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Diffstat (limited to 'src/map/script-fun.cpp')
-rw-r--r-- | src/map/script-fun.cpp | 3003 |
1 files changed, 3003 insertions, 0 deletions
diff --git a/src/map/script-fun.cpp b/src/map/script-fun.cpp new file mode 100644 index 0000000..5caf060 --- /dev/null +++ b/src/map/script-fun.cpp @@ -0,0 +1,3003 @@ +#include "script-fun.hpp" +// script-fun.cpp - EAthena script frontend, engine, and library. +// +// Copyright © ????-2004 Athena Dev Teams +// Copyright © 2004-2011 The Mana World Development Team +// Copyright © 2011 Chuck Miller +// Copyright © 2011-2014 Ben Longbons <b.r.longbons@gmail.com> +// Copyright © 2013 wushin +// +// This file is part of The Mana World (Athena server) +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program. If not, see <http://www.gnu.org/licenses/>. + +#include "../compat/fun.hpp" + +#include "../generic/db.hpp" +#include "../generic/dumb_ptr.hpp" +#include "../generic/intern-pool.hpp" +#include "../generic/random.hpp" + +#include "../io/cxxstdio.hpp" + +#include "../net/timer.hpp" + +#include "../mmo/core.hpp" + +#include "atcommand.hpp" +#include "battle.hpp" +#include "chrif.hpp" +#include "clif.hpp" +#include "intif.hpp" +#include "itemdb.hpp" +#include "magic-interpreter-base.hpp" +#include "map.hpp" +#include "mob.hpp" +#include "npc.hpp" +#include "party.hpp" +#include "pc.hpp" +#include "script-call-internal.hpp" +#include "script-parse-internal.hpp" +#include "script-persist.hpp" +#include "skill.hpp" +#include "storage.hpp" + +#include "../poison.hpp" + + +namespace tmwa +{ +static +Array<LString, 11> pos_str //= +{{ + "Head"_s, + "Body"_s, + "Left hand"_s, + "Right hand"_s, + "Robe"_s, + "Shoes"_s, + "Accessory 1"_s, + "Accessory 2"_s, + "Head 2"_s, + "Head 3"_s, + "Not Equipped"_s, +}}; + +#define AARG(n) (st->stack->stack_datav[st->start + 2 + (n)]) +#define HARG(n) (st->end > st->start + 2 + (n)) + +// +// 埋め込み関数 +// +/*========================================== + * + *------------------------------------------ + */ +static +void builtin_mes(ScriptState *st) +{ + RString mes = conv_str(st, &AARG(0)); + clif_scriptmes(script_rid2sd(st), st->oid, mes); +} + +/*========================================== + * + *------------------------------------------ + */ +static +void builtin_goto(ScriptState *st) +{ + if (!AARG(0).is<ScriptDataPos>()) + { + PRINTF("script: goto: not label !\n"_fmt); + st->state = ScriptEndState::END; + return; + } + + st->scriptp.pos = conv_num(st, &AARG(0)); + st->state = ScriptEndState::GOTO; +} + +/*========================================== + * ユーザー定義関数の呼び出し + *------------------------------------------ + */ +static +void builtin_callfunc(ScriptState *st) +{ + RString str = conv_str(st, &AARG(0)); + const ScriptBuffer *scr = userfunc_db.get(str); + + if (scr) + { + int j = 0; + assert (st->start + 3 == st->end); +#if 0 + for (int i = st->start + 3; i < st->end; i++, j++) + push_copy(st->stack, i); +#endif + + push_int<ScriptDataInt>(st->stack, j); // 引数の数をプッシュ + push_int<ScriptDataInt>(st->stack, st->defsp); // 現在の基準スタックポインタをプッシュ + push_int<ScriptDataInt>(st->stack, st->scriptp.pos); // 現在のスクリプト位置をプッシュ + push_script<ScriptDataRetInfo>(st->stack, st->scriptp.code); // 現在のスクリプトをプッシュ + + st->scriptp = ScriptPointer(scr, 0); + st->defsp = st->start + 4 + j; + st->state = ScriptEndState::GOTO; + } + else + { + PRINTF("script:callfunc: function not found! [%s]\n"_fmt, str); + st->state = ScriptEndState::END; + } +} + +/*========================================== + * サブルーティンの呼び出し + *------------------------------------------ + */ +static +void builtin_callsub(ScriptState *st) +{ + int pos_ = conv_num(st, &AARG(0)); + int j = 0; + assert (st->start + 3 == st->end); +#if 0 + for (int i = st->start + 3; i < st->end; i++, j++) + push_copy(st->stack, i); +#endif + + push_int<ScriptDataInt>(st->stack, j); // 引数の数をプッシュ + push_int<ScriptDataInt>(st->stack, st->defsp); // 現在の基準スタックポインタをプッシュ + push_int<ScriptDataInt>(st->stack, st->scriptp.pos); // 現在のスクリプト位置をプッシュ + push_script<ScriptDataRetInfo>(st->stack, st->scriptp.code); // 現在のスクリプトをプッシュ + + st->scriptp.pos = pos_; + st->defsp = st->start + 4 + j; + st->state = ScriptEndState::GOTO; +} + +/*========================================== + * サブルーチン/ユーザー定義関数の終了 + *------------------------------------------ + */ +static +void builtin_return(ScriptState *st) +{ +#if 0 + if (HARG(0)) + { // 戻り値有り + push_copy(st->stack, st->start + 2); + } +#endif + st->state = ScriptEndState::RETFUNC; +} + +/*========================================== + * + *------------------------------------------ + */ +static +void builtin_next(ScriptState *st) +{ + st->state = ScriptEndState::STOP; + clif_scriptnext(script_rid2sd(st), st->oid); +} + +/*========================================== + * + *------------------------------------------ + */ +static +void builtin_close(ScriptState *st) +{ + st->state = ScriptEndState::END; + clif_scriptclose(script_rid2sd(st), st->oid); +} + +static +void builtin_close2(ScriptState *st) +{ + st->state = ScriptEndState::STOP; + clif_scriptclose(script_rid2sd(st), st->oid); +} + +/*========================================== + * + *------------------------------------------ + */ +static +void builtin_menu(ScriptState *st) +{ + dumb_ptr<map_session_data> sd = script_rid2sd(st); + + if (sd->state.menu_or_input == 0) + { + // First half: show menu. + st->state = ScriptEndState::RERUNLINE; + sd->state.menu_or_input = 1; + + MString buf; + for (int i = 0; i < (st->end - (st->start + 2)) / 2; i++) + { + RString choice_str = conv_str(st, &AARG(i * 2 + 0)); + if (!choice_str) + break; + buf += choice_str; + buf += ':'; + } + + clif_scriptmenu(script_rid2sd(st), st->oid, AString(buf)); + } + else + { + // Rerun: item is chosen from menu. + if (sd->npc_menu == 0xff) + { + // cancel + sd->state.menu_or_input = 0; + st->state = ScriptEndState::END; + return; + } + + // Actually jump to the label. + // Logic change: menu_choices is the *total* number of labels, + // not just the displayed number that ends with the "". + // (Would it be better to pop the stack before rerunning?) + int menu_choices = (st->end - (st->start + 2)) / 2; + pc_setreg(sd, SIR::from(variable_names.intern("@menu"_s)), sd->npc_menu); + sd->state.menu_or_input = 0; + if (sd->npc_menu > 0 && sd->npc_menu <= menu_choices) + { + int arg_index = (sd->npc_menu - 1) * 2 + 1; + if (!AARG(arg_index).is<ScriptDataPos>()) + { + st->state = ScriptEndState::END; + return; + } + st->scriptp.pos = AARG(arg_index).get_if<ScriptDataPos>()->numi; + st->state = ScriptEndState::GOTO; + } + } +} + +/*========================================== + * + *------------------------------------------ + */ +static +void builtin_rand(ScriptState *st) +{ + if (HARG(1)) + { + int min = conv_num(st, &AARG(0)); + int max = conv_num(st, &AARG(1)); + if (min > max) + std::swap(max, min); + push_int<ScriptDataInt>(st->stack, random_::in(min, max)); + } + else + { + int range = conv_num(st, &AARG(0)); + push_int<ScriptDataInt>(st->stack, range <= 0 ? 0 : random_::to(range)); + } +} + +/*========================================== + * Check whether the PC is at the specified location + *------------------------------------------ + */ +static +void builtin_isat(ScriptState *st) +{ + int x, y; + dumb_ptr<map_session_data> sd = script_rid2sd(st); + + MapName str = stringish<MapName>(ZString(conv_str(st, &AARG(0)))); + x = conv_num(st, &AARG(1)); + y = conv_num(st, &AARG(2)); + + if (!sd) + return; + + push_int<ScriptDataInt>(st->stack, + (x == sd->bl_x) && (y == sd->bl_y) + && (str == sd->bl_m->name_)); +} + +/*========================================== + * + *------------------------------------------ + */ +static +void builtin_warp(ScriptState *st) +{ + int x, y; + dumb_ptr<map_session_data> sd = script_rid2sd(st); + + MapName str = stringish<MapName>(ZString(conv_str(st, &AARG(0)))); + x = conv_num(st, &AARG(1)); + y = conv_num(st, &AARG(2)); + if (str == "Random"_s) + pc_randomwarp(sd, BeingRemoveWhy::WARPED); + else if (str == "SavePoint"_s or str == "Save"_s) + { + if (sd->bl_m->flag.get(MapFlag::NORETURN)) + return; + + pc_setpos(sd, sd->status.save_point.map_, sd->status.save_point.x, sd->status.save_point.y, + BeingRemoveWhy::WARPED); + } + else + pc_setpos(sd, str, x, y, BeingRemoveWhy::GONE); +} + +/*========================================== + * エリア指定ワープ + *------------------------------------------ + */ +static +void builtin_areawarp_sub(dumb_ptr<block_list> bl, MapName mapname, int x, int y) +{ + dumb_ptr<map_session_data> sd = bl->is_player(); + if (mapname == "Random"_s) + pc_randomwarp(sd, BeingRemoveWhy::WARPED); + else + pc_setpos(sd, mapname, x, y, BeingRemoveWhy::GONE); +} + +static +void builtin_areawarp(ScriptState *st) +{ + int x, y; + int x0, y0, x1, y1; + + MapName mapname = stringish<MapName>(ZString(conv_str(st, &AARG(0)))); + x0 = conv_num(st, &AARG(1)); + y0 = conv_num(st, &AARG(2)); + x1 = conv_num(st, &AARG(3)); + y1 = conv_num(st, &AARG(4)); + MapName str = stringish<MapName>(ZString(conv_str(st, &AARG(5)))); + x = conv_num(st, &AARG(6)); + y = conv_num(st, &AARG(7)); + + map_local *m = map_mapname2mapid(mapname); + if (m == nullptr) + return; + + map_foreachinarea(std::bind(builtin_areawarp_sub, ph::_1, str, x, y), + m, + x0, y0, + x1, y1, + BL::PC); +} + +/*========================================== + * + *------------------------------------------ + */ +static +void builtin_heal(ScriptState *st) +{ + int hp, sp; + + hp = conv_num(st, &AARG(0)); + sp = conv_num(st, &AARG(1)); + pc_heal(script_rid2sd(st), hp, sp); +} + +/*========================================== + * + *------------------------------------------ + */ +static +void builtin_itemheal(ScriptState *st) +{ + int hp, sp; + + hp = conv_num(st, &AARG(0)); + sp = conv_num(st, &AARG(1)); + pc_itemheal(script_rid2sd(st), hp, sp); +} + +/*========================================== + * + *------------------------------------------ + */ +static +void builtin_percentheal(ScriptState *st) +{ + int hp, sp; + + hp = conv_num(st, &AARG(0)); + sp = conv_num(st, &AARG(1)); + pc_percentheal(script_rid2sd(st), hp, sp); +} + +/*========================================== + * + *------------------------------------------ + */ +static +void builtin_input(ScriptState *st) +{ + dumb_ptr<map_session_data> sd = nullptr; + script_data& scrd = AARG(0); + assert (scrd.is<ScriptDataVariable>()); + + SIR reg = scrd.get_if<ScriptDataVariable>()->reg; + ZString name = variable_names.outtern(reg.base()); +// char prefix = name.front(); + char postfix = name.back(); + + sd = script_rid2sd(st); + if (sd->state.menu_or_input) + { + // Second time (rerun) + sd->state.menu_or_input = 0; + if (postfix == '$') + { + set_reg(sd, VariableCode::VARIABLE, reg, sd->npc_str); + } + else + { + //commented by Lupus (check Value Number Input fix in clif.c) + //** Fix by fritz :X keeps people from abusing old input bugs + // wtf? + if (sd->npc_amount < 0) //** If input amount is less then 0 + { + clif_tradecancelled(sd); // added "Deal has been cancelled" message by Valaris + builtin_close(st); //** close + } + + set_reg(sd, VariableCode::VARIABLE, reg, sd->npc_amount); + } + } + else + { + // First time - send prompt to client, then wait + st->state = ScriptEndState::RERUNLINE; + if (postfix == '$') + clif_scriptinputstr(sd, st->oid); + else + clif_scriptinput(sd, st->oid); + sd->state.menu_or_input = 1; + } +} + +/*========================================== + * + *------------------------------------------ + */ +static +void builtin_if (ScriptState *st) +{ + int sel, i; + + sel = conv_num(st, &AARG(0)); + if (!sel) + return; + + // 関数名をコピー + push_copy(st->stack, st->start + 3); + // 間に引数マーカを入れて + push_int<ScriptDataArg>(st->stack, 0); + // 残りの引数をコピー + for (i = st->start + 4; i < st->end; i++) + { + push_copy(st->stack, i); + } + run_func(st); +} + +/*========================================== + * 変数設定 + *------------------------------------------ + */ +static +void builtin_set(ScriptState *st) +{ + dumb_ptr<map_session_data> sd = nullptr; + if (auto *u = AARG(0).get_if<ScriptDataParam>()) + { + SIR reg = u->reg; + sd = script_rid2sd(st); + + int val = conv_num(st, &AARG(1)); + set_reg(sd, VariableCode::PARAM, reg, val); + return; + } + + SIR reg = AARG(0).get_if<ScriptDataVariable>()->reg; + + ZString name = variable_names.outtern(reg.base()); + char prefix = name.front(); + char postfix = name.back(); + + if (prefix != '$') + sd = script_rid2sd(st); + + if (postfix == '$') + { + // 文字列 + RString str = conv_str(st, &AARG(1)); + set_reg(sd, VariableCode::VARIABLE, reg, str); + } + else + { + // 数値 + int val = conv_num(st, &AARG(1)); + set_reg(sd, VariableCode::VARIABLE, reg, val); + } + +} + +/*========================================== + * 配列変数設定 + *------------------------------------------ + */ +static +void builtin_setarray(ScriptState *st) +{ + dumb_ptr<map_session_data> sd = nullptr; + SIR reg = AARG(0).get_if<ScriptDataVariable>()->reg; + ZString name = variable_names.outtern(reg.base()); + char prefix = name.front(); + char postfix = name.back(); + + if (prefix != '$' && prefix != '@') + { + PRINTF("builtin_setarray: illegal scope !\n"_fmt); + return; + } + if (prefix != '$') + sd = script_rid2sd(st); + + for (int j = 0, i = 1; i < st->end - st->start - 2 && j < 256; i++, j++) + { + if (postfix == '$') + set_reg(sd, VariableCode::VARIABLE, reg.iplus(j), conv_str(st, &AARG(i))); + else + set_reg(sd, VariableCode::VARIABLE, reg.iplus(j), conv_num(st, &AARG(i))); + } +} + +/*========================================== + * 配列変数クリア + *------------------------------------------ + */ +static +void builtin_cleararray(ScriptState *st) +{ + dumb_ptr<map_session_data> sd = nullptr; + SIR reg = AARG(0).get_if<ScriptDataVariable>()->reg; + ZString name = variable_names.outtern(reg.base()); + char prefix = name.front(); + char postfix = name.back(); + int sz = conv_num(st, &AARG(2)); + + if (prefix != '$' && prefix != '@') + { + PRINTF("builtin_cleararray: illegal scope !\n"_fmt); + return; + } + if (prefix != '$') + sd = script_rid2sd(st); + + for (int i = 0; i < sz; i++) + { + if (postfix == '$') + set_reg(sd, VariableCode::VARIABLE, reg.iplus(i), conv_str(st, &AARG(1))); + else + set_reg(sd, VariableCode::VARIABLE, reg.iplus(i), conv_num(st, &AARG(1))); + } + +} + +/*========================================== + * 配列変数のサイズ所得 + *------------------------------------------ + */ +static +int getarraysize(ScriptState *st, SIR reg) +{ + int i = reg.index(), c = i; + for (; i < 256; i++) + { + struct script_data vd = get_val2(st, reg.iplus(i)); + MATCH (vd) + { + CASE (const ScriptDataStr&, u) + { + if (u.str[0]) + c = i; + goto continue_outer; + } + CASE (const ScriptDataInt&, u) + { + if (u.numi) + c = i; + goto continue_outer; + } + } + abort(); + continue_outer: + ; + } + return c + 1; +} + +static +void builtin_getarraysize(ScriptState *st) +{ + SIR reg = AARG(0).get_if<ScriptDataVariable>()->reg; + ZString name = variable_names.outtern(reg.base()); + char prefix = name.front(); + + if (prefix != '$' && prefix != '@') + { + PRINTF("builtin_copyarray: illegal scope !\n"_fmt); + return; + } + + push_int<ScriptDataInt>(st->stack, getarraysize(st, reg)); +} + +/*========================================== + * 指定要素を表す値(キー)を所得する + *------------------------------------------ + */ +static +void builtin_getelementofarray(ScriptState *st) +{ + if (auto *u = AARG(0).get_if<ScriptDataVariable>()) + { + int i = conv_num(st, &AARG(1)); + if (i > 255 || i < 0) + { + PRINTF("script: getelementofarray (operator[]): param2 illegal number %d\n"_fmt, + i); + push_int<ScriptDataInt>(st->stack, 0); + } + else + { + push_reg<ScriptDataVariable>(st->stack, + u->reg.iplus(i)); + } + } + else + { + PRINTF("script: getelementofarray (operator[]): param1 not name !\n"_fmt); + push_int<ScriptDataInt>(st->stack, 0); + } +} + +/*========================================== + * + *------------------------------------------ + */ +static +void builtin_setlook(ScriptState *st) +{ + LOOK type = LOOK(conv_num(st, &AARG(0))); + int val = conv_num(st, &AARG(1)); + + pc_changelook(script_rid2sd(st), type, val); + +} + +/*========================================== + * + *------------------------------------------ + */ +static +void builtin_countitem(ScriptState *st) +{ + ItemNameId nameid; + int count = 0; + dumb_ptr<map_session_data> sd; + + struct script_data *data; + + sd = script_rid2sd(st); + + data = &AARG(0); + get_val(st, data); + if (data->is<ScriptDataStr>()) + { + ZString name = ZString(conv_str(st, data)); + struct item_data *item_data = itemdb_searchname(name); + if (item_data != nullptr) + nameid = item_data->nameid; + } + else + nameid = wrap<ItemNameId>(conv_num(st, data)); + + if (nameid) + { + for (IOff0 i : IOff0::iter()) + { + if (sd->status.inventory[i].nameid == nameid) + count += sd->status.inventory[i].amount; + } + } + else + { + if (battle_config.error_log) + PRINTF("wrong item ID : countitem (%i)\n"_fmt, nameid); + } + push_int<ScriptDataInt>(st->stack, count); + +} + +/*========================================== + * 重量チェック + *------------------------------------------ + */ +static +void builtin_checkweight(ScriptState *st) +{ + ItemNameId nameid; + int amount; + dumb_ptr<map_session_data> sd; + struct script_data *data; + + sd = script_rid2sd(st); + + data = &AARG(0); + get_val(st, data); + if (data->is<ScriptDataStr>()) + { + ZString name = ZString(conv_str(st, data)); + struct