diff options
Diffstat (limited to 'src/map/script.c')
-rw-r--r-- | src/map/script.c | 476 |
1 files changed, 238 insertions, 238 deletions
diff --git a/src/map/script.c b/src/map/script.c index 00f4b0b..fdc1df2 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -91,8 +91,8 @@ int scriptlabel_final (void *k, void *d, va_list ap) } static char pos[11][100] = - { "��", "��", "����", "�E��", "���[�u", "�C", "�A�N�Z�T���[1", - "�A�N�Z�T���[2", "��2", "��3", "�������Ă��Ȃ�" + { "頭", "体", "左手", "右手", "ローブ", "靴", "アクセサリー1", + "アクセサリー2", "頭2", "頭3", "装着していない" }; static struct Script_Config @@ -108,7 +108,7 @@ static int parse_cmd_if = 0; static int parse_cmd; /*========================================== - * ���[�J���v���g�^�C�v�錾 (�K�v�ȕ��̂�) + * ローカルプロトタイプ宣言 (必要な物のみ) *------------------------------------------ */ unsigned char *parse_subexpr (unsigned char *, int); @@ -754,7 +754,7 @@ enum }; /*========================================== - * �������̃n�b�V�����v�Z + * 文字列のハッシュを計算 *------------------------------------------ */ static int calc_hash (const unsigned char *p) @@ -769,10 +769,10 @@ static int calc_hash (const unsigned char *p) } /*========================================== - * str_data�̒��ɖ��O�����邩����� + * str_dataの中に名前があるか検索する *------------------------------------------ */ -// �����̂ł����Δԍ��A��������-1 +// 既存のであれば番号、無ければ-1 static int search_str (const unsigned char *p) { int i; @@ -789,10 +789,10 @@ static int search_str (const unsigned char *p) } /*========================================== - * str_data�ɖ��O���o�^ + * str_dataに名前を登録 *------------------------------------------ */ -// �����̂ł����Δԍ��A�������Γo�^���ĐV�K�ԍ� +// 既存のであれば番号、無ければ登録して新規番号 static int add_str (const unsigned char *p) { int i; @@ -852,7 +852,7 @@ static int add_str (const unsigned char *p) } /*========================================== - * �X�N���v�g�o�b�t�@�T�C�Y�̊m�F�Ɗg�� + * スクリプトバッファサイズの確認と拡張 *------------------------------------------ */ static void check_script_buf (int size) @@ -867,7 +867,7 @@ static void check_script_buf (int size) } /*========================================== - * �X�N���v�g�o�b�t�@�ɂP�o�C�g�������� + * スクリプトバッファに1バイト書き込む *------------------------------------------ */ static void add_scriptb (int a) @@ -877,7 +877,7 @@ static void add_scriptb (int a) } /*========================================== - * �X�N���v�g�o�b�t�@�Ƀf�[�^�^�C�v������� + * スクリプトバッファにデータタイプを書き込む *------------------------------------------ */ static void add_scriptc (int a) @@ -891,7 +891,7 @@ static void add_scriptc (int a) } /*========================================== - * �X�N���v�g�o�b�t�@�ɐ���������� + * スクリプトバッファに整数を書き込む *------------------------------------------ */ static void add_scripti (int a) @@ -905,10 +905,10 @@ static void add_scripti (int a) } /*========================================== - * �X�N���v�g�o�b�t�@�Ƀ��x��/�ϐ�/��������� + * スクリプトバッファにラベル/変数/関数を書き込む *------------------------------------------ */ -// �ő�16M�܂� +// 最大16Mまで static void add_scriptl (int l) { int backpatch = str_data[l].backpatch; @@ -922,7 +922,7 @@ static void add_scriptl (int l) add_scriptb (str_data[l].label >> 16); break; case C_NOP: - // ���x���̉\���������̂�backpatch�p�f�[�^���ߍ��� + // ラベルの可能性があるのでbackpatch用データ埋め込み add_scriptc (C_NAME); str_data[l].backpatch = script_pos; add_scriptb (backpatch); @@ -933,7 +933,7 @@ static void add_scriptl (int l) add_scripti (str_data[l].val); break; default: - // �����̗p�r�Ɗm�肵�Ă��̂Ő�����̂܂� + // もう他の用途と確定してるので数字をそのまま add_scriptc (C_NAME); add_scriptb (l); add_scriptb (l >> 8); @@ -943,7 +943,7 @@ static void add_scriptl (int l) } /*========================================== - * ���x��������� + * ラベルを解決する *------------------------------------------ */ void set_label (int l, int pos) @@ -964,7 +964,7 @@ void set_label (int l, int pos) } /*========================================== - * �X�y�[�X/�R�����g�ǂݔ��� + * スペース/コメント読み飛ばし *------------------------------------------ */ static unsigned char *skip_space (unsigned char *p) @@ -993,22 +993,22 @@ static unsigned char *skip_space (unsigned char *p) } /*========================================== - * �P�P���X�L�b�v + * 1単語スキップ *------------------------------------------ */ static unsigned char *skip_word (unsigned char *p) { // prefix if (*p == '$') - p++; // MAP�I���L�ϐ��p + p++; // MAP鯖内共有変数用 if (*p == '@') - p++; // �ꎞ�I�ϐ��p(like weiss) + p++; // 一時的変数用(like weiss) if (*p == '#') - p++; // account�ϐ��p + p++; // account変数用 if (*p == '#') - p++; // ���[���haccount�ϐ��p + p++; // ワールドaccount変数用 if (*p == 'l') - p++; // �ꎞ�I�ϐ��p(like weiss) + p++; // 一時的変数用(like weiss) while (isalnum (*p) || *p == '_' || *p >= 0x81) if (*p >= 0x81 && p[1]) @@ -1020,7 +1020,7 @@ static unsigned char *skip_word (unsigned char *p) // postfix if (*p == '$') - p++; // �������ϐ� + p++; // 文字列変数 return p; } @@ -1029,7 +1029,7 @@ static unsigned char *startptr; static int startline; /*========================================== - * �G���[���b�Z�[�W�o�� + * エラーメッセージ出力 *------------------------------------------ */ static void disp_error_message (const char *mes, const unsigned char *pos) @@ -1069,7 +1069,7 @@ static void disp_error_message (const char *mes, const unsigned char *pos) } /*========================================== - * ���̉��� + * 項の解析 *------------------------------------------ */ unsigned char *parse_simpleexpr (unsigned char *p) @@ -1139,14 +1139,14 @@ unsigned char *parse_simpleexpr (unsigned char *p) } p2 = skip_word (p); c = *p2; - *p2 = 0; // ���O��add_str���� + *p2 = 0; // 名前をadd_strする l = add_str (p); - parse_cmd = l; // warn_*_mismatch_paramnum�̂��߂ɕK�v - if (l == search_str ("if")) // warn_cmd_no_comma�̂��߂ɕK�v + parse_cmd = l; // warn_*_mismatch_paramnumのために必要 + if (l == search_str ("if")) // warn_cmd_no_commaのために必要 parse_cmd_if++; /* - // �p�~�\����l14/l15,�����уv���t�B�b�N�X���̌x�� + // 廃止予定のl14/l15,およびプレフィックスlの警告 if( strcmp(str_buf+str_data[l].str,"l14")==0 || strcmp(str_buf+str_data[l].str,"l15")==0 ){ disp_error_message("l14 and l15 is DEPRECATED. use @menu instead of l15.",p); @@ -1185,7 +1185,7 @@ unsigned char *parse_simpleexpr (unsigned char *p) } /*========================================== - * ���̉��� + * 式の解析 *------------------------------------------ */ unsigned char *parse_subexpr (unsigned char *p, int limit) @@ -1305,7 +1305,7 @@ unsigned char *parse_subexpr (unsigned char *p, int limit) } /*========================================== - * ���̕]�� + * 式の評価 *------------------------------------------ */ unsigned char *parse_expr (unsigned char *p) @@ -1334,7 +1334,7 @@ unsigned char *parse_expr (unsigned char *p) } /*========================================== - * �s�̉��� + * 行の解析 *------------------------------------------ */ unsigned char *parse_line (unsigned char *p) @@ -1347,9 +1347,9 @@ unsigned char *parse_line (unsigned char *p) if (*p == ';') return p; - parse_cmd_if = 0; // warn_cmd_no_comma�̂��߂ɕK�v + parse_cmd_if = 0; // warn_cmd_no_commaのために必要 - // �ŏ��͊��� + // 最初は関数名 p2 = p; p = parse_simpleexpr (p); p = skip_space (p); @@ -1368,7 +1368,7 @@ unsigned char *parse_line (unsigned char *p) p = parse_expr (p); p = skip_space (p); - // ����������,���� + // 引数区切りの,処理 if (*p == ',') p++; else if (*p != ';' && script_config.warn_cmd_no_comma @@ -1406,7 +1406,7 @@ unsigned char *parse_line (unsigned char *p) } /*========================================== - * �g�ݍ��݊��̒lj� + * 組み込み関数の追加 *------------------------------------------ */ static void add_buildin_func (void) @@ -1422,7 +1422,7 @@ static void add_buildin_func (void) } /*========================================== - * �萔�f�[�^�x�[�X�̓ǂݍ��� + * 定数データベースの読み込み *------------------------------------------ */ static void read_constdb (void) @@ -1459,7 +1459,7 @@ static void read_constdb (void) } /*========================================== - * �X�N���v�g�̉��� + * スクリプトの解析 *------------------------------------------ */ unsigned char *parse_script (unsigned char *src, int line) @@ -1491,7 +1491,7 @@ unsigned char *parse_script (unsigned char *src, int line) } } - // �O���plabel db�̏����� + // 外部用label dbの初期化 if (scriptlabel_db != NULL) strdb_final (scriptlabel_db, scriptlabel_final); scriptlabel_db = strdb_init (50); @@ -1510,7 +1510,7 @@ unsigned char *parse_script (unsigned char *src, int line) for (p++; p && *p && *p != '}';) { p = skip_space (p); - // label������ꏈ�� + // labelだけ特殊処理 tmpp = skip_space (skip_word (p)); if (*tmpp == ':') { @@ -1526,13 +1526,13 @@ unsigned char *parse_script (unsigned char *src, int line) exit (1); } set_label (l, script_pos); - strdb_insert (scriptlabel_db, p, script_pos); // �O���plabel db�o�^ + strdb_insert (scriptlabel_db, p, script_pos); // 外部用label db登録 *skip_word (p) = c; p = tmpp + 1; continue; } - // ���͑S���ꏏ���� + // 他は全部一緒くた p = parse_line (p); p = skip_space (p); add_scriptc (C_EOL); @@ -1548,7 +1548,7 @@ unsigned char *parse_script (unsigned char *src, int line) script_size = script_pos; script_buf = (char *) aRealloc (script_buf, script_pos + 1); - // ����̃��x�������� + // 未解決のラベルを解決 for (i = LABEL_START; i < str_num; i++) { if (str_data[i].type == C_NOP) @@ -1583,13 +1583,13 @@ unsigned char *parse_script (unsigned char *src, int line) } // -// ��s�n +// 実行系 // enum { STOP = 1, END, RERUNLINE, GOTO, RETFUNC }; /*========================================== - * rid����sd�ւ̉��� + * ridからsdへの解決 *------------------------------------------ */ struct map_session_data *script_rid2sd (struct script_state *st) @@ -1603,7 +1603,7 @@ struct map_session_data *script_rid2sd (struct script_state *st) } /*========================================== - * �ϐ��̓ǂݎ��� + * 変数の読み取り *------------------------------------------ */ int get_val (struct script_state *st, struct script_data *data) @@ -1691,7 +1691,7 @@ int get_val (struct script_state *st, struct script_data *data) } /*========================================== - * �ϐ��̓ǂݎ���2 + * 変数の読み取り2 *------------------------------------------ */ void *get_val2 (struct script_state *st, int num) @@ -1707,7 +1707,7 @@ void *get_val2 (struct script_state *st, int num) } /*========================================== - * �ϐ��ݒ��p + * 変数設定用 *------------------------------------------ */ static int set_reg (struct map_session_data *sd, int num, char *name, void *v) @@ -1733,7 +1733,7 @@ static int set_reg (struct map_session_data *sd, int num, char *name, void *v) } else { - // ���l + // 数値 int val = (int) v; if (str_data[num & 0x00ffffff].type == C_PARAM) { @@ -1763,7 +1763,7 @@ static int set_reg (struct map_session_data *sd, int num, char *name, void *v) } /*========================================== - * �������ւ̕ϊ� + * 文字列への変換 *------------------------------------------ */ char *conv_str (struct script_state *st, struct script_data *data) @@ -1780,7 +1780,7 @@ char *conv_str (struct script_state *st, struct script_data *data) } else if (data->type == C_NAME) { - // �e���|�����B�{�������͂� + // テンポラリ。本来無いはず data->type = C_CONSTSTR; data->u.str = str_buf + str_data[data->u.num].str; #endif @@ -1789,7 +1789,7 @@ char *conv_str (struct script_state *st, struct script_data *data) } /*========================================== - * ���l�֕ϊ� + * 数値へ変換 *------------------------------------------ */ int conv_num (struct script_state *st, struct script_data *data) @@ -1808,7 +1808,7 @@ int conv_num (struct script_state *st, struct script_data *data) } /*========================================== - * �X�^�b�N���l���v�b�V�� + * スタックへ数値をプッシュ *------------------------------------------ */ void push_val (struct script_stack *stack, int type, int val) @@ -1831,7 +1831,7 @@ void push_val (struct script_stack *stack, int type, int val) } /*========================================== - * �X�^�b�N�֕��������v�b�V�� + * スタックへ文字列をプッシュ *------------------------------------------ */ void push_str (struct script_stack *stack, int type, unsigned char *str) @@ -1854,7 +1854,7 @@ void push_str (struct script_stack *stack, int type, unsigned char *str) } /*========================================== - * �X�^�b�N�֕������v�b�V�� + * スタックへ複製をプッシュ *------------------------------------------ */ void push_copy (struct script_stack *stack, int pos) @@ -1875,7 +1875,7 @@ void push_copy (struct script_stack *stack, int pos) } /*========================================== - * �X�^�b�N�����|�b�v + * スタックからポップ *------------------------------------------ */ void pop_stack (struct script_stack *stack, int start, int end) @@ -1897,7 +1897,7 @@ void pop_stack (struct script_stack *stack, int start, int end) } // -// ���ߍ��݊� +// 埋め込み関数 // /*========================================== * @@ -1933,7 +1933,7 @@ int buildin_goto (struct script_state *st) } /*========================================== - * ���[�U�[���`���̌Ăяo�� + * ユーザー定義関数の呼び出し *------------------------------------------ */ int buildin_callfunc (struct script_state *st) @@ -1947,10 +1947,10 @@ int buildin_callfunc (struct script_state *st) for (i = st->start + 3, j = 0; i < st->end; i++, j++) push_copy (st->stack, i); - push_val (st->stack, C_INT, j); // �����̐����v�b�V�� - push_val (st->stack, C_INT, st->defsp); // ���݂̊�X�^�b�N�|�C���^���v�b�V�� - push_val (st->stack, C_INT, (int) st->script); // ���݂̃X�N���v�g���v�b�V�� - push_val (st->stack, C_RETINFO, st->pos); // ���݂̃X�N���v�g�ʒu���v�b�V�� + push_val (st->stack, C_INT, j); // 引数の数をプッシュ + push_val (st->stack, C_INT, st->defsp); // 現在の基準スタックポインタをプッシュ + push_val (st->stack, C_INT, (int) st->script); // 現在のスクリプトをプッシュ + push_val (st->stack, C_RETINFO, st->pos); // 現在のスクリプト位置をプッシュ st->pos = 0; st->script = scr; @@ -1966,7 +1966,7 @@ int buildin_callfunc (struct script_state *st) } /*========================================== - * �T�u���[�e�B���̌Ăяo�� + * サブルーティンの呼び出し *------------------------------------------ */ int buildin_callsub (struct script_state *st) @@ -1976,10 +1976,10 @@ int buildin_callsub (struct script_state *st) for (i = st->start + 3, j = 0; i < st->end; i++, j++) push_copy (st->stack, i); - push_val (st->stack, C_INT, j); // �����̐����v�b�V�� - push_val (st->stack, C_INT, st->defsp); // ���݂̊�X�^�b�N�|�C���^���v�b�V�� - push_val (st->stack, C_INT, (int) st->script); // ���݂̃X�N���v�g���v�b�V�� - push_val (st->stack, C_RETINFO, st->pos); // ���݂̃X�N���v�g�ʒu���v�b�V�� + push_val (st->stack, C_INT, j); // 引数の数をプッシュ + push_val (st->stack, C_INT, st->defsp); // 現在の基準スタックポインタをプッシュ + push_val (st->stack, C_INT, (int) st->script); // 現在のスクリプトをプッシュ + push_val (st->stack, C_RETINFO, st->pos); // 現在のスクリプト位置をプッシュ st->pos = pos; st->defsp = st->start + 4 + j; @@ -1988,7 +1988,7 @@ int buildin_callsub (struct script_state *st) } /*========================================== - * �����̏��� + * 引数の所得 *------------------------------------------ */ int buildin_getarg (struct script_state *st) @@ -2015,13 +2015,13 @@ int buildin_getarg (struct script_state *st) } /*========================================== - * �T�u���[�`��/���[�U�[���`���̏I�� + * サブルーチン/ユーザー定義関数の終了 *------------------------------------------ */ int buildin_return (struct script_state *st) { if (st->end > st->start + 2) - { // �߂��l�L�� + { // 戻り値有り push_copy (st->stack, st->start + 2); } st->state = RETFUNC; @@ -2107,8 +2107,8 @@ int buildin_menu (struct script_state *st) st->state = END; } else - { // goto���� - // ragemu�݊��̂��� + { // goto動作 + // ragemu互換のため pc_setreg (sd, add_str ("l15"), sd->npc_menu); pc_setreg (sd, add_str ("@menu"), sd->npc_menu); sd->state.menu_or_input = 0; @@ -2220,7 +2220,7 @@ int buildin_warp (struct script_state *st) pc_randomwarp (sd, 3); else if (strcmp (str, "SavePoint") == 0) { - if (map[sd->bl.m].flag.noreturn) // ���֎~ + if (map[sd->bl.m].flag.noreturn) // 蝶禁止 return 0; pc_setpos (sd, sd->status.save_point.map, @@ -2228,7 +2228,7 @@ int buildin_warp (struct script_state *st) } else if (strcmp (str, "Save") == 0) { - if (map[sd->bl.m].flag.noreturn) // ���֎~ + if (map[sd->bl.m].flag.noreturn) // 蝶禁止 return 0; pc_setpos (sd, sd->status.save_point.map, @@ -2240,7 +2240,7 @@ int buildin_warp (struct script_state *st) } /*========================================== - * �G���A�w�胏�[�v + * エリア指定ワープ *------------------------------------------ */ int buildin_areawarp_sub (struct block_list *bl, va_list ap) @@ -2363,9 +2363,9 @@ int buildin_input (struct script_state *st) sd->state.menu_or_input = 0; if (postfix == '$') { - // ������ + // 文字列 if (st->end > st->start + 2) - { // ����1�� + { // 引数1個 set_reg (sd, num, name, (void *) sd->npc_str); } else @@ -2384,14 +2384,14 @@ int buildin_input (struct script_state *st) buildin_close (st); //** close } - // ���l + // 数値 if (st->end > st->start + 2) - { // ����1�� + { // 引数1個 set_reg (sd, num, name, (void *) sd->npc_amount); } else { - // ragemu�݊��̂��� + // ragemu互換のため pc_setreg (sd, add_str ("l14"), sd->npc_amount); } } @@ -2420,11 +2420,11 @@ int buildin_if (struct script_state *st) if (!sel) return 0; - // �������R�s�[ + // 関数名をコピー push_copy (st->stack, st->start + 3); - // �ԂɈ����}�[�J�������� + // 間に引数マーカを入れて push_val (st->stack, C_ARG, 0); - // �c���̈������R�s�[ + // 残りの引数をコピー for (i = st->start + 4; i < st->end; i++) { push_copy (st->stack, i); @@ -2435,7 +2435,7 @@ int buildin_if (struct script_state *st) } /*========================================== - * �ϐ��ݒ� + * 変数設定 *------------------------------------------ */ int buildin_set (struct script_state *st) @@ -2457,13 +2457,13 @@ int buildin_set (struct script_state *st) if (postfix == '$') { - // ������ + // 文字列 char *str = conv_str (st, &(st->stack->stack_data[st->start + 3])); set_reg (sd, num, name, (void *) str); } else { - // ���l + // 数値 int val = conv_num (st, &(st->stack->stack_data[st->start + 3])); set_reg (sd, num, name, (void *) val); } @@ -2472,7 +2472,7 @@ int buildin_set (struct script_state *st) } /*========================================== - * �z���ϐ��ݒ� + * 配列変数設定 *------------------------------------------ */ int buildin_setarray (struct script_state *st) @@ -2505,7 +2505,7 @@ int buildin_setarray (struct script_state *st) } /*========================================== - * �z���ϐ��N���A + * 配列変数クリア *------------------------------------------ */ int buildin_cleararray (struct script_state *st) @@ -2538,7 +2538,7 @@ int buildin_cleararray (struct script_state *st) } /*========================================== - * �z���ϐ��R�s�[ + * 配列変数コピー *------------------------------------------ */ int buildin_copyarray (struct script_state *st) @@ -2574,7 +2574,7 @@ int buildin_copyarray (struct script_state *st) } /*========================================== - * �z���ϐ��̃T�C�Y���� + * 配列変数のサイズ所得 *------------------------------------------ */ static int getarraysize (struct script_state *st, int num, int postfix) @@ -2609,7 +2609,7 @@ int buildin_getarraysize (struct script_state *st) } /*========================================== - * �z���ϐ������v�f�폜 + * 配列変数から要素削除 *------------------------------------------ */ int buildin_deletearray (struct script_state *st) @@ -2649,7 +2649,7 @@ int buildin_deletearray (struct script_state *st) } /*========================================== - * �w���v�f���\���l(�L�[)������� + * 指定要素を表す値(キー)を所得する *------------------------------------------ */ int buildin_getelementofarray (struct script_state *st) @@ -2713,7 +2713,7 @@ int buildin_cutin (struct script_state *st) } /*========================================== - * �J�[�h�̃C���X�g���\������ + * カードのイラストを表示する *------------------------------------------ */ int buildin_cutincard (struct script_state *st) @@ -2789,7 +2789,7 @@ int buildin_countitem (struct script_state *st) } /*========================================== - * �d�ʃ`�F�b�N + * 重量チェック *------------------------------------------ */ int buildin_checkweight (struct script_state *st) @@ -2864,7 +2864,7 @@ int buildin_getitem (struct script_state *st) } //Violet Box, Blue Box, etc - random item pick if (nameid < 0) - { // �����_�� + { // ランダム nameid = itemdb_searchrandomid (-nameid); flag = 1; } @@ -2877,10 +2877,10 @@ int buildin_getitem (struct script_state *st) item_tmp.identify = 1; else item_tmp.identify = !itemdb_isequip3 (nameid); - if (st->end > st->start + 5) //�A�C�e�����w�肵��ID�ɓn�� + if (st->end > st->start + 5) //アイテムを指定したIDに渡す sd = map_id2sd (conv_num (st, &(st->stack->stack_data[st->start + 5]))); - if (sd == NULL) //�A�C�e�����n�����肪���Ȃ�����炨�A�� + if (sd == NULL) //アイテムを渡す相手がいなかったらお帰り return 0; if ((flag = pc_additem (sd, &item_tmp, amount))) { @@ -2929,14 +2929,14 @@ int buildin_getitem2 (struct script_state *st) c2 = conv_num (st, &(st->stack->stack_data[st->start + 8])); c3 = conv_num (st, &(st->stack->stack_data[st->start + 9])); c4 = conv_num (st, &(st->stack->stack_data[st->start + 10])); - if (st->end > st->start + 11) //�A�C�e�����w�肵��ID�ɓn�� + if (st->end > st->start + 11) //アイテムを指定したIDに渡す sd = map_id2sd (conv_num (st, &(st->stack->stack_data[st->start + 11]))); - if (sd == NULL) //�A�C�e�����n�����肪���Ȃ�����炨�A�� + if (sd == NULL) //アイテムを渡す相手がいなかったらお帰り return 0; if (nameid < 0) - { // �����_�� + { // ランダム nameid = itemdb_searchrandomid (-nameid); flag = 1; } @@ -3022,7 +3022,7 @@ int buildin_makeitem (struct script_state *st) m = map_mapname2mapid (mapname); if (nameid < 0) - { // �����_�� + { // ランダム nameid = itemdb_searchrandomid (-nameid); flag = 1; } @@ -3109,7 +3109,7 @@ int buildin_delitem (struct script_state *st) } /*========================================== - *�L�����W�̃p�����[�^�擾 + *キャラ関係のパラメータ取得 *------------------------------------------ */ int buildin_readparam (struct script_state *st) @@ -3136,7 +3136,7 @@ int buildin_readparam (struct script_state *st) } /*========================================== - *�L�����W��ID�擾 + *キャラ関係のID取得 *------------------------------------------ */ int buildin_getcharid (struct script_state *st) @@ -3167,7 +3167,7 @@ int buildin_getcharid (struct script_state *st) } /*========================================== - *�w��ID��PT���擾 + *指定IDのPT名取得 *------------------------------------------ */ char *buildin_getpartyname_sub (int party_id) @@ -3204,7 +3204,7 @@ int buildin_getpartyname (struct script_state *st) } /*========================================== - *�w��ID��PT�l���ƃ����o�[ID�擾 + *指定IDのPT人数とメンバーID取得 *------------------------------------------ */ int buildin_getpartymember (struct script_state *st) @@ -3234,7 +3234,7 @@ int buildin_getpartymember (struct script_state *st) } /*========================================== - *�w��ID�̃M���h���擾 + *指定IDのギルド名取得 *------------------------------------------ */ char *buildin_getguildname_sub (int guild_id) @@ -3265,7 +3265,7 @@ int buildin_getguildname (struct script_state *st) } /*========================================== - *�w��ID��GuildMaster���擾 + *指定IDのGuildMaster名取得 *------------------------------------------ */ char *buildin_getguildmaster_sub (int guild_id) @@ -3319,7 +3319,7 @@ int buildin_getguildmasterid (struct script_state *st) } /*========================================== - * �L�����N�^�̖��O + * キャラクタの名前 *------------------------------------------ */ int buildin_strcharinfo (struct script_state *st) @@ -3397,7 +3397,7 @@ int buildin_getequipid (struct script_state *st) } /*========================================== - * ����������i���B���j���[�p�j + * 装備名文字列(精錬メニュー用) *------------------------------------------ */ int buildin_getequipname (struct script_state *st) @@ -3492,7 +3492,7 @@ int buildin_repair (struct script_state *st) } /*========================================== - * �����`�F�b�N + * 装備チェック *------------------------------------------ */ int buildin_getequipisequiped (struct script_state *st) @@ -3516,7 +3516,7 @@ int buildin_getequipisequiped (struct script_state *st) } /*========================================== - * �����i���B�\�`�F�b�N + * 装備品精錬可能チェック *------------------------------------------ */ int buildin_getequipisenableref (struct script_state *st) @@ -3545,7 +3545,7 @@ int buildin_getequipisenableref (struct script_state *st) } /*========================================== - * �����i�Ӓ��`�F�b�N + * 装備品鑑定チェック *------------------------------------------ */ int buildin_getequipisidentify (struct script_state *st) @@ -3565,7 +3565,7 @@ int buildin_getequipisidentify (struct script_state *st) } /*========================================== - * �����i���B�x + * 装備品精錬度 *------------------------------------------ */ int buildin_getequiprefinerycnt (struct script_state *st) @@ -3585,7 +3585,7 @@ int buildin_getequiprefinerycnt (struct script_state *st) } /*========================================== - * �����i����LV + * 装備品武器LV *------------------------------------------ */ int buildin_getequipweaponlv (struct script_state *st) @@ -3605,7 +3605,7 @@ int buildin_getequipweaponlv (struct script_state *st) } /*========================================== - * �����i���B������ + * 装備品精錬成功率 *------------------------------------------ */ int buildin_getequippercentrefinery (struct script_state *st) @@ -3626,7 +3626,7 @@ int buildin_getequippercentrefinery (struct script_state *st) } /*========================================== - * ���B���� + * 精錬成功 *------------------------------------------ */ int buildin_successrefitem (struct script_state *st) @@ -3654,7 +3654,7 @@ int buildin_successrefitem (struct script_state *st) } /*========================================== - * ���B���s + * 精錬失敗 *------------------------------------------ */ int buildin_failedrefitem (struct script_state *st) @@ -3669,10 +3669,10 @@ int buildin_failedrefitem (struct script_state *st) { sd->status.inventory[i].refine = 0; pc_unequipitem (sd, i, 0); - // ���B���s�G�t�F�N�g�̃p�P�b�g + // 精錬失敗エフェクトのパケット clif_refine (sd->fd, sd, 1, i, sd->status.inventory[i].refine); pc_delitem (sd, i, 1, 0); - // ���̐l�ɂ��s���ʒm + // 他の人にも失敗を通知 clif_misceffect (&sd->bl, 2); } @@ -3713,7 +3713,7 @@ int buildin_statusup2 (struct script_state *st) } /*========================================== - * �����i�ɂ����\�͒l�{�[�i�X + * 装備品による能力値ボーナス *------------------------------------------ */ int buildin_bonus (struct script_state *st) @@ -3730,7 +3730,7 @@ int buildin_bonus (struct script_state *st) } /*========================================== - * �����i�ɂ����\�͒l�{�[�i�X + * 装備品による能力値ボーナス *------------------------------------------ */ int buildin_bonus2 (struct script_state *st) @@ -3748,7 +3748,7 @@ int buildin_bonus2 (struct script_state *st) } /*========================================== - * �����i�ɂ����\�͒l�{�[�i�X + * 装備品による能力値ボーナス *------------------------------------------ */ int buildin_bonus3 (struct script_state *st) @@ -3767,7 +3767,7 @@ int buildin_bonus3 (struct script_state *st) } /*========================================== - * �X�L������ + * スキル所得 *------------------------------------------ */ int buildin_skill (struct script_state *st) @@ -3806,7 +3806,7 @@ int buildin_setskill (struct script_state *st) } /*========================================== - * �M���h�X�L���擾 + * ギルドスキル取得 *------------------------------------------ */ int buildin_guildskill (struct script_state *st) @@ -3827,7 +3827,7 @@ int buildin_guildskill (struct script_state *st) } /*========================================== - * �X�L�����x������ + * スキルレベル所得 *------------------------------------------ */ int buildin_getskilllv (struct script_state *st) @@ -4001,7 +4001,7 @@ int buildin_checkcart (struct script_state *st) } /*========================================== - * �J�[�g���t���� + * カートを付ける *------------------------------------------ */ int buildin_setcart (struct script_state *st) @@ -4038,7 +4038,7 @@ int buildin_checkfalcon (struct script_state *st) } /*========================================== - * �����t���� + * 鷹を付ける *------------------------------------------ */ int buildin_setfalcon (struct script_state *st) @@ -4075,7 +4075,7 @@ int buildin_checkriding (struct script_state *st) } /*========================================== - * �y�R�y�R���� + * ペコペコ乗り *------------------------------------------ */ int buildin_setriding (struct script_state *st) @@ -4089,7 +4089,7 @@ int buildin_setriding (struct script_state *st) } /*========================================== - * �Z�[�u�|�C���g�̕ۑ� + * セーブポイントの保存 *------------------------------------------ */ int buildin_savepoint (struct script_state *st) @@ -4217,7 +4217,7 @@ int buildin_gettimestr (struct script_state *st) } /*========================================== - * �J�v���q�ɂ��J�� + * カプラ倉庫を開く *------------------------------------------ */ int buildin_openstorage (struct script_state *st) @@ -4246,7 +4246,7 @@ int buildin_guildopenstorage (struct script_state *st) } /*========================================== - * �A�C�e���ɂ����X�L������ + * アイテムによるスキル発動 *------------------------------------------ */ int buildin_itemskill (struct script_state *st) @@ -4259,7 +4259,7 @@ int buildin_itemskill (struct script_state *st) lv = conv_num (st, &(st->stack->stack_data[st->start + 3])); str = conv_str (st, &(st->stack->stack_data[st->start + 4])); - // �r�����ɃX�L���A�C�e���͎g�p�ł��Ȃ� + // 詠唱中にスキルアイテムは使用できない if (sd->skilltimer != -1) return 0; @@ -4270,7 +4270,7 @@ int buildin_itemskill (struct script_state *st) } /*========================================== - * NPC�Ōo���l�グ�� + * NPCで経験値上げる *------------------------------------------ */ int buildin_getexp (struct script_state *st) @@ -4289,7 +4289,7 @@ int buildin_getexp (struct script_state *st) } /*========================================== - * �����X�^�[���� + * モンスター発生 *------------------------------------------ */ int buildin_monster (struct script_state *st) @@ -4312,7 +4312,7 @@ int buildin_monster (struct script_state *st) } /*========================================== - * �����X�^�[���� + * モンスター発生 *------------------------------------------ */ int buildin_areamonster (struct script_state *st) @@ -4337,7 +4337,7 @@ int buildin_areamonster (struct script_state *st) } /*========================================== - * �����X�^�[�폜 + * モンスター削除 *------------------------------------------ */ int buildin_killmonster_sub (struct block_list *bl, va_list ap) @@ -4397,7 +4397,7 @@ int buildin_killmonsterall (struct script_state *st) } /*========================================== - * �C�x���g��s + * イベント実行 *------------------------------------------ */ int buildin_doevent (struct script_state *st) @@ -4409,7 +4409,7 @@ int buildin_doevent (struct script_state *st) } /*========================================== - * NPC���̃C�x���g��s + * NPC主体イベント実行 *------------------------------------------ */ int buildin_donpcevent (struct script_state *st) @@ -4421,7 +4421,7 @@ int buildin_donpcevent (struct script_state *st) } /*========================================== - * �C�x���g�^�C�}�[�lj� + * イベントタイマー追加 *------------------------------------------ */ int buildin_addtimer (struct script_state *st) @@ -4435,7 +4435,7 @@ int buildin_addtimer (struct script_state *st) } /*========================================== - * �C�x���g�^�C�}�[�폜 + * イベントタイマー削除 *------------------------------------------ */ int buildin_deltimer (struct script_state *st) @@ -4447,7 +4447,7 @@ int buildin_deltimer (struct script_state *st) } /*========================================== - * �C�x���g�^�C�}�[�̃J�E���g�l�lj� + * イベントタイマーのカウント値追加 *------------------------------------------ */ int buildin_addtimercount (struct script_state *st) @@ -4461,7 +4461,7 @@ int buildin_addtimercount (struct script_state *st) } /*========================================== - * NPC�^�C�}�[������ + * NPCタイマー初期化 *------------------------------------------ */ int buildin_initnpctimer (struct script_state *st) @@ -4479,7 +4479,7 @@ int buildin_initnpctimer (struct script_state *st) } /*========================================== - * NPC�^�C�}�[�J�n + * NPCタイマー開始 *------------------------------------------ */ int buildin_startnpctimer (struct script_state *st) @@ -4496,7 +4496,7 @@ int buildin_startnpctimer (struct script_state *st) } /*========================================== - * NPC�^�C�}�[���~ + * NPCタイマー停止 *------------------------------------------ */ int buildin_stopnpctimer (struct script_state *st) @@ -4513,7 +4513,7 @@ int buildin_stopnpctimer (struct script_state *st) } /*========================================== - * NPC�^�C�}�[���� + * NPCタイマー情報所得 *------------------------------------------ */ int buildin_getnpctimer (struct script_state *st) @@ -4544,7 +4544,7 @@ int buildin_getnpctimer (struct script_state *st) } /*========================================== - * NPC�^�C�}�[�l�ݒ� + * NPCタイマー値設定 *------------------------------------------ */ int buildin_setnpctimer (struct script_state *st) @@ -4563,7 +4563,7 @@ int buildin_setnpctimer (struct script_state *st) } /*========================================== - * �V�̐��A�i�E���X + * 天の声アナウンス *------------------------------------------ */ int buildin_announce (struct script_state *st) @@ -4585,7 +4585,7 @@ int buildin_announce (struct script_state *st) } /*========================================== - * �V�̐��A�i�E���X�i����}�b�v�j + * 天の声アナウンス(特定マップ) *------------------------------------------ */ int buildin_mapannounce_sub (struct block_list *bl, va_list ap) @@ -4617,7 +4617,7 @@ int buildin_mapannounce (struct script_state *st) } /*========================================== - * �V�̐��A�i�E���X�i����G���A�j + * 天の声アナウンス(特定エリア) *------------------------------------------ */ int buildin_areaannounce (struct script_state *st) @@ -4644,7 +4644,7 @@ int buildin_areaannounce (struct script_state *st) } /*========================================== - * ���[�U�[������ + * ユーザー数所得 *------------------------------------------ */ int buildin_getusers (struct script_state *st) @@ -4666,7 +4666,7 @@ int buildin_getusers (struct script_state *st) } /*========================================== - * �}�b�v�w�胆�[�U�[������ + * マップ指定ユーザー数所得 *------------------------------------------ */ int buildin_getmapusers (struct script_state *st) @@ -4684,7 +4684,7 @@ int buildin_getmapusers (struct script_state *st) } /*========================================== - * �G���A�w�胆�[�U�[������ + * エリア指定ユーザー数所得 *------------------------------------------ */ int buildin_getareausers_sub (struct block_list *bl, va_list ap) @@ -4715,7 +4715,7 @@ int buildin_getareausers (struct script_state *st) } /*========================================== - * �G���A�w���h���b�v�A�C�e�������� + * エリア指定ドロップアイテム数所得 *------------------------------------------ */ int buildin_getareadropitem_sub (struct block_list *bl, va_list ap) @@ -4789,7 +4789,7 @@ int buildin_getareadropitem (struct script_state *st) } /*========================================== - * NPC�̗L���� + * NPCの有効化 *------------------------------------------ */ int buildin_enablenpc (struct script_state *st) @@ -4801,7 +4801,7 @@ int buildin_enablenpc (struct script_state *st) } /*========================================== - * NPC�̖����� + * NPCの無効化 *------------------------------------------ */ int buildin_disablenpc (struct script_state *st) @@ -4839,7 +4839,7 @@ int buildin_disablearena (struct script_state *st) // Added by RoVeRT } /*========================================== - * �B���Ă���NPC�̕\�� + * 隠れているNPCの表示 *------------------------------------------ */ int buildin_hideoffnpc (struct script_state *st) @@ -4851,7 +4851,7 @@ int buildin_hideoffnpc (struct script_state *st) } /*========================================== - * NPC���n�C�f�B���O + * NPCをハイディング *------------------------------------------ */ int buildin_hideonnpc (struct script_state *st) @@ -4863,7 +4863,7 @@ int buildin_hideonnpc (struct script_state *st) } /*========================================== - * ���Ԉُ��ɂ����� + * 状態異常にかかる *------------------------------------------ */ int buildin_sc_start (struct script_state *st) @@ -4873,7 +4873,7 @@ int buildin_sc_start (struct script_state *st) type = conv_num (st, &(st->stack->stack_data[st->start + 2])); tick = conv_num (st, &(st->stack->stack_data[st->start + 3])); val1 = conv_num (st, &(st->stack->stack_data[st->start + 4])); - if (st->end > st->start + 5) //�w�肵���L���������Ԉُ��ɂ��� + if (st->end > st->start + 5) //指定したキャラを状態異常にする bl = map_id2bl (conv_num (st, &(st->stack->stack_data[st->start + 5]))); else @@ -4886,7 +4886,7 @@ int buildin_sc_start (struct script_state *st) } /*========================================== - * ���Ԉُ��ɂ�����(�m���w��) + * 状態異常にかかる(確率指定) *------------------------------------------ */ int buildin_sc_start2 (struct script_state *st) @@ -4897,7 +4897,7 @@ int buildin_sc_start2 (struct script_state *st) tick = conv_num (st, &(st->stack->stack_data[st->start + 3])); val1 = conv_num (st, &(st->stack->stack_data[st->start + 4])); per = conv_num (st, &(st->stack->stack_data[st->start + 5])); - if (st->end > st->start + 6) //�w�肵���L���������Ԉُ��ɂ��� + if (st->end > st->start + 6) //指定したキャラを状態異常にする bl = map_id2bl (conv_num (st, &(st->stack->stack_data[st->start + 6]))); else @@ -4911,7 +4911,7 @@ int buildin_sc_start2 (struct script_state *st) } /*========================================== - * ���Ԉُ킪���� + * 状態異常が直る *------------------------------------------ */ int buildin_sc_end (struct script_state *st) @@ -4945,7 +4945,7 @@ int buildin_sc_check (struct script_state *st) } /*========================================== - * ���Ԉُ��ϐ����v�Z�����m�����Ԃ� + * 状態異常耐性を計算した確率を返す *------------------------------------------ */ int buildin_getscrate (struct script_state *st) @@ -4956,7 +4956,7 @@ int buildin_getscrate (struct script_state *st) type = conv_num (st, &(st->stack->stack_data[st->start + 2])); rate = conv_num (st, &(st->stack->stack_data[st->start + 3])); - if (st->end > st->start + 4) //�w�肵���L�����̑ϐ����v�Z���� + if (st->end > st->start + 4) //指定したキャラの耐性を計算する bl = map_id2bl (conv_num (st, &(st->stack->stack_data[st->start + 6]))); else @@ -5012,7 +5012,7 @@ int buildin_resetlvl (struct script_state *st) } /*========================================== - * �X�e�[�^�X���Z�b�g + * ステータスリセット *------------------------------------------ */ int buildin_resetstatus (struct script_state *st) @@ -5024,7 +5024,7 @@ int buildin_resetstatus (struct script_state *st) } /*========================================== - * �X�L�����Z�b�g + * スキルリセット *------------------------------------------ */ int buildin_resetskill (struct script_state *st) @@ -5058,7 +5058,7 @@ int buildin_changebase (struct script_state *st) return 0; // if(vclass==22) { -// pc_unequipitem(sd,sd->equip_index[9],0); // �����O +// pc_unequipitem(sd,sd->equip_index[9],0); // 装備外 // } sd->view_class = vclass; @@ -5067,7 +5067,7 @@ int buildin_changebase (struct script_state *st) } /*========================================== - * ���ʕϊ� + * 性別変換 *------------------------------------------ */ int buildin_changesex (struct script_state *st) @@ -5095,7 +5095,7 @@ int buildin_changesex (struct script_state *st) } /*========================================== - * npc�`���b�g�쐬 + * npcチャット作成 *------------------------------------------ */ int buildin_waitingroom (struct script_state *st) @@ -5113,20 +5113,20 @@ int buildin_waitingroom (struct script_state *st) get_val (st, data); if (data->type == C_INT) { - // �VAthena�d�l(��Athena�d�l�ƌ݊�������) + // 新Athena仕様(旧Athena仕様と互換性あり) ev = conv_str (st, &(st->stack->stack_data[st->start + 4])); trigger = conv_num (st, &(st->stack->stack_data[st->start + 5])); } else { - // eathena�d�l + // eathena仕様 trigger = conv_num (st, &(st->stack->stack_data[st->start + 4])); ev = conv_str (st, &(st->stack->stack_data[st->start + 5])); } } else { - // ��Athena�d�l + // 旧Athena仕様 if (st->end > st->start + 4) ev = conv_str (st, &(st->stack->stack_data[st->start + 4])); } @@ -5136,7 +5136,7 @@ int buildin_waitingroom (struct script_state *st) } /*========================================== - * npc�`���b�g�폜 + * npcチャット削除 *------------------------------------------ */ int buildin_delwaitingroom (struct script_state *st) @@ -5152,7 +5152,7 @@ int buildin_delwaitingroom (struct script_state *st) } /*========================================== - * npc�`���b�g�S���R���o�� + * npcチャット全員蹴り出す *------------------------------------------ */ int buildin_waitingroomkickall (struct script_state *st) @@ -5174,7 +5174,7 @@ int buildin_waitingroomkickall (struct script_state *st) } /*========================================== - * npc�`���b�g�C�x���g�L���� + * npcチャットイベント有効化 *------------------------------------------ */ int buildin_enablewaitingroomevent (struct script_state *st) @@ -5196,7 +5196,7 @@ int buildin_enablewaitingroomevent (struct script_state *st) } /*========================================== - * npc�`���b�g�C�x���g������ + * npcチャットイベント無効化 *------------------------------------------ */ int buildin_disablewaitingroomevent (struct script_state *st) @@ -5218,7 +5218,7 @@ int buildin_disablewaitingroomevent (struct script_state *st) } /*========================================== - * npc�`���b�g���ԏ��� + * npcチャット状態所得 *------------------------------------------ */ int buildin_getwaitingroomstate (struct script_state *st) @@ -5276,7 +5276,7 @@ int buildin_getwaitingroomstate (struct script_state *st) } /*========================================== - * �`���b�g�����o�[(�K���l��)���[�v + * チャットメンバー(規定人数)ワープ *------------------------------------------ */ int buildin_warpwaitingpc (struct script_state *st) @@ -5300,7 +5300,7 @@ int buildin_warpwaitingpc (struct script_state *st) for (i = 0; i < n; i++) { - struct map_session_data *sd = cd->usersd[0]; // ���X�g�擪��PC��X�ɁB + struct map_session_data *sd = cd->usersd[0]; // リスト先頭のPCを次々に。 