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-rw-r--r--src/map/mob.cpp4102
1 files changed, 1384 insertions, 2718 deletions
diff --git a/src/map/mob.cpp b/src/map/mob.cpp
index c329a14..a6070f0 100644
--- a/src/map/mob.cpp
+++ b/src/map/mob.cpp
@@ -1,39 +1,36 @@
-// $Id: mob.c,v 1.7 2004/09/25 05:32:18 MouseJstr Exp $
-#include <math.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <stdarg.h>
-#include <string.h>
-#include "../common/timer.hpp"
-#include "../common/socket.hpp"
-#include "../common/db.hpp"
+#include "mob.hpp"
+
+#include <cassert>
+#include <cmath>
+#include <cstdlib>
+#include <cstring>
+
+#include <algorithm>
+
+#include "../common/cxxstdio.hpp"
+#include "../common/random.hpp"
#include "../common/nullpo.hpp"
-#include "../common/mt_rand.hpp"
-#include "map.hpp"
+#include "../common/socket.hpp"
+#include "../common/timer.hpp"
+
+#include "battle.hpp"
#include "clif.hpp"
-#include "intif.hpp"
-#include "pc.hpp"
-#include "mob.hpp"
-#include "guild.hpp"
#include "itemdb.hpp"
-#include "skill.hpp"
-#include "battle.hpp"
-#include "party.hpp"
+#include "map.hpp"
#include "npc.hpp"
+#include "party.hpp"
+#include "pc.hpp"
+#include "skill.hpp"
-#ifdef MEMWATCH
-#include "memwatch.hpp"
-#endif
-
-#ifndef max
-#define max( a, b ) ( ((a) > (b)) ? (a) : (b) )
-#endif
+#include "../poison.hpp"
-#define MIN_MOBTHINKTIME 100
+constexpr interval_t MIN_MOBTHINKTIME = std::chrono::milliseconds(100);
-#define MOB_LAZYMOVEPERC 50 // Move probability in the negligent mode MOB (rate of 1000 minute)
-#define MOB_LAZYWARPPERC 20 // Warp probability in the negligent mode MOB (rate of 1000 minute)
+// Move probability in the negligent mode MOB (rate of 1000 minute)
+constexpr random_::Fraction MOB_LAZYMOVEPERC {50, 1000};
+// Warp probability in the negligent mode MOB (rate of 1000 minute)
+constexpr random_::Fraction MOB_LAZYWARPPERC {20, 1000};
struct mob_db mob_db[2001];
@@ -41,29 +38,30 @@ struct mob_db mob_db[2001];
* Local prototype declaration (only required thing)
*------------------------------------------
*/
-static int distance (int, int, int, int);
-static int mob_makedummymobdb (int);
-static void mob_timer (timer_id, tick_t, custom_id_t, custom_data_t);
-int mobskill_deltimer (struct mob_data *md);
-int mob_skillid2skillidx (int mob_class, int skillid);
-int mobskill_use_id (struct mob_data *md, struct block_list *target,
- int skill_idx);
-static int mob_unlocktarget (struct mob_data *md, int tick);
+static
+int distance(int, int, int, int);
+static
+int mob_makedummymobdb(int);
+static
+void mob_timer(TimerData *, tick_t, int, unsigned char);
+static
+int mobskill_use_id(struct mob_data *md, struct block_list *target,
+ int skill_idx);
/*==========================================
* Mob is searched with a name.
*------------------------------------------
*/
-int mobdb_searchname (const char *str)
+int mobdb_searchname(const char *str)
{
- int i;
+ int i;
- for (i = 0; i < sizeof (mob_db) / sizeof (mob_db[0]); i++)
+ for (i = 0; i < sizeof(mob_db) / sizeof(mob_db[0]); i++)
{
- if (strcasecmp (mob_db[i].name, str) == 0
- || strcmp (mob_db[i].jname, str) == 0
- || memcmp (mob_db[i].name, str, 24) == 0
- || memcmp (mob_db[i].jname, str, 24) == 0)
+ if (strcasecmp(mob_db[i].name, str) == 0
+ || strcmp(mob_db[i].jname, str) == 0
+ || memcmp(mob_db[i].name, str, 24) == 0
+ || memcmp(mob_db[i].jname, str, 24) == 0)
return i;
}
@@ -74,45 +72,46 @@ int mobdb_searchname (const char *str)
* Id Mob is checked.
*------------------------------------------
*/
-int mobdb_checkid (const int id)
+int mobdb_checkid(const int id)
{
- if (id <= 0 || id >= (sizeof (mob_db) / sizeof (mob_db[0]))
+ if (id <= 0 || id >= (sizeof(mob_db) / sizeof(mob_db[0]))
|| mob_db[id].name[0] == '\0')
return 0;
return id;
}
-static void mob_init (struct mob_data *md);
+static
+void mob_init(struct mob_data *md);
/*==========================================
* The minimum data set for MOB spawning
*------------------------------------------
*/
static
-int mob_spawn_dataset (struct mob_data *md, const char *mobname, int mob_class)
+int mob_spawn_dataset(struct mob_data *md, const char *mobname, int mob_class)
{
- nullpo_retr (0, md);
+ nullpo_ret(md);
- if (strcmp (mobname, "--en--") == 0)
- memcpy (md->name, mob_db[mob_class].name, 24);
- else if (strcmp (mobname, "--ja--") == 0)
- memcpy (md->name, mob_db[mob_class].jname, 24);
+ if (strcmp(mobname, "--en--") == 0)
+ memcpy(md->name, mob_db[mob_class].name, 24);
+ else if (strcmp(mobname, "--ja--") == 0)
+ memcpy(md->name, mob_db[mob_class].jname, 24);
else
- memcpy (md->name, mobname, 24);
+ memcpy(md->name, mobname, 24);
md->bl.prev = NULL;
md->bl.next = NULL;
md->n = 0;
- md->base_class = md->mob_class = mob_class;
- md->bl.id = npc_get_new_npc_id ();
+ md->mob_class = mob_class;
+ md->bl.id = npc_get_new_npc_id();
- memset (&md->state, 0, sizeof (md->state));
- md->timer = -1;
+ memset(&md->state, 0, sizeof(md->state));
+ // md->timer = nullptr;
md->target_id = 0;
md->attacked_id = 0;
- mob_init (md);
+ mob_init(md);
return 0;
}
@@ -120,41 +119,45 @@ int mob_spawn_dataset (struct mob_data *md, const char *mobname, int mob_class)
// Mutation values indicate how `valuable' a change to each stat is, XP wise.
// For one 256th of change, we give out that many 1024th fractions of XP change
// (i.e., 1024 means a 100% XP increase for a single point of adjustment, 4 means 100% XP bonus for doubling the value)
-static int mutation_value[MOB_XP_BONUS] = {
- 2, // MOB_LV
- 3, // MOB_MAX_HP
- 1, // MOB_STR
- 2, // MOB_AGI
- 1, // MOB_VIT
- 0, // MOB_INT
- 2, // MOB_DEX
- 2, // MOB_LUK
- 1, // MOB_ATK1
- 1, // MOB_ATK2
- 2, // MOB_ADELAY
- 2, // MOB_DEF
- 2, // MOB_MDEF
- 2, // MOB_SPEED
-};
+static
+earray<int, mob_stat, mob_stat::XP_BONUS> mutation_value //=
+{{
+ 2, // mob_stat::LV
+ 3, // mob_stat::MAX_HP
+ 1, // mob_stat::STR
+ 2, // mob_stat::AGI
+ 1, // mob_stat::VIT
+ 0, // mob_stat::INT
+ 2, // mob_stat::DEX
+ 2, // mob_stat::LUK
+ 1, // mob_stat::ATK1
+ 1, // mob_stat::ATK2
+ 2, // mob_stat::ADELAY
+ 2, // mob_stat::DEF
+ 2, // mob_stat::MDEF
+ 2, // mob_stat::SPEED
+}};
// The mutation scale indicates how far `up' we can go, with 256 indicating 100% Note that this may stack with multiple
// calls to `mutate'.
-static int mutation_scale[MOB_XP_BONUS] = {
- 16, // MOB_LV
- 256, // MOB_MAX_HP
- 32, // MOB_STR
- 48, // MOB_AGI
- 48, // MOB_VIT
- 48, // MOB_INT
- 48, // MOB_DEX
- 64, // MOB_LUK
- 48, // MOB_ATK1
- 48, // MOB_ATK2
- 80, // MOB_ADELAY
- 48, // MOB_DEF
- 48, // MOB_MDEF
- 80, // MOB_SPEED
-};
+static
+earray<int, mob_stat, mob_stat::XP_BONUS> mutation_scale //=
+{{
+ 16, // mob_stat::LV
+ 256, // mob_stat::MAX_HP
+ 32, // mob_stat::STR
+ 48, // mob_stat::AGI
+ 48, // mob_stat::VIT
+ 48, // mob_stat::INT
+ 48, // mob_stat::DEX
+ 64, // mob_stat::LUK
+ 48, // mob_stat::ATK1
+ 48, // mob_stat::ATK2
+ 80, // mob_stat::ADELAY
+ 48, // mob_stat::DEF
+ 48, // mob_stat::MDEF
+ 80, // mob_stat::SPEED
+}};
// The table below indicates the `average' value for each of the statistics, or -1 if there is none.
// This average is used to determine XP modifications for mutations. The experience point bonus is
@@ -163,54 +166,58 @@ static int mutation_scale[MOB_XP_BONUS] = {
// (2) second, determine the absolute stat change
// (3) third, compute the percentage stat change relative to mutation_base (p1)
// (4) fourth, compute the XP mofication based on the smaller of (p0, p1).
-static int mutation_base[MOB_XP_BONUS] = {
- 30, // MOB_LV
- -1, // MOB_MAX_HP
- 20, // MOB_STR
- 20, // MOB_AGI
- 20, // MOB_VIT
- 20, // MOB_INT
- 20, // MOB_DEX
- 20, // MOB_LUK
- -1, // MOB_ATK1
- -1, // MOB_ATK2
- -1, // MOB_ADELAY
- -1, // MOB_DEF
- 20, // MOB_MDEF
- -1, // MOB_SPEED
-};
+static
+earray<int, mob_stat, mob_stat::XP_BONUS> mutation_base //=
+{{
+ 30, // mob_stat::LV
+ -1, // mob_stat::MAX_HP
+ 20, // mob_stat::STR
+ 20, // mob_stat::AGI
+ 20, // mob_stat::VIT
+ 20, // mob_stat::INT
+ 20, // mob_stat::DEX
+ 20, // mob_stat::LUK
+ -1, // mob_stat::ATK1
+ -1, // mob_stat::ATK2
+ -1, // mob_stat::ADELAY
+ -1, // mob_stat::DEF
+ 20, // mob_stat::MDEF
+ -1, // mob_stat::SPEED
+}};
/*========================================
* Mutates a MOB. For large `direction' values, calling this multiple times will give bigger XP boni.
*----------------------------------------
*/
-static void mob_mutate (struct mob_data *md, int stat, int intensity) // intensity: positive: strengthen, negative: weaken. 256 = 100%.
+// intensity: positive: strengthen, negative: weaken. 256 = 100%.
+static
+void mob_mutate(struct mob_data *md, mob_stat stat, int intensity)
{
- int old_stat;
- int new_stat;
- int real_intensity; // relative intensity
+ int old_stat;
+ int new_stat;
+ int real_intensity; // relative intensity
const int mut_base = mutation_base[stat];
- int sign = 1;
+ int sign = 1;
- if (!md || stat < 0 || stat >= MOB_XP_BONUS || intensity == 0)
+ if (!md || stat >= mob_stat::XP_BONUS || intensity == 0)
return;
while (intensity > mutation_scale[stat])
{
- mob_mutate (md, stat, mutation_scale[stat]); // give better XP assignments
+ mob_mutate(md, stat, mutation_scale[stat]); // give better XP assignments
intensity -= mutation_scale[stat];
}
while (intensity < -mutation_scale[stat])
{
- mob_mutate (md, stat, mutation_scale[stat]); // give better XP assignments
+ mob_mutate(md, stat, mutation_scale[stat]); // give better XP assignments
intensity += mutation_scale[stat];
}
if (!intensity)
return;
- // MOB_ADELAY and MOB_SPEED are special because going DOWN is good here.
- if (stat == MOB_ADELAY || stat == MOB_SPEED)
+ // mob_stat::ADELAY and mob_stat::SPEED are special because going DOWN is good here.
+ if (stat == mob_stat::ADELAY || stat == mob_stat::SPEED)
sign = -1;
// Now compute the new stat
@@ -229,7 +236,7 @@ static void mob_mutate (struct mob_data *md, int stat, int intensity) // inten
{
// Now compute the mutation intensity relative to an absolute value.
// Take the lesser of the two effects.
- int real_intensity2 = (((new_stat - old_stat) << 8) / mut_base);
+ int real_intensity2 = (((new_stat - old_stat) << 8) / mut_base);
if (real_intensity < 0)
if (real_intensity2 > real_intensity)
@@ -245,22 +252,22 @@ static void mob_mutate (struct mob_data *md, int stat, int intensity) // inten
md->stats[stat] = new_stat;
// Adjust XP value
- md->stats[MOB_XP_BONUS] += mutation_value[stat] * real_intensity;
- if (md->stats[MOB_XP_BONUS] <= 0)
- md->stats[MOB_XP_BONUS] = 1;
+ md->stats[mob_stat::XP_BONUS] += mutation_value[stat] * real_intensity;
+ if (md->stats[mob_stat::XP_BONUS] <= 0)
+ md->stats[mob_stat::XP_BONUS] = 1;
// Sanitise
- if (md->stats[MOB_ATK1] > md->stats[MOB_ATK2])
+ if (md->stats[mob_stat::ATK1] > md->stats[mob_stat::ATK2])
{
- int swap = md->stats[MOB_ATK2];
- md->stats[MOB_ATK2] = md->stats[MOB_ATK1];
- md->stats[MOB_ATK1] = swap;
+ int swap = md->stats[mob_stat::ATK2];
+ md->stats[mob_stat::ATK2] = md->stats[mob_stat::ATK1];
+ md->stats[mob_stat::ATK1] = swap;
}
}
// This calculates the exp of a given mob
static
-int mob_gen_exp (struct mob_db *mob)
+int mob_gen_exp(struct mob_db *mob)
{
if (mob->max_hp <= 1)
return 1;
@@ -268,70 +275,90 @@ int mob_gen_exp (struct mob_db *mob)
if (100 == mob->def)
mod_def = 1;
double effective_hp =
- ((50 - mob->luk) * mob->max_hp / 50.0) +
- (2 * mob->luk * mob->max_hp / mod_def);
+ ((50 - mob->attrs[ATTR::LUK]) * mob->max_hp / 50.0) +
+ (2 * mob->attrs[ATTR::LUK] * mob->max_hp / mod_def);
double attack_factor =
- (mob->atk1 + mob->atk2 + mob->str / 3.0 + mob->dex / 2.0 +
- mob->luk) * (1872.0 / mob->adelay) / 4;
+ (mob->atk1 + mob->atk2 + mob->attrs[ATTR::STR] / 3.0 + mob->attrs[ATTR::DEX] / 2.0 +
+ mob->attrs[ATTR::LUK]) * (1872.0 / mob->adelay) / 4;
double dodge_factor =
- pow (mob->lv + mob->agi + mob->luk / 2.0, 4.0 / 3.0);
+ pow(mob->lv + mob->attrs[ATTR::AGI] + mob->attrs[ATTR::LUK] / 2.0, 4.0 / 3.0);
+ // TODO s/persuit/pursuit/g sometime when I'm not worried about diffs
double persuit_factor =
- (3 + mob->range) * (mob->mode % 2) * 1000 / mob->speed;
- double aggression_factor = (mob->mode & 4) == 4 ? 10.0 / 9.0 : 1.0;
- int xp =
- (int) floor (effective_hp *
- pow (sqrt (attack_factor) + sqrt (dodge_factor) +
- sqrt (persuit_factor) + 55,
+ (3 + mob->range) * bool(mob->mode & MobMode::CAN_MOVE) * 1000 / mob->speed;
+ double aggression_factor =
+ bool(mob->mode & MobMode::AGGRESSIVE)
+ ? 10.0 / 9.0
+ : 1.0;
+ int xp =
+ (int) floor(effective_hp *
+ pow(sqrt(attack_factor) + sqrt(dodge_factor) +
+ sqrt(persuit_factor) + 55,
3) * aggression_factor / 2000000.0 *
(double) battle_config.base_exp_rate / 100.);
if (xp < 1)
xp = 1;
- printf ("Exp for mob '%s' generated: %d\n", mob->name, xp);
+ PRINTF("Exp for mob '%s' generated: %d\n", mob->name, xp);
return xp;
}
-static void mob_init (struct mob_data *md)
+static
+void mob_init(struct mob_data *md)
{
- int i;
+ int i;
const int mob_class = md->mob_class;
const int mutations_nr = mob_db[mob_class].mutations_nr;
const int mutation_power = mob_db[mob_class].mutation_power;
- md->stats[MOB_LV] = mob_db[mob_class].lv;
- md->stats[MOB_MAX_HP] = mob_db[mob_class].max_hp;
- md->stats[MOB_STR] = mob_db[mob_class].str;
- md->stats[MOB_AGI] = mob_db[mob_class].agi;
- md->stats[MOB_VIT] = mob_db[mob_class].vit;
- md->stats[MOB_INT] = mob_db[mob_class].int_;
- md->stats[MOB_DEX] = mob_db[mob_class].dex;
- md->stats[MOB_LUK] = mob_db[mob_class].luk;
- md->stats[MOB_ATK1] = mob_db[mob_class].atk1;
- md->stats[MOB_ATK2] = mob_db[mob_class].atk2;
- md->stats[MOB_ADELAY] = mob_db[mob_class].adelay;
- md->stats[MOB_DEF] = mob_db[mob_class].def;
- md->stats[MOB_MDEF] = mob_db[mob_class].mdef;
- md->stats[MOB_SPEED] = mob_db[mob_class].speed;
- md->stats[MOB_XP_BONUS] = MOB_XP_BONUS_BASE;
+ md->stats[mob_stat::LV] = mob_db[mob_class].lv;
+ md->stats[mob_stat::MAX_HP] = mob_db[mob_class].max_hp;
+ md->stats[mob_stat::STR] = mob_db[mob_class].attrs[ATTR::STR];
+ md->stats[mob_stat::AGI] = mob_db[mob_class].attrs[ATTR::AGI];
+ md->stats[mob_stat::VIT] = mob_db[mob_class].attrs[ATTR::VIT];
+ md->stats[mob_stat::INT] = mob_db[mob_class].attrs[ATTR::INT];
+ md->stats[mob_stat::DEX] = mob_db[mob_class].attrs[ATTR::DEX];
+ md->stats[mob_stat::LUK] = mob_db[mob_class].attrs[ATTR::LUK];
+ md->stats[mob_stat::ATK1] = mob_db[mob_class].atk1;
+ md->stats[mob_stat::ATK2] = mob_db[mob_class].atk2;
+ md->stats[mob_stat::ADELAY] = mob_db[mob_class].adelay;
+ md->stats[mob_stat::DEF] = mob_db[mob_class].def;
+ md->stats[mob_stat::MDEF] = mob_db[mob_class].mdef;
+ md->stats[mob_stat::SPEED] = mob_db[mob_class].speed;
+ md->stats[mob_stat::XP_BONUS] = MOB_XP_BONUS_BASE;
for (i = 0; i < mutations_nr; i++)
{
- int stat_nr = MRAND (MOB_XP_BONUS + 1);
- int strength;
-
- if (stat_nr >= MOB_XP_BONUS)
- stat_nr = MOB_MAX_HP;
-
- strength =
- ((MRAND ((mutation_power >> 1)) +
- (MRAND ((mutation_power >> 1))) +
- 2) * mutation_scale[stat_nr]) / 100;
-
- strength = MRAND (2) ? strength : -strength;
+ mob_stat stat_nr = random_::choice({
+ mob_stat::LV,
+ mob_stat::MAX_HP,
+ mob_stat::STR,
+ mob_stat::AGI,
+ mob_stat::VIT,
+ mob_stat::INT,
+ mob_stat::DEX,
+ mob_stat::LUK,
+ mob_stat::ATK1,
+ mob_stat::ATK2,
+ mob_stat::ADELAY,
+ mob_stat::DEF,
+ mob_stat::MDEF,
+ mob_stat::SPEED,
+ // double chance to modify hp
+ mob_stat::MAX_HP,
+ });
+ // TODO: if I don't remove this entirely, look into
+ // normal distributions.
+ int strength = (random_::to(mutation_power / 2)
+ + random_::to(mutation_power / 2)
+ + 2)
+ * mutation_scale[stat_nr] / 100;
+
+ if (random_::coin())
+ strength = -strength;
if (strength < -240)
strength = -240; /* Don't go too close to zero */
- mob_mutate (md, stat_nr, strength);
+ mob_mutate(md, stat_nr, strength);
}
}
@@ -339,53 +366,21 @@ static void mob_init (struct mob_data *md)
* The MOB appearance for one time (for scripts)
*------------------------------------------
*/
-int mob_once_spawn (struct map_session_data *sd, const char *mapname,
+int mob_once_spawn(struct map_session_data *sd, const char *mapname,
int x, int y, const char *mobname, int mob_class, int amount,
const char *event)
{
struct mob_data *md = NULL;
- int m, count, lv = 255, r = mob_class;
-
- if (sd)
- lv = sd->status.base_level;
+ int m, count, r = mob_class;
- if (sd && strcmp (mapname, "this") == 0)
+ if (sd && strcmp(mapname, "this") == 0)
m = sd->bl.m;
else
- m = map_mapname2mapid (mapname);
+ m = map_mapname2mapid(mapname);
if (m < 0 || amount <= 0 || (mob_class >= 0 && mob_class <= 1000) || mob_class > 2000) // 値が異常なら召喚を止める
return 0;
- if (mob_class < 0)
- { // ランダムに召喚
- int i = 0;
- int j = -mob_class - 1;
- int k;
- if (j >= 0 && j < MAX_RANDOMMONSTER)
- {
- do
- {
- mob_class = MPRAND (1001, 1000);
- k = MRAND (1000000);
- }
- while ((mob_db[mob_class].max_hp <= 0
- || mob_db[mob_class].summonper[j] <= k
- || (lv < mob_db[mob_class].lv
- && battle_config.random_monster_checklv == 1))
- && (i++) < 2000);
- if (i >= 2000)
- {
- mob_class = mob_db[0].summonper[j];
- }
- }
- else
- {
- return 0;
- }
-// if(battle_config.etc_log==1)
-// printf("mobmob_class=%d try=%d\n",mob_class,i);
- }
if (sd)
{
if (x <= 0)
@@ -395,48 +390,38 @@ int mob_once_spawn (struct map_session_data *sd, const char *mapname,
}
else if (x <= 0 || y <= 0)
{
- printf ("mob_once_spawn: ??\n");
+ PRINTF("mob_once_spawn: ??\n");
}
for (count = 0; count < amount; count++)
{
- md = (struct mob_data *) calloc (1, sizeof (struct mob_data));
- if (mob_db[mob_class].mode & 0x02)
+ md = (struct mob_data *) calloc(1, sizeof(struct mob_data));
+ if (bool(mob_db[mob_class].mode & MobMode::LOOTER))
md->lootitem =
- (struct item *) calloc (LOOTITEM_SIZE, sizeof (struct item));
+ (struct item *) calloc(LOOTITEM_SIZE, sizeof(struct item));
else
md->lootitem = NULL;
- mob_spawn_dataset (md, mobname, mob_class);
+ mob_spawn_dataset(md, mobname, mob_class);
md->bl.m = m;
md->bl.x = x;
md->bl.y = y;
if (r < 0 && battle_config.dead_branch_active == 1)
- md->mode = 0x1 + 0x4 + 0x80; //移動してアクティブで反撃する
+ //移動してアクティブで反撃する
+ md->mode = MobMode::war;
md->m = m;
md->x0 = x;
md->y0 = y;
md->xs = 0;
md->ys = 0;
- md->spawndelay1 = -1; // Only once is a flag.
- md->spawndelay2 = -1; // Only once is a flag.
-
- memcpy (md->npc_event, event, sizeof (md->npc_event));
+ md->spawndelay1 = static_cast<interval_t>(-1); // Only once is a flag.
+ md->spawndelay2 = static_cast<interval_t>(-1); // Only once is a flag.
- md->bl.type = BL_MOB;
- map_addiddb (&md->bl);
- mob_spawn (md->bl.id);
-
- if (mob_class == 1288)
- { // emperium hp based on defense level [Valaris]
- struct guild_castle *gc = guild_mapname2gc (map[md->bl.m].name);
- if (gc)
- {
- mob_db[mob_class].max_hp += 2000 * gc->defense;
- md->hp = mob_db[mob_class].max_hp;
- }
- } // end addition [Valaris]
+ memcpy(md->npc_event, event, sizeof(md->npc_event));
+ md->bl.type = BL::MOB;
+ map_addiddb(&md->bl);
+ mob_spawn(md->bl.id);
}
return (amount > 0) ? md->bl.id : 0;
}
@@ -445,18 +430,18 @@ int mob_once_spawn (struct map_session_data *sd, const char *mapname,
* The MOB appearance for one time (& area specification for scripts)
*------------------------------------------
*/
-int mob_once_spawn_area (struct map_session_data *sd, const char *mapname,
+int mob_once_spawn_area(struct map_session_data *sd, const char *mapname,
int x0, int y0, int x1, int y1,
const char *mobname, int mob_class, int amount,
const char *event)
{
- int x, y, i, c, max, lx = -1, ly = -1, id = 0;
- int m;
+ int x, y, i, max, lx = -1, ly = -1, id = 0;
+ int m;
- if (strcmp (mapname, "this") == 0)
+ if (strcmp(mapname, "this") == 0)
m = sd->bl.m;
else
- m = map_mapname2mapid (mapname);
+ m = map_mapname2mapid(mapname);
max = (y1 - y0 + 1) * (x1 - x0 + 1) * 3;
if (max > 1000)
@@ -467,13 +452,14 @@ int mob_once_spawn_area (struct map_session_data *sd, const char *mapname,
for (i = 0; i < amount; i++)
{
- int j = 0;
+ int j = 0;
do
{
- x = MPRAND (x0, (x1 - x0 + 1));
- y = MPRAND (y0, (y1 - y0 + 1));
+ x = random_::in(x0, x1);
+ y = random_::in(y0, y1);
}
- while (((c = map_getcell (m, x, y)) == 1 || c == 5) && (++j) < max);
+ while (bool(map_getcell(m, x, y) & MapCell::UNWALKABLE)
+ && (++j) < max);
if (j >= max)
{
if (lx >= 0)
@@ -484,178 +470,60 @@ int mob_once_spawn_area (struct map_session_data *sd, const char *mapname,
else
return 0; // Since reference of the place which boils first went wrong, it stops.