item_data *item_data = itemdb_searchname(name); + if (item_data) + nameid = item_data->nameid; + } + else + nameid = wrap<ItemNameId>(conv_num(st, data)); + + amount = conv_num(st, &AARG(1)); + if (amount <= 0 || !nameid) + { + //if get wrong item ID or amount<=0, don't count weight of non existing items + push_int<ScriptDataInt>(st->stack, 0); + return; + } + + if (itemdb_weight(nameid) * amount + sd->weight > sd->max_weight) + { + push_int<ScriptDataInt>(st->stack, 0); + } + else + { + push_int<ScriptDataInt>(st->stack, 1); + } + +} + +/*========================================== + * + *------------------------------------------ + */ +static +void builtin_getitem(ScriptState *st) +{ + ItemNameId nameid; + int amount; + dumb_ptr<map_session_data> sd; + struct script_data *data; + + sd = script_rid2sd(st); + + data = &AARG(0); + get_val(st, data); + if (data->is<ScriptDataStr>()) + { + ZString name = ZString(conv_str(st, data)); + struct item_data *item_data = itemdb_searchname(name); + if (item_data != nullptr) + nameid = item_data->nameid; + } + else + nameid = wrap<ItemNameId>(conv_num(st, data)); + + if ((amount = + conv_num(st, &AARG(1))) <= 0) + { + return; //return if amount <=0, skip the useles iteration + } + + if (nameid) + { + Item item_tmp {}; + item_tmp.nameid = nameid; + if (HARG(3)) //アイテムを指定したIDに渡す + sd = map_id2sd(wrap<BlockId>(conv_num(st, &AARG(3)))); + if (sd == nullptr) //アイテムを渡す相手がいなかったらお帰り + return; + PickupFail flag; + if ((flag = pc_additem(sd, &item_tmp, amount)) != PickupFail::OKAY) + { + clif_additem(sd, IOff0::from(0), 0, flag); + map_addflooritem(&item_tmp, amount, + sd->bl_m, sd->bl_x, sd->bl_y, + nullptr, nullptr, nullptr); + } + } + +} + +/*========================================== + * + *------------------------------------------ + */ +static +void builtin_makeitem(ScriptState *st) +{ + ItemNameId nameid; + int amount; + int x, y; + dumb_ptr<map_session_data> sd; + struct script_data *data; + + sd = script_rid2sd(st); + + data = &AARG(0); + get_val(st, data); + if (data->is<ScriptDataStr>()) + { + ZString name = ZString(conv_str(st, data)); + struct item_data *item_data = itemdb_searchname(name); + if (item_data) + nameid = item_data->nameid; + } + else + nameid = wrap<ItemNameId>(conv_num(st, data)); + + amount = conv_num(st, &AARG(1)); + MapName mapname = stringish<MapName>(ZString(conv_str(st, &AARG(2)))); + x = conv_num(st, &AARG(3)); + y = conv_num(st, &AARG(4)); + + map_local *m; + if (sd && mapname == MOB_THIS_MAP) + m = sd->bl_m; + else + m = map_mapname2mapid(mapname); + + if (nameid) + { + Item item_tmp {}; + item_tmp.nameid = nameid; + + map_addflooritem(&item_tmp, amount, m, x, y, nullptr, nullptr, nullptr); + } +} + +/*========================================== + * + *------------------------------------------ + */ +static +void builtin_delitem(ScriptState *st) +{ + ItemNameId nameid; + int amount; + dumb_ptr<map_session_data> sd; + struct script_data *data; + + sd = script_rid2sd(st); + + data = &AARG(0); + get_val(st, data); + if (data->is<ScriptDataStr>()) + { + ZString name = ZString(conv_str(st, data)); + struct item_data *item_data = itemdb_searchname(name); + if (item_data) + nameid = item_data->nameid; + } + else + nameid = wrap<ItemNameId>(conv_num(st, data)); + + amount = conv_num(st, &AARG(1)); + + if (!nameid || amount <= 0) + { + //by Lupus. Don't run FOR if u got wrong item ID or amount<=0 + return; + } + + for (IOff0 i : IOff0::iter()) + { + if (sd->status.inventory[i].nameid == nameid) + { + if (sd->status.inventory[i].amount >= amount) + { + pc_delitem(sd, i, amount, 0); + break; + } + else + { + amount -= sd->status.inventory[i].amount; + if (amount == 0) + amount = sd->status.inventory[i].amount; + pc_delitem(sd, i, amount, 0); + break; + } + } + } + +} + +/*========================================== + *キャラ関係のパラメータ取得 + *------------------------------------------ + */ +static +void builtin_readparam(ScriptState *st) +{ + dumb_ptr<map_session_data> sd; + + SP type = SP(conv_num(st, &AARG(0))); + if (HARG(1)) + sd = map_nick2sd(stringish<CharName>(ZString(conv_str(st, &AARG(1))))); + else + sd = script_rid2sd(st); + + if (sd == nullptr) + { + push_int<ScriptDataInt>(st->stack, -1); + return; + } + + push_int<ScriptDataInt>(st->stack, pc_readparam(sd, type)); + +} + +/*========================================== + *キャラ関係のID取得 + *------------------------------------------ + */ +static +void builtin_getcharid(ScriptState *st) +{ + int num; + dumb_ptr<map_session_data> sd; + + num = conv_num(st, &AARG(0)); + if (HARG(1)) + sd = map_nick2sd(stringish<CharName>(ZString(conv_str(st, &AARG(1))))); + else + sd = script_rid2sd(st); + if (sd == nullptr) + { + push_int<ScriptDataInt>(st->stack, -1); + return; + } + if (num == 0) + push_int<ScriptDataInt>(st->stack, unwrap<CharId>(sd->status_key.char_id)); + if (num == 1) + push_int<ScriptDataInt>(st->stack, unwrap<PartyId>(sd->status.party_id)); + if (num == 2) + push_int<ScriptDataInt>(st->stack, 0/*guild_id*/); + if (num == 3) + push_int<ScriptDataInt>(st->stack, unwrap<AccountId>(sd->status_key.account_id)); +} + +/*========================================== + *指定IDのPT名取得 + *------------------------------------------ + */ +static +RString builtin_getpartyname_sub(PartyId party_id) +{ + PartyPair p = party_search(party_id); + + if (p) + return p->name; + + return RString(); +} + +/*========================================== + * キャラクタの名前 + *------------------------------------------ + */ +static +void builtin_strcharinfo(ScriptState *st) +{ + dumb_ptr<map_session_data> sd; + int num; + + sd = script_rid2sd(st); + num = conv_num(st, &AARG(0)); + if (num == 0) + { + RString buf = sd->status_key.name.to__actual(); + push_str<ScriptDataStr>(st->stack, buf); + } + if (num == 1) + { + RString buf = builtin_getpartyname_sub(sd->status.party_id); + if (buf) + push_str<ScriptDataStr>(st->stack, buf); + else + push_str<ScriptDataStr>(st->stack, ""_s); + } + if (num == 2) + { + // was: guild name + push_str<ScriptDataStr>(st->stack, ""_s); + } + +} + +// indexed by the equip_* in db/const.txt +// TODO change to use EQUIP +static +Array<EPOS, 11> equip //= +{{ + EPOS::HAT, + EPOS::MISC1, + EPOS::SHIELD, + EPOS::WEAPON, + EPOS::GLOVES, + EPOS::SHOES, + EPOS::CAPE, + EPOS::MISC2, + EPOS::TORSO, + EPOS::LEGS, + EPOS::ARROW, +}}; + +/*========================================== + * GetEquipID(Pos); Pos: 1-10 + *------------------------------------------ + */ +static +void builtin_getequipid(ScriptState *st) +{ + int num; + dumb_ptr<map_session_data> sd; + struct item_data *item; + + sd = script_rid2sd(st); + if (sd == nullptr) + { + PRINTF("getequipid: sd == nullptr\n"_fmt); + return; + } + num = conv_num(st, &AARG(0)); + IOff0 i = pc_checkequip(sd, equip[num - 1]); + if (i.ok()) + { + item = sd->inventory_data[i]; + if (item) + push_int<ScriptDataInt>(st->stack, unwrap<ItemNameId>(item->nameid)); + else + push_int<ScriptDataInt>(st->stack, 0); + } + else + { + push_int<ScriptDataInt>(st->stack, -1); + } +} + +/*========================================== + * 装備名文字列(精錬メニュー用) + *------------------------------------------ + */ +static +void builtin_getequipname(ScriptState *st) +{ + int num; + dumb_ptr<map_session_data> sd; + struct item_data *item; + + AString buf; + + sd = script_rid2sd(st); + num = conv_num(st, &AARG(0)); + IOff0 i = pc_checkequip(sd, equip[num - 1]); + if (i.ok()) + { + item = sd->inventory_data[i]; + if (item) + buf = STRPRINTF("%s-[%s]"_fmt, pos_str[num - 1], item->jname); + else + buf = STRPRINTF("%s-[%s]"_fmt, pos_str[num - 1], pos_str[10]); + } + else + { + buf = STRPRINTF("%s-[%s]"_fmt, pos_str[num - 1], pos_str[10]); + } + push_str<ScriptDataStr>(st->stack, buf); + +} + +/*========================================== + * + *------------------------------------------ + */ +static +void builtin_statusup2(ScriptState *st) +{ + SP type = SP(conv_num(st, &AARG(0))); + int val = conv_num(st, &AARG(1)); + dumb_ptr<map_session_data> sd = script_rid2sd(st); + pc_statusup2(sd, type, val); + +} + +/*========================================== + * 装備品による能力値ボーナス + *------------------------------------------ + */ +static +void builtin_bonus(ScriptState *st) +{ + SP type = SP(conv_num(st, &AARG(0))); + int val = conv_num(st, &AARG(1)); + dumb_ptr<map_session_data> sd = script_rid2sd(st); + pc_bonus(sd, type, val); + +} + +/*========================================== + * 装備品による能力値ボーナス + *------------------------------------------ + */ +static +void builtin_bonus2(ScriptState *st) +{ + SP type = SP(conv_num(st, &AARG(0))); + int type2 = conv_num(st, &AARG(1)); + int val = conv_num(st, &AARG(2)); + dumb_ptr<map_session_data> sd = script_rid2sd(st); + pc_bonus2(sd, type, type2, val); + +} + +/*========================================== + * スキル所得 + *------------------------------------------ + */ +static +void builtin_skill(ScriptState *st) +{ + int level, flag = 1; + dumb_ptr<map_session_data> sd; + + SkillID id = SkillID(conv_num(st, &AARG(0))); + level = conv_num(st, &AARG(1)); + if (HARG(2)) + flag = conv_num(st, &AARG(2)); + sd = script_rid2sd(st); + pc_skill(sd, id, level, flag); + clif_skillinfoblock(sd); + +} + +/*========================================== + * [Fate] Sets the skill level permanently + *------------------------------------------ + */ +static +void builtin_setskill(ScriptState *st) +{ + int level; + dumb_ptr<map_session_data> sd; + + SkillID id = static_cast<SkillID>(conv_num(st, &AARG(0))); + level = conv_num(st, &AARG(1)); + sd = script_rid2sd(st); + + level = std::min(level, MAX_SKILL_LEVEL); + level = std::max(level, 0); + sd->status.skill[id].lv = level; + clif_skillinfoblock(sd); +} + +/*========================================== + * スキルレベル所得 + *------------------------------------------ + */ +static +void builtin_getskilllv(ScriptState *st) +{ + SkillID id = SkillID(conv_num(st, &AARG(0))); + push_int<ScriptDataInt>(st->stack, pc_checkskill(script_rid2sd(st), id)); +} + +/*========================================== + * + *------------------------------------------ + */ +static +void builtin_getgmlevel(ScriptState *st) +{ + push_int<ScriptDataInt>(st->stack, pc_isGM(script_rid2sd(st)).get_all_bits()); +} + +/*========================================== + * + *------------------------------------------ + */ +static +void builtin_end(ScriptState *st) +{ + st->state = ScriptEndState::END; +} + +/*========================================== + * [Freeyorp] Return the current opt2 + *------------------------------------------ + */ + +static +void builtin_getopt2(ScriptState *st) +{ + dumb_ptr<map_session_data> sd; + + sd = script_rid2sd(st); + + push_int<ScriptDataInt>(st->stack, static_cast<uint16_t>(sd->opt2)); + +} + +/*========================================== + * [Freeyorp] Sets opt2 + *------------------------------------------ + */ + +static +void builtin_setopt2(ScriptState *st) +{ + dumb_ptr<map_session_data> sd; + + Opt2 new_opt2 = Opt2(conv_num(st, &AARG(0))); + sd = script_rid2sd(st); + if (new_opt2 == sd->opt2) + return; + sd->opt2 = new_opt2; + clif_changeoption(sd); + pc_calcstatus(sd, 0); + +} + +/*========================================== + * セーブポイントの保存 + *------------------------------------------ + */ +static +void builtin_savepoint(ScriptState *st) +{ + int x, y; + + MapName str = stringish<MapName>(ZString(conv_str(st, &AARG(0)))); + x = conv_num(st, &AARG(1)); + y = conv_num(st, &AARG(2)); + pc_setsavepoint(script_rid2sd(st), str, x, y); +} + +/*========================================== + * gettimetick(type) + * + * type The type of time measurement. + * Specify 0 for the system tick, 1 for + * seconds elapsed today, or 2 for seconds + * since Unix epoch. Defaults to 0 for any + * other value. + *------------------------------------------ + */ +static +void builtin_gettimetick(ScriptState *st) /* Asgard Version */ +{ + int type; + type = conv_num(st, &AARG(0)); + + switch (type) + { + /* Number of seconds elapsed today(0-86399, 00:00:00-23:59:59). */ + case 1: + { + struct tm t = TimeT::now(); + push_int<ScriptDataInt>(st->stack, + t.tm_hour * 3600 + t.tm_min * 60 + t.tm_sec); + break; + } + /* Seconds since Unix epoch. */ + case 2: + push_int<ScriptDataInt>(st->stack, static_cast<time_t>(TimeT::now())); + break; + /* System tick(unsigned int, and yes, it will wrap). */ + case 0: + default: + push_int<ScriptDataInt>(st->stack, gettick().time_since_epoch().count()); + break; + } +} + +/*========================================== + * GetTime(Type); + * 1: Sec 2: Min 3: Hour + * 4: WeekDay 5: MonthDay 6: Month + * 7: Year + *------------------------------------------ + */ +static +void builtin_gettime(ScriptState *st) /* Asgard Version */ +{ + int type = conv_num(st, &AARG(0)); + + struct tm t = TimeT::now(); + + switch (type) + { + case 1: //Sec(0~59) + push_int<ScriptDataInt>(st->stack, t.tm_sec); + break; + case 2: //Min(0~59) + push_int<ScriptDataInt>(st->stack, t.tm_min); + break; + case 3: //Hour(0~23) + push_int<ScriptDataInt>(st->stack, t.tm_hour); + break; + case 4: //WeekDay(0~6) + push_int<ScriptDataInt>(st->stack, t.tm_wday); + break; + case 5: //MonthDay(01~31) + push_int<ScriptDataInt>(st->stack, t.tm_mday); + break; + case 6: //Month(01~12) + push_int<ScriptDataInt>(st->stack, t.tm_mon + 1); + break; + case 7: //Year(20xx) + push_int<ScriptDataInt>(st->stack, t.tm_year + 1900); + break; + default: //(format error) + push_int<ScriptDataInt>(st->stack, -1); + break; + } +} + +/*========================================== + * カプラ倉庫を開く + *------------------------------------------ + */ +static +void builtin_openstorage(ScriptState *st) +{ +// int sync = 0; +// if (st->end >= 3) sync = conv_num(st,& (st->stack->stack_data[st->start+2])); + dumb_ptr<map_session_data> sd = script_rid2sd(st); + +// if (sync) { + st->state = ScriptEndState::STOP; + sd->npc_flags.storage = 1; +// } else st->state = ScriptEndState::END; + + storage_storageopen(sd); +} + +/*========================================== + * NPCで経験値上げる + *------------------------------------------ + */ +static +void builtin_getexp(ScriptState *st) +{ + dumb_ptr<map_session_data> sd = script_rid2sd(st); + int base = 0, job = 0; + + base = conv_num(st, &AARG(0)); + job = conv_num(st, &AARG(1)); + if (base < 0 || job < 0) + return; + if (sd) + pc_gainexp_reason(sd, base, job, PC_GAINEXP_REASON::SCRIPT); + +} + +/*========================================== + * モンスター発生 + *------------------------------------------ + */ +static +void builtin_monster(ScriptState *st) +{ + Species mob_class; + int amount, x, y; + NpcEvent event; + + MapName mapname = stringish<MapName>(ZString(conv_str(st, &AARG(0)))); + x = conv_num(st, &AARG(1)); + y = conv_num(st, &AARG(2)); + MobName str = stringish<MobName>(ZString(conv_str(st, &AARG(3)))); + mob_class = wrap<Species>(conv_num(st, &AARG(4))); + amount = conv_num(st, &AARG(5)); + if (HARG(6)) + extract(ZString(conv_str(st, &AARG(6))), &event); + + mob_once_spawn(map_id2sd(st->rid), mapname, x, y, str, mob_class, amount, + event); +} + +/*========================================== + * モンスター発生 + *------------------------------------------ + */ +static +void builtin_areamonster(ScriptState *st) +{ + Species mob_class; + int amount, x0, y0, x1, y1; + NpcEvent event; + + MapName mapname = stringish<MapName>(ZString(conv_str(st, &AARG(0)))); + x0 = conv_num(st, &AARG(1)); + y0 = conv_num(st, &AARG(2)); + x1 = conv_num(st, &AARG(3)); + y1 = conv_num(st, &AARG(4)); + MobName str = stringish<MobName>(ZString(conv_str(st, &AARG(5)))); + mob_class = wrap<Species>(conv_num(st, &AARG(6))); + amount = conv_num(st, &AARG(7)); + if (HARG(8)) + extract(ZString(conv_str(st, &AARG(8))), &event); + + mob_once_spawn_area(map_id2sd(st->rid), mapname, x0, y0, x1, y1, str, mob_class, + amount, event); +} + +/*========================================== + * モンスター削除 + *------------------------------------------ + */ +static +void builtin_killmonster_sub(dumb_ptr<block_list> bl, NpcEvent event) +{ + dumb_ptr<mob_data> md = bl->is_mob(); + if (event) + { + if (event == md->npc_event) + mob_delete(md); + return; + } + else if (!event) + { + if (md->spawn.delay1 == static_cast<interval_t>(-1) + && md->spawn.delay2 == static_cast<interval_t>(-1)) + mob_delete(md); + return; + } +} + +static +void builtin_killmonster(ScriptState *st) +{ + MapName mapname = stringish<MapName>(ZString(conv_str(st, &AARG(0)))); + ZString event_ = ZString(conv_str(st, &AARG(1))); + NpcEvent event; + if (event_ != "All"_s) + extract(event_, &event); + + map_local *m = map_mapname2mapid(mapname); + if (m == nullptr) + return; + map_foreachinarea(std::bind(builtin_killmonster_sub, ph::_1, event), + m, + 0, 0, + m->xs, m->ys, + BL::MOB); +} + +static +void builtin_killmonsterall_sub(dumb_ptr<block_list> bl) +{ + mob_delete(bl->is_mob()); +} + +static +void builtin_killmonsterall(ScriptState *st) +{ + MapName mapname = stringish<MapName>(ZString(conv_str(st, &AARG(0)))); + + map_local *m = map_mapname2mapid(mapname); + if (m == nullptr) + return; + map_foreachinarea(builtin_killmonsterall_sub, + m, + 0, 0, + m->xs, m->ys, + BL::MOB); +} + +/*========================================== + * NPC主体イベント実行 + *------------------------------------------ + */ +static +void builtin_donpcevent(ScriptState *st) +{ + ZString event_ = ZString(conv_str(st, &AARG(0))); + NpcEvent event; + extract(event_, &event); + npc_event_do(event); +} + +/*========================================== + * イベントタイマー追加 + *------------------------------------------ + */ +static +void builtin_addtimer(ScriptState *st) +{ + interval_t tick = static_cast<interval_t>(conv_num(st, &AARG(0))); + ZString event_ = ZString(conv_str(st, &AARG(1))); + NpcEvent event; + extract(event_, &event); + pc_addeventtimer(script_rid2sd(st), tick, event); +} + +/*========================================== + * NPCタイマー初期化 + *------------------------------------------ + */ +static +void builtin_initnpctimer(ScriptState *st) +{ + dumb_ptr<npc_data> nd_; + if (HARG(0)) + nd_ = npc_name2id(stringish<NpcName>(ZString(conv_str(st, &AARG(0))))); + else + nd_ = map_id_is_npc(st->oid); + assert (nd_ && nd_->npc_subtype == NpcSubtype::SCRIPT); + dumb_ptr<npc_data_script> nd = nd_->is_script(); + + npc_settimerevent_tick(nd, interval_t::zero()); + npc_timerevent_start(nd); +} + +/*========================================== + * NPCタイマー開始 + *------------------------------------------ + */ +static +void builtin_startnpctimer(ScriptState *st) +{ + dumb_ptr<npc_data> nd_; + if (HARG(0)) + nd_ = npc_name2id(stringish<NpcName>(ZString(conv_str(st, &AARG(0))))); + else + nd_ = map_id_is_npc(st->oid); + assert (nd_ && nd_->npc_subtype == NpcSubtype::SCRIPT); + dumb_ptr<npc_data_script> nd = nd_->is_script(); + + npc_timerevent_start(nd); +} + +/*========================================== + * NPCタイマー停止 + *------------------------------------------ + */ +static +void builtin_stopnpctimer(ScriptState *st) +{ + dumb_ptr<npc_data> nd_; + if (HARG(0)) + nd_ = npc_name2id(stringish<NpcName>(ZString(conv_str(st, &AARG(0))))); + else + nd_ = map_id_is_npc(st->oid); + assert (nd_ && nd_->npc_subtype == NpcSubtype::SCRIPT); + dumb_ptr<npc_data_script> nd = nd_->is_script(); + + npc_timerevent_stop(nd); +} + +/*========================================== + * NPCタイマー情報所得 + *------------------------------------------ + */ +static +void builtin_getnpctimer(ScriptState *st) +{ + dumb_ptr<npc_data> nd_; + int type = conv_num(st, &AARG(0)); + int val = 0; + if (HARG(1)) + nd_ = npc_name2id(stringish<NpcName>(ZString(conv_str(st, &AARG(1))))); + else + nd_ = map_id_is_npc(st->oid); + assert (nd_ && nd_->npc_subtype == NpcSubtype::SCRIPT); + dumb_ptr<npc_data_script> nd = nd_->is_script(); + + switch (type) + { + case 0: + val = npc_gettimerevent_tick(nd).count(); + break; + case 1: + val = nd->scr.timer_active; + break; + case 2: + val = nd->scr.timer_eventv.size(); + break; + } + push_int<ScriptDataInt>(st->stack, val); +} + +/*========================================== + * NPCタイマー値設定 + *------------------------------------------ + */ +static +void builtin_setnpctimer(ScriptState *st) +{ + dumb_ptr<npc_data> nd_; + interval_t tick = static_cast<interval_t>(conv_num(st, &AARG(0))); + if (HARG(1)) + nd_ = npc_name2id(stringish<NpcName>(ZString(conv_str(st, &AARG(1))))); + else + nd_ = map_id_is_npc(st->oid); + assert (nd_ && nd_->npc_subtype == NpcSubtype::SCRIPT); + dumb_ptr<npc_data_script> nd = nd_->is_script(); + + npc_settimerevent_tick(nd, tick); +} + +/*========================================== + * 天の声アナウンス + *------------------------------------------ + */ +static +void builtin_announce(ScriptState *st) +{ + int flag; + ZString str = ZString(conv_str(st, &AARG(0))); + flag = conv_num(st, &AARG(1)); + + if (flag & 0x0f) + { + dumb_ptr<block_list> bl; + if (flag & 0x08) + bl = map_id2bl(st->oid); + else + bl = script_rid2sd(st); + clif_GMmessage(bl, str, flag); + } + else + intif_GMmessage(str); +} + +/*========================================== + * 天の声アナウンス(特定マップ) + *------------------------------------------ + */ +static +void builtin_mapannounce_sub(dumb_ptr<block_list> bl, XString str, int flag) +{ + clif_GMmessage(bl, str, flag | 3); +} + +static +void builtin_mapannounce(ScriptState *st) +{ + int flag; + + MapName mapname = stringish<MapName>(ZString(conv_str(st, &AARG(0)))); + ZString str = ZString(conv_str(st, &AARG(1))); + flag = conv_num(st, &AARG(2)); + + map_local *m = map_mapname2mapid(mapname); + if (m == nullptr) + return; + map_foreachinarea(std::bind(builtin_mapannounce_sub, ph::_1, str, flag & 0x10), + m, + 0, 0, + m->xs, m->ys, + BL::PC); +} + +/*========================================== + * ユーザー数所得 + *------------------------------------------ + */ +static +void builtin_getusers(ScriptState *st) +{ + int flag = conv_num(st, &AARG(0)); + dumb_ptr<block_list> bl = map_id2bl((flag & 0x08) ? st->oid : st->rid); + int val = 0; + switch (flag & 0x07) + { + case 0: + val = bl->bl_m->users; + break; + case 1: + val = map_getusers(); + break; + } + push_int<ScriptDataInt>(st->stack, val); +} + +/*========================================== + * マップ指定ユーザー数所得 + *------------------------------------------ + */ +static +void builtin_getmapusers(ScriptState *st) +{ + MapName str = stringish<MapName>(ZString(conv_str(st, &AARG(0)))); + map_local *m = map_mapname2mapid(str); + if (m == nullptr) + { + push_int<ScriptDataInt>(st->stack, -1); + return; + } + push_int<ScriptDataInt>(st->stack, m->users); +} + +/*========================================== + * エリア指定ユーザー数所得 + *------------------------------------------ + */ +static +void builtin_getareausers_sub(dumb_ptr<block_list> bl, int *users) +{ + if (bool(bl->is_player()->status.option & Opt0::HIDE)) + return; + (*users)++; +} + +static +void builtin_getareausers_living_sub(dumb_ptr<block_list> bl, int *users) +{ + if (bool(bl->is_player()->status.option & Opt0::HIDE)) + return; + if (!pc_isdead(bl->is_player())) + (*users)++; +} + +static +void builtin_getareausers(ScriptState *st) +{ + int x0, y0, x1, y1, users = 0; + MapName str = stringish<MapName>(ZString(conv_str(st, &AARG(0)))); + x0 = conv_num(st, &AARG(1)); + y0 = conv_num(st, &AARG(2)); + x1 = conv_num(st, &AARG(3)); + y1 = conv_num(st, &AARG(4)); + + int living = 0; + if (HARG(5)) + { + living = conv_num(st, &AARG(5)); + } + map_local *m = map_mapname2mapid(str); + if (m == nullptr) + { + push_int<ScriptDataInt>(st->stack, -1); + return; + } + map_foreachinarea(std::bind(living ? builtin_getareausers_living_sub: builtin_getareausers_sub, ph::_1, &users), + m, + x0, y0, + x1, y1, + BL::PC); + push_int<ScriptDataInt>(st->stack, users); +} + +/*========================================== + * エリア指定ドロップアイテム数所得 + *------------------------------------------ + */ +static +void builtin_getareadropitem_sub(dumb_ptr<block_list> bl, ItemNameId item, int *amount) +{ + dumb_ptr<flooritem_data> drop = bl->is_item(); + + if (drop->item_data.nameid == item) + (*amount) += drop->item_data.amount; + +} + +static +void builtin_getareadropitem_sub_anddelete(dumb_ptr<block_list> bl, ItemNameId item, int *amount) +{ + dumb_ptr<flooritem_data> drop = bl->is_item(); + + if (drop->item_data.nameid == item) + { + (*amount) += drop->item_data.amount; + clif_clearflooritem(drop, nullptr); + map_delobject(drop->bl_id, drop->bl_type); + } +} + +static +void builtin_getareadropitem(ScriptState *st) +{ + ItemNameId item; + int x0, y0, x1, y1, amount = 0, delitems = 0; + struct script_data *data; + + MapName str = stringish<MapName>(ZString(conv_str(st, &AARG(0)))); + x0 = conv_num(st, &AARG(1)); + y0 = conv_num(st, &AARG(2)); + x1 = conv_num(st, &AARG(3)); + y1 = conv_num(st, &AARG(4)); + + data = &AARG(5); + get_val(st, data); + if (data->is<ScriptDataStr>()) + { + ZString name = ZString(conv_str(st, data)); + struct item_data *item_data = itemdb_searchname(name); + if (item_data) + item = item_data->nameid; + } + else + item = wrap<ItemNameId>(conv_num(st, data)); + + if (HARG(6)) + delitems = conv_num(st, &AARG(6)); + + map_local *m = map_mapname2mapid(str); + if (m == nullptr) + { + push_int<ScriptDataInt>(st->stack, -1); + return; + } + if (delitems) + map_foreachinarea(std::bind(builtin_getareadropitem_sub_anddelete, ph::_1, item, &amount), + m, + x0, y0, + x1, y1, + BL::ITEM); + else + map_foreachinarea(std::bind(builtin_getareadropitem_sub, ph::_1, item, &amount), + m, + x0, y0, + x1, y1, + BL::ITEM); + + push_int<ScriptDataInt>(st->stack, amount); +} + +/*========================================== + * NPCの有効化 + *------------------------------------------ + */ +static +void builtin_enablenpc(ScriptState *st) +{ + NpcName str = stringish<NpcName>(ZString(conv_str(st, &AARG(0)))); + npc_enable(str, 1); +} + +/*========================================== + * NPCの無効化 + *------------------------------------------ + */ +static +void builtin_disablenpc(ScriptState *st) +{ + NpcName str = stringish<NpcName>(ZString(conv_str(st, &AARG(0)))); + npc_enable(str, 0); +} + +/*========================================== + * 状態異常にかかる + *------------------------------------------ + */ +static +void builtin_sc_start(ScriptState *st) +{ + dumb_ptr<block_list> bl; + int val1; + StatusChange