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diff --git a/src/map/pc.hpp b/src/map/pc.hpp
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+// $Id: pc.h,v 1.4 2004/09/25 05:32:18 MouseJstr Exp $
+
+#ifndef PC_HPP
+#define PC_HPP
+
+#include "map.hpp"
+
+#define OPTION_MASK 0xd7b8
+#define CART_MASK 0x788
+
+#define pc_setdead(sd) ((sd)->state.dead_sit = 1)
+#define pc_setsit(sd) ((sd)->state.dead_sit = 2)
+//#define pc_setstand(sd) ((sd)->state.dead_sit = 0)
+#define pc_isdead(sd) ((sd)->state.dead_sit == 1)
+#define pc_issit(sd) ((sd)->state.dead_sit == 2)
+#define pc_setdir(sd,b) ((sd)->dir = (b))
+#define pc_setchatid(sd,n) ((sd)->chatID = n)
+#define pc_ishiding(sd) ((sd)->status.option&0x4006)
+#define pc_iscarton(sd) ((sd)->status.option&CART_MASK)
+#define pc_isfalcon(sd) ((sd)->status.option&0x0010)
+#define pc_isriding(sd) ((sd)->status.option&0x0020)
+#define pc_isinvisible(sd) ((sd)->status.option&0x0040)
+#define pc_is50overweight(sd) (sd->weight*2 >= sd->max_weight)
+#define pc_is90overweight(sd) (sd->weight*10 >= sd->max_weight*9)
+
+void pc_touch_all_relevant_npcs (struct map_session_data *sd); /* Checks all npcs/warps at the same location to see whether they
+ ** should do something with the specified player. */
+
+int pc_isGM (struct map_session_data *sd);
+int pc_iskiller (struct map_session_data *src, struct map_session_data *target); // [MouseJstr]
+int pc_getrefinebonus (int lv, int type);
+
+void pc_invisibility (struct map_session_data *sd, int enabled); // [Fate]
+int pc_counttargeted (struct map_session_data *sd, struct block_list *src,
+ int target_lv);
+int pc_setrestartvalue (struct map_session_data *sd, int type);
+int pc_makesavestatus (struct map_session_data *);
+int pc_setnewpc (struct map_session_data *, int, int, int, int, int, int);
+int pc_authok (int, int, time_t, short tmw_version, struct mmo_charstatus *);
+int pc_authfail (int);
+
+int pc_isequip (struct map_session_data *sd, int n);
+int pc_equippoint (struct map_session_data *sd, int n);
+
+int pc_breakweapon (struct map_session_data *sd); // weapon breaking [Valaris]
+int pc_breakarmor (struct map_session_data *sd); // armor breaking [Valaris]
+
+int pc_checkskill (struct map_session_data *sd, int skill_id);
+int pc_checkallowskill (struct map_session_data *sd);
+int pc_checkequip (struct map_session_data *sd, int pos);
+
+int pc_checkoverhp (struct map_session_data *);
+int pc_checkoversp (struct map_session_data *);
+
+int pc_can_reach (struct map_session_data *, int, int);
+int pc_walktoxy (struct map_session_data *, int, int);
+int pc_stop_walking (struct map_session_data *, int);
+int pc_movepos (struct map_session_data *, int, int);
+int pc_setpos (struct map_session_data *, char *, int, int, int);
+int pc_setsavepoint (struct map_session_data *, char *, int, int);
+int pc_randomwarp (struct map_session_data *sd, int type);
+int pc_memo (struct map_session_data *sd, int i);
+
+int pc_checkadditem (struct map_session_data *, int, int);
+int pc_inventoryblank (struct map_session_data *);
+int pc_search_inventory (struct map_session_data *sd, int item_id);
+int pc_payzeny (struct map_session_data *, int);
+int pc_additem (struct map_session_data *, struct item *, int);
+int pc_getzeny (struct map_session_data *, int);
+int pc_delitem (struct map_session_data *, int, int, int);
+int pc_checkitem (struct map_session_data *);
+int pc_count_all_items (struct map_session_data *player, int item_id);
+int pc_remove_items (struct map_session_data *player, int item_id,
+ int count);
+
+int pc_cart_additem (struct map_session_data *sd, struct item *item_data,
+ int amount);
+int pc_cart_delitem (struct map_session_data *sd, int n, int amount,
+ int type);
+int pc_putitemtocart (struct map_session_data *sd, int idx, int amount);
+int pc_getitemfromcart (struct map_session_data *sd, int idx, int amount);
+int pc_cartitem_amount (struct map_session_data *sd, int idx, int amount);
+
+int pc_takeitem (struct map_session_data *, struct flooritem_data *);
+int pc_dropitem (struct map_session_data *, int, int);
+
+int pc_checkweighticon (struct map_session_data *sd);
+
+int pc_calcstatus (struct map_session_data *, int);
+int pc_bonus (struct map_session_data *, int, int);
+int pc_bonus2 (struct map_session_data *sd, int, int, int);
+int pc_bonus3 (struct map_session_data *sd, int, int, int, int);
+int pc_skill (struct map_session_data *, int, int, int);
+
+int pc_insert_card (struct map_session_data *sd, int idx_card,
+ int idx_equip);
+
+int pc_item_identify (struct map_session_data *sd, int idx);
+int pc_steal_item (struct map_session_data *sd, struct block_list *bl);
+int pc_steal_coin (struct map_session_data *sd, struct block_list *bl);
+
+int pc_modifybuyvalue (struct map_session_data *, int);
+int pc_modifysellvalue (struct map_session_data *, int);
