo_retv (ap);
+ nullpo_retv (src = va_arg (ap, struct block_list *));
skillnum = va_arg (ap, int);
skilllv = va_arg (ap, int);
tick = va_arg (ap, unsigned int);
if (src == bl) //自分には効かない
- return 0;
+ return;
if (battle_check_target (src, bl, BCT_ENEMY) > 0)
skill_additional_effect (src, bl, skillnum, skilllv, BF_MISC, tick);
@@ -8863,28 +8860,26 @@ int skill_frostjoke_scream (struct block_list *bl, va_list ap)
skill_additional_effect (src, bl, skillnum, skilllv, BF_MISC,
tick);
}
-
- return 0;
}
/*==========================================
*
*------------------------------------------
*/
-int skill_attack_area (struct block_list *bl, va_list ap)
+void skill_attack_area (struct block_list *bl, va_list ap)
{
struct block_list *src, *dsrc;
int atk_type, skillid, skilllv, flag, type;
unsigned int tick;
- nullpo_retr (0, bl);
- nullpo_retr (0, ap);
+ nullpo_retv (bl);
+ nullpo_retv (ap);
atk_type = va_arg (ap, int);
if ((src = va_arg (ap, struct block_list *)) == NULL)
- return 0;
+ return;
if ((dsrc = va_arg (ap, struct block_list *)) == NULL)
- return 0;
+ return;
skillid = va_arg (ap, int);
skilllv = va_arg (ap, int);
tick = va_arg (ap, unsigned int);
@@ -8893,21 +8888,19 @@ int skill_attack_area (struct block_list *bl, va_list ap)
if (battle_check_target (dsrc, bl, type) > 0)
skill_attack (atk_type, src, dsrc, bl, skillid, skilllv, tick, flag);
-
- return 0;
}
/*==========================================
*
*------------------------------------------
*/
-int skill_clear_element_field (struct block_list *bl)
+void skill_clear_element_field (struct block_list *bl)
{
struct mob_data *md = NULL;
struct map_session_data *sd = NULL;
int i, skillid;
- nullpo_retr (0, bl);
+ nullpo_retv (bl);
if (bl->type == BL_MOB)
md = (struct mob_data *) bl;
@@ -8931,26 +8924,25 @@ int skill_clear_element_field (struct block_list *bl)
skill_delunitgroup (&md->skillunit[i]);
}
}
- return 0;
}
/*==========================================
* ランドプロテクターチェック(foreachinarea)
*------------------------------------------
*/
-int skill_landprotector (struct block_list *bl, va_list ap)
+void skill_landprotector (struct block_list *bl, va_list ap)
{
int skillid;
int *alive;
struct skill_unit *unit;
- nullpo_retr (0, bl);
- nullpo_retr (0, ap);
+ nullpo_retv (bl);
+ nullpo_retv (ap);
skillid = va_arg (ap, int);
alive = va_arg (ap, int *);
if ((unit = (struct skill_unit *) bl) == NULL)
- return 0;
+ return;
if (skillid == SA_LANDPROTECTOR)
{
@@ -8961,7 +8953,6 @@ int skill_landprotector (struct block_list *bl, va_list ap)
if (alive && unit->group->skill_id == SA_LANDPROTECTOR)
(*alive) = 0;
}
- return 0;
}
/*==========================================
@@ -8969,58 +8960,56 @@ int skill_landprotector (struct block_list *bl, va_list ap)
*------------------------------------------
*/
static
-int skill_idun_heal (struct block_list *bl, va_list ap)
+void skill_idun_heal (struct block_list *bl, va_list ap)
{
struct skill_unit *unit;
struct skill_unit_group *sg;
int heal;
- nullpo_retr (0, bl);
- nullpo_retr (0, ap);
- nullpo_retr (0, unit = va_arg (ap, struct skill_unit *));
- nullpo_retr (0, sg = unit->group);
+ nullpo_retv (bl);
+ nullpo_retv (ap);
+ nullpo_retv (unit = va_arg (ap, struct skill_unit *));