type = static_cast<StatusChange>(conv_num(st, &AARG(0))); + interval_t tick = static_cast<interval_t>(conv_num(st, &AARG(1))); + if (tick < 1_s) + // work around old behaviour of: + // speed potion + // atk potion + // matk potion + // + // which used to use seconds + // all others used milliseconds + tick *= 1000; + val1 = conv_num(st, &AARG(2)); + if (HARG(3)) //指定したキャラを状態異常にする + bl = map_id2bl(wrap<BlockId>(conv_num(st, &AARG(3)))); + else + bl = map_id2bl(st->rid); + skill_status_change_start(bl, type, val1, tick); +} + +/*========================================== + * 状態異常が直る + *------------------------------------------ + */ +static +void builtin_sc_end(ScriptState *st) +{ + dumb_ptr<block_list> bl; + StatusChange type = StatusChange(conv_num(st, &AARG(0))); + bl = map_id2bl(st->rid); + skill_status_change_end(bl, type, nullptr); +} + +static +void builtin_sc_check(ScriptState *st) +{ + dumb_ptr<block_list> bl; + StatusChange type = StatusChange(conv_num(st, &AARG(0))); + bl = map_id2bl(st->rid); + + push_int<ScriptDataInt>(st->stack, skill_status_change_active(bl, type)); + +} + +/*========================================== + * + *------------------------------------------ + */ +static +void builtin_debugmes(ScriptState *st) +{ + RString mes = conv_str(st, &AARG(0)); + PRINTF("script debug : %d %d : %s\n"_fmt, + st->rid, st->oid, mes); +} + +/*========================================== + * ステータスリセット + *------------------------------------------ + */ +static +void builtin_resetstatus(ScriptState *st) +{ + dumb_ptr<map_session_data> sd; + sd = script_rid2sd(st); + pc_resetstate(sd); +} + +/*========================================== + * 性別変換 + *------------------------------------------ + */ +static +void builtin_changesex(ScriptState *st) +{ + dumb_ptr<map_session_data> sd = nullptr; + sd = script_rid2sd(st); + + chrif_char_ask_name(AccountId(), sd->status_key.name, 5, HumanTimeDiff()); // type: 5 - changesex + chrif_save(sd); +} + +/*========================================== + * RIDのアタッチ + *------------------------------------------ + */ +static +void builtin_attachrid(ScriptState *st) +{ + st->rid = wrap<BlockId>(conv_num(st, &AARG(0))); + push_int<ScriptDataInt>(st->stack, (map_id2sd(st->rid) != nullptr)); +} + +/*========================================== + * RIDのデタッチ + *------------------------------------------ + */ +static +void builtin_detachrid(ScriptState *st) +{ + st->rid = BlockId(); +} + +/*========================================== + * 存在チェック + *------------------------------------------ + */ +static +void builtin_isloggedin(ScriptState *st) +{ + push_int<ScriptDataInt>(st->stack, + map_id2sd(wrap<BlockId>(conv_num(st, &AARG(0)))) != nullptr); +} + +static +void builtin_setmapflag(ScriptState *st) +{ + MapName str = stringish<MapName>(ZString(conv_str(st, &AARG(0)))); + int i = conv_num(st, &AARG(1)); + MapFlag mf = map_flag_from_int(i); + map_local *m = map_mapname2mapid(str); + if (m != nullptr) + { + m->flag.set(mf, 1); + } +} + +static +void builtin_removemapflag(ScriptState *st) +{ + MapName str = stringish<MapName>(ZString(conv_str(st, &AARG(0)))); + int i = conv_num(st, &AARG(1)); + MapFlag mf = map_flag_from_int(i); + map_local *m = map_mapname2mapid(str); + if (m != nullptr) + { + m->flag.set(mf, 0); + } +} + +static +void builtin_getmapflag(ScriptState *st) +{ + int r = -1; + + MapName str = stringish<MapName>(ZString(conv_str(st, &AARG(0)))); + int i = conv_num(st, &AARG(1)); + MapFlag mf = map_flag_from_int(i); + map_local *m = map_mapname2mapid(str); + if (m != nullptr) + { + r = m->flag.get(mf); + } + + push_int<ScriptDataInt>(st->stack, r); +} + +static +void builtin_pvpon(ScriptState *st) +{ + MapName str = stringish<MapName>(ZString(conv_str(st, &AARG(0)))); + map_local *m = map_mapname2mapid(str); + if (m != nullptr && !m->flag.get(MapFlag::PVP) && !m->flag.get(MapFlag::NOPVP)) + { + m->flag.set(MapFlag::PVP, 1); + + if (battle_config.pk_mode) // disable ranking functions if pk_mode is on [Valaris] + return; + + for (io::FD i : iter_fds()) + { + Session *s = get_session(i); + if (!s) + continue; + map_session_data *pl_sd = static_cast<map_session_data *>(s->session_data.get()); + if (pl_sd && pl_sd->state.auth) + { + if (m == pl_sd->bl_m && !pl_sd->pvp_timer) + { + pl_sd->pvp_timer = Timer(gettick() + 200_ms, + std::bind(pc_calc_pvprank_timer, ph::_1, ph::_2, + pl_sd->bl_id)); + pl_sd->pvp_rank = 0; + pl_sd->pvp_point = 5; + } + } + } + } + +} + +static +void builtin_pvpoff(ScriptState *st) +{ + MapName str = stringish<MapName>(ZString(conv_str(st, &AARG(0)))); + map_local *m = map_mapname2mapid(str); + if (m != nullptr && m->flag.get(MapFlag::PVP) && m->flag.get(MapFlag::NOPVP)) + { + m->flag.set(MapFlag::PVP, 0); + + if (battle_config.pk_mode) // disable ranking options if pk_mode is on [Valaris] + return; + + for (io::FD i : iter_fds()) + { + Session *s = get_session(i); + if (!s) + continue; + map_session_data *pl_sd = static_cast<map_session_data *>(s->session_data.get()); + if (pl_sd && pl_sd->state.auth) + { + if (m == pl_sd->bl_m) + { + pl_sd->pvp_timer.cancel(); + } + } + } + } + +} + +/*========================================== + * NPCエモーション + *------------------------------------------ + */ + +static +void builtin_emotion(ScriptState *st) +{ + int type; + type = conv_num(st, &AARG(0)); + if (type < 0 || type > 100) + return; + clif_emotion(map_id2bl(st->oid), type); +} + +static +void builtin_mapwarp(ScriptState *st) // Added by RoVeRT +{ + int x, y; + int x0, y0, x1, y1; + + MapName mapname = stringish<MapName>(ZString(conv_str(st, &AARG(0)))); + x0 = 0; + y0 = 0; + map_local *m = map_mapname2mapid(mapname); + x1 = m->xs; + y1 = m->ys; + MapName str = stringish<MapName>(ZString(conv_str(st, &AARG(1)))); + x = conv_num(st, &AARG(2)); + y = conv_num(st, &AARG(3)); + + if (m == nullptr) + return; + + map_foreachinarea(std::bind(builtin_areawarp_sub, ph::_1, str, x, y), + m, + x0, y0, + x1, y1, + BL::PC); +} + +static +void builtin_cmdothernpc(ScriptState *st) // Added by RoVeRT +{ + NpcName npc = stringish<NpcName>(ZString(conv_str(st, &AARG(0)))); + ZString command = ZString(conv_str(st, &AARG(1))); + + npc_command(map_id2sd(st->rid), npc, command); +} + +static +void builtin_mobcount_sub(dumb_ptr<block_list> bl, NpcEvent event, int *c) +{ + if (event == bl->is_mob()->npc_event) + (*c)++; +} + +static +void builtin_mobcount(ScriptState *st) // Added by RoVeRT +{ + int c = 0; + MapName mapname = stringish<MapName>(ZString(conv_str(st, &AARG(0)))); + ZString event_ = ZString(conv_str(st, &AARG(1))); + NpcEvent event; + extract(event_, &event); + + map_local *m = map_mapname2mapid(mapname); + if (m == nullptr) + { + push_int<ScriptDataInt>(st->stack, -1); + return; + } + map_foreachinarea(std::bind(builtin_mobcount_sub, ph::_1, event, &c), + m, + 0, 0, + m->xs, m->ys, + BL::MOB); + + push_int<ScriptDataInt>(st->stack, (c - 1)); + +} + +static +void builtin_marriage(ScriptState *st) +{ + CharName partner = stringish<CharName>(ZString(conv_str(st, &AARG(0)))); + dumb_ptr<map_session_data> sd = script_rid2sd(st); + dumb_ptr<map_session_data> p_sd = map_nick2sd(partner); + + if (sd == nullptr || p_sd == nullptr || pc_marriage(sd, p_sd) < 0) + { + push_int<ScriptDataInt>(st->stack, 0); + return; + } + push_int<ScriptDataInt>(st->stack, 1); +} + +static +void builtin_divorce(ScriptState *st) +{ + dumb_ptr<map_session_data> sd = script_rid2sd(st); + + st->state = ScriptEndState::STOP; // rely on pc_divorce to restart + + sd->npc_flags.divorce = 1; + + if (sd == nullptr || pc_divorce(sd) < 0) + { + push_int<ScriptDataInt>(st->stack, 0); + return; + } + + push_int<ScriptDataInt>(st->stack, 1); +} + +/*========================================== + * IDからItem名 + *------------------------------------------ + */ +static +void builtin_getitemname(ScriptState *st) +{ + struct item_data *i_data; + struct script_data *data; + + data = &AARG(0); + get_val(st, data); + if (data->is<ScriptDataStr>()) + { + ZString name = ZString(conv_str(st, data)); + i_data = itemdb_searchname(name); + } + else + { + ItemNameId item_id = wrap<ItemNameId>(conv_num(st, data)); + i_data = itemdb_search(item_id); + } + + RString item_name; + if (i_data) + item_name = i_data->jname; + else + item_name = "Unknown Item"_s; + + push_str<ScriptDataStr>(st->stack, item_name); +} + +static +void builtin_getspellinvocation(ScriptState *st) +{ + RString name = conv_str(st, &AARG(0)); + + AString invocation = magic::magic_find_invocation(name); + if (!invocation) + invocation = "..."