+
+int pc_attack (struct map_session_data *, int, int);
+int pc_stopattack (struct map_session_data *);
+
+int pc_follow (struct map_session_data *, int); // [MouseJstr]
+
+int pc_checkbaselevelup (struct map_session_data *sd);
+int pc_checkjoblevelup (struct map_session_data *sd);
+int pc_gainexp (struct map_session_data *, int, int);
+
+#define PC_GAINEXP_REASON_KILLING 0
+#define PC_GAINEXP_REASON_HEALING 1
+#define PC_GAINEXP_REASON_SCRIPT 2
+int pc_gainexp_reason (struct map_session_data *, int, int, int reason);
+int pc_extract_healer_exp (struct map_session_data *, int max); // [Fate] Used by healers: extract healer-xp from the target, return result (up to max)
+
+int pc_nextbaseexp (struct map_session_data *);
+int pc_nextbaseafter (struct map_session_data *); // [Valaris]
+int pc_nextjobexp (struct map_session_data *);
+int pc_nextjobafter (struct map_session_data *); // [Valaris]
+int pc_need_status_point (struct map_session_data *, int);
+int pc_statusup (struct map_session_data *, int);
+int pc_statusup2 (struct map_session_data *, int, int);
+int pc_skillup (struct map_session_data *, int);
+int pc_allskillup (struct map_session_data *);
+int pc_resetlvl (struct map_session_data *, int type);
+int pc_resetstate (struct map_session_data *);
+int pc_resetskill (struct map_session_data *);
+int pc_equipitem (struct map_session_data *, int, int);
+int pc_unequipitem (struct map_session_data *, int, int);
+int pc_unequipinvyitem (struct map_session_data *, int, int);
+int pc_checkitem (struct map_session_data *);
+int pc_useitem (struct map_session_data *, int);
+
+int pc_damage (struct block_list *, struct map_session_data *, int);
+int pc_heal (struct map_session_data *, int, int);
+int pc_itemheal (struct map_session_data *sd, int hp, int sp);
+int pc_percentheal (struct map_session_data *sd, int, int);
+int pc_jobchange (struct map_session_data *, int, int);
+int pc_setoption (struct map_session_data *, int);
+int pc_setcart (struct map_session_data *sd, int type);
+int pc_setfalcon (struct map_session_data *sd);
+int pc_setriding (struct map_session_data *sd);
+int pc_changelook (struct map_session_data *, int, int);
+int pc_equiplookall (struct map_session_data *sd);
+
+int pc_readparam (struct map_session_data *, int);
+int pc_setparam (struct map_session_data *, int, int);
+int pc_readreg (struct map_session_data *, int);
+int pc_setreg (struct map_session_data *, int, int);
+char *pc_readregstr (struct map_session_data *sd, int reg);
+int pc_setregstr (struct map_session_data *sd, int reg, char *str);
+int pc_readglobalreg (struct map_session_data *, char *);
+int pc_setglobalreg (struct map_session_data *, char *, int);
+int pc_readaccountreg (struct map_session_data *, char *);
+int pc_setaccountreg (struct map_session_data *, char *, int);
+int pc_readaccountreg2 (struct map_session_data *, char *);
+int pc_setaccountreg2 (struct map_session_data *, char *, int);
+int pc_percentrefinery (struct map_session_data *sd, struct item *item);
+
+int pc_addeventtimer (struct map_session_data *sd, int tick,
+ const char *name);
+int pc_deleventtimer (struct map_session_data *sd, const char *name);
+int pc_cleareventtimer (struct map_session_data *sd);
+int pc_addeventtimercount (struct map_session_data *sd, const char *name,
+ int tick);
+
+int pc_calc_pvprank (struct map_session_data *sd);
+void pc_calc_pvprank_timer (timer_id, tick_t, custom_id_t, custom_data_t);
+
+int pc_ismarried (struct map_session_data *sd);
+int pc_marriage (struct map_session_data *sd,
+ struct map_session_data *dstsd);
+int pc_divorce (struct map_session_data *sd);
+struct map_session_data *pc_get_partner (struct map_session_data *sd);
+int pc_set_gm_level (int account_id, int level);
+void pc_setstand (struct map_session_data *sd);
+void pc_cleanup (struct map_session_data *sd); // [Fate] Clean up after a logged-out PC
+
+struct pc_base_job
+{
+ int job; //職業、ただし転生職や養子職の場合は元の職業を返す(廃プリ→プリ)
+ int type; //ノビ 0, 一次職 1, 二次職 2, スパノビ 3
+ int upper; //通常 0, 転生 1, 養子 2
+};
+
+struct pc_base_job pc_calc_base_job (int b_class); //転生や養子職の元の職業を返す
+
+int pc_read_gm_account (int fd);
+int pc_setinvincibletimer (struct map_session_data *sd, int);
+int pc_delinvincibletimer (struct map_session_data *sd);
+int pc_addspiritball (struct map_session_data *sd, int, int);
+int pc_delspiritball (struct map_session_data *sd, int, int);
+int pc_logout (struct map_session_data *sd); // [fate] Player logs out
+
+int do_init_pc (void);
+
+enum
+{ ADDITEM_EXIST, ADDITEM_NEW, ADDITEM_OVERAMOUNT };
+
+// timer for night.day
+timer_id day_timer_tid;
+timer_id night_timer_tid;
+void map_day_timer (timer_id, tick_t, custom_id_t, custom_data_t); // by [yor]
+void map_night_timer (timer_id, tick_t, custom_id_t, custom_data_t); // by [yor]
+
+#endif