diff options
Diffstat (limited to 'src/map/pc.h')
-rw-r--r-- | src/map/pc.h | 186 |
1 files changed, 186 insertions, 0 deletions
diff --git a/src/map/pc.h b/src/map/pc.h new file mode 100644 index 0000000..1919007 --- /dev/null +++ b/src/map/pc.h @@ -0,0 +1,186 @@ +// $Id: pc.h,v 1.4 2004/09/25 05:32:18 MouseJstr Exp $ + +#ifndef _PC_H_ +#define _PC_H_ + +#include "map.h" + +#define OPTION_MASK 0xd7b8 +#define CART_MASK 0x788 + +#define pc_setdead(sd) ((sd)->state.dead_sit = 1) +#define pc_setsit(sd) ((sd)->state.dead_sit = 2) +//#define pc_setstand(sd) ((sd)->state.dead_sit = 0) +#define pc_isdead(sd) ((sd)->state.dead_sit == 1) +#define pc_issit(sd) ((sd)->state.dead_sit == 2) +#define pc_setdir(sd,b,h) ((sd)->dir = (b) ,(sd)->head_dir = (h) ) +#define pc_setchatid(sd,n) ((sd)->chatID = n) +#define pc_ishiding(sd) ((sd)->status.option&0x4006) +#define pc_iscarton(sd) ((sd)->status.option&CART_MASK) +#define pc_isfalcon(sd) ((sd)->status.option&0x0010) +#define pc_isriding(sd) ((sd)->status.option&0x0020) +#define pc_isinvisible(sd) ((sd)->status.option&0x0040) +#define pc_is50overweight(sd) (sd->weight*2 >= sd->max_weight) +#define pc_is90overweight(sd) (sd->weight*10 >= sd->max_weight*9) + +int pc_isGM(struct map_session_data *sd); +int pc_iskiller(struct map_session_data *src, struct map_session_data *target); // [MouseJstr] +int pc_getrefinebonus(int lv,int type); + +int pc_counttargeted(struct map_session_data *sd,struct block_list *src,int target_lv); +int pc_setrestartvalue(struct map_session_data *sd,int type); +int pc_makesavestatus(struct map_session_data *); +int pc_setnewpc(struct map_session_data*,int,int,int,int,int,int); +int pc_authok(int, int, time_t, struct mmo_charstatus *); +int pc_authfail(int); + +int pc_isequip(struct map_session_data *sd,int n); +int pc_equippoint(struct map_session_data *sd,int n); + +int pc_breakweapon(struct map_session_data *sd); // weapon breaking [Valaris] +int pc_breakarmor(struct map_session_data *sd); // armor breaking [Valaris] + +int pc_checkskill(struct map_session_data *sd,int skill_id); +int pc_checkallowskill(struct map_session_data *sd); +int pc_checkequip(struct map_session_data *sd,int pos); + +int pc_checkoverhp(struct map_session_data*); +int pc_checkoversp(struct map_session_data*); + +int pc_can_reach(struct map_session_data*,int,int); +int pc_walktoxy(struct map_session_data*,int,int); +int pc_stop_walking(struct map_session_data*,int); +int pc_movepos(struct map_session_data*,int,int); +int pc_setpos(struct map_session_data*,char*,int,int,int); +int pc_setsavepoint(struct map_session_data*,char*,int,int); +int pc_randomwarp(struct map_session_data *sd,int type); +int pc_memo(struct map_session_data *sd,int i); + +int pc_checkadditem(struct map_session_data*,int,int); +int pc_inventoryblank(struct map_session_data*); +int pc_search_inventory(struct map_session_data *sd,int item_id); +int pc_payzeny(struct map_session_data*,int); +int pc_additem(struct map_session_data*,struct item*,int); +int pc_getzeny(struct map_session_data*,int); +int pc_delitem(struct map_session_data*,int,int,int); +int pc_checkitem(struct map_session_data*); + +int pc_cart_additem(struct map_session_data *sd,struct item *item_data,int amount); +int pc_cart_delitem(struct map_session_data *sd,int n,int amount,int type); +int pc_putitemtocart(struct map_session_data *sd,int idx,int amount); +int pc_getitemfromcart(struct map_session_data *sd,int idx,int amount); +int pc_cartitem_amount(struct map_session_data *sd,int idx,int amount); + +int pc_takeitem(struct map_session_data*,struct flooritem_data*); +int pc_dropitem(struct map_session_data*,int,int); + +int pc_checkweighticon(struct map_session_data *sd); + +int pc_calcstatus(struct map_session_data*,int); +int pc_bonus(struct map_session_data*,int,int); +int pc_bonus2(struct map_session_data *sd,int,int,int); +int pc_bonus3(struct map_session_data *sd,int,int,int,int); +int pc_skill(struct map_session_data*,int,int,int); + +int pc_insert_card(struct map_session_data *sd,int idx_card,int idx_equip); + +int pc_item_identify(struct map_session_data *sd,int idx); +int pc_steal_item(struct map_session_data *sd,struct block_list *bl); +int pc_steal_coin(struct map_session_data *sd,struct block_list *bl); + +int pc_modifybuyvalue(struct map_session_data*,int); +int pc_modifysellvalue(struct map_session_data*,int); + +int pc_attack(struct map_session_data*,int,int); +int pc_stopattack(struct map_session_data*); + +int pc_follow(struct map_session_data*, int); // [MouseJstr] + +int pc_checkbaselevelup(struct map_session_data *sd); +int pc_checkjoblevelup(struct map_session_data *sd); +int pc_gainexp(struct map_session_data*,int,int); +int pc_nextbaseexp(struct map_session_data *); +int pc_nextbaseafter(struct map_session_data *); // [Valaris] +int pc_nextjobexp(struct map_session_data *); +int pc_nextjobafter(struct map_session_data *); // [Valaris] +int pc_need_status_point(struct map_session_data *,int); +int pc_statusup(struct map_session_data*,int); +int pc_statusup2(struct map_session_data*,int,int); +int pc_skillup(struct map_session_data*,int); +int pc_allskillup(struct map_session_data*); +int pc_resetlvl(struct map_session_data*,int type); +int pc_resetstate(struct map_session_data*); +int pc_resetskill(struct map_session_data*); +int pc_equipitem(struct map_session_data*,int,int); +int pc_unequipitem(struct map_session_data*,int,int); +int pc_checkitem(struct map_session_data*); +int pc_useitem(struct map_session_data*,int); + +int pc_damage(struct block_list *,struct map_session_data*,int); +int pc_heal(struct map_session_data *,int,int); +int pc_itemheal(struct map_session_data *sd,int hp,int sp); +int pc_percentheal(struct map_session_data *sd,int,int); +int pc_jobchange(struct map_session_data *,int, int); +int pc_setoption(struct map_session_data *,int); +int pc_setcart(struct map_session_data *sd,int type); +int pc_setfalcon(struct map_session_data *sd); +int pc_setriding(struct map_session_data *sd); +int pc_changelook(struct map_session_data *,int,int); +int pc_equiplookall(struct map_session_data *sd); + +int pc_readparam(struct map_session_data*,int); +int pc_setparam(struct map_session_data*,int,int); +int pc_readreg(struct map_session_data*,int); +int pc_setreg(struct map_session_data*,int,int); +char *pc_readregstr(struct map_session_data *sd,int reg); +int pc_setregstr(struct map_session_data *sd,int reg,char *str); +int pc_readglobalreg(struct map_session_data*,char*); +int pc_setglobalreg(struct map_session_data*,char*,int); +int pc_readaccountreg(struct map_session_data*,char*); +int pc_setaccountreg(struct map_session_data*,char*,int); +int pc_readaccountreg2(struct map_session_data*,char*); +int pc_setaccountreg2(struct map_session_data*,char*,int); +int pc_percentrefinery(struct map_session_data *sd,struct item *item); + +int pc_addeventtimer(struct map_session_data *sd,int tick,const char *name); +int pc_deleventtimer(struct map_session_data *sd,const char *name); +int pc_cleareventtimer(struct map_session_data *sd); +int pc_addeventtimercount(struct map_session_data *sd,const char *name,int tick); + +int pc_calc_pvprank(struct map_session_data *sd); +int pc_calc_pvprank_timer(int tid,unsigned int tick,int id,int data); + +int pc_ismarried(struct map_session_data *sd); +int pc_marriage(struct map_session_data *sd,struct map_session_data *dstsd); +int pc_divorce(struct map_session_data *sd); +struct map_session_data *pc_get_partner(struct map_session_data *sd); +int pc_set_gm_level(int account_id, int level); +void pc_setstand(struct map_session_data *sd); + + +struct pc_base_job{ + int job; //職業、ただし転生職や養子職の場合は元の職業を返す(廃プリ→プリ) + int type; //ノビ 0, 一次職 1, 二次職 2, スパノビ 3 + int upper; //通常 0, 転生 1, 養子 2 +}; + +struct pc_base_job pc_calc_base_job(int b_class);//転生や養子職の元の職業を返す + +int pc_read_gm_account(int fd); +int pc_setinvincibletimer(struct map_session_data *sd,int); +int pc_delinvincibletimer(struct map_session_data *sd); +int pc_addspiritball(struct map_session_data *sd,int,int); +int pc_delspiritball(struct map_session_data *sd,int,int); + +int do_init_pc(void); + +enum {ADDITEM_EXIST,ADDITEM_NEW,ADDITEM_OVERAMOUNT}; + +// timer for night.day +int day_timer_tid; +int night_timer_tid; +int map_day_timer(int,unsigned int,int,int); // by [yor] +int map_night_timer(int,unsigned int,int,int); // by [yor] + +#endif + |