_s; + + push_str<ScriptDataStr>(st->stack, invocation); +} + +static +void builtin_getpartnerid2(ScriptState *st) +{ + dumb_ptr<map_session_data> sd = script_rid2sd(st); + + push_int<ScriptDataInt>(st->stack, unwrap<CharId>(sd->status.partner_id)); +} + +/*========================================== + * PCの所持品情報読み取り + *------------------------------------------ + */ +static +void builtin_getinventorylist(ScriptState *st) +{ + dumb_ptr<map_session_data> sd = script_rid2sd(st); + int j = 0; + if (!sd) + return; + for (IOff0 i : IOff0::iter()) + { + if (sd->status.inventory[i].nameid + && sd->status.inventory[i].amount > 0) + { + pc_setreg(sd, SIR::from(variable_names.intern("@inventorylist_id"_s), j), + unwrap<ItemNameId>(sd->status.inventory[i].nameid)); + pc_setreg(sd, SIR::from(variable_names.intern("@inventorylist_amount"_s), j), + sd->status.inventory[i].amount); + pc_setreg(sd, SIR::from(variable_names.intern("@inventorylist_equip"_s), j), + static_cast<uint16_t>(sd->status.inventory[i].equip)); + j++; + } + } + pc_setreg(sd, SIR::from(variable_names.intern("@inventorylist_count"_s)), j); +} + +static +void builtin_getactivatedpoolskilllist(ScriptState *st) +{ + dumb_ptr<map_session_data> sd = script_rid2sd(st); + SkillID pool_skills[MAX_SKILL_POOL]; + int skill_pool_size = skill_pool(sd, pool_skills); + int i, count = 0; + + if (!sd) + return; + + for (i = 0; i < skill_pool_size; i++) + { + SkillID skill_id = pool_skills[i]; + + if (sd->status.skill[skill_id].lv) + { + pc_setreg(sd, SIR::from(variable_names.intern("@skilllist_id"_s), count), + static_cast<uint16_t>(skill_id)); + pc_setreg(sd, SIR::from(variable_names.intern("@skilllist_lv"_s), count), + sd->status.skill[skill_id].lv); + pc_setreg(sd, SIR::from(variable_names.intern("@skilllist_flag"_s), count), + static_cast<uint16_t>(sd->status.skill[skill_id].flags)); + pc_setregstr(sd, SIR::from(variable_names.intern("@skilllist_name$"_s), count), + skill_name(skill_id)); + ++count; + } + } + pc_setreg(sd, SIR::from(variable_names.intern("@skilllist_count"_s)), count); + +} + +static +void builtin_getunactivatedpoolskilllist(ScriptState *st) +{ + dumb_ptr<map_session_data> sd = script_rid2sd(st); + int i, count = 0; + + if (!sd) + return; + + for (i = 0; i < skill_pool_skills_size; i++) + { + SkillID skill_id = skill_pool_skills[i]; + + if (sd->status.skill[skill_id].lv + && !bool(sd->status.skill[skill_id].flags & SkillFlags::POOL_ACTIVATED)) + { + pc_setreg(sd, SIR::from(variable_names.intern("@skilllist_id"_s), count), + static_cast<uint16_t>(skill_id)); + pc_setreg(sd, SIR::from(variable_names.intern("@skilllist_lv"_s), count), + sd->status.skill[skill_id].lv); + pc_setreg(sd, SIR::from(variable_names.intern("@skilllist_flag"_s), count), + static_cast<uint16_t>(sd->status.skill[skill_id].flags)); + pc_setregstr(sd, SIR::from(variable_names.intern("@skilllist_name$"_s), count), + skill_name(skill_id)); + ++count; + } + } + pc_setreg(sd, SIR::from(variable_names.intern("@skilllist_count"_s)), count); +} + +static +void builtin_poolskill(ScriptState *st) +{ + dumb_ptr<map_session_data> sd = script_rid2sd(st); + SkillID skill_id = SkillID(conv_num(st, &AARG(0))); + + skill_pool_activate(sd, skill_id); + clif_skillinfoblock(sd); + +} + +static +void builtin_unpoolskill(ScriptState *st) +{ + dumb_ptr<map_session_data> sd = script_rid2sd(st); + SkillID skill_id = SkillID(conv_num(st, &AARG(0))); + + skill_pool_deactivate(sd, skill_id); + clif_skillinfoblock(sd); + +} + +/*========================================== + * NPCから発生するエフェクト + * misceffect(effect, [target]) + * + * effect The effect type/ID. + * target The player name or being ID on + * which to display the effect. If not + * specified, it attempts to default to + * the current NPC or invoking PC. + *------------------------------------------ + */ +static +void builtin_misceffect(ScriptState *st) +{ + int type; + BlockId id; + CharName name; + dumb_ptr<block_list> bl = nullptr; + + type = conv_num(st, &AARG(0)); + + if (HARG(1)) + { + struct script_data *sdata = &AARG(1); + + get_val(st, sdata); + + if (sdata->is<ScriptDataStr>()) + name = stringish<CharName>(ZString(conv_str(st, sdata))); + else + id = wrap<BlockId>(conv_num(st, sdata)); + } + + if (name.to__actual()) + { + dumb_ptr<map_session_data> sd = map_nick2sd(name); + if (sd) + bl = sd; + } + else if (id) + bl = map_id2bl(id); + else if (st->oid) + bl = map_id2bl(st->oid); + else + { + dumb_ptr<map_session_data> sd = script_rid2sd(st); + if (sd) + bl = sd; + } + + if (bl) + clif_misceffect(bl, type); + +} + +/*========================================== + * Special effects [Valaris] + *------------------------------------------ + */ +static +void builtin_specialeffect(ScriptState *st) +{ + dumb_ptr<block_list> bl = map_id2bl(st->oid); + + if (bl == nullptr) + return; + + clif_specialeffect(bl, + conv_num(st, + &AARG(0)), + 0); + +} + +static +void builtin_specialeffect2(ScriptState *st) +{ + dumb_ptr<map_session_data> sd = script_rid2sd(st); + + if (sd == nullptr) + return; + + clif_specialeffect(sd, + conv_num(st, + &AARG(0)), + 0); + +} + +/*========================================== + * Nude [Valaris] + *------------------------------------------ + */ + +static +void builtin_nude(ScriptState *st) +{ + dumb_ptr<map_session_data> sd = script_rid2sd(st); + + if (sd == nullptr) + return; + + for (EQUIP i : EQUIPs) + { + IOff0 idx = sd->equip_index_maybe[i]; + if (idx.ok()) + pc_unequipitem(sd, idx, CalcStatus::LATER); + } + pc_calcstatus(sd, 0); + +} + +/*========================================== + * UnequipById [Freeyorp] + *------------------------------------------ + */ + +static +void builtin_unequipbyid(ScriptState *st) +{ + dumb_ptr<map_session_data> sd = script_rid2sd(st); + if (sd == nullptr) + return; + + EQUIP slot_id = EQUIP(conv_num(st, &AARG(0))); + + if (slot_id >= EQUIP() && slot_id < EQUIP::COUNT) + { + IOff0 idx = sd->equip_index_maybe[slot_id]; + if (idx.ok()) + pc_unequipitem(sd, idx, CalcStatus::LATER); + } + + pc_calcstatus(sd, 0); + +} + +/*========================================== + * gmcommand [MouseJstr] + * + * suggested on the forums... + *------------------------------------------ + */ + +static +void builtin_gmcommand(ScriptState *st) +{ + dumb_ptr<map_session_data> sd; + + sd = script_rid2sd(st); + RString cmd = conv_str(st, &AARG(0)); + + is_atcommand(sd->sess, sd, cmd, GmLevel::from(-1U)); + +} + +/*========================================== + * npcwarp [remoitnane] + * Move NPC to a new position on the same map. + *------------------------------------------ + */ +static +void builtin_npcwarp(ScriptState *st) +{ + int x, y; + dumb_ptr<npc_data> nd = nullptr; + + x = conv_num(st, &AARG(0)); + y = conv_num(st, &AARG(1)); + NpcName npc = stringish<NpcName>(ZString(conv_str(st, &AARG(2)))); + nd = npc_name2id(npc); + + if (!nd) + { + PRINTF("builtin_npcwarp: no such npc: %s\n"_fmt, npc); + return; + } + + map_local *m = nd->bl_m; + + /* Crude sanity checks. */ + if (m == nullptr || !nd->bl_prev + || x < 0 || x > m->xs -1 + || y < 0 || y > m->ys - 1) + return; + + npc_enable(npc, 0); + map_delblock(nd); /* [Freeyorp] */ + nd->bl_x = x; + nd->bl_y = y; + map_addblock(nd); + npc_enable(npc, 1); + +} + +/*========================================== + * message [MouseJstr] + *------------------------------------------ + */ + +static +void builtin_message(ScriptState *st) +{ + CharName player = stringish<CharName>(ZString(conv_str(st, &AARG(0)))); + ZString msg = ZString(conv_str(st, &AARG(1))); + + dumb_ptr<map_session_data> pl_sd = map_nick2sd(player); + if (pl_sd == nullptr) + return; + clif_displaymessage(pl_sd->sess, msg); + +} + +/*========================================== + * npctalk (sends message to surrounding + * area) [Valaris] + *------------------------------------------ + */ + +static +void builtin_npctalk(ScriptState *st) +{ + dumb_ptr<npc_data> nd = map_id_is_npc(st->oid); + RString str = conv_str(st, &AARG(0)); + + if (nd) + { + clif_message(nd, str); + } +} + +/*========================================== + * getlook char info. getlook(arg) + *------------------------------------------ + */ +static +void builtin_getlook(ScriptState *st) +{ + dumb_ptr<map_session_data> sd = script_rid2sd(st); + + LOOK type = LOOK(conv_num(st, &AARG(0))); + int val = -1; + switch (type) + { + case LOOK::HAIR: //1 + val = sd->status.hair; + break; + case LOOK::WEAPON: //2 + val = static_cast<uint16_t>(sd->status.weapon); + break; + case LOOK::HEAD_BOTTOM: //3 + val = unwrap<ItemNameId>(sd->status.head_bottom); + break; + case LOOK::HEAD_TOP: //4 + val = unwrap<ItemNameId>(sd->status.head_top); + break; + case LOOK::HEAD_MID: //5 + val = unwrap<ItemNameId>(sd->status.head_mid); + break; + case LOOK::HAIR_COLOR: //6 + val = sd->status.hair_color; + break; + case LOOK::CLOTHES_COLOR: //7 + val = sd->status.clothes_color; + break; + case LOOK::SHIELD: //8 + val = unwrap<ItemNameId>(sd->status.shield); + break; + case