}
- id = mob_once_spawn (sd, mapname, x, y, mobname, mob_class, 1, event);
+ id = mob_once_spawn(sd, mapname, x, y, mobname, mob_class, 1, event);
lx = x;
ly = y;
}
return id;
}
-/*==========================================
- * Summoning Guardians [Valaris]
- *------------------------------------------
- */
-int mob_spawn_guardian (struct map_session_data *sd, const char *mapname,
- int x, int y, const char *mobname, int mob_class,
- int amount, const char *event, int guardian)
-{
- struct mob_data *md = NULL;
- int m, count = 1, lv = 255;
-
- if (sd)
- lv = sd->status.base_level;
-
- if (sd && strcmp (mapname, "this") == 0)
- m = sd->bl.m;
- else
- m = map_mapname2mapid (mapname);
-
- if (m < 0 || amount <= 0 || (mob_class >= 0 && mob_class <= 1000) || mob_class > 2000) // 値が異常なら召喚を止める
- return 0;
-
- if (mob_class < 0)
- return 0;
-
- if (sd)
- {
- if (x <= 0)
- x = sd->bl.x;
- if (y <= 0)
- y = sd->bl.y;
- }
-
- else if (x <= 0 || y <= 0)
- printf ("mob_spawn_guardian: ??\n");
-
- for (count = 0; count < amount; count++)
- {
- struct guild_castle *gc;
- CREATE (md, struct mob_data, 1);
-
- mob_spawn_dataset (md, mobname, mob_class);
- md->bl.m = m;
- md->bl.x = x;
- md->bl.y = y;
- md->m = m;
- md->x0 = x;
- md->y0 = y;
- md->xs = 0;
- md->ys = 0;
- md->spawndelay1 = -1; // Only once is a flag.
- md->spawndelay2 = -1; // Only once is a flag.
-
- memcpy (md->npc_event, event, sizeof (md->npc_event));
-
- md->bl.type = BL_MOB;
- map_addiddb (&md->bl);
- mob_spawn (md->bl.id);
-
- gc = guild_mapname2gc (map[md->bl.m].name);
- if (gc)
- {
- mob_db[mob_class].max_hp += 2000 * gc->defense;
- if (guardian == 0)
- {
- md->hp = gc->Ghp0;
- gc->GID0 = md->bl.id;
- }
- if (guardian == 1)
- {
- md->hp = gc->Ghp1;
- gc->GID1 = md->bl.id;
- }
- if (guardian == 2)
- {
- md->hp = gc->Ghp2;
- gc->GID2 = md->bl.id;
- }
- if (guardian == 3)
- {
- md->hp = gc->Ghp3;
- gc->GID3 = md->bl.id;
- }
- if (guardian == 4)
- {
- md->hp = gc->Ghp4;
- gc->GID4 = md->bl.id;
- }
- if (guardian == 5)
- {
- md->hp = gc->Ghp5;
- gc->GID5 = md->bl.id;
- }
- if (guardian == 6)
- {
- md->hp = gc->Ghp6;
- gc->GID6 = md->bl.id;
- }
- if (guardian == 7)
- {
- md->hp = gc->Ghp7;
- gc->GID7 = md->bl.id;
- }
-
- }
- }
-
- return (amount > 0) ? md->bl.id : 0;
-}
-
-/*==========================================
- * Appearance income of mob
- *------------------------------------------
- */
-int mob_get_viewclass (int mob_class)
-{
- return mob_db[mob_class].view_class;
-}
-
-int mob_get_sex (int mob_class)
+// TODO: deprecate these
+int mob_get_sex(int mob_class)
{
return mob_db[mob_class].sex;
}
-short mob_get_hair (int mob_class)
+short mob_get_hair(int mob_class)
{
return mob_db[mob_class].hair;
}
-short mob_get_hair_color (int mob_class)
+short mob_get_hair_color(int mob_class)
{
return mob_db[mob_class].hair_color;
}
-short mob_get_weapon (int mob_class)
+short mob_get_weapon(int mob_class)
{
return mob_db[mob_class].weapon;
}
-short mob_get_shield (int mob_class)
+short mob_get_shield(int mob_class)
{
return mob_db[mob_class].shield;
}
-short mob_get_head_top (int mob_class)
+short mob_get_head_top(int mob_class)
{
return mob_db[mob_class].head_top;
}
-short mob_get_head_mid (int mob_class)
+short mob_get_head_mid(int mob_class)
{
return mob_db[mob_class].head_mid;
}
-short mob_get_head_buttom (int mob_class)
+short mob_get_head_buttom(int mob_class)
{
return mob_db[mob_class].head_buttom;
}
-short mob_get_clothes_color (int mob_class) // Add for player monster dye - Valaris
+short mob_get_clothes_color(int mob_class) // Add for player monster dye - Valaris
{
return mob_db[mob_class].clothes_color; // End
}
-int mob_get_equip (int mob_class) // mob equip [Valaris]
+int mob_get_equip(int mob_class) // mob equip [Valaris]
{
return mob_db[mob_class].equip;
}
@@ -665,19 +533,12 @@ int mob_get_equip (int mob_class) // mob equip [Valaris]
*------------------------------------------
*/
static
-int mob_can_move (struct mob_data *md)
+int mob_can_move(struct mob_data *md)
{
- nullpo_retr (0, md);
+ nullpo_ret(md);
- if (md->canmove_tick > gettick () || (md->opt1 > 0 && md->opt1 != 6)
- || md->option & 2)
- return 0;
- // アンクル中で動けないとか
- if (md->sc_data[SC_ANKLE].timer != -1 || //アンクルスネア
- md->sc_data[SC_AUTOCOUNTER].timer != -1 || //オートカウンター
- md->sc_data[SC_BLADESTOP].timer != -1 || //白刃取り
- md->sc_data[SC_SPIDERWEB].timer != -1 //スパイダーウェッブ
- )
+ if (md->canmove_tick > gettick()
+ || (bool(md->opt1) && md->opt1 != Opt1::_stone6))
return 0;
return 1;
@@ -687,34 +548,34 @@ int mob_can_move (struct mob_data *md)
* Time calculation concerning one step next to mob
*------------------------------------------
*/
-static int calc_next_walk_step (struct mob_data *md)
+static
+interval_t calc_next_walk_step(struct mob_data *md)
{
- nullpo_retr (0, md);
+ nullpo_retr(interval_t::zero(), md);
if (md->walkpath.path_pos >= md->walkpath.path_len)
- return -1;
- if (md->walkpath.path[md->walkpath.path_pos] & 1)
- return battle_get_speed (&md->bl) * 14 / 10;
- return battle_get_speed (&md->bl);
+ return static_cast<interval_t>(-1);
+ if (dir_is_diagonal(md->walkpath.path[md->walkpath.path_pos]))
+ return battle_get_speed(&md->bl) * 14 / 10;
+ return battle_get_speed(&md->bl);
}
-static int mob_walktoxy_sub (struct mob_data *md);
+static
+int mob_walktoxy_sub(struct mob_data *md);
/*==========================================
* Mob Walk processing
*------------------------------------------
*/
-static int mob_walk (struct mob_data *md, unsigned int tick, int data)
+static
+int mob_walk(struct mob_data *md, tick_t tick, unsigned char data)
{
- int moveblock;
- int i, ctype;
- static int dirx[8] = { 0, -1, -1, -1, 0, 1, 1, 1 };
- static int diry[8] = { 1, 1, 0, -1, -1, -1, 0, 1 };
- int x, y, dx, dy;
+ int moveblock;
+ int x, y, dx, dy;
- nullpo_retr (0, md);
+ nullpo_ret(md);
- md->state.state = MS_IDLE;
+ md->state.state = MS::IDLE;
if (md->walkpath.path_pos >= md->walkpath.path_len
|| md->walkpath.path_pos != data)
return 0;
@@ -725,41 +586,41 @@ static int mob_walk (struct mob_data *md, unsigned int tick, int data)
md->walkpath.path_pos++;
if (md->state.change_walk_target)
{
- mob_walktoxy_sub (md);
+ mob_walktoxy_sub(md);
return 0;
}
}
else
{
- if (md->walkpath.path[md->walkpath.path_pos] >= 8)
+ if (md->walkpath.path[md->walkpath.path_pos] >= DIR::COUNT)
return 1;
x = md->bl.x;
y = md->bl.y;
- ctype = map_getcell (md->bl.m, x, y);
- if (ctype == 1 || ctype == 5)
+ if (bool(map_getcell(md->bl.m, x, y) & MapCell::UNWALKABLE))
{
- mob_stop_walking (md, 1);
+ mob_stop_walking(md, 1);
return 0;
}
md->dir = md->walkpath.path[md->walkpath.path_pos];
dx = dirx[md->dir];
dy = diry[md->dir];
- ctype = map_getcell (md->bl.m, x + dx, y + dy);
- if (ctype == 1 || ctype == 5)
+ if (bool(map_getcell(md->bl.m, x + dx, y + dy)
+ & MapCell::UNWALKABLE))
{
- mob_walktoxy_sub (md);
+ mob_walktoxy_sub(md);
return 0;
}
moveblock = (x / BLOCK_SIZE != (x + dx) / BLOCK_SIZE
|| y / BLOCK_SIZE != (y + dy) / BLOCK_SIZE);
- md->state.state = MS_WALK;
- map_foreachinmovearea (clif_moboutsight, md->bl.m, x - AREA_SIZE,
- y - AREA_SIZE, x + AREA_SIZE, y + AREA_SIZE,
- dx, dy, BL_PC, md);
+ md->state.state = MS::WALK;
+ map_foreachinmovearea(std::bind(clif_moboutsight, ph::_1, md),
+ md->bl.m, x - AREA_SIZE, y - AREA_SIZE,
+ x + AREA_SIZE, y + AREA_SIZE,
+ dx, dy, BL::PC);
x += dx;
y += dy;
@@ -767,33 +628,31 @@ static int mob_walk (struct mob_data *md, unsigned int tick, int data)
md->min_chase--;
if (moveblock)
- map_delblock (&md->bl);
+ map_delblock(&md->bl);
md->bl.x = x;
md->bl.y = y;
if (moveblock)
- map_addblock (&md->bl);
-
- map_foreachinmovearea (clif_mobinsight, md->bl.m, x - AREA_SIZE,
- y - AREA_SIZE, x + AREA_SIZE, y + AREA_SIZE,
- -dx, -dy, BL_PC, md);
- md->state.state = MS_IDLE;
+ map_addblock(&md->bl);
- if (md->option & 4)
- skill_check_cloaking (&md->bl);
-
- skill_unit_move (&md->bl, tick, 1); // Inspection of a skill unit
+ map_foreachinmovearea(std::bind(clif_mobinsight, ph::_1, md),
+ md->bl.m, x - AREA_SIZE, y - AREA_SIZE,
+ x + AREA_SIZE, y + AREA_SIZE,
+ -dx, -dy, BL::PC);
+ md->state.state = MS::IDLE;
}
- if ((i = calc_next_walk_step (md)) > 0)
+ interval_t i = calc_next_walk_step(md);
+ if (i > interval_t::zero())
{
- i = i >> 1;
- if (i < 1 && md->walkpath.path_half == 0)
- i = 1;
- md->timer =
- add_timer (tick + i, mob_timer, md->bl.id, md->walkpath.path_pos);
- md->state.state = MS_WALK;
+ i = i / 2;
+ if (md->walkpath.path_half == 0)
+ i = std::max(i, std::chrono::milliseconds(1));
+ md->timer = Timer(tick + i,
+ std::bind(mob_timer, ph::_1, ph::_2,
+ md->bl.id, md->walkpath.path_pos));
+ md->state.state = MS::WALK;
if (md->walkpath.path_pos >= md->walkpath.path_len)
- clif_fixmobpos (md); // When mob stops, retransmission current of a position.
+ clif_fixmobpos(md); // When mob stops, retransmission current of a position.
}
return 0;
}
@@ -802,152 +661,145 @@ static int mob_walk (struct mob_data *md, unsigned int tick, int data)
* Check if mob should be attempting to attack
*------------------------------------------
*/
-static int mob_check_attack (struct mob_data *md)
+static
+int mob_check_attack(struct mob_data *md)
{
struct block_list *tbl = NULL;
struct map_session_data *tsd = NULL;
struct mob_data *tmd = NULL;
- int mode, race, range;
+ MobMode mode;
+ int range;
- nullpo_retr (0, md);
+ nullpo_ret(md);
md->min_chase = 13;
- md->state.state = MS_IDLE;
- md->state.skillstate = MSS_IDLE;
+ md->state.state = MS::IDLE;
+ md->state.skillstate = MobSkillState::MSS_IDLE;
- if (md->skilltimer != -1)
+ if (md->skilltimer)
return 0;
- if (md->opt1 > 0 || md->option & 2)
+ if (bool(md->opt1))
return 0;
- if (md->sc_data[SC_AUTOCOUNTER].timer != -1)
- return 0;
-
- if (md->sc_data[SC_BLADESTOP].timer != -1)
- return 0;
-
- if ((tbl = map_id2bl (md->target_id)) == NULL)
+ if ((tbl = map_id2bl(md->target_id)) == NULL)
{
md->target_id = 0;
- md->state.targettype = NONE_ATTACKABLE;
+ md->state.attackable = false;
return 0;
}
- if (tbl->type == BL_PC)
+ if (tbl->type == BL::PC)
tsd = (struct map_session_data *) tbl;
- else if (tbl->type == BL_MOB)
+ else if (tbl->type == BL::MOB)
tmd = (struct mob_data *) tbl;
else
return 0;
if (tsd)
{
- if (pc_isdead (tsd) || tsd->invincible_timer != -1
- || pc_isinvisible (tsd) || md->bl.m != tbl->m || tbl->prev == NULL
- || distance (md->bl.x, md->bl.y, tbl->x, tbl->y) >= 13)
+ if (pc_isdead(tsd) || tsd->invincible_timer
+ || pc_isinvisible(tsd) || md->bl.m != tbl->m || tbl->prev == NULL
+ || distance(md->bl.x, md->bl.y, tbl->x, tbl->y) >= 13)
{
md->target_id = 0;
- md->state.targettype = NONE_ATTACKABLE;
+ md->state.attackable = false;
return 0;
}
}
if (tmd)
{
if (md->bl.m != tbl->m || tbl->prev == NULL
- || distance (md->bl.x, md->bl.y, tbl->x, tbl->y) >= 13)
+ || distance(md->bl.x, md->bl.y, tbl->x, tbl->y) >= 13)
{
md->target_id = 0;
- md->state.targettype = NONE_ATTACKABLE;
+ md->state.attackable = false;
return 0;
}
}
- if (!md->mode)
+ if (md->mode == MobMode::ZERO)
mode = mob_db[md->mob_class].mode;
else
mode = md->mode;
- race = mob_db[md->mob_class].race;
- if (!(mode & 0x80))
+ Race race = mob_db[md->mob_class].race;
+ if (!bool(mode & MobMode::CAN_ATTACK))
{
md->target_id = 0;
- md->state.targettype = NONE_ATTACKABLE;
+ md->state.attackable = false;
return 0;
}
- if (tsd && !(mode & 0x20) && (tsd->sc_data[SC_TRICKDEAD].timer != -1 ||
- ((pc_ishiding (tsd)
- || tsd->state.gangsterparadise)
- && race != 4 && race != 6)))
+ if (tsd
+ && !bool(mode & MobMode::BOSS)
+ && (tsd->state.gangsterparadise
+ && race != Race::_insect
+ && race != Race::_demon))
{
md->target_id = 0;
- md->state.targettype = NONE_ATTACKABLE;
+ md->state.attackable = false;
return 0;
}
range = mob_db[md->mob_class].range;
- if (mode & 1)
+ if (bool(mode & MobMode::CAN_MOVE))
range++;
- if (distance (md->bl.x, md->bl.y, tbl->x, tbl->y) > range)
+ if (distance(md->bl.x, md->bl.y, tbl->x, tbl->y) > range)
return 0;
return 1;
}
-static int mob_ancillary_attack(struct block_list *bl, va_list ap)
+static
+void mob_ancillary_attack(struct block_list *bl,
+ struct block_list *mdbl, struct block_list *tbl, tick_t tick)
{
- struct block_list *mdbl = va_arg(ap, struct block_list *);
- struct block_list *tbl = va_arg(ap, struct block_list *);
- unsigned int tick = va_arg(ap, unsigned int);
if (bl != tbl)
- battle_weapon_attack(mdbl, bl, tick, 0);
- return 0;
+ battle_weapon_attack(mdbl, bl, tick);
}
/*==========================================
* Attack processing of mob
*------------------------------------------
*/
-static int mob_attack (struct mob_data *md, unsigned int tick, int data)
+static
+int mob_attack(struct mob_data *md, tick_t tick)
{
struct block_list *tbl = NULL;
- nullpo_retr (0, md);
+ nullpo_ret(md);
- if ((tbl = map_id2bl (md->target_id)) == NULL)
+ if ((tbl = map_id2bl(md->target_id)) == NULL)
return 0;
- if (!mob_check_attack (md))
+ if (!mob_check_attack(md))
return 0;
if (battle_config.monster_attack_direction_change)
- md->dir = map_calc_dir (&md->bl, tbl->x, tbl->y); // 向き設定
+ md->dir = map_calc_dir(&md->bl, tbl->x, tbl->y); // 向き設定
//clif_fixmobpos(md);
- md->state.skillstate = MSS_ATTACK;
- if (mobskill_use (md, tick, -2)) // スキル使用
+ md->state.skillstate = MobSkillState::MSS_ATTACK;
+ if (mobskill_use(md, tick, MobSkillCondition::NEVER_EQUAL))
return 0;
- md->target_lv = battle_weapon_attack (&md->bl, tbl, tick, 0);
+ md->target_lv = battle_weapon_attack(&md->bl, tbl, tick);
// If you are reading this, please note:
// it is highly platform-specific that this even works at all.
int radius = battle_config.mob_splash_radius;
- if (radius >= 0 && tbl->type == BL_PC && !map[tbl->m].flag.town)
- map_foreachinarea(mob_ancillary_attack,
- tbl->m, tbl->x - radius, tbl->y - radius, tbl->x + radius, tbl->y + radius,
- BL_PC,
- &md->bl, tbl, tick);
-
- if (!(battle_config.monster_cloak_check_type & 2)
- && md->sc_data[SC_CLOAKING].timer != -1)
- skill_status_change_end (&md->bl, SC_CLOAKING, -1);
+ if (radius >= 0 && tbl->type == BL::PC && !map[tbl->m].flag.town)
+ map_foreachinarea(std::bind(mob_ancillary_attack, ph::_1, &md->bl, tbl, tick),
+ tbl->m, tbl->x - radius, tbl->y - radius,
+ tbl->x + radius, tbl->y + radius, BL::PC);
- md->attackabletime = tick + battle_get_adelay (&md->bl);
+ md->attackabletime = tick + battle_get_adelay(&md->bl);
- md->timer = add_timer (md->attackabletime, mob_timer, md->bl.id, 0);
- md->state.state = MS_ATTACK;
+ md->timer = Timer(md->attackabletime,
+ std::bind(mob_timer, ph::_1, ph::_2,
+ md->bl.id, 0));
+ md->state.state = MS::ATTACK;
return 0;
}
@@ -958,86 +810,78 @@ static int mob_attack (struct mob_data *md, unsigned int tick, int data)
*------------------------------------------
*/
static
-int mob_stopattacked (struct map_session_data *sd, va_list ap)
+void mob_stopattacked(struct map_session_data *sd, int id)
{
- int id;
-
- nullpo_retr (0, sd);
- nullpo_retr (0, ap);
+ nullpo_retv(sd);
- id = va_arg (ap, int);
if (sd->attacktarget == id)
- pc_stopattack (sd);
- return 0;
+ pc_stopattack(sd);
}
/*==========================================
* The timer in which the mob's states changes
*------------------------------------------
*/
-int mob_changestate (struct mob_data *md, int state, int type)
+static
+int mob_changestate(struct mob_data *md, MS state, bool type)
{
- unsigned int tick;
- int i;
-
- nullpo_retr (0, md);
+ nullpo_ret(md);
- if (md->timer != -1)
- delete_timer (md->timer, mob_timer);
- md->timer = -1;
+ md->timer.cancel();
md->state.state = state;
switch (state)
{
- case MS_WALK:
- if ((i = calc_next_walk_step (md)) > 0)
+ case MS::WALK:
+ {
+ interval_t i = calc_next_walk_step(md);
+ if (i > interval_t::zero())
{
- i = i >> 2;
- md->timer =
- add_timer (gettick () + i, mob_timer, md->bl.id, 0);
+ i = i / 4;
+ md->timer = Timer(gettick() + i,
+ std::bind(mob_timer, ph::_1, ph::_2,
+ md->bl.id, 0));
}
else
- md->state.state = MS_IDLE;
+ md->state.state = MS::IDLE;
+ }
break;
- case MS_ATTACK:
- tick = gettick ();
- i = DIFF_TICK (md->attackabletime, tick);
- if (i > 0 && i < 2000)
- md->timer =
- add_timer (md->attackabletime, mob_timer, md->bl.id, 0);
+ case MS::ATTACK:
+ {
+ tick_t tick = gettick();
+ interval_t i = md->attackabletime - tick;
+ if (i > interval_t::zero() && i < std::chrono::seconds(2))
+ md->timer = Timer(md->attackabletime,
+ std::bind(mob_timer, ph::_1, ph::_2,
+ md->bl.id, 0));
else if (type)
{
- md->attackabletime = tick + battle_get_amotion (&md->bl);
- md->timer =
- add_timer (md->attackabletime, mob_timer, md->bl.id, 0);
+ md->attackabletime = tick + battle_get_amotion(&md->bl);
+ md->timer = Timer(md->attackabletime,
+ std::bind(mob_timer, ph::_1, ph::_2,
+ md->bl.id, 0));
}
else
{
- md->attackabletime = tick + 1;
- md->timer =
- add_timer (md->attackabletime, mob_timer, md->bl.id, 0);
+ md->attackabletime = tick + std::chrono::milliseconds(1);
+ md->timer = Timer(md->attackabletime,
+ std::bind(mob_timer, ph::_1, ph::_2,
+ md->bl.id, 0));
}
+ }
break;
- case MS_DELAY:
- md->timer =
- add_timer (gettick () + type, mob_timer, md->bl.id, 0);
- break;
- case MS_DEAD:
- skill_castcancel (&md->bl, 0);
-// mobskill_deltimer(md);
- md->state.skillstate = MSS_DEAD;
- md->last_deadtime = gettick ();
+ case MS::DEAD:
+ {
+ skill_castcancel(&md->bl, 0);
+ md->state.skillstate = MobSkillState::MSS_DEAD;
+ md->last_deadtime = gettick();
// Since it died, all aggressors' attack to this mob is stopped.
- clif_foreachclient (mob_stopattacked, md->bl.id);
- skill_unit_out_all (&md->bl, gettick (), 1);
- skill_status_change_clear (&md->bl, 2); // The abnormalities in status are canceled.
- skill_clear_unitgroup (&md->bl); // All skill unit groups are deleted.
- skill_cleartimerskill (&md->bl);
- if (md->deletetimer != -1)
- delete_timer (md->deletetimer, mob_timer_delete);
- md->deletetimer = -1;
+ clif_foreachclient(std::bind(mob_stopattacked, ph::_1, md->bl.id));
+ skill_status_change_clear(&md->bl, 2); // The abnormalities in status are canceled.
+ md->deletetimer.cancel();
md->hp = md->target_id = md->attacked_id = 0;
- md->state.targettype = NONE_ATTACKABLE;
+ md->state.attackable = false;
+ }
break;
}
@@ -1049,53 +893,42 @@ int mob_changestate (struct mob_data *md, int state, int type)
* It branches to a walk and an attack.