+ nullpo_retv (sg = unit->group);
heal =
30 + sg->skill_lv * 5 + ((sg->val1) >> 16) * 5 +
((sg->val1) & 0xfff) / 2;
if (bl->type == BL_SKILL || bl->id == sg->src_id)
- return 0;
+ return;
if (bl->type == BL_PC || bl->type == BL_MOB)
{
clif_skill_nodamage (&unit->bl, bl, AL_HEAL, heal, 1);
battle_heal (NULL, bl, heal, 0, 0);
}
- return 0;
}
/*==========================================
* 指定範囲内でsrcに対して有効なターゲットのblの数を数える(foreachinarea)
*------------------------------------------
*/
-int skill_count_target (struct block_list *bl, va_list ap)
+void skill_count_target (struct block_list *bl, va_list ap)
{
struct block_list *src;
int *c;
- nullpo_retr (0, bl);
- nullpo_retr (0, ap);
+ nullpo_retv (bl);
+ nullpo_retv (ap);
if ((src = va_arg (ap, struct block_list *)) == NULL)
- return 0;
+ return;
if ((c = va_arg (ap, int *)) == NULL)
- return 0;
+ return;
if (battle_check_target (src, bl, BCT_ENEMY) > 0)
(*c)++;
- return 0;
}
/*==========================================
* トラップ範囲処理(foreachinarea)
*------------------------------------------
*/
-int skill_trap_splash (struct block_list *bl, va_list ap)
+void skill_trap_splash (struct block_list *bl, va_list ap)
{
struct block_list *src;
int tick;
@@ -9030,12 +9019,12 @@ int skill_trap_splash (struct block_list *bl, va_list ap)
struct block_list *ss;
int i;
- nullpo_retr (0, bl);
- nullpo_retr (0, ap);
- nullpo_retr (0, src = va_arg (ap, struct block_list *));
- nullpo_retr (0, unit = (struct skill_unit *) src);
- nullpo_retr (0, sg = unit->group);
- nullpo_retr (0, ss = map_id2bl (sg->src_id));
+ nullpo_retv (bl);
+ nullpo_retv (ap);
+ nullpo_retv (src = va_arg (ap, struct block_list *));
+ nullpo_retv (unit = (struct skill_unit *) src);
+ nullpo_retv (sg = unit->group);
+ nullpo_retv (ss = map_id2bl (sg->src_id));
tick = va_arg (ap, int);
splash_count = va_arg (ap, int);
@@ -9066,8 +9055,6 @@ int skill_trap_splash (struct block_list *bl, va_list ap)
break;
}
}
-
- return 0;
}
/*----------------------------------------------------------------------------
@@ -9079,20 +9066,20 @@ int skill_trap_splash (struct block_list *bl, va_list ap)
* ステータス異常タイマー範囲処理
*------------------------------------------
*/
-int skill_status_change_timer_sub (struct block_list *bl, va_list ap)
+void skill_status_change_timer_sub (struct block_list *bl, va_list ap)
{
struct block_list *src;
int type;
unsigned int tick;
- nullpo_retr (0, bl);
- nullpo_retr (0, ap);
- nullpo_retr (0, src = va_arg (ap, struct block_list *));
+ nullpo_retv (bl);
+ nullpo_retv (ap);
+ nullpo_retv (src = va_arg (ap, struct block_list *));
type = va_arg (ap, int);
tick = va_arg (ap, unsigned int);
if (bl->type != BL_PC && bl->type != BL_MOB)
- return 0;
+ return;
switch (type)
{
@@ -9118,7 +9105,6 @@ int skill_status_change_timer_sub (struct block_list *bl, va_list ap)
}
break;
}
- return 0;
}
/*==========================================
@@ -11030,7 +11016,7 @@ struct skill_unit *skill_initunit (struct skill_unit_group *group, int idx,
return unit;
}
-int skill_unit_timer_sub_ondelete (struct block_list *bl, va_list ap);
+void skill_unit_timer_sub_ondelete (struct block_list *bl, va_list ap);
/*==========================================
* スキルユニット削除
*------------------------------------------