LOOK::SHOES: //9 + break; + } + + push_int<ScriptDataInt>(st->stack, val); +} + +/*========================================== + * get char save point. argument: 0- map name, 1- x, 2- y + *------------------------------------------ +*/ +static +void builtin_getsavepoint(ScriptState *st) +{ + int x, y, type; + dumb_ptr<map_session_data> sd; + + sd = script_rid2sd(st); + + type = conv_num(st, &AARG(0)); + + x = sd->status.save_point.x; + y = sd->status.save_point.y; + switch (type) + { + case 0: + { + RString mapname = sd->status.save_point.map_; + push_str<ScriptDataStr>(st->stack, mapname); + } + break; + case 1: + push_int<ScriptDataInt>(st->stack, x); + break; + case 2: + push_int<ScriptDataInt>(st->stack, y); + break; + } +} + +/*========================================== + * areatimer + *------------------------------------------ + */ +static +void builtin_areatimer_sub(dumb_ptr<block_list> bl, interval_t tick, NpcEvent event) +{ + pc_addeventtimer(bl->is_player(), tick, event); +} + +static +void builtin_areatimer(ScriptState *st) +{ + int x0, y0, x1, y1; + + MapName mapname = stringish<MapName>(ZString(conv_str(st, &AARG(0)))); + x0 = conv_num(st, &AARG(1)); + y0 = conv_num(st, &AARG(2)); + x1 = conv_num(st, &AARG(3)); + y1 = conv_num(st, &AARG(4)); + interval_t tick = static_cast<interval_t>(conv_num(st, &AARG(5))); + ZString event_ = ZString(conv_str(st, &AARG(6))); + NpcEvent event; + extract(event_, &event); + + map_local *m = map_mapname2mapid(mapname); + if (m == nullptr) + return; + + map_foreachinarea(std::bind(builtin_areatimer_sub, ph::_1, tick, event), + m, + x0, y0, + x1, y1, + BL::PC); +} + +/*========================================== + * Check whether the PC is in the specified rectangle + *------------------------------------------ + */ +static +void builtin_isin(ScriptState *st) +{ + int x1, y1, x2, y2; + dumb_ptr<map_session_data> sd = script_rid2sd(st); + + MapName str = stringish<MapName>(ZString(conv_str(st, &AARG(0)))); + x1 = conv_num(st, &AARG(1)); + y1 = conv_num(st, &AARG(2)); + x2 = conv_num(st, &AARG(3)); + y2 = conv_num(st, &AARG(4)); + + if (!sd) + return; + + push_int<ScriptDataInt>(st->stack, + (sd->bl_x >= x1 && sd->bl_x <= x2) + && (sd->bl_y >= y1 && sd->bl_y <= y2) + && (str == sd->bl_m->name_)); +} + +// Trigger the shop on a (hopefully) nearby shop NPC +static +void builtin_shop(ScriptState *st) +{ + dumb_ptr<map_session_data> sd = script_rid2sd(st); + dumb_ptr<npc_data> nd; + + if (!sd) + return; + + NpcName name = stringish<NpcName>(ZString(conv_str(st, &AARG(0)))); + nd = npc_name2id(name); + if (!nd) + { + PRINTF("builtin_shop: no such npc: %s\n"_fmt, name); + return; + } + + builtin_close(st); + clif_npcbuysell(sd, nd->bl_id); +} + +/*========================================== + * Check whether the PC is dead + *------------------------------------------ + */ +static +void builtin_isdead(ScriptState *st) +{ + dumb_ptr<map_session_data> sd = script_rid2sd(st); + + push_int<ScriptDataInt>(st->stack, pc_isdead(sd)); +} + +/*======================================== + * Changes a NPC name, and sprite + *---------------------------------------- + */ +static +void builtin_fakenpcname(ScriptState *st) +{ + NpcName name = stringish<NpcName>(ZString(conv_str(st, &AARG(0)))); + NpcName newname = stringish<NpcName>(ZString(conv_str(st, &AARG(1)))); + Species newsprite = wrap<Species>(static_cast<uint16_t>(conv_num(st, &AARG(2)))); + dumb_ptr<npc_data> nd = npc_name2id(name); + if (!nd) + { + PRINTF("builtin_fakenpcname: no such npc: %s\n"_fmt, name); + return; + } + nd->name = newname; + nd->npc_class = newsprite; + + // Refresh this npc + npc_enable(name, 0); + npc_enable(name, 1); + +} + +/*============================ + * Gets the PC's x pos + *---------------------------- + */ +static +void builtin_getx(ScriptState *st) +{ + dumb_ptr<map_session_data> sd = script_rid2sd(st); + + push_int<ScriptDataInt>(st->stack, sd->bl_x); +} + +/*============================ + * Gets the PC's y pos + *---------------------------- + */ +static +void builtin_gety(ScriptState *st) +{ + dumb_ptr<map_session_data> sd = script_rid2sd(st); + + push_int<ScriptDataInt>(st->stack, sd->bl_y); +} + +/* + * Get the PC's current map's name + */ +static +void builtin_getmap(ScriptState *st) +{ + dumb_ptr<map_session_data> sd = script_rid2sd(st); + + push_str<ScriptDataStr>(st->stack, sd->bl_m->name_); +} + +static +void builtin_mapexit(ScriptState *) +{ + runflag = 0; +} + + +#define BUILTIN(func, args, ret) \ +{builtin_##func, #func ## _s, args, ret} + +BuiltinFunction builtin_functions[] = +{ + BUILTIN(mes, "s"_s, '\0'), + BUILTIN(goto, "L"_s, '\0'), + BUILTIN(callfunc, "F"_s, '\0'), + BUILTIN(callsub, "L"_s, '\0'), + BUILTIN(return, ""_s, '\0'), + BUILTIN(next, ""_s, '\0'), + BUILTIN(close, ""_s, '\0'), + BUILTIN(close2, ""_s, '\0'), + BUILTIN(menu, "sL**"_s, '\0'), + BUILTIN(rand, "i?"_s, 'i'), + BUILTIN(isat, "Mxy"_s, 'i'), + BUILTIN(warp, "Mxy"_s, '\0'), + BUILTIN(areawarp, "MxyxyMxy"_s, '\0'), + BUILTIN(heal, "ii"_s, '\0'), + BUILTIN(itemheal, "ii"_s, '\0'), + BUILTIN(percentheal, "ii"_s, '\0'), + BUILTIN(input, "N"_s, '\0'), + BUILTIN(if, "iF*"_s, '\0'), + BUILTIN(set, "Ne"_s, '\0'), + BUILTIN(setarray, "Ne*"_s, '\0'), + BUILTIN(cleararray, "Nei"_s, '\0'), + BUILTIN(getarraysize, "N"_s, 'i'), + BUILTIN(getelementofarray, "Ni"_s, '.'), + BUILTIN(setlook, "ii"_s, '\0'), + BUILTIN(countitem, "I"_s, 'i'), + BUILTIN(checkweight, "Ii"_s, 'i'), + BUILTIN(getitem, "Ii??"_s, '\0'), + BUILTIN(makeitem, "IiMxy"_s, '\0'), + BUILTIN(delitem, "Ii"_s, '\0'), + BUILTIN(readparam, "i?"_s, 'i'), + BUILTIN(getcharid, "i?"_s, 'i'), + BUILTIN(strcharinfo, "i"_s, 's'), + BUILTIN(getequipid, "i"_s, 'i'), + BUILTIN(getequipname, "i"_s, 's'), + BUILTIN(statusup2, "ii"_s, '\0'), + BUILTIN(bonus, "ii"_s, '\0'), + BUILTIN(bonus2, "iii"_s, '\0'), + BUILTIN(skill, "ii?"_s, '\0'), + BUILTIN(setskill, "ii"_s, '\0'), + BUILTIN(getskilllv, "i"_s, 'i'), + BUILTIN(getgmlevel, ""_s, 'i'), + BUILTIN(end, ""_s, '\0'), + BUILTIN(getopt2, ""_s, 'i'), + BUILTIN(setopt2, "i"_s, '\0'), + BUILTIN(savepoint, "Mxy"_s, '\0'), + BUILTIN(gettimetick, "i"_s, 'i'), + BUILTIN(gettime, "i"_s, 'i'), + BUILTIN(openstorage, ""_s, '\0'), + BUILTIN(getexp, "ii"_s, '\0'), + BUILTIN(monster, "Mxysmi?"_s, '\0'), + BUILTIN(areamonster, "Mxyxysmi?"_s, '\0'), + BUILTIN(killmonster, "ME"_s, '\0'), + BUILTIN(killmonsterall, "M"_s, '\0'), + BUILTIN(donpcevent, "E"_s, '\0'), + BUILTIN(addtimer, "tE"_s, '\0'), + BUILTIN(initnpctimer, ""_s, '\0'), + BUILTIN(startnpctimer, "?"_s, '\0'), + BUILTIN(stopnpctimer, ""_s, '\0'), + BUILTIN(getnpctimer, "i"_s, 'i'), + BUILTIN(setnpctimer, "i"_s, '\0'), + BUILTIN(announce, "si"_s, '\0'), + BUILTIN(mapannounce, "Msi"_s, '\0'), + BUILTIN(getusers, "i"_s, 'i'), + BUILTIN(getmapusers, "M"_s, 'i'), + BUILTIN(getareausers, "Mxyxy?"_s, 'i'), + BUILTIN(getareadropitem, "Mxyxyi?"_s, 'i'), + BUILTIN(enablenpc, "s"_s, '\0'), + BUILTIN(disablenpc, "s"_s, '\0'), + BUILTIN(sc_start, "iTi?"_s, '\0'), + BUILTIN(sc_end, "i"_s, '\0'), + BUILTIN(sc_check, "i"_s, 'i'), + BUILTIN(debugmes, "s"_s, '\0'), + BUILTIN(resetstatus, ""_s, '\0'), + BUILTIN(changesex, ""_s, '\0'), + BUILTIN(attachrid, "i"_s, 'i'), + BUILTIN(detachrid, ""_s, '\0'), + BUILTIN(isloggedin, "i"_s, 'i'), + BUILTIN(setmapflag, "Mi"_s, '\0'), + BUILTIN(removemapflag, "Mi"_s, '\0'), + BUILTIN(getmapflag, "Mi"_s, 'i'), + BUILTIN(pvpon, "M"_s, '\0'), + BUILTIN(pvpoff, "M"_s, '\0'), + BUILTIN(emotion, "i"_s, '\0'), + BUILTIN(mapwarp, "MMxy"_s, '\0'), + BUILTIN(cmdothernpc, "ss"_s, '\0'), + BUILTIN(mobcount, "ME"_s, 'i'), + BUILTIN(marriage, "P"_s, 'i'), + BUILTIN(divorce, ""_s, 'i'), + BUILTIN(getitemname, "I"_s, 's'), + BUILTIN(getspellinvocation, "s"_s, 's'), + BUILTIN(getpartnerid2, ""_s, 'i'), + BUILTIN(getinventorylist, ""_s, '\0'), + BUILTIN(getactivatedpoolskilllist, ""_s, '\0'), + BUILTIN(getunactivatedpoolskilllist, ""_s, '\0'), + BUILTIN(poolskill, "i"_s, '\0'), + BUILTIN(unpoolskill, "i"_s, '\0'), + BUILTIN(misceffect, "i?"_s, '\0'), + BUILTIN(specialeffect, "i"_s, '\0'), + BUILTIN(specialeffect2, "i"_s, '\0'), + BUILTIN(nude, ""_s, '\0'), + BUILTIN(unequipbyid, "i"_s, '\0'), + BUILTIN(gmcommand, "s"_s, '\0'), + BUILTIN(npcwarp, "xys"_s, '\0'), + BUILTIN(message, "Ps"_s, '\0'), + BUILTIN(npctalk, "s"_s, '\0'), + BUILTIN(getlook, "i"_s, 'i'), + BUILTIN(getsavepoint, "i"_s, '.'), + BUILTIN(areatimer, "MxyxytE"_s, '\0'), + BUILTIN(isin, "Mxyxy"_s, 'i'), + BUILTIN(shop, "s"_s, '\0'), + BUILTIN(isdead, ""_s, 'i'), + BUILTIN(fakenpcname, "ssi"_s, '\0'), + BUILTIN(getx, ""_s, 'i'), + BUILTIN(gety, ""_s, 'i'), + BUILTIN(getmap, ""_s, 's'), + BUILTIN(mapexit, ""_s, '\0'), + {nullptr, ""_s, ""_s, '\0'}, +}; +} // namespace tmwa |