*------------------------------------------
*/
-static void mob_timer (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data)
+static
+void mob_timer(TimerData *, tick_t tick, int id, unsigned char data)
{
struct mob_data *md;
struct block_list *bl;
-
- if ((bl = map_id2bl (id)) == NULL)
+ bl = map_id2bl(id);
+ if (bl == NULL)
{ //攻撃してきた敵がもういないのは正常のようだ
return;
}
- if (!bl || !bl->type || bl->type != BL_MOB)
+ if (bl->type == BL::NUL || bl->type != BL::MOB)
return;
- nullpo_retv (md = (struct mob_data *) bl);
+ md = (struct mob_data *) bl;
- if (!md->bl.type || md->bl.type != BL_MOB)
+ if (md->bl.prev == NULL || md->state.state == MS::DEAD)
return;
- if (md->timer != tid)
- {
- if (battle_config.error_log == 1)
- printf ("mob_timer %d != %d\n", md->timer, tid);
- return;
- }
- md->timer = -1;
- if (md->bl.prev == NULL || md->state.state == MS_DEAD)
- return;
-
- map_freeblock_lock ();
+ map_freeblock_lock();
switch (md->state.state)
{
- case MS_WALK:
- mob_check_attack (md);
- mob_walk (md, tick, data);
+ case MS::WALK:
+ mob_check_attack(md);
+ mob_walk(md, tick, data);
break;
- case MS_ATTACK:
- mob_attack (md, tick, data);
- break;
- case MS_DELAY:
- mob_changestate (md, MS_IDLE, 0);
+ case MS::ATTACK:
+ mob_attack(md, tick);
break;
default:
if (battle_config.error_log == 1)
- printf ("mob_timer : %d ?\n", md->state.state);
+ PRINTF("mob_timer : %d ?\n",
+ md->state.state);
break;
}
- map_freeblock_unlock ();
+ map_freeblock_unlock();
return;
}
@@ -1103,21 +936,21 @@ static void mob_timer (timer_id tid, tick_t tick, custom_id_t id, custom_data_t
*
*------------------------------------------
*/
-static int mob_walktoxy_sub (struct mob_data *md)
+static
+int mob_walktoxy_sub(struct mob_data *md)
{
struct walkpath_data wpd;
- nullpo_retr (0, md);
+ nullpo_ret(md);
- if (path_search
- (&wpd, md->bl.m, md->bl.x, md->bl.y, md->to_x, md->to_y,
+ if (path_search(&wpd, md->bl.m, md->bl.x, md->bl.y, md->to_x, md->to_y,
md->state.walk_easy))
return 1;
- memcpy (&md->walkpath, &wpd, sizeof (wpd));
+ memcpy(&md->walkpath, &wpd, sizeof(wpd));
md->state.change_walk_target = 0;
- mob_changestate (md, MS_WALK, 0);
- clif_movemob (md);
+ mob_changestate(md, MS::WALK, 0);
+ clif_movemob(md);
return 0;
}
@@ -1126,26 +959,27 @@ static int mob_walktoxy_sub (struct mob_data *md)
* mob move start
*------------------------------------------
*/
-int mob_walktoxy (struct mob_data *md, int x, int y, int easy)
+static
+int mob_walktoxy(struct mob_data *md, int x, int y, int easy)
{
struct walkpath_data wpd;
- nullpo_retr (0, md);
+ nullpo_ret(md);
- if (md->state.state == MS_WALK
- && path_search (&wpd, md->bl.m, md->bl.x, md->bl.y, x, y, easy))
+ if (md->state.state == MS::WALK
+ && path_search(&wpd, md->bl.m, md->bl.x, md->bl.y, x, y, easy))
return 1;
md->state.walk_easy = easy;
md->to_x = x;
md->to_y = y;
- if (md->state.state == MS_WALK)
+ if (md->state.state == MS::WALK)
{
md->state.change_walk_target = 1;
}
else
{
- return mob_walktoxy_sub (md);
+ return mob_walktoxy_sub(md);
}
return 0;
@@ -1155,9 +989,10 @@ int mob_walktoxy (struct mob_data *md, int x, int y, int easy)
* mob spawn with delay (timer function)
*------------------------------------------
*/
-static void mob_delayspawn (timer_id tid, tick_t tick, custom_id_t m, custom_data_t n)
+static
+void mob_delayspawn(TimerData *, tick_t, int m)
{
- mob_spawn (m);
+ mob_spawn(m);
}
/*==========================================
@@ -1165,54 +1000,47 @@ static void mob_delayspawn (timer_id tid, tick_t tick, custom_id_t m, custom_dat
*------------------------------------------
*/
static
-int mob_setdelayspawn (int id)
+int mob_setdelayspawn(int id)
{
- unsigned int spawntime, spawntime1, spawntime2, spawntime3;
struct mob_data *md;
struct block_list *bl;
- if ((bl = map_id2bl (id)) == NULL)
+ if ((bl = map_id2bl(id)) == NULL)
return -1;
- if (!bl || !bl->type || bl->type != BL_MOB)
+ if (!bl || bl->type == BL::NUL || bl->type != BL::MOB)
return -1;
- nullpo_retr (-1, md = (struct mob_data *) bl);
+ md = (struct mob_data *) bl;
+ nullpo_retr(-1, md);
- if (!md || md->bl.type != BL_MOB)
+ if (!md || md->bl.type != BL::MOB)
return -1;
// Processing of MOB which is not revitalized
- if (md->spawndelay1 == -1 && md->spawndelay2 == -1 && md->n == 0)
+ if (md->spawndelay1 == static_cast<interval_t>(-1)
+ && md->spawndelay2 == static_cast<interval_t>(-1)
+ && md->n == 0)
{
- map_deliddb (&md->bl);
+ map_deliddb(&md->bl);
if (md->lootitem)
{
- map_freeblock (md->lootitem);
+ map_freeblock(md->lootitem);
md->lootitem = NULL;
}
- map_freeblock (md); // Instead of [ of free ]
+ map_freeblock(md); // Instead of [ of free ]
return 0;
}
- spawntime1 = md->last_spawntime + md->spawndelay1;
- spawntime2 = md->last_deadtime + md->spawndelay2;
- spawntime3 = gettick () + 5000;
- // spawntime = max(spawntime1,spawntime2,spawntime3);
- if (DIFF_TICK (spawntime1, spawntime2) > 0)
- {
- spawntime = spawntime1;
- }
- else
- {
- spawntime = spawntime2;
- }
- if (DIFF_TICK (spawntime3, spawntime) > 0)
- {
- spawntime = spawntime3;
- }
+ tick_t spawntime1 = md->last_spawntime + md->spawndelay1;
+ tick_t spawntime2 = md->last_deadtime + md->spawndelay2;
+ tick_t spawntime3 = gettick() + std::chrono::seconds(5);
+ tick_t spawntime = std::max({spawntime1, spawntime2, spawntime3});
- add_timer (spawntime, mob_delayspawn, id, 0);
+ Timer(spawntime,
+ std::bind(mob_delayspawn, ph::_1, ph::_2,
+ id)
+ ).detach();
return 0;
}
@@ -1220,121 +1048,124 @@ int mob_setdelayspawn (int id)
* Mob spawning. Initialization is also variously here.
*------------------------------------------
*/
-int mob_spawn (int id)
+int mob_spawn(int id)
{
- int x = 0, y = 0, i = 0, c;
- unsigned int tick = gettick ();
+ int x = 0, y = 0;
+ tick_t tick = gettick();
struct mob_data *md;
struct block_list *bl;
- nullpo_retr (-1, bl = map_id2bl (id));
+ bl = map_id2bl(id);
+ nullpo_retr(-1, bl);
- if (!bl || !bl->type || bl->type != BL_MOB)
+ if (!bl || bl->type == BL::NUL || bl->type != BL::MOB)
return -1;
- nullpo_retr (-1, md = (struct mob_data *) bl);
+ md = (struct mob_data *) bl;
+ nullpo_retr(-1, md);
- if (!md || !md->bl.type || md->bl.type != BL_MOB)
+ if (!md || md->bl.type == BL::NUL || md->bl.type != BL::MOB)
return -1;
md->last_spawntime = tick;
if (md->bl.prev != NULL)
{
-// clif_clearchar_area(&md->bl,3);
- skill_unit_out_all (&md->bl, gettick (), 1);
- map_delblock (&md->bl);
+ map_delblock(&md->bl);
}
- else
- md->mob_class = md->base_class;
md->bl.m = md->m;
- do
{
- if (md->x0 == 0 && md->y0 == 0)
+ int i = 0;
+ do
{
- x = MPRAND (1, (map[md->bl.m].xs - 2));
- y = MPRAND (1, (map[md->bl.m].ys - 2));
+ if (md->x0 == 0 && md->y0 == 0)
+ {
+ x = random_::in(1, map[md->bl.m].xs - 2);
+ y = random_::in(1, map[md->bl.m].ys - 2);
+ }
+ else
+ {
+ // TODO: move this logic earlier - possibly all the way
+ // into the data files
+ x = md->x0 - md->xs / 2 + random_::in(0, md->xs);
+ y = md->y0 - md->ys / 2 + random_::in(0, md->ys);
+ }
+ i++;
}
- else
+ while (bool(map_getcell(md->bl.m, x, y) & MapCell::UNWALKABLE)
+ && i < 50);
+
+ if (i >= 50)
{
- x = MPRAND (md->x0, (md->xs + 1)) - md->xs / 2;
- y = MPRAND (md->y0, (md->ys + 1)) - md->ys / 2;
+ // if(battle_config.error_log==1)
+ // PRINTF("MOB spawn error %d @ %s\n",id,map[md->bl.m].name);
+ Timer(tick + std::chrono::seconds(5),
+ std::bind(mob_delayspawn, ph::_1, ph::_2,
+ id)
+ ).detach();
+ return 1;
}
- i++;
- }
- while (((c = map_getcell (md->bl.m, x, y)) == 1 || c == 5) && i < 50);
-
- if (i >= 50)
- {
-// if(battle_config.error_log==1)
-// printf("MOB spawn error %d @ %s\n",id,map[md->bl.m].name);
- add_timer (tick + 5000, mob_delayspawn, id, 0);
- return 1;
}
md->to_x = md->bl.x = x;
md->to_y = md->bl.y = y;
- md->dir = 0;
+ md->dir = DIR::S;
- map_addblock (&md->bl);
+ map_addblock(&md->bl);
- memset (&md->state, 0, sizeof (md->state));
+ memset(&md->state, 0, sizeof(md->state));
md->attacked_id = 0;
md->target_id = 0;
md->move_fail_count = 0;
- mob_init (md);
+ mob_init(md);
- if (!md->stats[MOB_SPEED])
- md->stats[MOB_SPEED] = mob_db[md->mob_class].speed;
+ if (!md->stats[mob_stat::SPEED])
+ md->stats[mob_stat::SPEED] = mob_db[md->mob_class].speed;
md->def_ele = mob_db[md->mob_class].element;
md->master_id = 0;
md->master_dist = 0;
- md->state.state = MS_IDLE;
- md->state.skillstate = MSS_IDLE;
- md->timer = -1;
+ md->state.state = MS::IDLE;
+ md->state.skillstate = MobSkillState::MSS_IDLE;
+ assert (!md->timer);
md->last_thinktime = tick;
- md->next_walktime = tick + MPRAND (5000, 50);
+ md->next_walktime = tick + std::chrono::seconds(5) + std::chrono::milliseconds(random_::to(50));
md->attackabletime = tick;
md->canmove_tick = tick;
md->sg_count = 0;
- md->deletetimer = -1;
+ // md->deletetimer = nullptr;
- md->skilltimer = -1;
- for (i = 0, c = tick - 1000 * 3600 * 10; i < MAX_MOBSKILL; i++)
- md->skilldelay[i] = c;
- md->skillid = 0;
+ // md->skilltimer = nullptr;
+ for (int i = 0; i < MAX_MOBSKILL; i++)
+ md->skilldelay[i] = tick - std::chrono::hours(10);
+ md->skillid = SkillID();
md->skilllv = 0;
- memset (md->dmglog, 0, sizeof (md->dmglog));
+ memset(md->dmglog, 0, sizeof(md->dmglog));
if (md->lootitem)
- memset (md->lootitem, 0, sizeof (md->lootitem));
+ memset(md->lootitem, 0, sizeof(*md->lootitem));
md->lootitem_count = 0;
- for (i = 0; i < MAX_MOBSKILLTIMERSKILL; i++)
- md->skilltimerskill[i].timer = -1;
-
- for (i = 0; i < MAX_STATUSCHANGE; i++)
+ for (StatusChange i : erange(StatusChange(), StatusChange::MAX_STATUSCHANGE))
{
- md->sc_data[i].timer = -1;
- md->sc_data[i].val1 = md->sc_data[i].val2 = md->sc_data[i].val3 =
- md->sc_data[i].val4 = 0;
+ assert (!md->sc_data[i].timer);
+ md->sc_data[i].val1 = 0;
}
md->sc_count = 0;
- md->opt1 = md->opt2 = md->opt3 = md->option = 0;
+ md->opt1 = Opt1::ZERO;
+ md->opt2 = Opt2::ZERO;
+ md->opt3 = Opt3::ZERO;
+ md->option = Option::ZERO;
- memset (md->skillunit, 0, sizeof (md->skillunit));
- memset (md->skillunittick, 0, sizeof (md->skillunittick));
-
- md->hp = battle_get_max_hp (&md->bl);
+ md->hp = battle_get_max_hp(&md->bl);
if (md->hp <= 0)
{
- mob_makedummymobdb (md->mob_class);
- md->hp = battle_get_max_hp (&md->bl);
+ mob_makedummymobdb(md->mob_class);
+ md->hp = battle_get_max_hp(&md->bl);
}
- clif_spawnmob (md);
+ clif_spawnmob(md);
return 0;
}
@@ -1343,12 +1174,13 @@ int mob_spawn (int id)
* Distance calculation between two points
*------------------------------------------
*/
-static int distance (int x0, int y0, int x1, int y1)
+static
+int distance(int x0, int y0, int x1, int y1)
{
- int dx, dy;
+ int dx, dy;
- dx = abs (x0 - x1);
- dy = abs (y0 - y1);
+ dx = abs(x0 - x1);
+ dy = abs(y0 - y1);
return dx > dy ? dx : dy;
}
@@ -1356,10 +1188,10 @@ static int distance (int x0, int y0, int x1, int y1)
* The stop of MOB's attack
*------------------------------------------
*/
-int mob_stopattack (struct mob_data *md)
+int mob_stopattack(struct mob_data *md)
{
md->target_id = 0;
- md->state.targettype = NONE_ATTACKABLE;
+ md->state.attackable = false;
md->attacked_id = 0;
return 0;
}
@@ -1368,13 +1200,13 @@ int mob_stopattack (struct mob_data *md)
* The stop of MOB's walking
*------------------------------------------
*/
-int mob_stop_walking (struct mob_data *md, int type)
+int mob_stop_walking(struct mob_data *md, int type)
{
- nullpo_retr (0, md);
+ nullpo_ret(md);
- if (md->state.state == MS_WALK || md->state.state == MS_IDLE)
+ if (md->state.state == MS::WALK || md->state.state == MS::IDLE)
{
- int dx = 0, dy = 0;
+ int dx = 0, dy = 0;
md->walkpath.path_len = 0;
if (type & 4)
@@ -1394,17 +1226,17 @@ int mob_stop_walking (struct mob_data *md, int type)
md->to_y = md->bl.y + dy;
if (dx != 0 || dy != 0)
{
- mob_walktoxy_sub (md);
+ mob_walktoxy_sub(md);
return 0;
}
- mob_changestate (md, MS_IDLE, 0);
+ mob_changestate(md, MS::IDLE, 0);
}
if (type & 0x01)
- clif_fixmobpos (md);
+ clif_fixmobpos(md);
if (type & 0x02)
{
- int delay = battle_get_dmotion (&md->bl);
- unsigned int tick = gettick ();
+ interval_t delay = battle_get_dmotion(&md->bl);
+ tick_t tick = gettick();
if (md->canmove_tick < tick)
md->canmove_tick = tick + delay;
}
@@ -1417,54 +1249,22 @@ int mob_stop_walking (struct mob_data *md, int type)
*------------------------------------------
*/
static
-int mob_can_reach (struct mob_data *md, struct block_list *bl, int range)
+int mob_can_reach(struct mob_data *md, struct block_list *bl, int range)
{
- int dx, dy;
+ int dx, dy;
struct walkpath_data wpd;
- int i;
-
- nullpo_retr (0, md);
- nullpo_retr (0, bl);
-
- dx = abs (bl->x - md->bl.x);
- dy = abs (bl->y - md->bl.y);
-
- //=========== guildcastle guardian no search start===========
- //when players are the guild castle member not attack them !
- if (md->mob_class == 1285 || md->mob_class == 1286 || md->mob_class == 1287)
- {
- struct map_session_data *sd;
- struct guild *g = NULL;
- struct guild_castle *gc = guild_mapname2gc (map[bl->m].name);
-
- if (gc && agit_flag == 0) // Guardians will not attack during non-woe time [Valaris]
- return 0; // end addition [Valaris]
-
- if (bl && bl->type == BL_PC)
- {
- if ((sd = (struct map_session_data *) bl) == NULL)
- {
- printf ("mob_can_reach nullpo\n");
- return 0;
- }
+ int i;
- if (gc && sd && sd->status.guild_id && sd->status.guild_id > 0)
- {
- g = guild_search (sd->status.guild_id); // don't attack guild members [Valaris]
- if (g && g->guild_id > 0 && g->guild_id == gc->guild_id)
- return 0;
- if (g && gc && guild_isallied (g, gc))
- return 0;
+ nullpo_ret(md);
+ nullpo_ret(bl);
- }
- }
- }
- //========== guildcastle guardian no search eof==============
+ dx = abs(bl->x - md->bl.x);
+ dy = abs(bl->y - md->bl.y);
- if (bl && bl->type == BL_PC && battle_config.monsters_ignore_gm == 1)
+ if (bl && bl->type == BL::PC && battle_config.monsters_ignore_gm == 1)
{ // option to have monsters ignore GMs [Valaris]
struct map_session_data *sd;
- if ((sd = (struct map_session_data *) bl) != NULL && pc_isGM (sd))
+ if ((sd = (struct map_session_data *) bl) != NULL && pc_isGM(sd))
return 0;
}
@@ -1481,23 +1281,21 @@ int mob_can_reach (struct mob_data *md, struct block_list *bl, int range)
wpd.path_len = 0;
wpd.path_pos = 0;
wpd.path_half = 0;
- if (path_search (&wpd, md->bl.m, md->bl.x, md->bl.y, bl->x, bl->y, 0) !=
+ if (path_search(&wpd, md->bl.m, md->bl.x, md->bl.y, bl->x, bl->y, 0) !=
-1)
return 1;
- if (bl->type != BL_PC && bl->type != BL_MOB)
+ if (bl->type != BL::PC && bl->type != BL::MOB)
return 0;
// It judges whether it can adjoin or not.
dx = (dx > 0) ? 1 : ((dx < 0) ? -1 : 0);
dy = (dy > 0) ? 1 : ((dy < 0) ? -1 : 0);
- if (path_search
- (&wpd, md->bl.m, md->bl.x, md->bl.y, bl->x - dx, bl->y - dy, 0) != -1)
+ if (path_search(&wpd, md->bl.m, md->bl.x, md->bl.y, bl->x - dx, bl->y - dy, 0) != -1)
return 1;
for (i = 0; i < 9; i++)
{
- if (path_search
- (&wpd, md->bl.m, md->bl.x, md->bl.y, bl->x - 1 + i / 3,
+ if (path_search(&wpd, md->bl.m, md->bl.x, md->bl.y, bl->x - 1 + i / 3,
bl->y - 1 + i % 3, 0) != -1)
return 1;
}
@@ -1508,21 +1306,20 @@ int mob_can_reach (struct mob_data *md, struct block_list *bl, int range)
* Determination for an attack of a monster
*------------------------------------------
*/
-int mob_target (struct mob_data *md, struct block_list *bl, int dist)
+int mob_target(struct mob_data *md, struct block_list *bl, int dist)
{
struct map_session_data *sd;
- struct status_change *sc_data;
- short *option;
- int mode, race;
+ eptr<struct status_change, StatusChange> sc_data;
+ MobMode mode;
- nullpo_retr (0, md);
- nullpo_retr (0, bl);
+ nullpo_ret(md);
+ nullpo_ret(bl);
- sc_data = battle_get_sc_data (bl);
- option = battle_get_option (bl);
- race = mob_db[md->mob_class].race;
+ sc_data = battle_get_sc_data(bl);
+ Option *option = battle_get_option(bl);
+ Race race = mob_db[md->mob_class].race;
- if (!md->mode)
+ if (md->mode == MobMode::ZERO)
{
mode = mob_db[md->mob_class].mode;
}
@@ -1530,35 +1327,39 @@ int mob_target (struct mob_data *md, struct block_list *bl, int dist)
{
mode = md->mode;
}
- if (!(mode & 0x80))
+ if (!bool(mode & MobMode::CAN_ATTACK))
{
md->target_id = 0;
return 0;
}
// Nothing will be carried out if there is no mind of changing TAGE by TAGE ending.
- if ((md->target_id > 0 && md->state.targettype == ATTACKABLE)
- && (!(mode & 0x04) || MRAND (100) > 25))
+ if ((md->target_id > 0 && md->state.attackable)
+ && (!bool(mode & MobMode::AGGRESSIVE)
+ || !random_::chance({25 + 1, 100})))
return 0;
- if (mode & 0x20 || // Coercion is exerted if it is MVPMOB.
- (sc_data && sc_data[SC_TRICKDEAD].timer == -1 &&
- ((option && !(*option & 0x06)) || race == 4 || race == 6)))
+ // Coercion is exerted if it is MVPMOB.
+ if (bool(mode & MobMode::BOSS)
+ || (option != NULL
+ || race == Race::_insect
+ || race == Race::_demon))
{
- if (bl->type == BL_PC)
+ if (bl->type == BL::PC)
{
- nullpo_retr (0, sd = (struct map_session_data *) bl);
- if (sd->invincible_timer != -1 || pc_isinvisible (sd))
+ sd = (struct map_session_data *) bl;
+ nullpo_ret(sd);
+ if (sd->invincible_timer || pc_isinvisible(sd))
return 0;
- if (!(mode & 0x20) && race != 4 && race != 6
+ if (!bool(mode & MobMode::BOSS) && race != Race::_insect && race != Race::_demon
&& sd->state.gangsterparadise)
return 0;
}
md->target_id = bl->id; // Since there was no disturbance, it locks on to target.
- if (bl->type == BL_PC || bl->type == BL_MOB)
- md->state.targettype = ATTACKABLE;
+ if (bl->type == BL::PC || bl->type == BL::MOB)
+ md->state.attackable = true;
else
- md->state.targettype = NONE_ATTACKABLE;
+ md->state.attackable = false;
md->min_chase = dist + 13;
if (md->min_chase > 26)
md->min_chase = 26;
@@ -1570,56 +1371,61 @@ int mob_target (struct mob_data *md, struct block_list *bl, int dist)
* The ?? routine of an active monster
*------------------------------------------
*/
-static int mob_ai_sub_hard_activesearch (struct block_list *bl, va_list ap)
+static
+void mob_ai_sub_hard_activesearch(struct block_list *bl,
+ struct mob_data *smd, int *pcc)
{
struct map_session_data *tsd = NULL;
- struct mob_data *smd, *tmd = NULL;
- int mode, race, dist, *pcc;
+ struct mob_data *tmd = NULL;
+ MobMode mode;
+ int dist;
- nullpo_retr (0, bl);
- nullpo_retr (0, ap);
- nullpo_retr (0, smd = va_arg (ap, struct mob_data *));
- nullpo_retr (0, pcc = va_arg (ap, int *));
+ nullpo_retv(bl);
+ nullpo_retv(smd);
+ nullpo_retv(pcc);
- if (bl->type == BL_PC)
+ if (bl->type == BL::PC)
tsd = (struct map_session_data *) bl;
- else if (bl->type == BL_MOB)
+ else if (bl->type == BL::MOB)
tmd = (struct mob_data *) bl;
else
- return 0;
+ return;
//敵味方判定
- if (battle_check_target (&smd->bl, bl, BCT_ENEMY) == 0)
- return 0;
+ if (battle_check_target(&smd->bl, bl, BCT_ENEMY) == 0)
+ return;
- if (!smd->mode)
+ if (smd->mode == MobMode::ZERO)
mode = mob_db[smd->mob_class].mode;
else
mode = smd->mode;
// アクティブでターゲット射程内にいるなら、ロックする
- if (mode & 0x04)
+ if (bool(mode & MobMode::AGGRESSIVE))
{
- race = mob_db[smd->mob_class].race;
+ Race race = mob_db[smd->mob_class].race;
//対象がPCの場合
if (tsd &&
- !pc_isdead (tsd) &&
+ !pc_isdead(tsd) &&
tsd->bl.m == smd->bl.m &&
- tsd->invincible_timer == -1 &&
- !pc_isinvisible (tsd) &&
+ !tsd->invincible_timer &&
+ !pc_isinvisible(tsd) &&
(dist =
- distance (smd->bl.x, smd->bl.y, tsd->bl.x, tsd->bl.y)) < 9)
+ distance(smd->bl.x, smd->bl.y, tsd->bl.x, tsd->bl.y)) < 9)
{
- if (mode & 0x20 ||
- (tsd->sc_data[SC_TRICKDEAD].timer == -1 &&
- ((!pc_ishiding (tsd) && !tsd->state.gangsterparadise)
- || race == 4 || race == 6)))
- { // 妨害がないか判定
- if (mob_can_reach (smd, bl, 12) && // 到達可能性判定
- MRAND (1000) < 1000 / (++(*pcc)))
- { // 範囲内PCで等確率にする
+ if (bool(mode & MobMode::BOSS)
+ || (!tsd->state.gangsterparadise
+ || race == Race::_insect
+ || race == Race::_demon))
+ {
+ // 妨害がないか判定
+ // 到達可能性判定
+ if (mob_can_reach(smd, bl, 12)
+ && random_::chance({1, ++*pcc}))
+ {
+ // 範囲内PCで等確率にする
smd->target_id = tsd->bl.id;
- smd->state.targettype = ATTACKABLE;
+ smd->state.attackable = true;
smd->min_chase = 13;
}
}
@@ -1628,35 +1434,34 @@ static int mob_ai_sub_hard_activesearch (struct block_list *bl, va_list ap)
else if (tmd &&
tmd->bl.m == smd->bl.m &&
(dist =
- distance (smd->bl.x, smd->bl.y, tmd->bl.x, tmd->bl.y)) < 9)
+ distance(smd->bl.x, smd->bl.y, tmd->bl.x, tmd->bl.y)) < 9)
{
- if (mob_can_reach (smd, bl, 12) && // 到達可能性判定
- MRAND (1000) < 1000 / (++(*pcc)))
- { // 範囲内で等確率にする
+ // 到達可能性判定
+ if (mob_can_reach(smd, bl, 12)
+ && random_::chance({1, ++*pcc}))
+ {
+ // 範囲内で等確率にする
smd->target_id = bl->id;
- smd->state.targettype = ATTACKABLE;
+ smd->state.attackable = true;
smd->min_chase = 13;
}
}
}
- return 0;
}
/*==========================================
* loot monster item search
*------------------------------------------
*/
-static int mob_ai_sub_hard_lootsearch (struct block_list *bl, va_list ap)
+static
+void mob_ai_sub_hard_lootsearch(struct block_list *bl, struct mob_data *md, int *itc)
{
- struct mob_data *md;
- int mode, dist, *itc;
+ MobMode mode;
+ int dist;
- nullpo_retr (0, bl);
- nullpo_retr (0, ap);
- nullpo_retr (0, md = va_arg (ap, struct mob_data *));
- nullpo_retr (0, itc = va_arg (ap, int *));
+ nullpo_retv(bl);
- if (!md->mode)
+ if (md->mode == MobMode::ZERO)
{
mode = mob_db[md->mob_class].mode;
}
@@ -1665,118 +1470,110 @@ static int mob_ai_sub_hard_lootsearch (struct block_list *bl, va_list ap)
mode = md->mode;
}
- if (!md->target_id && mode & 0x02)
+ if (!md->target_id && bool(mode & MobMode::LOOTER))
{
if (!md->lootitem
|| (battle_config.monster_loot_type == 1
&& md->lootitem_count >= LOOTITEM_SIZE))
- return 0;
+ return;
if (bl->m == md->bl.m
- && (dist = distance (md->bl.x, md->bl.y, bl->x, bl->y)) < 9)
+ && (dist = distance(md->bl.x, md->bl.y, bl->x, bl->y)) < 9)
{
- if (mob_can_reach (md, bl, 12) && // Reachability judging
- MRAND (1000) < 1000 / (++(*itc)))
- { // It is made a probability, such as within the limits PC.