mapreg_setreg (add_str ("$@warpwaitingpc") + (i << 24), sd->bl.id); @@ -5308,7 +5308,7 @@ int buildin_warpwaitingpc (struct script_state *st) pc_randomwarp (sd, 3); else if (strcmp (str, "SavePoint") == 0) { - if (map[sd->bl.m].flag.noteleport) // �e���|�֎~ + if (map[sd->bl.m].flag.noteleport) // テレポ禁止 return 0; pc_setpos (sd, sd->status.save_point.map, @@ -5322,7 +5322,7 @@ int buildin_warpwaitingpc (struct script_state *st) } /*========================================== - * RID�̃A�^�b�` + * RIDのアタッチ *------------------------------------------ */ int buildin_attachrid (struct script_state *st) @@ -5333,7 +5333,7 @@ int buildin_attachrid (struct script_state *st) } /*========================================== - * RID�̃f�^�b�` + * RIDのデタッチ *------------------------------------------ */ int buildin_detachrid (struct script_state *st) @@ -5343,7 +5343,7 @@ int buildin_detachrid (struct script_state *st) } /*========================================== - * ���݃`�F�b�N + * 存在チェック *------------------------------------------ */ int buildin_isloggedin (struct script_state *st) @@ -5550,7 +5550,7 @@ int buildin_pvpon (struct script_state *st) return 0; for (i = 0; i < fd_max; i++) - { //�l�������[�v + { //人数分ループ if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) { @@ -5587,7 +5587,7 @@ int buildin_pvpoff (struct script_state *st) return 0; for (i = 0; i < fd_max; i++) - { //�l�������[�v + { //人数分ループ if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) { @@ -5641,7 +5641,7 @@ int buildin_gvgoff (struct script_state *st) } /*========================================== - * NPC�G���[�V���� + * NPCエモーション *------------------------------------------ */ @@ -6010,7 +6010,7 @@ int buildin_setcastledata (struct script_state *st) } /* ===================================================================== - * �M���h�������v������ + * ギルド情報を要求する * --------------------------------------------------------------------- */ int buildin_requestguildinfo (struct script_state *st) @@ -6027,7 +6027,7 @@ int buildin_requestguildinfo (struct script_state *st) } /* ===================================================================== - * �J�[�h�̐��� + * カードの数を得る * --------------------------------------------------------------------- */ int buildin_getequipcardcnt (struct script_state *st) @@ -6040,7 +6040,7 @@ int buildin_getequipcardcnt (struct script_state *st) sd = script_rid2sd (st); i = pc_checkequip (sd, equip[num - 1]); if (sd->status.inventory[i].card[0] == 0x00ff) - { // ���������̓J�[�h�Ȃ� + { // 製造武器はカードなし push_val (st->stack, C_INT, 0); return 0; } @@ -6060,7 +6060,7 @@ int buildin_getequipcardcnt (struct script_state *st) } /* ================================================================ - * �J�[�h�����O������ + * カード取り外し成功 * ---------------------------------------------------------------- */ int buildin_successremovecards (struct script_state *st) @@ -6074,7 +6074,7 @@ int buildin_successremovecards (struct script_state *st) sd = script_rid2sd (st); i = pc_checkequip (sd, equip[num - 1]); if (sd->status.inventory[i].card[0] == 0x00ff) - { // ���������͏������Ȃ� + { // 製造武器は処理しない return 0; } do @@ -6092,7 +6092,7 @@ int buildin_successremovecards (struct script_state *st) 0, item_tmp.card[3] = 0; if ((flag = pc_additem (sd, &item_tmp, 1))) - { // ���ĂȂ��Ȃ��h���b�v + { // 持てないならドロップ clif_additem (sd, 0, 0, flag); map_addflooritem (&item_tmp, 1, sd->bl.m, sd->bl.x, sd->bl.y, NULL, NULL, NULL, 0); @@ -6102,7 +6102,7 @@ int buildin_successremovecards (struct script_state *st) while (c--); if (cardflag == 1) - { // �J�[�h�����菜�����A�C�e������ + { // カードを取り除いたアイテム所得 flag = 0; item_tmp.id = 0, item_tmp.nameid = sd->status.inventory[i].nameid; item_tmp.equip = 0, item_tmp.identify = 1, item_tmp.refine = @@ -6112,7 +6112,7 @@ int buildin_successremovecards (struct script_state *st) 0, item_tmp.card[3] = 0; pc_delitem (sd, i, 1, 0); if ((flag = pc_additem (sd, &item_tmp, 1))) - { // ���ĂȂ��Ȃ��h���b�v + { // もてないならドロップ clif_additem (sd, 0, 0, flag); map_addflooritem (&item_tmp, 1, sd->bl.m, sd->bl.x, sd->bl.y, NULL, NULL, NULL, 0); @@ -6124,8 +6124,8 @@ int buildin_successremovecards (struct script_state *st) } /* ================================================================ - * �J�[�h�����O�����s slot,type - * type=0: ���������A1:�J�[�h�����A2:������A3:�������� + * カード取り外し失敗 slot,type + * type=0: 両方損失、1:カード損失、2:武具損失、3:損失無し * ---------------------------------------------------------------- */ int buildin_failedremovecards (struct script_state *st) @@ -6140,7 +6140,7 @@ int buildin_failedremovecards (struct script_state *st) sd = script_rid2sd (st); i = pc_checkequip (sd, equip[num - 1]); if (sd->status.inventory[i].card[0] == 0x00ff) - { // ���������͏������Ȃ� + { // 製造武器は処理しない return 0; } do @@ -6152,7 +6152,7 @@ int buildin_failedremovecards (struct script_state *st) cardflag = 1; if (typefail == 2) - { // �����̂ݑ����Ȃ��A�J�[�h�͎��点�� + { // 武具のみ損失なら、カードは受け取らせる item_tmp.id = 0, item_tmp.nameid = sd->status.inventory[i].card[c - 1]; item_tmp.equip = 0, item_tmp.identify = 1, item_tmp.refine = @@ -6175,13 +6175,13 @@ int buildin_failedremovecards (struct script_state *st) { if (typefail == 0 || typefail == 2) - { // ����� + { // 武具損失 pc_delitem (sd, i, 1, 0); clif_misceffect (&sd->bl, 2); return 0; } if (typefail == 1) - { // �J�[�h�̂ݑ����i�������Ԃ��j + { // カードのみ損失(武具を返す) flag = 0; item_tmp.id = 0, item_tmp.nameid = sd->status.inventory[i].nameid; item_tmp.equip = 0, item_tmp.identify = 1, item_tmp.refine = @@ -6429,7 +6429,7 @@ int buildin_guardianinfo (struct script_state *st) } /*========================================== - * ID����Item�� + * IDからItem名 *------------------------------------------ */ int buildin_getitemname (struct script_state *st) @@ -6501,7 +6501,7 @@ int buildin_getpartnerid (struct script_state *st) } /*========================================== - * PC�̏����i�����ǂݎ��� + * PCの所持品情報読み取り *------------------------------------------ */ int buildin_getinventorylist (struct script_state *st) @@ -6707,9 +6707,9 @@ int buildin_clearitem (struct script_state *st) } /*========================================== - * NPC�N���X�`�F���W - * class�͕ς��肽��class - * type�͒ʏ�0�Ȃ̂��ȁH + * NPCクラスチェンジ + * classは変わりたいclass + * typeは通常0なのかな? *------------------------------------------ */ int buildin_classchange (struct script_state *st) @@ -6781,7 +6781,7 @@ int buildin_misceffect (struct script_state *st) } /*========================================== - * �T�E���h�G�t�F�N�g + * サウンドエフェクト *------------------------------------------ */ int buildin_soundeffect (struct script_state *st) @@ -7250,10 +7250,10 @@ int buildin_fakenpcname (struct script_state *st) } // -// ��s��main +// 実行部main // /*========================================== - * �R�}���h�̓ǂݎ��� + * コマンドの読み取り *------------------------------------------ */ static int unget_com_data = -1; @@ -7281,7 +7281,7 @@ int get_com (unsigned char *script, int *pos) } /*========================================== - * �R�}���h�̃v�b�V���o�b�N + * コマンドのプッシュバック *------------------------------------------ */ void unget_com (int c) @@ -7295,7 +7295,7 @@ void unget_com (int c) } /*========================================== - * ���l�̏��� + * 数値の所得 *------------------------------------------ */ int get_num (unsigned char *script, int *pos) @@ -7312,7 +7312,7 @@ int get_num (unsigned char *script, int *pos) } /*========================================== - * �X�^�b�N�����l�������o�� + * スタックから値を取り出す *------------------------------------------ */ int pop_val (struct script_state *st) @@ -7329,7 +7329,7 @@ int pop_val (struct script_state *st) #define isstr(c) ((c).type==C_STR || (c).type==C_CONSTSTR) /*========================================== - * ��Z���Z�q + * 加算演算子 *------------------------------------------ */ void op_add (struct script_state *st) @@ -7350,7 +7350,7 @@ void op_add (struct script_state *st) st->stack->stack_data[st->stack->sp].u.num; } else - { // ss�̗\�� + { // ssの予定 char *buf; buf = (char *) @@ -7369,7 +7369,7 @@ void op_add (struct script_state *st) } /*========================================== - * ���Z�q(������) + * 二項演算子(文字列) *------------------------------------------ */ void op_2str (struct script_state *st, int op, int sp1, int sp2) @@ -7412,7 +7412,7 @@ void op_2str (struct script_state *st, int op, int sp1, int sp2) } /*========================================== - * ���Z�q(���l) + * 二項演算子(数値) *------------------------------------------ */ void op_2num (struct script_state *st, int op, int i1, int i2) @@ -7475,7 +7475,7 @@ void op_2num (struct script_state *st, int op, int i1, int i2) } /*========================================== - * ���Z�q + * 二項演算子 *------------------------------------------ */ void op_2 (struct script_state *st, int op) @@ -7510,7 +7510,7 @@ void op_2 (struct script_state *st, int op) } /*========================================== - * �P�����Z�q + * 単項演算子 *------------------------------------------ */ void op_1num (struct script_state *st, int op) @@ -7533,7 +7533,7 @@ void op_1num (struct script_state *st, int op) } /*========================================== - * ���̎�s + * 関数の実行 *------------------------------------------ */ int run_func (struct script_state *st) @@ -7612,11 +7612,11 @@ int run_func (struct script_state *st) if (st->state == RETFUNC) { - // ���[�U�[���`�������̕��A + // ユーザー定義関数からの復帰 int olddefsp = st->defsp; int i; - pop_stack (st->stack, st->defsp, start_sp); // ���A�Ɏז��ȃX�^�b�N�폜 + pop_stack (st->stack, st->defsp, start_sp); // 復帰に邪魔なスタック削除 if (st->defsp < 4 || st->stack->stack_data[st->defsp - 1].type != C_RETINFO) { @@ -7625,12 +7625,12 @@ int run_func (struct script_state *st) st->state = END; return 0; } - i = conv_num (st, &(st->stack->stack_data[st->defsp - 4])); // �����̐����� - st->pos = conv_num (st, &(st->stack->stack_data[st->defsp - 1])); // �X�N���v�g�ʒu�̕��� - st->script = (char *) conv_num (st, &(st->stack->stack_data[st->defsp - 2])); // �X�N���v�g�� - st->defsp = conv_num (st, &(st->stack->stack_data[st->defsp - 3])); // ��X�^�b�N�|�C���^�� + i = conv_num (st, &(st->stack->stack_data[st->defsp - 4])); // 引数の数所得 + st->pos = conv_num (st, &(st->stack->stack_data[st->defsp - 1])); // スクリプト位置の復元 + st->script = (char *) conv_num (st, &(st->stack->stack_data[st->defsp - 2])); // スクリプトを復元 + st->defsp = conv_num (st, &(st->stack->stack_data[st->defsp - 3])); // 基準スタックポインタを復元 - pop_stack (st->stack, olddefsp - 4 - i, olddefsp); // �v���Ȃ��Ȃ���X�^�b�N(�����ƕ��A�p�f�[�^)�폜 + pop_stack (st->stack, olddefsp - 4 - i, olddefsp); // 要らなくなったスタック(引数と復帰用データ)削除 st->state = GOTO; } @@ -7639,7 +7639,7 @@ int run_func (struct script_state *st) } /*========================================== - * �X�N���v�g�̎�s���C������ + * スクリプトの実行メイン部分 *------------------------------------------ */ int run_script_main (unsigned char *script, int pos, int rid, int oid, @@ -7765,7 +7765,7 @@ int run_script_main (unsigned char *script, int pos, int rid, int oid, if (st->state != END) { - // �ĊJ���邽�߂ɃX�^�b�N�������ۑ� + // 再開するためにスタック情報を保存 struct map_session_data *sd = map_id2sd (st->rid); if (sd /* && sd->npc_stackbuf==NULL */ ) { @@ -7787,7 +7787,7 @@ int run_script_main (unsigned char *script, int pos, int rid, int oid, } /*========================================== - * �X�N���v�g�̎�s + * スクリプトの実行 *------------------------------------------ */ int run_script (unsigned char *script, int pos, int rid, int oid) @@ -7808,7 +7808,7 @@ int run_script_l (unsigned char *script, int pos, int rid, int oid, if (sd && sd->npc_stackbuf && sd->npc_scriptroot == (char *) rootscript) { - // �O���̃X�^�b�N�A + // 前回のスタックを復帰 script = sd->npc_script; stack.sp = sd->npc_stack; stack.sp_max = sd->npc_stackmax; @@ -7822,7 +7822,7 @@ int run_script_l (unsigned char *script, int pos, int rid, int oid, } else { - // �X�^�b�N������ + // スタック初期化 stack.sp = 0; stack.sp_max = 64; stack.stack_data = @@ -7848,7 +7848,7 @@ int run_script_l (unsigned char *script, int pos, int rid, int oid, } /*========================================== - * �}�b�v�ϐ��̕ύX + * マップ変数の変更 *------------------------------------------ */ int mapreg_setreg (int num, int val) @@ -7863,7 +7863,7 @@ int mapreg_setreg (int num, int val) } /*========================================== - * �������^�}�b�v�ϐ��̕ύX + * 文字列型マップ変数の変更 *------------------------------------------ */ int mapreg_setregstr (int num, const char *str) @@ -7887,7 +7887,7 @@ int mapreg_setregstr (int num, const char *str) } /*========================================== - * �i���I�}�b�v�ϐ��̓ǂݍ��� + * 永続的マップ変数の読み込み *------------------------------------------ */ static int script_load_mapreg () @@ -7934,7 +7934,7 @@ static int script_load_mapreg () } /*========================================== - * �i���I�}�b�v�ϐ��̏������� + * 永続的マップ変数の書き込み *------------------------------------------ */ static int script_save_mapreg_intsub (void *key, void *data, va_list ap) @@ -8057,7 +8057,7 @@ int script_config_read (char *cfgName) } /*========================================== - * �I�� + * 終了 *------------------------------------------ */ static int mapreg_db_final (void *key, void *data, va_list ap) @@ -8108,7 +8108,7 @@ int do_final_script () } /*========================================== - * ������ + * 初期化 *------------------------------------------ */ int do_init_script () |