@@ -11323,14 +11309,14 @@ int skill_unitgrouptickset_delete (struct block_list *bl, int group_id)
*------------------------------------------
*/
static
-int skill_unit_timer_sub_onplace (struct block_list *bl, va_list ap)
+void skill_unit_timer_sub_onplace (struct block_list *bl, va_list ap)
{
struct block_list *src;
struct skill_unit *su;
unsigned int tick;
- nullpo_retr (0, bl);
- nullpo_retr (0, ap);
+ nullpo_retv (bl);
+ nullpo_retv (ap);
src = va_arg (ap, struct block_list *);
tick = va_arg (ap, unsigned int);
@@ -11343,21 +11329,20 @@ int skill_unit_timer_sub_onplace (struct block_list *bl, va_list ap)
if (sg && battle_check_target (src, bl, sg->target_flag) > 0)
skill_unit_onplace (su, bl, tick);
}
- return 0;
}
/*==========================================
* スキルユニットタイマー削除処理用(foreachinarea)
*------------------------------------------
*/
-int skill_unit_timer_sub_ondelete (struct block_list *bl, va_list ap)
+void skill_unit_timer_sub_ondelete (struct block_list *bl, va_list ap)
{
struct block_list *src;
struct skill_unit *su;
unsigned int tick;
- nullpo_retr (0, bl);
- nullpo_retr (0, ap);
+ nullpo_retv (bl);
+ nullpo_retv (ap);
src = va_arg (ap, struct block_list *);
tick = va_arg (ap, unsigned int);
@@ -11370,7 +11355,6 @@ int skill_unit_timer_sub_ondelete (struct block_list *bl, va_list ap)
if (sg && battle_check_target (src, bl, sg->target_flag) > 0)
skill_unit_ondelete (su, bl, tick);
}
- return 0;
}
/*==========================================
@@ -11378,21 +11362,21 @@ int skill_unit_timer_sub_ondelete (struct block_list *bl, va_list ap)
*------------------------------------------
*/
static
-int skill_unit_timer_sub (struct block_list *bl, va_list ap)
+void skill_unit_timer_sub (struct block_list *bl, va_list ap)
{
struct skill_unit *unit;
struct skill_unit_group *group;
int range;
unsigned int tick;
- nullpo_retr (0, bl);
- nullpo_retr (0, ap);
- nullpo_retr (0, unit = (struct skill_unit *) bl);
- nullpo_retr (0, group = unit->group);
+ nullpo_retv (bl);
+ nullpo_retv (ap);
+ nullpo_retv (unit = (struct skill_unit *) bl);
+ nullpo_retv (group = unit->group);
tick = va_arg (ap, unsigned int);
if (!unit->alive)
- return 0;
+ return;
range = (unit->range != 0) ? unit->range : group->range;
@@ -11460,8 +11444,6 @@ int skill_unit_timer_sub (struct block_list *bl, va_list ap)
if (unit->val1 <= 0 && unit->limit + group->tick > tick + 700)
unit->limit = DIFF_TICK (tick + 700, group->tick);
}
-
- return 0;
}
/*==========================================
@@ -11483,7 +11465,7 @@ void skill_unit_timer (timer_id tid, tick_t tick, custom_id_t id, custom_data_t
*------------------------------------------
*/
static
-int skill_unit_out_all_sub (struct block_list *bl, va_list ap)
+void skill_unit_out_all_sub (struct block_list *bl, va_list ap)
{
struct skill_unit *unit;
struct skill_unit_group *group;
@@ -11491,27 +11473,25 @@ int skill_unit_out_all_sub (struct block_list *bl, va_list ap)
int range;
unsigned int tick;
- nullpo_retr (0, bl);
- nullpo_retr (0, ap);
- nullpo_retr (0, src = va_arg (ap, struct block_list *));
- nullpo_retr (0, unit = (struct skill_unit *) bl);
- nullpo_retr (0, group = unit->group);
+ nullpo_retv (bl);
+ nullpo_retv (ap);
+ nullpo_retv (src = va_arg (ap, struct block_list *));