+ // Reachability judging
+ if (mob_can_reach(md, bl, 12)
+ && random_::chance({1, ++*itc}))
+ {
+ // It is made a probability, such as within the limits PC.
md->target_id = bl->id;
- md->state.targettype = NONE_ATTACKABLE;
+ md->state.attackable = false;
md->min_chase = 13;
}
}
}
- return 0;
}
/*==========================================
* The ?? routine of a link monster
*------------------------------------------
*/
-static int mob_ai_sub_hard_linksearch (struct block_list *bl, va_list ap)
+static
+void mob_ai_sub_hard_linksearch(struct block_list *bl, struct mob_data *md, struct block_list *target)
{
struct mob_data *tmd;
- struct mob_data *md;
- struct block_list *target;
-
- nullpo_retr (0, bl);
- nullpo_retr (0, ap);
- nullpo_retr (0, tmd = (struct mob_data *) bl);
- nullpo_retr (0, md = va_arg (ap, struct mob_data *));
- nullpo_retr (0, target = va_arg (ap, struct block_list *));
-
- // same family free in a range at a link monster -- it will be made to lock if MOB is
-/* if( (md->target_id > 0 && md->state.targettype == ATTACKABLE) && mob_db[md->mob_class].mode&0x08){
- if( tmd->mob_class==md->mob_class && (!tmd->target_id || md->state.targettype == NONE_ATTACKABLE) && tmd->bl.m == md->bl.m){
- if( mob_can_reach(tmd,target,12) ){ // Reachability judging
- tmd->target_id=md->target_id;
- tmd->state.targettype = ATTACKABLE;
- tmd->min_chase=13;
- }
- }
- }*/
- if (md->attacked_id > 0 && mob_db[md->mob_class].mode & 0x08)
+
+ nullpo_retv(bl);
+ tmd = (struct mob_data *) bl;
+ nullpo_retv(md);
+ nullpo_retv(target);
+
+ if (md->attacked_id > 0
+ && bool(mob_db[md->mob_class].mode & MobMode::ASSIST))
{
- if (tmd->mob_class == md->mob_class && tmd->bl.m == md->bl.m
- && (!tmd->target_id || md->state.targettype == NONE_ATTACKABLE))
+ if (tmd->mob_class == md->mob_class
+ && tmd->bl.m == md->bl.m
+ && (!tmd->target_id || !md->state.attackable))
{
- if (mob_can_reach (tmd, target, 12))
- { // Reachability judging
+ if (mob_can_reach(tmd, target, 12))
+ {
+ // Reachability judging
tmd->target_id = md->attacked_id;
- tmd->state.targettype = ATTACKABLE;
+ tmd->state.attackable = true;
tmd->min_chase = 13;
}
}
}
-
- return 0;
}
/*==========================================
* Processing of slave monsters
*------------------------------------------
*/
-static int mob_ai_sub_hard_slavemob (struct mob_data *md, unsigned int tick)
+static
+int mob_ai_sub_hard_slavemob(struct mob_data *md, tick_t tick)
{
struct mob_data *mmd = NULL;
struct block_list *bl;
- int mode, race, old_dist;
+ MobMode mode;
+ int old_dist;
- nullpo_retr (0, md);
+ nullpo_ret(md);
- if ((bl = map_id2bl (md->master_id)) != NULL)
+ if ((bl = map_id2bl(md->master_id)) != NULL)
mmd = (struct mob_data *) bl;
mode = mob_db[md->mob_class].mode;
// It is not main monster/leader.
- if (!mmd || mmd->bl.type != BL_MOB || mmd->bl.id != md->master_id)
+ if (!mmd || mmd->bl.type != BL::MOB || mmd->bl.id != md->master_id)
return 0;
// Since it is in the map on which the master is not, teleport is carried out and it pursues.
if (mmd->bl.m != md->bl.m)
{
- mob_warp (md, mmd->bl.m, mmd->bl.x, mmd->bl.y, 3);
+ mob_warp(md, mmd->bl.m, mmd->bl.x, mmd->bl.y, BeingRemoveWhy::WARPED);
md->state.master_check = 1;
return 0;
}
// Distance with between slave and master is measured.
old_dist = md->master_dist;
- md->master_dist = distance (md->bl.x, md->bl.y, mmd->bl.x, mmd->bl.y);
+ md->master_dist = distance(md->bl.x, md->bl.y, mmd->bl.x, mmd->bl.y);
// Since the master was in near immediately before, teleport is carried out and it pursues.
if (old_dist < 10 && md->master_dist > 18)
{
- mob_warp (md, -1, mmd->bl.x, mmd->bl.y, 3);
+ mob_warp(md, -1, mmd->bl.x, mmd->bl.y, BeingRemoveWhy::WARPED);
md->state.master_check = 1;
return 0;
}
// Although there is the master, since it is somewhat far, it approaches.
- if ((!md->target_id || md->state.targettype == NONE_ATTACKABLE)
- && mob_can_move (md)
+ if ((!md->target_id || !md->state.attackable)
+ && mob_can_move(md)
&& (md->walkpath.path_pos >= md->walkpath.path_len
|| md->walkpath.path_len == 0) && md->master_dist < 15)
{
- int i = 0, dx, dy, ret;
+ int i = 0, dx, dy, ret;
if (md->master_dist > 4)
{
do
@@ -1786,21 +1583,21 @@ static int mob_ai_sub_hard_slavemob (struct mob_data *md, unsigned int tick)
dx = mmd->bl.x - md->bl.x;
dy = mmd->bl.y - md->bl.y;
if (dx < 0)
- dx += (MPRAND (1, ((dx < -3) ? 3 : -dx)));
+ dx += random_::in(1, std::min(3, -dx));
else if (dx > 0)
- dx -= (MPRAND (1, ((dx > 3) ? 3 : dx)));
+ dx -= random_::in(1, std::min(3, dx));
if (dy < 0)
- dy += (MPRAND (1, ((dy < -3) ? 3 : -dy)));
+ dy += random_::in(1, std::min(3, -dy));
else if (dy > 0)
- dy -= (MPRAND (1, ((dy > 3) ? 3 : dy)));
+ dy -= random_::in(1, std::min(3, dy));
}
else
{
- dx = mmd->bl.x - md->bl.x + MRAND (7) - 3;
- dy = mmd->bl.y - md->bl.y + MRAND (7) - 3;
+ dx = mmd->bl.x - md->bl.x + random_::in(-3, 3);
+ dy = mmd->bl.y - md->bl.y + random_::in(-3, 3);
}
- ret = mob_walktoxy (md, md->bl.x + dx, md->bl.y + dy, 0);
+ ret = mob_walktoxy(md, md->bl.x + dx, md->bl.y + dy, 0);
i++;
}
while (ret && i < 10);
@@ -1809,69 +1606,53 @@ static int mob_ai_sub_hard_slavemob (struct mob_data *md, unsigned int tick)
{
do
{
- dx = MRAND (9) - 5;
- dy = MRAND (9) - 5;
+ // changed to do what it was obviously supposed to do,
+ // instead of what it was doing ...
+ dx = random_::in(-4, 4);
+ dy = random_::in(-4, 4);
if (dx == 0 && dy == 0)
{
- dx = (MRAND (1)) ? 1 : -1;
- dy = (MRAND (1)) ? 1 : -1;
+ dx = random_::coin() ? 1 : -1;
+ dy = random_::coin() ? 1 : -1;
}
dx += mmd->bl.x;
dy += mmd->bl.y;
- ret = mob_walktoxy (md, mmd->bl.x + dx, mmd->bl.y + dy, 0);
+ ret = mob_walktoxy(md, mmd->bl.x + dx, mmd->bl.y + dy, 0);
i++;
}
while (ret && i < 10);
}
- md->next_walktime = tick + 500;
+ md->next_walktime = tick + std::chrono::milliseconds(500);
md->state.master_check = 1;
}
// There is the master, the master locks a target and he does not lock.
- if ((mmd->target_id > 0 && mmd->state.targettype == ATTACKABLE)
- && (!md->target_id || md->state.targettype == NONE_ATTACKABLE))
+ if ((mmd->target_id > 0 && mmd->state.attackable)
+ && (!md->target_id || !md->state.attackable))
{
- struct map_session_data *sd = map_id2sd (mmd->target_id);
- if (sd != NULL && !pc_isdead (sd) && sd->invincible_timer == -1
- && !pc_isinvisible (sd))
+ struct map_session_data *sd = map_id2sd(mmd->target_id);
+ if (sd != NULL && !pc_isdead(sd) && !sd->invincible_timer
+ && !pc_isinvisible(sd))
{
- race = mob_db[md->mob_class].race;
- if (mode & 0x20 ||
- (sd->sc_data[SC_TRICKDEAD].timer == -1 &&
- ((!pc_ishiding (sd) && !sd->state.gangsterparadise)
- || race == 4 || race == 6)))
+ Race race = mob_db[md->mob_class].race;
+ if (bool(mode & MobMode::BOSS)
+ || (!sd->state.gangsterparadise
+ || race == Race::_insect
+ || race == Race::_demon))
{ // 妨害がないか判定
md->target_id = sd->bl.id;
- md->state.targettype = ATTACKABLE;
+ md->state.attackable = true;
md->min_chase =
- 5 + distance (md->bl.x, md->bl.y, sd->bl.x, sd->bl.y);
+ 5 + distance(md->bl.x, md->bl.y, sd->bl.x, sd->bl.y);
md->state.master_check = 1;
}
}
}
- // There is the master, the master locks a target and he does not lock.
-/* if( (md->target_id>0 && mmd->state.targettype == ATTACKABLE) && (!mmd->target_id || mmd->state.targettype == NONE_ATTACKABLE) ){
- struct map_session_data *sd=map_id2sd(md->target_id);
- if(sd!=NULL && !pc_isdead(sd) && sd->invincible_timer == -1 && !pc_isinvisible(sd)){
-
- race=mob_db[mmd->mob_class].race;
- if(mode&0x20 ||
- (sd->sc_data[SC_TRICKDEAD].timer == -1 &&
- (!(sd->status.option&0x06) || race==4 || race==6)
- ) ){ // It judges whether there is any disturbance.
-
- mmd->target_id=sd->bl.id;
- mmd->state.targettype = ATTACKABLE;
- mmd->min_chase=5+distance(mmd->bl.x,mmd->bl.y,sd->bl.x,sd->bl.y);
- }
- }
- }*/
-
return 0;
}
@@ -1879,14 +1660,15 @@ static int mob_ai_sub_hard_slavemob (struct mob_data *md, unsigned int tick)
* A lock of target is stopped and mob moves to a standby state.
*------------------------------------------
*/
-static int mob_unlocktarget (struct mob_data *md, int tick)
+static
+int mob_unlocktarget(struct mob_data *md, tick_t tick)
{
- nullpo_retr (0, md);
+ nullpo_ret(md);
md->target_id = 0;
- md->state.targettype = NONE_ATTACKABLE;
- md->state.skillstate = MSS_IDLE;
- md->next_walktime = tick + MPRAND (3000, 3000);
+ md->state.attackable = false;
+ md->state.skillstate = MobSkillState::MSS_IDLE;
+ md->next_walktime = tick + std::chrono::seconds(3) + std::chrono::milliseconds(random_::to(3000));
return 0;
}
@@ -1894,26 +1676,26 @@ static int mob_unlocktarget (struct mob_data *md, int tick)
* Random walk
*------------------------------------------
*/
-static int mob_randomwalk (struct mob_data *md, int tick)
+static
+int mob_randomwalk(struct mob_data *md, tick_t tick)
{
const int retrycount = 20;
- int speed;
- nullpo_retr (0, md);
+ nullpo_ret(md);
- speed = battle_get_speed (&md->bl);
- if (DIFF_TICK (md->next_walktime, tick) < 0)
+ interval_t speed = battle_get_speed(&md->bl);
+ if (md->next_walktime < tick)
{
- int i, x, y, c, d = 12 - md->move_fail_count;
+ int i, x, y, d = 12 - md->move_fail_count;
if (d < 5)
d = 5;
for (i = 0; i < retrycount; i++)
- { // Search of a movable place
- int r = mt_random ();
- x = md->bl.x + r % (d * 2 + 1) - d;
- y = md->bl.y + r / (d * 2 + 1) % (d * 2 + 1) - d;
- if ((c = map_getcell (md->bl.m, x, y)) != 1 && c != 5
- && mob_walktoxy (md, x, y, 1) == 0)
+ {
+ // Search of a movable place
+ x = md->bl.x + random_::in(-d, d);
+ y = md->bl.y + random_::in(-d, d);
+ if (!bool(map_getcell(md->bl.m, x, y) & MapCell::UNWALKABLE)
+ && mob_walktoxy(md, x, y, 1) == 0)
{
md->move_fail_count = 0;
break;
@@ -1924,23 +1706,24 @@ static int mob_randomwalk (struct mob_data *md, int tick)
if (md->move_fail_count > 1000)
{
if (battle_config.error_log == 1)
- printf
- ("MOB cant move. random spawn %d, mob_class = %d\n",
+ PRINTF("MOB cant move. random spawn %d, mob_class = %d\n",
md->bl.id, md->mob_class);
md->move_fail_count = 0;
- mob_spawn (md->bl.id);
+ mob_spawn(md->bl.id);
}
}
}
- for (i = c = 0; i < md->walkpath.path_len; i++)
- { // The next walk start time is calculated.
- if (md->walkpath.path[i] & 1)
+ interval_t c = interval_t::zero();
+ for (i = 0; i < md->walkpath.path_len; i++)
+ {
+ // The next walk start time is calculated.
+ if (dir_is_diagonal(md->walkpath.path[i]))
c += speed * 14 / 10;
else
c += speed;
}
- md->next_walktime = tick + MPRAND (3000, 3000) + c;
- md->state.skillstate = MSS_WALK;
+ md->next_walktime = tick + std::chrono::seconds(3) + std::chrono::milliseconds(random_::to(3000)) + c;
+ md->state.skillstate = MobSkillState::MSS_WALK;
return 1;
}
return 0;
@@ -1950,85 +1733,81 @@ static int mob_randomwalk (struct mob_data *md, int tick)
* AI of MOB whose is near a Player
*------------------------------------------
*/
-static int mob_ai_sub_hard (struct block_list *bl, va_list ap)
+static
+void mob_ai_sub_hard(struct block_list *bl, tick_t tick)
{
struct mob_data *md, *tmd = NULL;
struct map_session_data *tsd = NULL;
struct block_list *tbl = NULL;
struct flooritem_data *fitem;
- unsigned int tick;
- int i, dx, dy, ret, dist;
- int attack_type = 0;
- int mode, race;
-
- nullpo_retr (0, bl);
- nullpo_retr (0, ap);
- nullpo_retr (0, md = (struct mob_data *) bl);
+ int i, dx, dy, ret, dist;
+ int attack_type = 0;
+ MobMode mode;
- tick = va_arg (ap, unsigned int);
+ nullpo_retv(bl);
+ md = (struct mob_data *) bl;
- if (DIFF_TICK (tick, md->last_thinktime) < MIN_MOBTHINKTIME)
- return 0;
+ if (tick < md->last_thinktime + MIN_MOBTHINKTIME)
+ return;
md->last_thinktime = tick;
- if (md->skilltimer != -1 || md->bl.prev == NULL)
- { // Under a skill aria and death
- if (DIFF_TICK (tick, md->next_walktime) > MIN_MOBTHINKTIME)
+ if (md->skilltimer || md->bl.prev == NULL)
+ {
+ // Under a skill aria and death
+ if (tick > md->next_walktime + MIN_MOBTHINKTIME)
md->next_walktime = tick;
- return 0;
+ return;
}
- if (!md->mode)
+ if (md->mode == MobMode::ZERO)
mode = mob_db[md->mob_class].mode;
else
mode = md->mode;
- race = mob_db[md->mob_class].race;
+ Race race = mob_db[md->mob_class].race;
// Abnormalities
- if ((md->opt1 > 0 && md->opt1 != 6) || md->state.state == MS_DELAY
- || md->sc_data[SC_BLADESTOP].timer != -1)
- return 0;
+ if (bool(md->opt1) && md->opt1 != Opt1::_stone6)
+ return;
- if (!(mode & 0x80) && md->target_id > 0)
+ if (!bool(mode & MobMode::CAN_ATTACK) && md->target_id > 0)
md->target_id = 0;
- if (md->attacked_id > 0 && mode & 0x08)
+ if (md->attacked_id > 0 && bool(mode & MobMode::ASSIST))
{ // Link monster
- struct map_session_data *asd = map_id2sd (md->attacked_id);
+ struct map_session_data *asd = map_id2sd(md->attacked_id);
if (asd)
{
- if (asd->invincible_timer == -1 && !pc_isinvisible (asd))
+ if (!asd->invincible_timer && !pc_isinvisible(asd))
{
- map_foreachinarea (mob_ai_sub_hard_linksearch, md->bl.m,
- md->bl.x - 13, md->bl.y - 13,
- md->bl.x + 13, md->bl.y + 13,
- BL_MOB, md, &asd->bl);
+ map_foreachinarea(std::bind(mob_ai_sub_hard_linksearch, ph::_1, md, &asd->bl),
+ md->bl.m, md->bl.x - 13, md->bl.y - 13,
+ md->bl.x + 13, md->bl.y + 13, BL::MOB);
}
}
}
// It checks to see it was attacked first (if active, it is target change at 25% of probability).
- if (mode > 0 && md->attacked_id > 0
- && (!md->target_id || md->state.targettype == NONE_ATTACKABLE
- || (mode & 0x04 && MRAND (100) < 25)))
+ if (mode != MobMode::ZERO && md->attacked_id > 0
+ && (!md->target_id || !md->state.attackable
+ || (bool(mode & MobMode::AGGRESSIVE) && random_::chance({25, 100}))))
{
- struct block_list *abl = map_id2bl (md->attacked_id);
+ struct block_list *abl = map_id2bl(md->attacked_id);
struct map_session_data *asd = NULL;
if (abl)
{
- if (abl->type == BL_PC)
+ if (abl->type == BL::PC)
asd = (struct map_session_data *) abl;
if (asd == NULL || md->bl.m != abl->m || abl->prev == NULL
- || asd->invincible_timer != -1 || pc_isinvisible (asd)
+ || asd->invincible_timer || pc_isinvisible(asd)
|| (dist =
- distance (md->bl.x, md->bl.y, abl->x, abl->y)) >= 32
- || battle_check_target (bl, abl, BCT_ENEMY) == 0)
+ distance(md->bl.x, md->bl.y, abl->x, abl->y)) >= 32
+ || battle_check_target(bl, abl, BCT_ENEMY) == 0)
md->attacked_id = 0;
else
{
md->target_id = md->attacked_id; // set target
- md->state.targettype = ATTACKABLE;
+ md->state.attackable = true;
attack_type = 1;
md->attacked_id = 0;
md->min_chase = dist + 13;
@@ -2041,96 +1820,89 @@ static int mob_ai_sub_hard (struct block_list *bl, va_list ap)
md->state.master_check = 0;
// Processing of slave monster
if (md->master_id > 0 && md->state.special_mob_ai == 0)
- mob_ai_sub_hard_slavemob (md, tick);
+ mob_ai_sub_hard_slavemob(md, tick);
// アクティヴモンスターの策敵 (?? of a bitter taste TIVU monster)
- if ((!md->target_id || md->state.targettype == NONE_ATTACKABLE)
- && mode & 0x04 && !md->state.master_check
+ if ((!md->target_id || !md->state.attackable)
+ && bool(mode & MobMode::AGGRESSIVE) && !md->state.master_check
&& battle_config.monster_active_enable == 1)
{
i = 0;
if (md->state.special_mob_ai)
{
- map_foreachinarea (mob_ai_sub_hard_activesearch, md->bl.m,
- md->bl.x - AREA_SIZE * 2,
- md->bl.y - AREA_SIZE * 2,
- md->bl.x + AREA_SIZE * 2,
- md->bl.y + AREA_SIZE * 2, 0, md, &i);
+ map_foreachinarea(std::bind(mob_ai_sub_hard_activesearch, ph::_1, md, &i),
+ md->bl.m, md->bl.x - AREA_SIZE * 2, md->bl.y - AREA_SIZE * 2,
+ md->bl.x + AREA_SIZE * 2, md->bl.y + AREA_SIZE * 2,
+ BL::NUL);
}
else
{
- map_foreachinarea (mob_ai_sub_hard_activesearch, md->bl.m,
- md->bl.x - AREA_SIZE * 2,
- md->bl.y - AREA_SIZE * 2,
- md->bl.x + AREA_SIZE * 2,
- md->bl.y + AREA_SIZE * 2, BL_PC, md, &i);
+ map_foreachinarea(std::bind(mob_ai_sub_hard_activesearch, ph::_1, md, &i),
+ md->bl.m, md->bl.x - AREA_SIZE * 2, md->bl.y - AREA_SIZE * 2,
+ md->bl.x + AREA_SIZE * 2, md->bl.y + AREA_SIZE * 2, BL::PC);
}
}
// The item search of a route monster
- if (!md->target_id && mode & 0x02 && !md->state.master_check)
+ if (!md->target_id
+ && bool(mode & MobMode::LOOTER)
+ && !md->state.master_check)
{
i = 0;
- map_foreachinarea (mob_ai_sub_hard_lootsearch, md->bl.m,
- md->bl.x - AREA_SIZE * 2, md->bl.y - AREA_SIZE * 2,
- md->bl.x + AREA_SIZE * 2, md->bl.y + AREA_SIZE * 2,
- BL_ITEM, md, &i);
+ map_foreachinarea(std::bind(mob_ai_sub_hard_lootsearch, ph::_1, md, &i),
+ md->bl.m, md->bl.x - AREA_SIZE * 2, md->bl.y - AREA_SIZE * 2,
+ md->bl.x + AREA_SIZE * 2, md->bl.y + AREA_SIZE * 2, BL::ITEM);
}
// It will attack, if the candidate for an attack is.
if (md->target_id > 0)
{
- if ((tbl = map_id2bl (md->target_id)))
+ if ((tbl = map_id2bl(md->target_id)))
{
- if (tbl->type == BL_PC)
+ if (tbl->type == BL::PC)
tsd = (struct map_session_data *) tbl;
- else if (tbl->type == BL_MOB)
+ else if (tbl->type == BL::MOB)
tmd = (struct mob_data *) tbl;
if (tsd || tmd)
{
if (tbl->m != md->bl.m || tbl->prev == NULL
|| (dist =
- distance (md->bl.x, md->bl.y, tbl->x,
+ distance(md->bl.x, md->bl.y, tbl->x,
tbl->y)) >= md->min_chase)
- mob_unlocktarget (md, tick); // 別マップか、視界外
- else if (tsd && !(mode & 0x20)
- && (tsd->sc_data[SC_TRICKDEAD].timer != -1
- ||
- ((pc_ishiding (tsd)
- || tsd->state.gangsterparadise) && race != 4
- && race != 6)))
- mob_unlocktarget (md, tick); // スキルなどによる策敵妨害
- else if (!battle_check_range
- (&md->bl, tbl, mob_db[md->mob_class].range))
+ mob_unlocktarget(md, tick); // 別マップか、視界外
+ else if (tsd && !bool(mode & MobMode::BOSS)
+ && (tsd->state.gangsterparadise
+ && race != Race::_insect
+ && race != Race::_demon))
+ mob_unlocktarget(md, tick); // スキルなどによる策敵妨害
+ else if (!battle_check_range(&md->bl, tbl, mob_db[md->mob_class].range))
{
// 攻撃範囲外なので移動
- if (!(mode & 1))
+ if (!bool(mode & MobMode::CAN_MOVE))
{ // 移動しないモード
- mob_unlocktarget (md, tick);
- return 0;
+ mob_unlocktarget(md, tick);
+ return;
}
- if (!mob_can_move (md)) // 動けない状態にある
- return 0;
- md->state.skillstate = MSS_CHASE; // 突撃時スキル
- mobskill_use (md, tick, -1);
-// if(md->timer != -1 && (DIFF_TICK(md->next_walktime,tick)<0 || distance(md->to_x,md->to_y,tsd->bl.x,tsd->bl.y)<2) )
- if (md->timer != -1 && md->state.state != MS_ATTACK
- && (DIFF_TICK (md->next_walktime, tick) < 0
- || distance (md->to_x, md->to_y, tbl->x,
- tbl->y) < 2))
- return 0; // 既に移動中
- if (!mob_can_reach
- (md, tbl, (md->min_chase > 13) ? md->min_chase : 13))
- mob_unlocktarget (md, tick); // 移動できないのでタゲ解除(IWとか?)
+ if (!mob_can_move(md)) // 動けない状態にある
+ return;
+ md->state.skillstate = MobSkillState::MSS_CHASE; // 突撃時スキル
+ mobskill_use(md, tick, MobSkillCondition::ANY);
+ if (md->timer && md->state.state != MS::ATTACK
+ && (md->next_walktime < tick
+ || distance(md->to_x, md->to_y, tbl->x, tbl->y) < 2))
+ return; // 既に移動中
+ if (!mob_can_reach(md, tbl, (md->min_chase > 13) ? md->min_chase : 13))
+ mob_unlocktarget(md, tick); // 移動できないのでタゲ解除(IWとか?)
else
{
// 追跡
- md->next_walktime = tick + 500;
+ md->next_walktime = tick + std::chrono::milliseconds(500);
i = 0;
do
{
if (i == 0)
- { // 最初はAEGISと同じ方法で検索
+ {
+ // 最初はAEGISと同じ方法で検索
dx = tbl->x - md->bl.x;
dy = tbl->y - md->bl.y;
if (dx < 0)
@@ -2143,21 +1915,13 @@ static int mob_ai_sub_hard (struct block_list *bl, va_list ap)
dy--;
}
else
- { // だめならAthena式(ランダム)
- dx = tbl->x - md->bl.x + MRAND (3) - 1;
- dy = tbl->y - md->bl.y + MRAND (3) - 1;
+ {
+ // だめならAthena式(ランダム)
+ // {0 1 2}
+ dx = tbl->x - md->bl.x + random_::in(-1, 1);
+ dy = tbl->y - md->bl.y + random_::in(-1, 1);
}
- /* if(path_search(&md->walkpath,md->bl.m,md->bl.x,md->bl.y,md->bl.x+dx,md->bl.y+dy,0)){
- * dx=tsd->bl.x - md->bl.x;
- * dy=tsd->bl.y - md->bl.y;
- * if(dx<0) dx--;
- * else if(dx>0) dx++;
- * if(dy<0) dy--;
- * else if(dy>0) dy++;
- * } */
- ret =
- mob_walktoxy (md, md->bl.x + dx,
- md->bl.y + dy, 0);
+ ret = mob_walktoxy(md, md->bl.x + dx, md->bl.y + dy, 0);
i++;
}
while (ret && i < 5);
@@ -2172,200 +1936,178 @@ static int mob_ai_sub_hard (struct block_list *bl, va_list ap)
dy = 2;
else if (dy > 0)
dy = -2;
- mob_walktoxy (md, md->bl.x + dx, md->bl.y + dy,
+ mob_walktoxy(md, md->bl.x + dx, md->bl.y + dy,
0);
}
}
}
else
{ // 攻撃射程範囲内
- md->state.skillstate = MSS_ATTACK;
- if (md->state.state == MS_WALK)
- mob_stop_walking (md, 1); // 歩行中なら停止
- if (md->state.state == MS_ATTACK)
- return 0; // 既に攻撃中
- mob_changestate (md, MS_ATTACK, attack_type);
-
-/* if(mode&0x08){ // リンクモンスター
- map_foreachinarea(mob_ai_sub_hard_linksearch,md->bl.m,
- md->bl.x-13,md->bl.y-13,
- md->bl.x+13,md->bl.y+13,
- BL_MOB,md,&tsd->bl);
- }*/
+ md->state.skillstate = MobSkillState::MSS_ATTACK;
+ if (md->state.state == MS::WALK)
+ mob_stop_walking(md, 1); // 歩行中なら停止
+ if (md->state.state == MS::ATTACK)
+ return; // 既に攻撃中
+ mob_changestate(md, MS::ATTACK, attack_type);
}
- return 0;
+ return;
}
else
{ // ルートモンスター処理
- if (tbl == NULL || tbl->type != BL_ITEM || tbl->m != md->bl.m
+ if (tbl == NULL || tbl->type != BL::ITEM || tbl->m != md->bl.m
|| (dist =
- distance (md->bl.x, md->bl.y, tbl->x,
+ distance(md->bl.x, md->bl.y, tbl->x,
tbl->y)) >= md->min_chase || !md->lootitem)
{
// 遠すぎるかアイテムがなくなった
- mob_unlocktarget (md, tick);
- if (md->state.state == MS_WALK)
- mob_stop_walking (md, 1); // 歩行中なら停止
+ mob_unlocktarget(md, tick);
+ if (md->state.state == MS::WALK)
+ mob_stop_walking(md, 1); // 歩行中なら停止
}
else if (dist)
{
- if (!(mode & 1))
+ if (!bool(mode & MobMode::CAN_MOVE))
{ // 移動しないモード
- mob_unlocktarget (md, tick);
- return 0;
+ mob_unlocktarget(md, tick);
+ return;
}
- if (!mob_can_move (md)) // 動けない状態にある
- return 0;
- md->state.skillstate = MSS_LOOT; // ルート時スキル使用
- mobskill_use (md, tick, -1);
-// if(md->timer != -1 && (DIFF_TICK(md->next_walktime,tick)<0 || distance(md->to_x,md->to_y,tbl->x,tbl->y)<2) )
- if (md->timer != -1 && md->state.state != MS_ATTACK
- && (DIFF_TICK (md->next_walktime, tick) < 0
- || distance (md->to_x, md->to_y, tbl->x,
- tbl->y) <= 0))
- return 0; // 既に移動中
- md->next_walktime = tick + 500;
+ if (!mob_can_move(md)) // 動けない状態にある
+ return;
+ md->state.skillstate = MobSkillState::MSS_LOOT; // ルート時スキル使用
+ mobskill_use(md, tick, MobSkillCondition::ANY);
+ if (md->timer && md->state.state != MS::ATTACK
+ && (md->next_walktime < tick
+ || distance(md->to_x, md->to_y, tbl->x, tbl->y) <= 0))
+ return; // 既に移動中
+ md->next_walktime = tick + std::chrono::milliseconds(500);
dx = tbl->x - md->bl.x;
dy = tbl->y - md->bl.y;
-/* if(path_search(&md->walkpath,md->bl.m,md->bl.x,md->bl.y,md->bl.x+dx,md->bl.y+dy,0)){
- dx=tbl->x - md->bl.x;
- dy=tbl->y - md->bl.y;
- }*/
- ret = mob_walktoxy (md, md->bl.x + dx, md->bl.y + dy, 0);
+ ret = mob_walktoxy(md, md->bl.x + dx, md->bl.y + dy, 0);
if (ret)
- mob_unlocktarget (md, tick); // 移動できないのでタゲ解除(IWとか?)
+ mob_unlocktarget(md, tick); // 移動できないのでタゲ解除(IWとか?)
}
else
{ // アイテムまでたどり着いた
- if (md->state.state == MS_ATTACK)
- return 0; // 攻撃中
- if (md->state.state == MS_WALK)
- mob_stop_walking (md, 1); // 歩行中なら停止
+ if (md->state.state == MS::ATTACK)
+ return; // 攻撃中
+ if (md->state.state == MS::WALK)
+ mob_stop_walking(md, 1); // 歩行中なら停止
fitem = (struct flooritem_data *) tbl;
if (md->lootitem_count < LOOTITEM_SIZE)
- memcpy (&md->lootitem[md->lootitem_count++],
- &fitem->item_data, sizeof (md->lootitem[0]));
+ memcpy(&md->lootitem[md->lootitem_count++],
+ &fitem->item_data, sizeof(md->lootitem[0]));
else if (battle_config.monster_loot_type == 1
&& md->lootitem_count >= LOOTITEM_SIZE)
{
- mob_unlocktarget (md, tick);
- return 0;
+ mob_unlocktarget(md, tick);
+ return;
}
else
{
for (i = 0; i < LOOTITEM_SIZE - 1; i++)
- memcpy (&md->lootitem[i], &md->lootitem[i + 1],
- sizeof (md->lootitem[0]));
- memcpy (&md->lootitem[LOOTITEM_SIZE - 1],
- &fitem->item_data, sizeof (md->lootitem[0]));
+ memcpy(&md->lootitem[i], &md->lootitem[i + 1],
+ sizeof(md->lootitem[0]));
+ memcpy(&md->lootitem[LOOTITEM_SIZE - 1],
+ &fitem->item_data, sizeof(md->lootitem[0]));
}
- map_clearflooritem (tbl->id);
- mob_unlocktarget (md, tick);
+ map_clearflooritem(tbl->id);
+ mob_unlocktarget(md, tick);
}
- return 0;
+ return;
}
}
else
{
- mob_unlocktarget (md, tick);
- if (md->state.state == MS_WALK)
- mob_stop_walking (md, 4); // 歩行中なら停止
- return 0;
+ mob_unlocktarget(md, tick);
+ if (md->state.state == MS::WALK)
+ mob_stop_walking(md, 4); // 歩行中なら停止
+ return;
}
}
// It is skill use at the time of /standby at the time of a walk.
- if (mobskill_use (md, tick, -1))
- return 0;
-
- // 歩行処理
- if (mode & 1 && mob_can_move (md) && // 移動可能MOB&動ける状態にある
- (md->master_id == 0 || md->state.special_mob_ai
- || md->master_dist > 10))
- { //取り巻きMOBじゃない
+ if (mobskill_use(md, tick, MobSkillCondition::ANY))
+ return;
- if (DIFF_TICK (md->next_walktime, tick) > +7000 &&
- (md->walkpath.path_len == 0
- || md->walkpath.path_pos >= md->walkpath.path_len))
+ // mobs that are not slaves can random-walk
+ if (bool(mode & MobMode::CAN_MOVE)
+ && mob_can_move(md)
+ && (md->master_id == 0 || md->state.special_mob_ai
+ || md->master_dist > 10))
+ {
+ // if walktime is more than 7 seconds in the future,
+ // set it to somewhere between 3 and 5 seconds
+ if (md->next_walktime > tick + std::chrono::seconds(7)
+ && (md->walkpath.path_len == 0
+ || md->walkpath.path_pos >= md->walkpath.path_len))
{
- md->next_walktime = tick + 3000 * MRAND (2000);
+ md->next_walktime = tick + std::chrono::seconds(3)
+ + std::chrono::milliseconds(random_::to(2000));
}
// Random movement
- if (mob_randomwalk (md, tick))
- return 0;
+ if (mob_randomwalk(md, tick))
+ return;
}
// Since he has finished walking, it stands by.
if (md->walkpath.path_len == 0
|| md->walkpath.path_pos >= md->walkpath.path_len)
- md->state.skillstate = MSS_IDLE;
- return 0;
+ md->state.skillstate = MobSkillState::MSS_IDLE;
}
/*==========================================
* Serious processing for mob in PC field of view (foreachclient)
*------------------------------------------
*/
-static int mob_ai_sub_foreachclient (struct map_session_data *sd, va_list ap)
+static
+void mob_ai_sub_foreachclient(struct map_session_data *sd, tick_t tick)
{
- unsigned int tick;
- nullpo_retr (0, sd);
- nullpo_retr (0, ap);
+ nullpo_retv(sd);
- tick = va_arg (ap, unsigned int);
- map_foreachinarea (mob_ai_sub_hard, sd->bl.m,
- sd->bl.x - AREA_SIZE * 2, sd->bl.y - AREA_SIZE * 2,
- sd->bl.x + AREA_SIZE * 2, sd->bl.y + AREA_SIZE * 2,
- BL_MOB, tick);
-
- return 0;
+ map_foreachinarea(std::bind(mob_ai_sub_hard, ph::_1, tick),
+ sd->bl.m, sd->bl.x - AREA_SIZE * 2, sd->bl.y - AREA_SIZE * 2,
+ sd->bl.x + AREA_SIZE * 2, sd->bl.y + AREA_SIZE * 2, BL::MOB);
}
/*==========================================
* Serious processing for mob in PC field of view (interval timer function)
*------------------------------------------
*/
-static void mob_ai_hard (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data)
+static
+void mob_ai_hard(TimerData *, tick_t tick)
{
- clif_foreachclient (mob_ai_sub_foreachclient, tick);
+ clif_foreachclient(std::bind(mob_ai_sub_foreachclient, ph::_1, tick));
}
/*==========================================
* Negligent mode MOB AI (PC is not in near)
*------------------------------------------
*/
-static void mob_ai_sub_lazy (db_key_t key, db_val_t data, va_list app)
+static
+void mob_ai_sub_lazy(struct block_list *bl, tick_t tick)
{
- struct mob_data *md = (struct mob_data *)data;
- unsigned int tick;
- va_list ap;
-
- nullpo_retv (md);
- nullpo_retv (app);
- nullpo_retv (ap = va_arg (app, va_list));
+ nullpo_retv(bl);
- if (md == NULL)
+ if (bl->type != BL::MOB)
return;
- if (!md->bl.type || md->bl.type != BL_MOB)
- return;
+ struct mob_data *md = (struct mob_data *)bl;
- tick = va_arg (ap, unsigned int);
-
- if (DIFF_TICK (tick, md->last_thinktime) < MIN_MOBTHINKTIME * 10)
+ if (tick < md->last_thinktime + MIN_MOBTHINKTIME * 10)
return;
md->last_thinktime = tick;
- if (md->bl.prev == NULL || md->skilltimer != -1)
+ if (md->bl.prev == NULL || md->skilltimer)
{
- if (DIFF_TICK (tick, md->next_walktime) > MIN_MOBTHINKTIME * 10)
+ if (tick > md->next_walktime + MIN_MOBTHINKTIME * 10)
md->next_walktime = tick;
return;
}
- if (DIFF_TICK (md->next_walktime, tick) < 0 &&
- (mob_db[md->mob_class].mode & 1) && mob_can_move (md))
+ if (md->next_walktime < tick
+ && bool(mob_db[md->mob_class].mode & MobMode::CAN_MOVE)
+ && mob_can_move(md))
{
if (map[md->bl.m].users > 0)
@@ -2373,14 +2115,15 @@ static void mob_ai_sub_lazy (db_key_t key, db_val_t data, va_list app)
// Since PC is in the same map, somewhat better negligent processing is carried out.
// It sometimes moves.
- if (MRAND (1000) < MOB_LAZYMOVEPERC)
- mob_randomwalk (md, tick);
+ if (random_::chance(MOB_LAZYMOVEPERC))
+ mob_randomwalk(md, tick);
// MOB which is not not the summons MOB but BOSS, either sometimes reboils.
- else if (MRAND (1000) < MOB_LAZYWARPPERC && md->x0 <= 0
- && md->master_id != 0 && mob_db[md->mob_class].mexp <= 0
- && !(mob_db[md->mob_class].mode & 0x20))
- mob_spawn (md->bl.id);
+ else if (random_::chance(MOB_LAZYWARPPERC)
+ && md->x0 <= 0
+ && md->master_id != 0
+ && !bool(mob_db[md->mob_class].mode & MobMode::BOSS))
+ mob_spawn(md->bl.id);
}
else
@@ -2388,13 +2131,14 @@ static void mob_ai_sub_lazy (db_key_t key, db_val_t data, va_list app)
// Since PC is not even in the same map, suitable processing is carried out even if it takes.
// MOB which is not BOSS which is not Summons MOB, either -- a case -- sometimes -- leaping
- if (MRAND (1000) < MOB_LAZYWARPPERC && md->x0 <= 0
- && md->master_id != 0 && mob_db[md->mob_class].mexp <= 0
- && !(mob_db[md->mob_class].mode & 0x20))
- mob_warp (md, -1, -1, -1, -1);
+ if (random_::chance(MOB_LAZYWARPPERC)
+ && md->x0 <= 0
+ && md->master_id != 0
+ && !bool(mob_db[md->mob_class].mode & MobMode::BOSS))
+ mob_warp(md, -1, -1, -1, BeingRemoveWhy::NEGATIVE1);
}
- md->next_walktime = tick + MPRAND (5000, 10000);
+ md->next_walktime = tick + std::chrono::seconds(5) + std::chrono::milliseconds(random_::to(10 * 1000));
}
}
@@ -2402,9 +2146,11 @@ static void mob_ai_sub_lazy (db_key_t key, db_val_t data, va_list app)
* Negligent processing for mob outside PC field of view (interval timer function)
*------------------------------------------
*/
-static void mob_ai_lazy (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data)
+static
+void mob_ai_lazy(TimerData *, tick_t tick)
{
- map_foreachiddb (mob_ai_sub_lazy, tick);
+ for (auto& pair : id_db)
+ mob_ai_sub_lazy(pair.second, tick);
}
/*==========================================
@@ -2415,14 +2161,14 @@ static void mob_ai_lazy (timer_id tid, tick_t tick, custom_id_t id, custom_data_
*/
struct delay_item_drop
{
- int m, x, y;
- int nameid, amount;
+ int m, x, y;
+ int nameid, amount;
struct map_session_data *first_sd, *second_sd, *third_sd;
};
struct delay_item_drop2
{
- int m, x, y;
+ int m, x, y;
struct item item_data;
struct map_session_data *first_sd, *second_sd, *third_sd;
};
@@ -2431,116 +2177,117 @@ struct delay_item_drop2
* item drop with delay (timer function)
*------------------------------------------
*/
-static void mob_delay_item_drop (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data)
+static
+void mob_delay_item_drop(TimerData *, tick_t, struct delay_item_drop *ditem)
{
- struct delay_item_drop *ditem;
struct item temp_item;
- int flag;
+ PickupFail flag;
- nullpo_retv (ditem = (struct delay_item_drop *) id);
+ nullpo_retv(ditem);
- memset (&temp_item, 0, sizeof (temp_item));
+ memset(&temp_item, 0, sizeof(temp_item));
temp_item.nameid = ditem->nameid;
temp_item.amount = ditem->amount;
- temp_item.identify = !itemdb_isequip3 (temp_item.nameid);
+ temp_item.identify = !itemdb_isequip3(temp_item.nameid);
if (battle_config.item_auto_get == 1)
{
if (ditem->first_sd
&& (flag =
- pc_additem (ditem->first_sd, &temp_item, ditem->amount)))
+ pc_additem(ditem->first_sd, &temp_item, ditem->amount))
+ != PickupFail::OKAY)
{
- clif_additem (ditem->first_sd, 0, 0, flag);
- map_addflooritem (&temp_item, 1, ditem->m, ditem->x, ditem->y,
- ditem->first_sd, ditem->second_sd,
- ditem->third_sd, 0);
+ clif_additem(ditem->first_sd, 0, 0, flag);
+ map_addflooritem(&temp_item, 1,
+ ditem->m, ditem->x, ditem->y,
+ ditem->first_sd, ditem->second_sd, ditem->third_sd);
}
- free (ditem);
+ free(ditem);
return;
}
- map_addflooritem (&temp_item, 1, ditem->m, ditem->x, ditem->y,
- ditem->first_sd, ditem->second_sd, ditem->third_sd, 0);
+ map_addflooritem(&temp_item, 1,
+ ditem->m, ditem->x, ditem->y,
+ ditem->first_sd, ditem->second_sd, ditem->third_sd);
- free (ditem);
+ free(ditem);
}
/*==========================================
* item drop (timer function)-lootitem with delay
*------------------------------------------
*/
-static void mob_delay_item_drop2 (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data)
+static
+void mob_delay_item_drop2(TimerData *, tick_t, struct delay_item_drop2 *ditem)
{
- struct delay_item_drop2 *ditem;
- int flag;
+ PickupFail flag;
- nullpo_retv (ditem = (struct delay_item_drop2 *) id);
+ nullpo_retv(ditem);
if (battle_config.item_auto_get == 1)
{
if (ditem->first_sd
&& (flag =
- pc_additem (ditem->first_sd, &ditem->item_data,
- ditem->item_data.amount)))
+ pc_additem(ditem->first_sd, &ditem->item_data,
+ ditem->item_data.amount))
+ != PickupFail::OKAY)
{
- clif_additem (ditem->first_sd, 0, 0, flag);
- map_addflooritem (&ditem->item_data, ditem->item_data.amount,
- ditem->m, ditem->x, ditem->y, ditem->first_sd,
- ditem->second_sd, ditem->third_sd, 0);
+ clif_additem(ditem->first_sd, 0, 0, flag);
+ map_addflooritem(&ditem->item_data, ditem->item_data.amount,
+ ditem->m, ditem->x, ditem->y,
+ ditem->first_sd, ditem->second_sd, ditem->third_sd);
}
- free (ditem);
+ free(ditem);
return;
}
- map_addflooritem (&ditem->item_data, ditem->item_data.amount, ditem->m,
- ditem->x, ditem->y, ditem->first_sd, ditem->second_sd,
- ditem->third_sd, 0);
+ map_addflooritem(&ditem->item_data, ditem->item_data.amount,
+ ditem->m, ditem->x, ditem->y,
+ ditem->first_sd, ditem->second_sd, ditem->third_sd);
- free (ditem);
+ free(ditem);
}
/*==========================================
* mob data is erased.
*------------------------------------------
*/
-int mob_delete (struct mob_data *md)
+int mob_delete(struct mob_data *md)
{
- nullpo_retr (1, md);
+ nullpo_retr(1, md);
if (md->bl.prev == NULL)
return 1;
- mob_changestate (md, MS_DEAD, 0);
- clif_clearchar_area (&md->bl, 1);
- map_delblock (&md->bl);
- if (mob_get_viewclass (md->mob_class) <= 1000)
- clif_clearchar_delay (gettick () + 3000, &md->bl, 0);
- mob_deleteslave (md);
- mob_setdelayspawn (md->bl.id);
+ mob_changestate(md, MS::DEAD, 0);
+ clif_clearchar(&md->bl, BeingRemoveWhy::DEAD);
+ map_delblock(&md->bl);
+ mob_deleteslave(md);
+ mob_setdelayspawn(md->bl.id);
return 0;
}
-int mob_catch_delete (struct mob_data *md, int type)
+int mob_catch_delete(struct mob_data *md, BeingRemoveWhy type)
{
- nullpo_retr (1, md);
+ nullpo_retr(1, md);
if (md->bl.prev == NULL)
return 1;
- mob_changestate (md, MS_DEAD, 0);
- clif_clearchar_area (&md->bl, type);
- map_delblock (&md->bl);
- mob_setdelayspawn (md->bl.id);
+ mob_changestate(md, MS::DEAD, 0);
+ clif_clearchar(&md->bl, type);
+ map_delblock(&md->bl);
+ mob_setdelayspawn(md->bl.id);
return 0;
}
-void mob_timer_delete (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data)
+void mob_timer_delete(TimerData *, tick_t, int id)
{
- struct block_list *bl = map_id2bl (id);
+ struct block_list *bl = map_id2bl(id);
struct mob_data *md;
- nullpo_retv (bl);
+ nullpo_retv(bl);
md = (struct mob_data *) bl;
- mob_catch_delete (md, 3);
+ mob_catch_delete(md, BeingRemoveWhy::WARPED);
}
/*==========================================
@@ -2548,37 +2295,36 @@ void mob_timer_delete (timer_id tid, tick_t tick, custom_id_t id, custom_data_t
*------------------------------------------
*/
static
-int mob_deleteslave_sub (struct block_list *bl, va_list ap)
+void mob_deleteslave_sub(struct block_list *bl, int id)
{
struct mob_data *md;
- int id;
- nullpo_retr (0, bl);
- nullpo_retr (0, ap);
- nullpo_retr (0, md = (struct mob_data *) bl);
+ nullpo_retv(bl);
+ md = (struct mob_data *) bl;
- id = va_arg (ap, int);
if (md->master_id > 0 && md->master_id == id)
- mob_damage (NULL, md, md->hp, 1);
- return 0;
+ mob_damage(NULL, md, md->hp, 1);
}
/*==========================================
*
*------------------------------------------
*/
-int mob_deleteslave (struct mob_data *md)
+int mob_deleteslave(struct mob_data *md)
{
- nullpo_retr (0, md);
+ nullpo_ret(md);
- map_foreachinarea (mob_deleteslave_sub, md->bl.m,
- 0, 0, map[md->bl.m].xs, map[md->bl.m].ys,
- BL_MOB, md->bl.id);
+ map_foreachinarea(std::bind(mob_deleteslave_sub, ph::_1, md->bl.id),
+ md->bl.m, 0, 0,
+ map[md->bl.m].xs, map[md->bl.m].ys, BL::MOB);
return 0;
}
-#define DAMAGE_BONUS_COUNT 6 // max. number of players to account for
-const static double damage_bonus_factor[DAMAGE_BONUS_COUNT + 1] = {
+// max. number of players to account for
+constexpr int DAMAGE_BONUS_COUNT = 6;
+const static
+double damage_bonus_factor[DAMAGE_BONUS_COUNT + 1] =
+{
1.0, 1.0, 2.0, 2.5, 2.75, 2.9, 3.0
};
@@ -2586,7 +2332,7 @@ const static double damage_bonus_factor[DAMAGE_BONUS_COUNT + 1] = {
* It is the damage of sd to damage to md.