+ nullpo_retv (unit = (struct skill_unit *) bl);
+ nullpo_retv (group = unit->group);
tick = va_arg (ap, unsigned int);
if (!unit->alive || src->prev == NULL)
- return 0;
+ return;
range = (unit->range != 0) ? unit->range : group->range;
if (range < 0 || battle_check_target (bl, src, group->target_flag) <= 0)
- return 0;
+ return;
if (src->x >= bl->x - range && src->x <= bl->x + range &&
src->y >= bl->y - range && src->y <= bl->y + range)
skill_unit_onout (unit, src, tick);
-
- return 0;
}
/*==========================================
@@ -11539,7 +11519,7 @@ int skill_unit_out_all (struct block_list *bl, unsigned int tick, int range)
*------------------------------------------
*/
static
-int skill_unit_move_sub (struct block_list *bl, va_list ap)
+void skill_unit_move_sub (struct block_list *bl, va_list ap)
{
struct skill_unit *unit;
struct skill_unit_group *group;
@@ -11547,30 +11527,28 @@ int skill_unit_move_sub (struct block_list *bl, va_list ap)
int range;
unsigned int tick;
- nullpo_retr (0, bl);
- nullpo_retr (0, ap);
- nullpo_retr (0, unit = (struct skill_unit *) bl);
- nullpo_retr (0, src = va_arg (ap, struct block_list *));
+ nullpo_retv (bl);
+ nullpo_retv (ap);
+ nullpo_retv (unit = (struct skill_unit *) bl);
+ nullpo_retv (src = va_arg (ap, struct block_list *));
tick = va_arg (ap, unsigned int);
if (!unit->alive || src->prev == NULL)
- return 0;
+ return;
if ((group = unit->group) == NULL)
- return 0;
+ return;
range = (unit->range != 0) ? unit->range : group->range;
if (range < 0 || battle_check_target (bl, src, group->target_flag) <= 0)
- return 0;
+ return;
if (src->x >= bl->x - range && src->x <= bl->x + range &&
src->y >= bl->y - range && src->y <= bl->y + range)
skill_unit_onplace (unit, src, tick);
else
skill_unit_onout (unit, src, tick);
-
- return 0;
}
/*==========================================
@@ -11598,7 +11576,7 @@ int skill_unit_move (struct block_list *bl, unsigned int tick, int range)
*------------------------------------------
*/
static
-int skill_unit_move_unit_group_sub (struct block_list *bl, va_list ap)
+void skill_unit_move_unit_group_sub (struct block_list *bl, va_list ap)
{
struct skill_unit *unit;
struct skill_unit_group *group;
@@ -11606,27 +11584,26 @@ int skill_unit_move_unit_group_sub (struct block_list *bl, va_list ap)
int range;
unsigned int tick;
- nullpo_retr (0, bl);
- nullpo_retr (0, ap);
- nullpo_retr (0, src = va_arg (ap, struct block_list *));
- nullpo_retr (0, unit = (struct skill_unit *) src);
- nullpo_retr (0, group = unit->group);
+ nullpo_retv (bl);
+ nullpo_retv (ap);
+ nullpo_retv (src = va_arg (ap, struct block_list *));
+ nullpo_retv (unit = (struct skill_unit *) src);
+ nullpo_retv (group = unit->group);
tick = va_arg (ap, unsigned int);
if (!unit->alive || bl->prev == NULL)
- return 0;
+ return;
range = (unit->range != 0) ? unit->range : group->range;
if (range < 0 || battle_check_target (src, bl, group->target_flag) <= 0)
- return 0;
+ return;
if (bl->x >= src->x - range && bl->x <= src->x + range &&
bl->y >= src->y - range && bl->y <= src->y + range)
skill_unit_onplace (unit, bl, tick);
else
skill_unit_onout (unit, bl, tick);
- return 0;
}
/*==========================================