*------------------------------------------
*/
-int mob_damage (struct block_list *src, struct mob_data *md, int damage,
+int mob_damage(struct block_list *src, struct mob_data *md, int damage,
int type)
{
int count, minpos, mindmg;
@@ -2594,64 +2340,62 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage,
struct
{
struct party *p;
- int id, base_exp, job_exp;
+ int id, base_exp, job_exp;
} pt[DAMAGELOG_SIZE];
- int pnum = 0;
- int mvp_damage, max_hp;
- unsigned int tick = gettick ();
+ int pnum = 0;
+ int mvp_damage, max_hp;
+ tick_t tick = gettick();
struct map_session_data *mvp_sd = NULL, *second_sd = NULL, *third_sd =
NULL;
- double dmg_rate, tdmg, temp;
- struct item item;
- int ret;
- int skill, sp;
+ double tdmg;
- nullpo_retr (0, md); //srcはNULLで呼ばれる場合もあるので、他でチェック
+ nullpo_ret(md); //srcはNULLで呼ばれる場合もあるので、他でチェック
if (src && src->id == md->master_id
- && md->mode & MOB_MODE_TURNS_AGAINST_BAD_MASTER)
+ && bool(md->mode & MobMode::TURNS_AGAINST_BAD_MASTER))
{
/* If the master hits a monster, have the monster turn against him */
md->master_id = 0;
- md->mode = 0x85; /* Regular war mode */
+ md->mode = MobMode::war; /* Regular war mode */
md->target_id = src->id;
md->attacked_id = src->id;
}
- max_hp = battle_get_max_hp (&md->bl);
+ max_hp = battle_get_max_hp(&md->bl);
- if (src && src->type == BL_PC)
+ if (src && src->type == BL::PC)
{
sd = (struct map_session_data *) src;
mvp_sd = sd;
}
// if(battle_config.battle_log)
-// printf("mob_damage %d %d %d\n",md->hp,max_hp,damage);
+// PRINTF("mob_damage %d %d %d\n",md->hp,max_hp,damage);
if (md->bl.prev == NULL)
{
if (battle_config.error_log == 1)
- printf ("mob_damage : BlockError!!\n");
+ PRINTF("mob_damage : BlockError!!\n");
return 0;
}
- if (md->state.state == MS_DEAD || md->hp <= 0)
+ if (md->state.state == MS::DEAD || md->hp <= 0)
{
if (md->bl.prev != NULL)
{
- mob_changestate (md, MS_DEAD, 0);
- mobskill_use (md, tick, -1); // It is skill at the time of death.
- clif_clearchar_area (&md->bl, 1);
- map_delblock (&md->bl);
- mob_setdelayspawn (md->bl.id);
+ mob_changestate(md, MS::DEAD, 0);
+ // It is skill at the time of death.
+ mobskill_use(md, tick, MobSkillCondition::ANY);
+
+ clif_clearchar(&md->bl, BeingRemoveWhy::DEAD);
+ map_delblock(&md->bl);
+ mob_setdelayspawn(md->bl.id);
}
return 0;
}
- if (md->sc_data[SC_ENDURE].timer == -1)
- mob_stop_walking (md, 3);
+ mob_stop_walking(md, 3);
if (damage > max_hp >> 2)
- skill_stop_dancing (&md->bl, 0);
+ skill_stop_dancing(&md->bl, 0);
if (md->hp > max_hp)
md->hp = max_hp;
@@ -2692,20 +2436,20 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage,
if (md->attacked_id <= 0 && md->state.special_mob_ai == 0)
md->attacked_id = sd->bl.id;
}
- if (src && src->type == BL_MOB
+ if (src && src->type == BL::MOB
&& ((struct mob_data *) src)->state.special_mob_ai)
{
struct mob_data *md2 = (struct mob_data *) src;
- struct block_list *master_bl = map_id2bl (md2->master_id);
- if (master_bl && master_bl->type == BL_PC)
+ struct block_list *master_bl = map_id2bl(md2->master_id);
+ if (master_bl && master_bl->type == BL::PC)
{
- MAP_LOG_PC (((struct map_session_data *) master_bl),
+ MAP_LOG_PC(((struct map_session_data *) master_bl),
"MOB-TO-MOB-DMG FROM MOB%d %d TO MOB%d %d FOR %d",
md2->bl.id, md2->mob_class, md->bl.id, md->mob_class,
damage);
}
- nullpo_retr (0, md2);
+ nullpo_ret(md2);
int i;
for (i = 0, minpos = 0, mindmg = 0x7fffffff; i < DAMAGELOG_SIZE;
i++)
@@ -2739,138 +2483,27 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage,
md->hp -= damage;
- if (md->mob_class >= 1285 && md->mob_class <= 1287)
- { // guardian hp update [Valaris]
- struct guild_castle *gc = guild_mapname2gc (map[md->bl.m].name);
- if (gc)
- {
-
- if (md->bl.id == gc->GID0)
- {
- gc->Ghp0 = md->hp;
- if (gc->Ghp0 <= 0)
- {
- guild_castledatasave (gc->castle_id, 10, 0);
- guild_castledatasave (gc->castle_id, 18, 0);
- }
- }
- if (md->bl.id == gc->GID1)
- {
- gc->Ghp1 = md->hp;
- if (gc->Ghp1 <= 0)
- {
- guild_castledatasave (gc->castle_id, 11, 0);
- guild_castledatasave (gc->castle_id, 19, 0);
- }
- }
- if (md->bl.id == gc->GID2)
- {
- gc->Ghp2 = md->hp;
- if (gc->Ghp2 <= 0)
- {
- guild_castledatasave (gc->castle_id, 12, 0);
- guild_castledatasave (gc->castle_id, 20, 0);
- }
- }
- if (md->bl.id == gc->GID3)
- {
- gc->Ghp3 = md->hp;
- if (gc->Ghp3 <= 0)
- {
- guild_castledatasave (gc->castle_id, 13, 0);
- guild_castledatasave (gc->castle_id, 21, 0);
- }
- }
- if (md->bl.id == gc->GID4)
- {
- gc->Ghp4 = md->hp;
- if (gc->Ghp4 <= 0)
- {
- guild_castledatasave (gc->castle_id, 14, 0);
- guild_castledatasave (gc->castle_id, 22, 0);
- }
- }
- if (md->bl.id == gc->GID5)
- {
- gc->Ghp5 = md->hp;
- if (gc->Ghp5 <= 0)
- {
- guild_castledatasave (gc->castle_id, 15, 0);
- guild_castledatasave (gc->castle_id, 23, 0);
- }
- }
- if (md->bl.id == gc->GID6)
- {
- gc->Ghp6 = md->hp;
- if (gc->Ghp6 <= 0)
- {
- guild_castledatasave (gc->castle_id, 16, 0);
- guild_castledatasave (gc->castle_id, 24, 0);
- }
- }
- if (md->bl.id == gc->GID7)
- {
- gc->Ghp7 = md->hp;
- if (gc->Ghp7 <= 0)
- {
- guild_castledatasave (gc->castle_id, 17, 0);
- guild_castledatasave (gc->castle_id, 25, 0);
-
- }
- }
- }
- } // end addition [Valaris]
-
- if (md->option & 2)
- skill_status_change_end (&md->bl, SC_HIDING, -1);
- if (md->option & 4)
- skill_status_change_end (&md->bl, SC_CLOAKING, -1);
-
- if (md->state.special_mob_ai == 2)
- { //スフィアーマイン
- int skillidx = 0;
-
- if ((skillidx =
- mob_skillid2skillidx (md->mob_class, NPC_SELFDESTRUCTION2)) >= 0)
- {
- md->mode |= 0x1;
- md->next_walktime = tick;
- mobskill_use_id (md, &md->bl, skillidx); //自爆詠唱開始
- md->state.special_mob_ai++;
- }
- }
-
if (md->hp > 0)
{
return 0;
}
- MAP_LOG ("MOB%d DEAD", md->bl.id);
+ MAP_LOG("MOB%d DEAD", md->bl.id);
// ----- ここから死亡処理 -----
- map_freeblock_lock ();
- mob_changestate (md, MS_DEAD, 0);
- mobskill_use (md, tick, -1); // 死亡時スキル
+ map_freeblock_lock();
+ // cancels timers
+ mob_changestate(md, MS::DEAD, 0);
+ mobskill_use(md, tick, MobSkillCondition::ANY);
- memset (tmpsd, 0, sizeof (tmpsd));
- memset (pt, 0, sizeof (pt));
+ memset(tmpsd, 0, sizeof(tmpsd));
+ memset(pt, 0, sizeof(pt));
- max_hp = battle_get_max_hp (&md->bl);
+ max_hp = battle_get_max_hp(&md->bl);
- if (src && src->type == BL_MOB)
- mob_unlocktarget ((struct mob_data *) src, tick);
-
- /* ソウルドレイン */
- if (sd && (skill = pc_checkskill (sd, HW_SOULDRAIN)) > 0)
- {
- clif_skill_nodamage (src, &md->bl, HW_SOULDRAIN, skill, 1);
- sp = (battle_get_lv (&md->bl)) * (65 + 15 * skill) / 100;
- if (sd->status.sp + sp > sd->status.max_sp)
- sp = sd->status.max_sp - sd->status.sp;
- sd->status.sp += sp;
- clif_heal (sd->fd, SP_SP, sp);
- }
+ if (src && src->type == BL::MOB)
+ mob_unlocktarget((struct mob_data *) src, tick);
// map外に消えた人は計算から除くので
// overkill分は無いけどsumはmax_hpとは違う
@@ -2882,11 +2515,11 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage,
{
if (md->dmglog[i].id == 0)
continue;
- tmpsd[i] = map_id2sd (md->dmglog[i].id);
+ tmpsd[i] = map_id2sd(md->dmglog[i].id);
if (tmpsd[i] == NULL)
continue;
count++;
- if (tmpsd[i]->bl.m != md->bl.m || pc_isdead (tmpsd[i]))
+ if (tmpsd[i]->bl.m != md->bl.m || pc_isdead(tmpsd[i]))
continue;
tdmg += (double) md->dmglog[i].dmg;
@@ -2902,31 +2535,25 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage,
// [MouseJstr]
if ((map[md->bl.m].flag.pvp == 0) || (battle_config.pvp_exp == 1))
{
-
- if ((double) max_hp < tdmg)
- dmg_rate = ((double) max_hp) / tdmg;
- else
- dmg_rate = 1;
-
// 経験値の分配
for (int i = 0; i < DAMAGELOG_SIZE; i++)
{
- int pid, base_exp, job_exp, flag = 1;
+ int pid, base_exp, job_exp, flag = 1;
double per;
struct party *p;
if (tmpsd[i] == NULL || tmpsd[i]->bl.m != md->bl.m)
continue;
/* jAthena's exp formula
- per = ((double)md->dmglog[i].dmg)*(9.+(double)((count > 6)? 6:count))/10./((double)max_hp) * dmg_rate;
- temp = ((double)mob_db[md->mob_class].base_exp * (double)battle_config.base_exp_rate / 100. * per);
- base_exp = (temp > 2147483647.)? 0x7fffffff:(int)temp;
- if(mob_db[md->mob_class].base_exp > 0 && base_exp < 1) base_exp = 1;
- if(base_exp < 0) base_exp = 0;
- temp = ((double)mob_db[md->mob_class].job_exp * (double)battle_config.job_exp_rate / 100. * per);
- job_exp = (temp > 2147483647.)? 0x7fffffff:(int)temp;
- if(mob_db[md->mob_class].job_exp > 0 && job_exp < 1) job_exp = 1;
- if(job_exp < 0) job_exp = 0;
+ per = ((double)md->dmglog[i].dmg)* (9.+(double)((count > 6)? 6:count))/10./((double)max_hp) * dmg_rate;
+ temp = ((double)mob_db[md->mob_class].base_exp * (double)battle_config.base_exp_rate / 100. * per);
+ base_exp = (temp > 2147483647.)? 0x7fffffff:(int)temp;
+ if (mob_db[md->mob_class].base_exp > 0 && base_exp < 1) base_exp = 1;
+ if (base_exp < 0) base_exp = 0;
+ temp = ((double)mob_db[md->mob_class].job_exp * (double)battle_config.job_exp_rate / 100. * per);
+ job_exp = (temp > 2147483647.)? 0x7fffffff:(int)temp;
+ if (mob_db[md->mob_class].job_exp > 0 && job_exp < 1) job_exp = 1;
+ if (job_exp < 0) job_exp = 0;
*/
//eAthena's exp formula rather than jAthena's
// per=(double)md->dmglog[i].dmg*256*(9+(double)((count > 6)? 6:count))/10/(double)max_hp;
@@ -2940,7 +2567,7 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage,
base_exp =
((mob_db[md->mob_class].base_exp *
- md->stats[MOB_XP_BONUS]) >> MOB_XP_BONUS_SHIFT) * per / 256;
+ md->stats[mob_stat::XP_BONUS]) >> MOB_XP_BONUS_SHIFT) * per / 256;
if (base_exp < 1)
base_exp = 1;
if (sd && md && battle_config.pk_mode == 1
@@ -2965,13 +2592,13 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage,
if ((pid = tmpsd[i]->status.party_id) > 0)
{ // パーティに入っている
- int j = 0;
+ int j = 0;
for (j = 0; j < pnum; j++) // 公平パーティリストにいるかどうか
if (pt[j].id == pid)
break;
if (j == pnum)
{ // いないときは公平かどうか確認
- if ((p = party_search (pid)) != NULL && p->exp != 0)
+ if ((p = party_search(pid)) != NULL && p->exp != 0)
{
pt[pnum].id = pid;
pt[pnum].p = p;
@@ -2989,11 +2616,11 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage,
}
}
if (flag) // 各自所得
- pc_gainexp (tmpsd[i], base_exp, job_exp);
+ pc_gainexp(tmpsd[i], base_exp, job_exp);
}
// 公平分配
for (int i = 0; i < pnum; i++)
- party_exp_share (pt[i].p, md->bl.m, pt[i].base_exp,
+ party_exp_share(pt[i].p, md->bl.m, pt[i].base_exp,
pt[i].job_exp);
// item drop
@@ -3002,26 +2629,23 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage,
for (int i = 0; i < 8; i++)
{
struct delay_item_drop *ditem;
- int drop_rate;
if (md->state.special_mob_ai >= 1 && battle_config.alchemist_summon_reward != 1) // Added [Valaris]
break; // End
if (mob_db[md->mob_class].dropitem[i].nameid <= 0)
continue;
- drop_rate = mob_db[md->mob_class].dropitem[i].p;
- if (drop_rate <= 0 && battle_config.drop_rate0item == 1)
- drop_rate = 1;
+ random_::Fixed<int, 10000> drop_rate = mob_db[md->mob_class].dropitem[i].p;
if (battle_config.drops_by_luk > 0 && sd && md)
- drop_rate += (sd->status.luk * battle_config.drops_by_luk) / 100; // drops affected by luk [Valaris]
+ drop_rate.num += (sd->status.attrs[ATTR::LUK] * battle_config.drops_by_luk) / 100; // drops affected by luk [Valaris]
if (sd && md && battle_config.pk_mode == 1
&& (mob_db[md->mob_class].lv - sd->status.base_level >= 20))
- drop_rate *= 1.25; // pk_mode increase drops if 20 level difference [Valaris]
- if (drop_rate <= MRAND (10000))
+ drop_rate.num *= 1.25; // pk_mode increase drops if 20 level difference [Valaris]
+ if (!random_::chance(drop_rate))
continue;
ditem = (struct delay_item_drop *)
- calloc (1, sizeof (struct delay_item_drop));
+ calloc(1, sizeof(struct delay_item_drop));
ditem->nameid = mob_db[md->mob_class].dropitem[i].nameid;
ditem->amount = 1;
ditem->m = md->bl.m;
@@ -3030,43 +2654,10 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage,
ditem->first_sd = mvp_sd;
ditem->second_sd = second_sd;
ditem->third_sd = third_sd;
- add_timer (tick + 500 + i, mob_delay_item_drop, (int) ditem, 0);
- }
- if (sd && sd->state.attack_type == BF_WEAPON)
- {
- for (int i = 0; i < sd->monster_drop_item_count; i++)
- {
- struct delay_item_drop *ditem;
- int race = battle_get_race (&md->bl);
- if (sd->monster_drop_itemid[i] <= 0)
- continue;
- if (sd->monster_drop_race[i] & (1 << race) ||
- (mob_db[md->mob_class].mode & 0x20
- && sd->monster_drop_race[i] & 1 << 10)
- || (!(mob_db[md->mob_class].mode & 0x20)
- && sd->monster_drop_race[i] & 1 << 11))
- {
- if (sd->monster_drop_itemrate[i] <= MRAND (10000))
- continue;
-
- ditem = (struct delay_item_drop *)
- calloc (1, sizeof (struct delay_item_drop));
- ditem->nameid = sd->monster_drop_itemid[i];
- ditem->amount = 1;
- ditem->m = md->bl.m;
- ditem->x = md->bl.x;
- ditem->y = md->bl.y;
- ditem->first_sd = mvp_sd;
- ditem->second_sd = second_sd;
- ditem->third_sd = third_sd;
- add_timer (tick + 520 + i, mob_delay_item_drop,
- (int) ditem, 0);
- }
- }
- if (sd->get_zeny_num > 0)
- pc_getzeny (sd,
- mob_db[md->mob_class].lv * 10 +
- MRAND ((sd->get_zeny_num + 1)));
+ Timer(tick + std::chrono::milliseconds(500) + static_cast<interval_t>(i),
+ std::bind(mob_delay_item_drop, ph::_1, ph::_2,
+ ditem)
+ ).detach();
}
if (md->lootitem)
{
@@ -3075,80 +2666,25 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage,
struct delay_item_drop2 *ditem;
ditem = (struct delay_item_drop2 *)
- calloc (1, sizeof (struct delay_item_drop2));
- memcpy (&ditem->item_data, &md->lootitem[i],
- sizeof (md->lootitem[0]));
+ calloc(1, sizeof(struct delay_item_drop2));
+ memcpy(&ditem->item_data, &md->lootitem[i],
+ sizeof(md->lootitem[0]));
ditem->m = md->bl.m;
ditem->x = md->bl.x;
ditem->y = md->bl.y;
ditem->first_sd = mvp_sd;
ditem->second_sd = second_sd;
ditem->third_sd = third_sd;
- add_timer (tick + 540 + i, mob_delay_item_drop2,
- (int) ditem, 0);
+ // ?
+ Timer(tick + std::chrono::milliseconds(540) + static_cast<interval_t>(i),
+ std::bind(mob_delay_item_drop2, ph::_1, ph::_2,
+ ditem)
+ ).detach();
}
}
}
-
- // mvp処理
- if (mvp_sd && mob_db[md->mob_class].mexp > 0)
- {
- int j;
- int mexp = battle_get_mexp (&md->bl);
- temp =
- ((double) mexp * (double) battle_config.mvp_exp_rate *
- (9. + (double) count) / 1000.);
- mexp = (temp > 2147483647.) ? 0x7fffffff : (int) temp;
- if (mexp < 1)
- mexp = 1;
- clif_mvp_effect (mvp_sd); // エフェクト
- clif_mvp_exp (mvp_sd, mexp);
- pc_gainexp (mvp_sd, mexp, 0);
- for (j = 0; j < 3; j++)
- {
- int i = MRAND (3);
- if (mob_db[md->mob_class].mvpitem[i].nameid <= 0)
- continue;
- int drop_rate = mob_db[md->mob_class].mvpitem[i].p;
- if (drop_rate <= 0 && battle_config.drop_rate0item == 1)
- drop_rate = 1;
- if (drop_rate < battle_config.item_drop_mvp_min)
- drop_rate = battle_config.item_drop_mvp_min;
- if (drop_rate > battle_config.item_drop_mvp_max)
- drop_rate = battle_config.item_drop_mvp_max;
- if (drop_rate <= MRAND (10000))
- continue;
- memset (&item, 0, sizeof (item));
- item.nameid = mob_db[md->mob_class].mvpitem[i].nameid;
- item.identify = !itemdb_isequip3 (item.nameid);
- clif_mvp_item (mvp_sd, item.nameid);
- if (mvp_sd->weight * 2 > mvp_sd->max_weight)
- map_addflooritem (&item, 1, mvp_sd->bl.m, mvp_sd->bl.x,
- mvp_sd->bl.y, mvp_sd, second_sd,
- third_sd, 1);
- else if ((ret = pc_additem (mvp_sd, &item, 1)))
- {
- clif_additem (sd, 0, 0, ret);
- map_addflooritem (&item, 1, mvp_sd->bl.m, mvp_sd->bl.x,
- mvp_sd->bl.y, mvp_sd, second_sd,
- third_sd, 1);
- }
- break;
- }
- }
-
} // [MouseJstr]
- // <Agit> NPC Event [OnAgitBreak]
- if (md->npc_event[0]
- && strcmp (((md->npc_event) + strlen (md->npc_event) - 13),
- "::OnAgitBreak") == 0)
- {
- printf ("MOB.C: Run NPC_Event[OnAgitBreak].\n");
- if (agit_flag == 1) //Call to Run NPC_Event[OnAgitBreak]
- guild_agit_break (md);
- }
-
// SCRIPT実行
if (md->npc_event[0])
{
@@ -3159,7 +2695,7 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage,
else
{
struct map_session_data *tmp_sd;
- int i;
+ int i;
for (i = 0; i < fd_max; i++)
{
if (session[i] && (tmp_sd = (struct map_session_data *)session[i]->session_data)
@@ -3175,95 +2711,14 @@ int mob_damage (struct block_list *src, struct mob_data *md, int damage,
}
}
if (sd)
- npc_event (sd, md->npc_event, 0);
+ npc_event(sd, md->npc_event, 0);
}
- clif_clearchar_area (&md->bl, 1);
- map_delblock (&md->bl);
- if (mob_get_viewclass (md->mob_class) <= 1000)
- clif_clearchar_delay (tick + 3000, &md->bl, 0);
- mob_deleteslave (md);
- mob_setdelayspawn (md->bl.id);
- map_freeblock_unlock ();
-
- return 0;
-}
-
-/*==========================================
- *
- *------------------------------------------
- */
-int mob_class_change (struct mob_data *md, int *value)
-{
- unsigned int tick = gettick ();
- int i, c, hp_rate, max_hp, mob_class, count = 0;
-
- nullpo_retr (0, md);
- nullpo_retr (0, value);
-
- if (value[0] <= 1000 || value[0] > 2000)
- return 0;
- if (md->bl.prev == NULL)
- return 0;
-
- while (count < 5 && value[count] > 1000 && value[count] <= 2000)
- count++;
- if (count < 1)
- return 0;
-
- mob_class = value[MRAND (count)];
- if (mob_class <= 1000 || mob_class > 2000)
- return 0;
-
- max_hp = battle_get_max_hp (&md->bl);
- hp_rate = md->hp * 100 / max_hp;
- clif_mob_class_change (md, mob_class);
- md->mob_class = mob_class;
- max_hp = battle_get_max_hp (&md->bl);
- if (battle_config.monster_class_change_full_recover == 1)
- {
- md->hp = max_hp;
- memset (md->dmglog, 0, sizeof (md->dmglog));
- }
- else
- md->hp = max_hp * hp_rate / 100;
- if (md->hp > max_hp)
- md->hp = max_hp;
- else if (md->hp < 1)
- md->hp = 1;
-
- memcpy (md->name, mob_db[mob_class].jname, 24);
- memset (&md->state, 0, sizeof (md->state));
- md->attacked_id = 0;
- md->target_id = 0;
- md->move_fail_count = 0;
-
- md->stats[MOB_SPEED] = mob_db[md->mob_class].speed;
- md->def_ele = mob_db[md->mob_class].element;
-
- mob_changestate (md, MS_IDLE, 0);
- skill_castcancel (&md->bl, 0);
- md->state.skillstate = MSS_IDLE;
- md->last_thinktime = tick;
- md->next_walktime = tick + MPRAND (5000, 50);
- md->attackabletime = tick;
- md->canmove_tick = tick;
- md->sg_count = 0;
-
- for (i = 0, c = tick - 1000 * 3600 * 10; i < MAX_MOBSKILL; i++)
- md->skilldelay[i] = c;
- md->skillid = 0;
- md->skilllv = 0;
-
- if (md->lootitem == NULL && mob_db[mob_class].mode & 0x02)
- md->lootitem = (struct item *)
- calloc (LOOTITEM_SIZE, sizeof (struct item));
-
- skill_clear_unitgroup (&md->bl);
- skill_cleartimerskill (&md->bl);
-
- clif_clearchar_area (&md->bl, 0);
- clif_spawnmob (md);
+ clif_clearchar(&md->bl, BeingRemoveWhy::DEAD);
+ map_delblock(&md->bl);
+ mob_deleteslave(md);
+ mob_setdelayspawn(md->bl.id);
+ map_freeblock_unlock();
return 0;
}
@@ -3272,40 +2727,16 @@ int mob_class_change (struct mob_data *md, int *value)
* mob回復
*------------------------------------------
*/
-int mob_heal (struct mob_data *md, int heal)
+int mob_heal(struct mob_data *md, int heal)
{
- int max_hp = battle_get_max_hp (&md->bl);
+ int max_hp = battle_get_max_hp(&md->bl);
- nullpo_retr (0, md);
+ nullpo_ret(md);
md->hp += heal;
if (max_hp < md->hp)
md->hp = max_hp;
- if (md->mob_class >= 1285 && md->mob_class <= 1287)
- { // guardian hp update [Valaris]
- struct guild_castle *gc = guild_mapname2gc (map[md->bl.m].name);
- if (gc)
- {
- if (md->bl.id == gc->GID0)
- gc->Ghp0 = md->hp;
- if (md->bl.id == gc->GID1)
- gc->Ghp1 = md->hp;
- if (md->bl.id == gc->GID2)
- gc->Ghp2 = md->hp;
- if (md->bl.id == gc->GID3)
- gc->Ghp3 = md->hp;
- if (md->bl.id == gc->GID4)
- gc->Ghp4 = md->hp;
- if (md->bl.id == gc->GID5)
- gc->Ghp5 = md->hp;
- if (md->bl.id == gc->GID6)
- gc->Ghp6 = md->hp;
- if (md->bl.id == gc->GID7)
- gc->Ghp7 = md->hp;
- }
- } // end addition [Valaris]
-
return 0;
}
@@ -3314,18 +2745,14 @@ int mob_heal (struct mob_data *md, int heal)
*------------------------------------------
*/
static
-int mob_warpslave_sub (struct block_list *bl, va_list ap)
+void mob_warpslave_sub(struct block_list *bl, int id, int x, int y)
{
struct mob_data *md = (struct mob_data *) bl;
- int id, x, y;
- id = va_arg (ap, int);
- x = va_arg (ap, int);
- y = va_arg (ap, int);
+
if (md->master_id == id)
{
- mob_warp (md, -1, x, y, 2);
+ mob_warp(md, -1, x, y, BeingRemoveWhy::QUIT);
}
- return 0;
}
/*==========================================
@@ -3333,13 +2760,12 @@ int mob_warpslave_sub (struct block_list *bl, va_list ap)
*------------------------------------------
*/
static
-int mob_warpslave (struct mob_data *md, int x, int y)
+int mob_warpslave(struct mob_data *md, int x, int y)
{
-//printf("warp slave\n");
- map_foreachinarea (mob_warpslave_sub, md->bl.m,
- x - AREA_SIZE, y - AREA_SIZE,
- x + AREA_SIZE, y + AREA_SIZE, BL_MOB,
- md->bl.id, md->bl.x, md->bl.y);
+//PRINTF("warp slave\n");
+ map_foreachinarea(std::bind(mob_warpslave_sub, ph::_1, md->bl.id, md->bl.x, md->bl.y),
+ md->bl.m, x - AREA_SIZE, y - AREA_SIZE,
+ x + AREA_SIZE, y + AREA_SIZE, BL::MOB);
return 0;
}
@@ -3347,11 +2773,11 @@ int mob_warpslave (struct mob_data *md, int x, int y)
* mobワープ
*------------------------------------------
*/
-int mob_warp (struct mob_data *md, int m, int x, int y, int type)
+int mob_warp(struct mob_data *md, int m, int x, int y, BeingRemoveWhy type)
{
- int i = 0, c, xs = 0, ys = 0, bx = x, by = y;
+ int i = 0, xs = 0, ys = 0, bx = x, by = y;
- nullpo_retr (0, md);
+ nullpo_ret(md);
if (md->bl.prev == NULL)
return 0;
@@ -3359,35 +2785,38 @@ int mob_warp (struct mob_data *md, int m, int x, int y, int type)
if (m < 0)
m = md->bl.m;
- if (type >= 0)
+ if (type != BeingRemoveWhy::NEGATIVE1)
{
if (map[md->bl.m].flag.monster_noteleport)
return 0;
- clif_clearchar_area (&md->bl, type);
+ clif_clearchar(&md->bl, type);
}
- skill_unit_out_all (&md->bl, gettick (), 1);
- map_delblock (&md->bl);
+ map_delblock(&md->bl);
if (bx > 0 && by > 0)
{ // 位置指定の場合周囲9セルを探索
xs = ys = 9;
}
- while ((x < 0 || y < 0 || ((c = read_gat (m, x, y)) == 1 || c == 5))
- && (i++) < 1000)
+ while ((x < 0
+ || y < 0
+ || bool(read_gat(m, x, y) & MapCell::UNWALKABLE))
+ && (i++) < 1000)
{
if (xs > 0 && ys > 0 && i < 250)
- { // 指定位置付近の探索
- x = MPRAND (bx, xs) - xs / 2;
- y = MPRAND (by, ys) - ys / 2;
+ {
+ // 指定位置付近の探索
+ x = bx + random_::to(xs) - xs / 2;
+ y = by + random_::to(ys) - ys / 2;
}
else
- { // 完全ランダム探索
- x = MPRAND (1, (map[m].xs - 2));
- y = MPRAND (1, (map[m].ys - 2));
+ {
+ // 完全ランダム探索
+ x = random_::in(1, map[m].xs - 2);
+ y = random_::in(1, map[m].ys - 2);
}
}
- md->dir = 0;
+ md->dir = DIR::S;
if (i < 1000)
{
md->bl.x = md->to_x = x;
@@ -3396,29 +2825,29 @@ int mob_warp (struct mob_data *md, int m, int x, int y, int type)
}
else
{
- m = md->bl.m;
if (battle_config.error_log == 1)
- printf ("MOB %d warp failed, mob_class = %d\n", md->bl.id, md->mob_class);
+ PRINTF("MOB %d warp failed, mob_class = %d\n", md->bl.id, md->mob_class);
}
md->target_id = 0; // タゲを解除する
- md->state.targettype = NONE_ATTACKABLE;
+ md->state.attackable = false;
md->attacked_id = 0;
- md->state.skillstate = MSS_IDLE;
- mob_changestate (md, MS_IDLE, 0);
+ md->state.skillstate = MobSkillState::MSS_IDLE;
+ mob_changestate(md, MS::IDLE, 0);
- if (type > 0 && i == 1000)
+ if (type != BeingRemoveWhy::GONE && type != BeingRemoveWhy::NEGATIVE1
+ && i == 1000)
{
if (battle_config.battle_log == 1)
- printf ("MOB %d warp to (%d,%d), mob_class = %d\n", md->bl.id, x, y,
+ PRINTF("MOB %d warp to (%d,%d), mob_class = %d\n", md->bl.id, x, y,
md->mob_class);
}
- map_addblock (&md->bl);
- if (type > 0)
+ map_addblock(&md->bl);
+ if (type != BeingRemoveWhy::GONE && type != BeingRemoveWhy::NEGATIVE1)
{
- clif_spawnmob (md);
- mob_warpslave (md, md->bl.x, md->bl.y);
+ clif_spawnmob(md);
+ mob_warpslave(md, md->bl.x, md->bl.y);
}
return 0;
@@ -3429,21 +2858,15 @@ int mob_warp (struct mob_data *md, int m, int x, int y, int type)
*------------------------------------------
*/
static
-int mob_countslave_sub (struct block_list *bl, va_list ap)
+void mob_countslave_sub(struct block_list *bl, int id, int *c)
{
- int id, *c;
struct mob_data *md;
- id = va_arg (ap, int);
-
- nullpo_retr (0, bl);
- nullpo_retr (0, ap);
- nullpo_retr (0, c = va_arg (ap, int *));
- nullpo_retr (0, md = (struct mob_data *) bl);
+ nullpo_retv(bl);
+ md = (struct mob_data *) bl;
if (md->master_id == id)
(*c)++;
- return 0;
}
/*==========================================
@@ -3451,15 +2874,15 @@ int mob_countslave_sub (struct block_list *bl, va_list ap)
*------------------------------------------
*/
static
-int mob_countslave (struct mob_data *md)
+int mob_countslave(struct mob_data *md)
{
- int c = 0;
+ int c = 0;
- nullpo_retr (0, md);
+ nullpo_ret(md);
- map_foreachinarea (mob_countslave_sub, md->bl.m,
- 0, 0, map[md->bl.m].xs - 1, map[md->bl.m].ys - 1,
- BL_MOB, md->bl.id, &c);
+ map_foreachinarea(std::bind(mob_countslave_sub, ph::_1, md->bl.id, &c),
+ md->bl.m, 0, 0,
+ map[md->bl.m].xs - 1, map[md->bl.m].ys - 1, BL::MOB);
return c;
}
@@ -3467,13 +2890,13 @@ int mob_countslave (struct mob_data *md)
* 手下MOB召喚
*------------------------------------------
*/
-int mob_summonslave (struct mob_data *md2, int *value, int amount, int flag)
+int mob_summonslave(struct mob_data *md2, int *value, int amount, int flag)
{
struct mob_data *md;
- int bx, by, m, count = 0, mob_class, k, a = amount;
+ int bx, by, m, count = 0, mob_class, k, a = amount;
- nullpo_retr (0, md2);
- nullpo_retr (0, value);
+ nullpo_ret(md2);
+ nullpo_ret(value);
bx = md2->bl.x;
by = md2->bl.y;
@@ -3494,19 +2917,21 @@ int mob_summonslave (struct mob_data *md2, int *value, int amount, int flag)
continue;
for (; amount > 0; amount--)
{
- int x = 0, y = 0, c = 0, i = 0;
- md = (struct mob_data *) calloc (1, sizeof (struct mob_data));
- if (mob_db[mob_class].mode & 0x02)
+ int x = 0, y = 0, i = 0;
+ md = (struct mob_data *) calloc(1, sizeof(struct mob_data));
+ if (bool(mob_db[mob_class].mode & MobMode::LOOTER))
md->lootitem = (struct item *)
- calloc (LOOTITEM_SIZE, sizeof (struct item));
+ calloc(LOOTITEM_SIZE, sizeof(struct item));
else
md->lootitem = NULL;
- while ((x <= 0 || y <= 0 || (c = map_getcell (m, x, y)) == 1
- || c == 5) && (i++) < 100)
+ while ((x <= 0
+ || y <= 0
+ || bool(map_getcell(m, x, y) & MapCell::UNWALKABLE))
+ && (i++) < 100)
{
- x = MPRAND (bx, 9) - 4;
- y = MPRAND (by, 9) - 4;
+ x = bx + random_::in(-4, 4);
+ y = by + random_::in(-4, 4);
}
if (i >= 100)
{
@@ -3514,7 +2939,7 @@ int mob_summonslave (struct mob_data *md2, int *value, int amount, int flag)
y = by;
}
- mob_spawn_dataset (md, "--ja--", mob_class);
+ mob_spawn_dataset(md, "--ja--", mob_class);
md->bl.prev = NULL;
md->bl.next = NULL;
md->bl.m = m;
@@ -3526,17 +2951,14 @@ int mob_summonslave (struct mob_data *md2, int *value, int amount, int flag)
md->y0 = y;
md->xs = 0;
md->ys = 0;
- md->stats[MOB_SPEED] = md2->stats[MOB_SPEED];
- md->spawndelay1 = -1; // 一度のみフラグ
- md->spawndelay2 = -1; // 一度のみフラグ
-
- memset (md->npc_event, 0, sizeof (md->npc_event));
- md->bl.type = BL_MOB;
- map_addiddb (&md->bl);
- mob_spawn (md->bl.id);
- clif_skill_nodamage (&md->bl, &md->bl,
- (flag) ? NPC_SUMMONSLAVE : NPC_SUMMONMONSTER,
- a, 1);
+ md->stats[mob_stat::SPEED] = md2->stats[mob_stat::SPEED];
+ md->spawndelay1 = static_cast<interval_t>(-1); // 一度のみフラグ
+ md->spawndelay2 = static_cast<interval_t>(-1); // 一度のみフラグ
+
+ memset(md->npc_event, 0, sizeof(md->npc_event));
+ md->bl.type = BL::MOB;
+ map_addiddb(&md->bl);
+ mob_spawn(md->bl.id);
if (flag)
md->master_id = md2->bl.id;
@@ -3549,76 +2971,49 @@ int mob_summonslave (struct mob_data *md2, int *value, int amount, int flag)
* 自分をロックしているPCの数を数える(foreachclient)
*------------------------------------------
*/
-static int mob_counttargeted_sub (struct block_list *bl, va_list ap)
+static
+void mob_counttargeted_sub(struct block_list *bl,
+ int id, int *c, struct block_list *src, ATK target_lv)
{
- int id, *c, target_lv;
- struct block_list *src;
-
- id = va_arg (ap, int);
- nullpo_retr (0, bl);
- nullpo_retr (0, ap);
- nullpo_retr (0, c = va_arg (ap, int *));
+ nullpo_retv(bl);
+ nullpo_retv(c);
- src = va_arg (ap, struct block_list *);
- target_lv = va_arg (ap, int);
if (id == bl->id || (src && id == src->id))
- return 0;
- if (bl->type == BL_PC)
+ return;
+ if (bl->type == BL::PC)
{
struct map_session_data *sd = (struct map_session_data *) bl;
- if (sd && sd->attacktarget == id && sd->attacktimer != -1
+ if (sd && sd->attacktarget == id && sd->attacktimer
&& sd->attacktarget_lv >= target_lv)
(*c)++;
}
- else if (bl->type == BL_MOB)
+ else if (bl->type == BL::MOB)
{
struct mob_data *md = (struct mob_data *) bl;
- if (md && md->target_id == id && md->timer != -1
- && md->state.state == MS_ATTACK && md->target_lv >= target_lv)
+ if (md && md->target_id == id && md->timer
+ && md->state.state == MS::ATTACK && md->target_lv >= target_lv)
(*c)++;
}
- return 0;
}
/*==========================================
* 自分をロックしているPCの数を数える
*------------------------------------------
*/
-int mob_counttargeted (struct mob_data *md, struct block_list *src,
- int target_lv)
+int mob_counttargeted(struct mob_data *md, struct block_list *src,
+ ATK target_lv)
{
- int c = 0;
+ int c = 0;
- nullpo_retr (0, md);
+ nullpo_ret(md);
- map_foreachinarea (mob_counttargeted_sub, md->bl.m,
- md->bl.x - AREA_SIZE, md->bl.y - AREA_SIZE,
- md->bl.x + AREA_SIZE, md->bl.y + AREA_SIZE, 0,
- md->bl.id, &c, src, target_lv);
+ map_foreachinarea(std::bind(mob_counttargeted_sub, ph::_1, md->bl.id, &c, src, target_lv),
+ md->bl.m, md->bl.x - AREA_SIZE, md->bl.y - AREA_SIZE,
+ md->bl.x + AREA_SIZE, md->bl.y + AREA_SIZE,
+ BL::NUL);
return c;
}
-/*==========================================
- *MOBskillから該当skillidのskillidxを返す
- *------------------------------------------
- */
-int mob_skillid2skillidx (int mob_class, int skillid)
-{
- int i;
- struct mob_skill *ms = mob_db[mob_class].skill;
-
- if (ms == NULL)
- return -1;
-
- for (i = 0; i < mob_db[mob_class].maxskill; i++)
- {
- if (ms[i].skill_id == skillid)
- return i;
- }
- return -1;
-
-}
-
//
// MOBスキル
//
@@ -3627,104 +3022,66 @@ int mob_skillid2skillidx (int mob_class, int skillid)
* スキル使用(詠唱完了、ID指定)
*------------------------------------------
*/
-void mobskill_castend_id (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data)
+void mobskill_castend_id(TimerData *, tick_t tick, int id)
{
struct mob_data *md = NULL;
struct block_list *bl;
struct block_list *mbl;
- int range;
+ int range;
- if ((mbl = map_id2bl (id)) == NULL) //詠唱したMobがもういないというのは良くある正常処理
+ if ((mbl = map_id2bl(id)) == NULL) //詠唱したMobがもういないというのは良くある正常処理
return;
if ((md = (struct mob_data *) mbl) == NULL)
{
- printf ("mobskill_castend_id nullpo mbl->id:%d\n", mbl->id);
+ PRINTF("mobskill_castend_id nullpo mbl->id:%d\n", mbl->id);
return;
}
- if (md->bl.type != BL_MOB || md->bl.prev == NULL)
+ if (md->bl.type != BL::MOB || md->bl.prev == NULL)
return;
- if (md->skilltimer != tid) // タイマIDの確認
+
+ if (bool(md->opt1))
return;
- md->skilltimer = -1;
- //沈黙や状態異常など
- if (md->sc_data)
- {
- if (md->opt1 > 0 || md->sc_data[SC_DIVINA].timer != -1
- || md->sc_data[SC_ROKISWEIL].timer != -1
- || md->sc_data[SC_STEELBODY].timer != -1)
- return;
- if (md->sc_data[SC_AUTOCOUNTER].timer != -1 && md->skillid != KN_AUTOCOUNTER) //オートカウンター
- return;
- if (md->sc_data[SC_BLADESTOP].timer != -1) //白刃取り
- return;
- if (md->sc_data[SC_BERSERK].timer != -1) //バーサーク
- return;
- }
- if (md->skillid != NPC_EMOTION)
- md->last_thinktime = tick + battle_get_adelay (&md->bl);
+ if (md->skillid != SkillID::NPC_EMOTION)
+ md->last_thinktime = tick + battle_get_adelay(&md->bl);
- if ((bl = map_id2bl (md->skilltarget)) == NULL || bl->prev == NULL)
+ if ((bl = map_id2bl(md->skilltarget)) == NULL || bl->prev == NULL)
{ //スキルターゲットが存在しない
- //printf("mobskill_castend_id nullpo\n");//ターゲットがいないときはnullpoじゃなくて普通に終了
+ //PRINTF("mobskill_castend_id nullpo\n");//ターゲットがいないときはnullpoじゃなくて普通に終了
return;
}
if (md->bl.m != bl->m)
return;
- if (md->skillid == PR_LEXAETERNA)
- {
- struct status_change *sc_data = battle_get_sc_data (bl);
- if (sc_data
- && (sc_data[SC_FREEZE].timer != -1
- || (sc_data[SC_STONE].timer != -1
- && sc_data[SC_STONE].val2 == 0)))
- return;
- }
- else if (md->skillid == RG_BACKSTAP)
- {
- int dir = map_calc_dir (&md->bl, bl->x, bl->y), t_dir =
- battle_get_dir (bl);
- int dist = distance (md->bl.x, md->bl.y, bl->x, bl->y);
- if (bl->type != BL_SKILL && (dist == 0 || map_check_dir (dir, t_dir)))
- return;
- }
- if (((skill_get_inf (md->skillid) & 1) || (skill_get_inf2 (md->skillid) & 4)) && // 彼我敵対関係チェック
- battle_check_target (&md->bl, bl, BCT_ENEMY) <= 0)
+ if (((skill_get_inf(md->skillid) & 1) || (skill_get_inf2(md->skillid) & 4)) && // 彼我敵対関係チェック
+ battle_check_target(&md->bl, bl, BCT_ENEMY) <= 0)
return;
- range = skill_get_range (md->skillid, md->skilllv);
+ range = skill_get_range(md->skillid, md->skilllv);
if (range < 0)
- range = battle_get_range (&md->bl) - (range + 1);
+ range = battle_get_range(&md->bl) - (range + 1);
if (range + battle_config.mob_skill_add_range <
- distance (md->bl.x, md->bl.y, bl->x, bl->y))
+ distance(md->bl.x, md->bl.y, bl->x, bl->y))
return;
md->skilldelay[md->skillidx] = tick;
if (battle_config.mob_skill_log == 1)
- printf ("MOB skill castend skill=%d, mob_class = %d\n", md->skillid,
- md->mob_class);
- mob_stop_walking (md, 0);
+ PRINTF("MOB skill castend skill=%d, mob_class = %d\n",
+ md->skillid, md->mob_class);
+ mob_stop_walking(md, 0);
- switch (skill_get_nk (md->skillid))
+ switch (skill_get_nk(md->skillid))
{
// 攻撃系/吹き飛ばし系
case 0:
case 2:
- skill_castend_damage_id (&md->bl, bl, md->skillid, md->skilllv,
- tick, 0);
+ skill_castend_damage_id(&md->bl, bl,
+ md->skillid, md->skilllv,
+ tick, BCT_ZERO);
break;
case 1: // 支援系
- if (!mob_db[md->mob_class].skill[md->skillidx].val[0] &&
- (md->skillid == AL_HEAL
- || (md->skillid == ALL_RESURRECTION && bl->type != BL_PC))
- && battle_check_undead (battle_get_race (bl),
- battle_get_elem_type (bl)))
- skill_castend_damage_id (&md->bl, bl, md->skillid,
- md->skilllv, tick, 0);
- else
- skill_castend_nodamage_id (&md->bl, bl, md->skillid,
- md->skilllv, tick, 0);
+ skill_castend_nodamage_id(&md->bl, bl,
+ md->skillid, md->skilllv);
break;
}
}
@@ -3733,152 +3090,56 @@ void mobskill_castend_id (timer_id tid, tick_t tick, custom_id_t id, custom_data
* スキル使用(詠唱完了、場所指定)
*------------------------------------------
*/
-void mobskill_castend_pos (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data)
+void mobskill_castend_pos(TimerData *, tick_t tick, int id)
{
struct mob_data *md = NULL;
struct block_list *bl;
- int range, maxcount;
+ int range;
//mobskill_castend_id同様詠唱したMobが詠唱完了時にもういないというのはありそうなのでnullpoから除外
- if ((bl = map_id2bl (id)) == NULL)
+ if ((bl = map_id2bl(id)) == NULL)
return;
- nullpo_retv (md = (struct mob_data *) bl);
+ md = (struct mob_data *) bl;
+ nullpo_retv(md);
- if (md->bl.type != BL_MOB || md->bl.prev == NULL)
+ if (md->bl.type != BL::MOB || md->bl.prev == NULL)
return;
- if (md->skilltimer != tid) // タイマIDの確認
+ if (bool(md->opt1))
return;
- md->skilltimer = -1;
- if (md->sc_data)
- {
- if (md->opt1 > 0 || md->sc_data[SC_DIVINA].timer != -1
- || md->sc_data[SC_ROKISWEIL].timer != -1
- || md->sc_data[SC_STEELBODY].timer != -1)
- return;
- if (md->sc_data[SC_AUTOCOUNTER].timer != -1 && md->skillid != KN_AUTOCOUNTER) //オートカウンター
- return;
- if (md->sc_data[SC_BLADESTOP].timer != -1) //白刃取り
- return;
- if (md->sc_data[SC_BERSERK].timer != -1) //バーサーク
- return;
- }
-
- if (battle_config.monster_skill_reiteration == 0)
- {
- range = -1;
- switch (md->skillid)
- {
- case MG_SAFETYWALL:
- case WZ_FIREPILLAR:
- case HT_SKIDTRAP:
- case HT_LANDMINE:
- case HT_ANKLESNARE:
- case HT_SHOCKWAVE:
- case HT_SANDMAN:
- case HT_FLASHER:
- case HT_FREEZINGTRAP:
- case HT_BLASTMINE:
- case HT_CLAYMORETRAP:
- case PF_SPIDERWEB: /* スパイダーウェッブ */
- range = 0;
- break;
- case AL_PNEUMA:
- case AL_WARP:
- range = 1;
- break;
- }
- if (range >= 0)
- {
- if (skill_check_unit_range
- (md->bl.m, md->skillx, md->skilly, range, md->skillid) > 0)
- return;
- }
- }
- if (battle_config.monster_skill_nofootset == 1)
- {
- range = -1;
- switch (md->skillid)
- {
- case WZ_FIREPILLAR:
- case HT_SKIDTRAP:
- case HT_LANDMINE:
- case HT_ANKLESNARE:
- case HT_SHOCKWAVE:
- case HT_SANDMAN:
- case HT_FLASHER:
- case HT_FREEZINGTRAP:
- case HT_BLASTMINE:
- case HT_CLAYMORETRAP:
- case AM_DEMONSTRATION:
- case PF_SPIDERWEB: /* スパイダーウェッブ */
- range = 1;
- break;
- case AL_WARP:
- range = 0;
- break;
- }
- if (range >= 0)
- {
- if (skill_check_unit_range2
- (md->bl.m, md->skillx, md->skilly, range) > 0)
- return;
- }
- }
-
- if (battle_config.monster_land_skill_limit == 1)
- {
- maxcount = skill_get_maxcount (md->skillid);
- if (maxcount > 0)
- {
- int i, c;
- for (i = c = 0; i < MAX_MOBSKILLUNITGROUP; i++)
- {
- if (md->skillunit[i].alive_count > 0
- && md->skillunit[i].skill_id == md->skillid)
- c++;
- }
- if (c >= maxcount)
- return;
- }
- }
-
- range = skill_get_range (md->skillid, md->skilllv);
+ range = skill_get_range(md->skillid, md->skilllv);
if (range < 0)
- range = battle_get_range (&md->bl) - (range + 1);
+ range = battle_get_range(&md->bl) - (range + 1);
if (range + battle_config.mob_skill_add_range <
- distance (md->bl.x, md->bl.y, md->skillx, md->skilly))
+ distance(md->bl.x, md->bl.y, md->skillx, md->skilly))
return;
md->skilldelay[md->skillidx] = tick;
if (battle_config.mob_skill_log == 1)
- printf ("MOB skill castend skill=%d, mob_class = %d\n", md->skillid,
- md->mob_class);
- mob_stop_walking (md, 0);
-
- skill_castend_pos2 (&md->bl, md->skillx, md->skilly, md->skillid,
- md->skilllv, tick, 0);
-
- return;
+ PRINTF("MOB skill castend skill=%d, mob_class = %d\n",
+ md->skillid, md->mob_class);
+ mob_stop_walking(md, 0);
}
/*==========================================
* Skill use (an aria start, ID specification)
*------------------------------------------
*/
-int mobskill_use_id (struct mob_data *md, struct block_list *target,
+int mobskill_use_id(struct mob_data *md, struct block_list *target,
int skill_idx)
{
- int casttime, range;
+ int range;
struct mob_skill *ms;
- int skill_id, skill_lv, forcecast = 0;
+ SkillID skill_id;
+ int skill_lv;
- nullpo_retr (0, md);
- nullpo_retr (0, ms = &mob_db[md->mob_class].skill[skill_idx]);
+ nullpo_ret(md);
+ ms = &mob_db[md->mob_class].skill[skill_idx];
+ nullpo_ret(ms);
- if (target == NULL && (target = map_id2bl (md->target_id)) == NULL)
+ if (target == NULL && (target = map_id2bl(md->target_id)) == NULL)
return 0;
if (target->prev == NULL || md->bl.prev == NULL)
@@ -3887,91 +3148,32 @@ int mobskill_use_id (struct mob_data *md, struct block_list *target,
skill_id = ms->skill_id;
skill_lv = ms->skill_lv;
- // 沈黙や異常
- if (md->sc_data)
- {
- if (md->opt1 > 0 || md->sc_data[SC_DIVINA].timer != -1
- || md->sc_data[SC_ROKISWEIL].timer != -1
- || md->sc_data[SC_STEELBODY].timer != -1)
- return 0;
- if (md->sc_data[SC_AUTOCOUNTER].timer != -1 && md->skillid != KN_AUTOCOUNTER) //オートカウンター
- return 0;
- if (md->sc_data[SC_BLADESTOP].timer != -1) //白刃取り
- return 0;
- if (md->sc_data[SC_BERSERK].timer != -1) //バーサーク
- return 0;
- }
-
- if (md->option & 4 && skill_id == TF_HIDING)
- return 0;
- if (md->option & 2 && skill_id != TF_HIDING && skill_id != AS_GRIMTOOTH
- && skill_id != RG_BACKSTAP && skill_id != RG_RAID)
- return 0;
-
- if (map[md->bl.m].flag.gvg
- && (skill_id == SM_ENDURE || skill_id == AL_TELEPORT
- || skill_id == AL_WARP || skill_id == WZ_ICEWALL
- || skill_id == TF_BACKSLIDING))
+ if (bool(md->opt1))
return 0;
- if (skill_get_inf2 (skill_id) & 0x200 && md->bl.id == target->id)
+ if (skill_get_inf2(skill_id) & 0x200 && md->bl.id == target->id)
return 0;
// 射程と障害物チェック
- range = skill_get_range (skill_id, skill_lv);
+ range = skill_get_range(skill_id, skill_lv);
if (range < 0)
- range = battle_get_range (&md->bl) - (range + 1);
+ range = battle_get_range(&md->bl) - (range + 1);
- if (!battle_check_range (&md->bl, target, range))
+ if (!battle_check_range(&md->bl, target, range))
return 0;
// delay=skill_delayfix(&md->bl, skill_get_delay( skill_id,skill_lv) );
- casttime = skill_castfix (&md->bl, ms->casttime);
+ interval_t casttime = skill_castfix(&md->bl, ms->casttime);
md->state.skillcastcancel = ms->cancel;
- md->skilldelay[skill_idx] = gettick ();
-
- switch (skill_id)
- { /* 何か特殊な処理が必要 */
- case ALL_RESURRECTION: /* リザレクション */
- if (target->type != BL_PC
- && battle_check_undead (battle_get_race (target),
- battle_get_elem_type (target)))
- { /* 敵がアンデッドなら */
- forcecast = 1; /* ターンアンデットと同じ詠唱時間 */
- casttime =
- skill_castfix (&md->bl,
- skill_get_cast (PR_TURNUNDEAD, skill_lv));
- }
- break;
- case MO_EXTREMITYFIST: /*阿修羅覇鳳拳 */
- case SA_MAGICROD:
- case SA_SPELLBREAKER:
- forcecast = 1;
- break;
- }
+ md->skilldelay[skill_idx] = gettick();
if (battle_config.mob_skill_log == 1)
- printf
- ("MOB skill use target_id=%d skill=%d lv=%d cast=%d, mob_class = %d\n",
- target->id, skill_id, skill_lv, casttime, md->mob_class);
-
- if (casttime > 0 || forcecast)
- { // 詠唱が必要
-// struct mob_data *md2;
- clif_skillcasting (&md->bl,
- md->bl.id, target->id, 0, 0, skill_id, casttime);
-
- // 詠唱反応モンスター
-/* if( target->type==BL_MOB && mob_db[(md2=(struct mob_data *)target)->mob_class].mode&0x10 &&
- md2->state.state!=MS_ATTACK){
- md2->target_id=md->bl.id;
- md->state.targettype = ATTACKABLE;
- md2->min_chase=13;
- }*/
- }
+ PRINTF("MOB skill use target_id=%d skill=%d lv=%d cast=%d, mob_class = %d\n",
+ target->id, skill_id, skill_lv,
+ static_cast<uint32_t>(casttime.count()), md->mob_class);
- if (casttime <= 0) // 詠唱の無いものはキャンセルされない
+ if (casttime <= interval_t::zero()) // 詠唱の無いものはキャンセルされない
md->state.skillcastcancel = 0;
md->skilltarget = target->id;
@@ -3981,20 +3183,16 @@ int mobskill_use_id (struct mob_data *md, struct block_list *target,
md->skilllv = skill_lv;
md->skillidx = skill_idx;
- if (!(battle_config.monster_cloak_check_type & 2)
- && md->sc_data[SC_CLOAKING].timer != -1 && md->skillid != AS_CLOAKING)
- skill_status_change_end (&md->bl, SC_CLOAKING, -1);
-
- if (casttime > 0)
+ if (casttime > interval_t::zero())
{
- md->skilltimer =
- add_timer (gettick () + casttime, mobskill_castend_id, md->bl.id,
- 0);
+ md->skilltimer = Timer(gettick() + casttime,
+ std::bind(mobskill_castend_id, ph::_1, ph::_2,
+ md->bl.id));
}
else
{
- md->skilltimer = -1;
- mobskill_castend_id (md->skilltimer, gettick (), md->bl.id, 0);
+ assert (!md->skilltimer);
+ mobskill_castend_id(nullptr, gettick(), md->bl.id);
}
return 1;
@@ -4005,74 +3203,50 @@ int mobskill_use_id (struct mob_data *md, struct block_list *target,
*------------------------------------------
*/
static
-int mobskill_use_pos (struct mob_data *md,
+int mobskill_use_pos(struct mob_data *md,
int skill_x, int skill_y, int skill_idx)
{
- int casttime = 0, range;
+ int range;
struct mob_skill *ms;
struct block_list bl;
- int skill_id, skill_lv;
+ int skill_lv;
- nullpo_retr (0, md);
- nullpo_retr (0, ms = &mob_db[md->mob_class].skill[skill_idx]);
+ nullpo_ret(md);
+ ms = &mob_db[md->mob_class].skill[skill_idx];
+ nullpo_ret(ms);
if (md->bl.prev == NULL)
return 0;
- skill_id = ms->skill_id;
+ SkillID skill_id = ms->skill_id;
skill_lv = ms->skill_lv;
- //沈黙や状態異常など
- if (md->sc_data)
- {
- if (md->opt1 > 0 || md->sc_data[SC_DIVINA].timer != -1
- || md->sc_data[SC_ROKISWEIL].timer != -1
- || md->sc_data[SC_STEELBODY].timer != -1)
- return 0;
- if (md->sc_data[SC_AUTOCOUNTER].timer != -1 && md->skillid != KN_AUTOCOUNTER) //オートカウンター
- return 0;
- if (md->sc_data[SC_BLADESTOP].timer != -1) //白刃取り
- return 0;
- if (md->sc_data[SC_BERSERK].timer != -1) //バーサーク
- return 0;
- }
-
- if (md->option & 2)
- return 0;
-
- if (map[md->bl.m].flag.gvg
- && (skill_id == SM_ENDURE || skill_id == AL_TELEPORT
- || skill_id == AL_WARP || skill_id == WZ_ICEWALL
- || skill_id == TF_BACKSLIDING))
+ if (bool(md->opt1))
return 0;
// 射程と障害物チェック
- bl.type = BL_NUL;
+ bl.type = BL::NUL;
bl.m = md->bl.m;
bl.x = skill_x;
bl.y = skill_y;
- range = skill_get_range (skill_id, skill_lv);
+ range = skill_get_range(skill_id, skill_lv);
if (range < 0)
- range = battle_get_range (&md->bl) - (range + 1);
- if (!battle_check_range (&md->bl, &bl, range))
+ range = battle_get_range(&md->bl) - (range + 1);
+ if (!battle_check_range(&md->bl, &bl, range))
return 0;
// delay=skill_delayfix(&sd->bl, skill_get_delay( skill_id,skill_lv) );
- casttime = skill_castfix (&md->bl, ms->casttime);
- md->skilldelay[skill_idx] = gettick ();
+ interval_t casttime = skill_castfix(&md->bl, ms->casttime);
+ md->skilldelay[skill_idx] = gettick();
md->state.skillcastcancel = ms->cancel;
if (battle_config.mob_skill_log == 1)
- printf
- ("MOB skill use target_pos=(%d,%d) skill=%d lv=%d cast=%d, mob_class = %d\n",
- skill_x, skill_y, skill_id, skill_lv, casttime, md->mob_class);
-
- if (casttime > 0) // A cast time is required.
- clif_skillcasting (&md->bl,
- md->bl.id, 0, skill_x, skill_y, skill_id,
- casttime);
+ PRINTF("MOB skill use target_pos= (%d,%d) skill=%d lv=%d cast=%d, mob_class = %d\n",
+ skill_x, skill_y, skill_id, skill_lv,
+ static_cast<uint32_t>(casttime.count()), md->mob_class);
- if (casttime <= 0) // A skill without a cast time wont be cancelled.
+ if (casttime <= interval_t::zero())
+ // A skill without a cast time wont be cancelled.
md->state.skillcastcancel = 0;
md->skillx = skill_x;
@@ -4081,238 +3255,94 @@ int mobskill_use_pos (struct mob_data *md,
md->skillid = skill_id;
md->skilllv = skill_lv;
md->skillidx = skill_idx;
- if (!(battle_config.monster_cloak_check_type & 2)
- && md->sc_data[SC_CLOAKING].timer != -1)
- skill_status_change_end (&md->bl, SC_CLOAKING, -1);
- if (casttime > 0)
+ if (casttime > interval_t::zero())
{
- md->skilltimer =
- add_timer (gettick () + casttime, mobskill_castend_pos, md->bl.id,
- 0);
+ md->skilltimer = Timer(gettick() + casttime,
+ std::bind(mobskill_castend_pos, ph::_1, ph::_2,
+ md->bl.id));
}
else
{
- md->skilltimer = -1;
- mobskill_castend_pos (md->skilltimer, gettick (), md->bl.id, 0);
+ assert (!md->skilltimer);
+ mobskill_castend_pos(nullptr, gettick(), md->bl.id);
}
return 1;
}
/*==========================================
- * Friendly Mob whose HP is decreasing by a nearby MOB is looked for.
- *------------------------------------------
- */
-static
-int mob_getfriendhpltmaxrate_sub (struct block_list *bl, va_list ap)
-{
- int rate;
- struct mob_data **fr, *md, *mmd;
-
- nullpo_retr (0, bl);
- nullpo_retr (0, ap);
- nullpo_retr (0, mmd = va_arg (ap, struct mob_data *));
-
- md = (struct mob_data *) bl;
-
- if (mmd->bl.id == bl->id)
- return 0;
- rate = va_arg (ap, int);
- fr = va_arg (ap, struct mob_data **);
- if (md->hp < mob_db[md->mob_class].max_hp * rate / 100)
- (*fr) = md;
- return 0;
-}
-
-static
-struct mob_data *mob_getfriendhpltmaxrate (struct mob_data *md, int rate)
-{
- struct mob_data *fr = NULL;
- const int r = 8;
-
- nullpo_retr (NULL, md);
-
- map_foreachinarea (mob_getfriendhpltmaxrate_sub, md->bl.m,
- md->bl.x - r, md->bl.y - r, md->bl.x + r, md->bl.y + r,
- BL_MOB, md, rate, &fr);
- return fr;
-}
-
-/*==========================================
- * What a status state suits by nearby MOB is looked for.
- *------------------------------------------
- */
-static
-int mob_getfriendstatus_sub (struct block_list *bl, va_list ap)
-{
- int cond1, cond2;
- struct mob_data **fr, *md, *mmd;
- int flag = 0;
-
- nullpo_retr (0, bl);
- nullpo_retr (0, ap);
- nullpo_retr (0, md = (struct mob_data *) bl);
- nullpo_retr (0, mmd = va_arg (ap, struct mob_data *));
-
- if (mmd->bl.id == bl->id)
- return 0;
- cond1 = va_arg (ap, int);
- cond2 = va_arg (ap, int);
- fr = va_arg (ap, struct mob_data **);
- if (cond2 == -1)
- {
- int j;
- for (j = SC_STONE; j <= SC_BLIND && !flag; j++)
- {
- flag = (md->sc_data[j].timer != -1);
- }
- }
- else
- flag = (md->sc_data[cond2].timer != -1);
- if (flag ^ (cond1 == MSC_FRIENDSTATUSOFF))
- (*fr) = md;
-
- return 0;
-}
-
-static
-struct mob_data *mob_getfriendstatus (struct mob_data *md, int cond1,
- int cond2)
-{
- struct mob_data *fr = NULL;
- const int r = 8;
-
- nullpo_retr (0, md);
-
- map_foreachinarea (mob_getfriendstatus_sub, md->bl.m,
- md->bl.x - r, md->bl.y - r, md->bl.x + r, md->bl.y + r,
- BL_MOB, md, cond1, cond2, &fr);
- return fr;
-}
-
-/*==========================================
* Skill use judging
*------------------------------------------
*/
-int mobskill_use (struct mob_data *md, unsigned int tick, int event)
+int mobskill_use(struct mob_data *md, tick_t tick,
+ MobSkillCondition event)
{
struct mob_skill *ms;
// struct block_list *target=NULL;
int max_hp;
- nullpo_retr (0, md);
- nullpo_retr (0, ms = mob_db[md->mob_class].skill);
+ nullpo_ret(md);
+ ms = mob_db[md->mob_class].skill;
+ nullpo_ret(ms);
- max_hp = battle_get_max_hp (&md->bl);
+ max_hp = battle_get_max_hp(&md->bl);
- if (battle_config.mob_skill_use == 0 || md->skilltimer != -1)
+ if (battle_config.mob_skill_use == 0 || md->skilltimer)
return 0;
if (md->state.special_mob_ai)
return 0;
- if (md->sc_data[SC_SELFDESTRUCTION].timer != -1) //自爆中はスキルを使わない
- return 0;
-
for (int ii = 0; ii < mob_db[md->mob_class].maxskill; ii++)
{
- int c2 = ms[ii].cond2, flag = 0;
- struct mob_data *fmd = NULL;
+ int flag = 0;
// ディレイ中
- if (DIFF_TICK (tick, md->skilldelay[ii]) < ms[ii].delay)
+ if (tick < md->skilldelay[ii] + ms[ii].delay)
continue;
// 状態判定
- if (ms[ii].state >= 0 && ms[ii].state != md->state.skillstate)
+ if (ms[ii].state != MobSkillState::ANY && ms[ii].state != md->state.skillstate)
continue;
- // 条件判定
+ // Note: these *may* both be MobSkillCondition::ANY
flag = (event == ms[ii].cond1);
if (!flag)
{
switch (ms[ii].cond1)
{
- case MSC_ALWAYS:
+ case MobSkillCondition::MSC_ALWAYS:
flag = 1;
break;
- case MSC_MYHPLTMAXRATE: // HP< maxhp%
- flag = (md->hp < max_hp * c2 / 100);
- break;
- case MSC_MYSTATUSON: // status[num] on
- case MSC_MYSTATUSOFF: // status[num] off
- if (ms[ii].cond2 == -1)
- {
- int j;
- for (j = SC_STONE; j <= SC_BLIND && !flag; j++)
- {
- flag = (md->sc_data[j].timer != -1);
- }
- }
- else
- flag = (md->sc_data[ms[ii].cond2].timer != -1);
- flag ^= (ms[ii].cond1 == MSC_MYSTATUSOFF);
- break;
- case MSC_FRIENDHPLTMAXRATE: // friend HP < maxhp%
- flag =
- ((fmd =
- mob_getfriendhpltmaxrate (md,
- ms[ii].cond2)) != NULL);
- break;
- case MSC_FRIENDSTATUSON: // friend status[num] on
- case MSC_FRIENDSTATUSOFF: // friend status[num] off
- flag =
- ((fmd =
- mob_getfriendstatus (md, ms[ii].cond1,
- ms[ii].cond2)) != NULL);
+ case MobSkillCondition::MSC_MYHPLTMAXRATE: // HP< maxhp%
+ flag = (md->hp < max_hp * ms[ii].cond2i / 100);
break;
- case MSC_NOTINTOWN: // Only outside of towns.
+ case MobSkillCondition::MSC_NOTINTOWN: // Only outside of towns.
flag = !map[md->bl.m].flag.town;
break;
- case MSC_SLAVELT: // slave < num
- flag = (mob_countslave (md) < c2);
+ case MobSkillCondition::MSC_SLAVELT: // slave < num
+ flag = (mob_countslave(md) < ms[ii].cond2i);
break;
- case MSC_ATTACKPCGT: // attack pc > num
- flag = (mob_counttargeted (md, NULL, 0) > c2);
- break;
- case MSC_SLAVELE: // slave <= num
- flag = (mob_countslave (md) <= c2);
- break;
- case MSC_ATTACKPCGE: // attack pc >= num
- flag = (mob_counttargeted (md, NULL, 0) >= c2);
- break;
- case MSC_SKILLUSED: // specificated skill used
- flag = ((event & 0xffff) == MSC_SKILLUSED
- && ((event >> 16) == c2 || c2 == 0));
+ case MobSkillCondition::MSC_SLAVELE: // slave <= num
+ flag = (mob_countslave(md) <= ms[ii].cond2i);
break;
}
}
// 確率判定
- if (flag && MRAND (10000) < ms[ii].permillage)
+ if (flag && random_::chance({ms[ii].permillage, 10000}))
{
- if (skill_get_inf (ms[ii].skill_id) & 2)
+ if (skill_get_inf(ms[ii].skill_id) & 2)
{
// 場所指定
struct block_list *bl = NULL;
- int x = 0, y = 0;
- if (ms[ii].target <= MST_AROUND)
+ int x = 0, y = 0;
{
- if (ms[ii].target == MST_MASTER)
- {
- bl = &md->bl;
- if (md->master_id)
- bl = map_id2bl (md->master_id);
- }
- else
{
- bl = ((ms[ii].target == MST_TARGET
- || ms[ii].target ==
- MST_AROUND5) ? map_id2bl (md->
- target_id)
- : (ms[ii].target ==
- MST_FRIEND) ? &fmd->bl : &md->bl);
+ bl = ms[ii].target == MobSkillTarget::MST_TARGET
+ ? map_id2bl(md->target_id)
+ : &md->bl;
}
if (bl)
@@ -4323,77 +3353,22 @@ int mobskill_use (struct mob_data *md, unsigned int tick, int event)
}
if (x <= 0 || y <= 0)
continue;
- // 自分の周囲
- if (ms[ii].target >= MST_AROUND1)
- {
- int bx = x, by = y, i = 0, c, m = bl->m, r =
- ms[i].target - MST_AROUND1;
- do
- {
- bx = x + MRAND ((r * 2 + 3)) - r;
- by = y + MRAND ((r * 2 + 3)) - r;
- }
- while ((bx <= 0 || by <= 0 || bx >= map[m].xs
- || by >= map[m].ys
- || ((c = read_gat (m, bx, by)) == 1 || c == 5))
- && (i++) < 1000);
- if (i < 1000)
- {
- x = bx;
- y = by;
- }
- }
- // 相手の周囲
- if (ms[ii].target >= MST_AROUND5)
- {
- int bx = x, by = y, i = 0, c, m = bl->m, r =
- (ms[i].target - MST_AROUND5) + 1;
- do
- {
- bx = x + MRAND ((r * 2 + 1)) - r;
- by = y + MRAND ((r * 2 + 1)) - r;
- }
- while ((bx <= 0 || by <= 0 || bx >= map[m].xs
- || by >= map[m].ys
- || ((c = read_gat (m, bx, by)) == 1 || c == 5))
- && (i++) < 1000);
- if (i < 1000)
- {
- x = bx;
- y = by;
- }
- }
- if (!mobskill_use_pos (md, x, y, ii))
+ if (!mobskill_use_pos(md, x, y, ii))
return 0;
-
}
else
{
- if (ms[ii].target == MST_MASTER)
- {
- struct block_list *bl = &md->bl;
- if (md->master_id)
- bl = map_id2bl (md->master_id);
-
- if (bl && !mobskill_use_id (md, bl, ii))
- return 0;
- }
- // ID指定
- if (ms[ii].target <= MST_FRIEND)
{
struct block_list *bl = NULL;
- bl = ((ms[ii].target ==
- MST_TARGET) ? map_id2bl (md->
- target_id) : (ms[ii].target
- ==
- MST_FRIEND)
- ? &fmd->bl : &md->bl);
- if (bl && !mobskill_use_id (md, bl, ii))
+ bl = (ms[ii].target == MobSkillTarget::MST_TARGET)
+ ? map_id2bl(md->target_id)
+ : &md->bl;
+ if (bl && !mobskill_use_id(md, bl, ii))
return 0;
}
}
if (ms[ii].emotion >= 0)
- clif_emotion (&md->bl, ms[ii].emotion);
+ clif_emotion(&md->bl, ms[ii].emotion);
return 1;
}
}
@@ -4405,73 +3380,22 @@ int mobskill_use (struct mob_data *md, unsigned int tick, int event)
* Skill use event processing
*------------------------------------------
*/
-int mobskill_event (struct mob_data *md, int flag)
+int mobskill_event(struct mob_data *md, BF flag)
{
- nullpo_retr (0, md);
+ nullpo_ret(md);
- if (flag == -1 && mobskill_use (md, gettick (), MSC_CASTTARGETED))
+ if (flag == BF::NEGATIVE_1
+ && mobskill_use(md, gettick(), MobSkillCondition::ANY))
return 1;
- if ((flag & BF_SHORT)
- && mobskill_use (md, gettick (), MSC_CLOSEDATTACKED))
+ if (bool(flag & BF::SHORT)
+ && mobskill_use(md, gettick(), MobSkillCondition::ANY))
return 1;
- if ((flag & BF_LONG)
- && mobskill_use (md, gettick (), MSC_LONGRANGEATTACKED))
+ if (bool(flag & BF::LONG)
+ && mobskill_use(md, gettick(), MobSkillCondition::ANY))
return 1;
return 0;
}
-/*==========================================
- * Mobがエンペリウムなどの場合の判定
- *------------------------------------------
- */
-int mob_gvmobcheck (struct map_session_data *sd, struct block_list *bl)
-{
- struct mob_data *md = NULL;
-
- nullpo_retr (0, sd);
- nullpo_retr (0, bl);
-
- if (bl->type == BL_MOB && (md = (struct mob_data *) bl) &&
- (md->mob_class == 1288 || md->mob_class == 1287 || md->mob_class == 1286
- || md->mob_class == 1285))
- {
- struct guild_castle *gc = guild_mapname2gc (map[sd->bl.m].name);
- struct guild *g = guild_search (sd->status.guild_id);
-
- if (g == NULL && md->mob_class == 1288)
- return 0; //ギルド未加入ならダメージ無し
- else if (gc != NULL && !map[sd->bl.m].flag.gvg)
- return 0; //砦内でGvじゃないときはダメージなし
- else if (g && gc != NULL && g->guild_id == gc->guild_id)
- return 0; //自占領ギルドのエンペならダメージ無し
- else if (g && guild_checkskill (g, GD_APPROVAL) <= 0
- && md->mob_class == 1288)
- return 0; //正規ギルド承認がないとダメージ無し
-
- }
-
- return 1;
-}
-
-/*==========================================
- * スキル用タイマー削除
- *------------------------------------------
- */
-int mobskill_deltimer (struct mob_data *md)
-{
- nullpo_retr (0, md);
-
- if (md->skilltimer != -1)
- {
- if (skill_get_inf (md->skillid) & 2)
- delete_timer (md->skilltimer, mobskill_castend_pos);
- else
- delete_timer (md->skilltimer, mobskill_castend_id);
- md->skilltimer = -1;
- }
- return 0;
-}
-
//
// 初期化
//
@@ -4479,12 +3403,13 @@ int mobskill_deltimer (struct mob_data *md)
* Since un-setting [ mob ] up was used, it is an initial provisional value setup.
*------------------------------------------
*/
-static int mob_makedummymobdb (int mob_class)
+static
+int mob_makedummymobdb(int mob_class)
{
- int i;
+ int i;
- sprintf (mob_db[mob_class].name, "mob%d", mob_class);
- sprintf (mob_db[mob_class].jname, "mob%d", mob_class);
+ sprintf(mob_db[mob_class].name, "mob%d", mob_class);
+ sprintf(mob_db[mob_class].jname, "mob%d", mob_class);
mob_db[mob_class].lv = 1;
mob_db[mob_class].max_hp = 1000;
mob_db[mob_class].max_sp = 1;
@@ -4495,39 +3420,27 @@ static int mob_makedummymobdb (int mob_class)
mob_db[mob_class].atk2 = 10;
mob_db[mob_class].def = 0;
mob_db[mob_class].mdef = 0;
- mob_db[mob_class].str = 1;
- mob_db[mob_class].agi = 1;
- mob_db[mob_class].vit = 1;
- mob_db[mob_class].int_ = 1;
- mob_db[mob_class].dex = 6;
- mob_db[mob_class].luk = 2;
+ mob_db[mob_class].attrs[ATTR::STR] = 1;
+ mob_db[mob_class].attrs[ATTR::AGI] = 1;
+ mob_db[mob_class].attrs[ATTR::VIT] = 1;
+ mob_db[mob_class].attrs[ATTR::INT] = 1;
+ mob_db[mob_class].attrs[ATTR::DEX] = 6;
+ mob_db[mob_class].attrs[ATTR::LUK] = 2;
mob_db[mob_class].range2 = 10;
mob_db[mob_class].range3 = 10;
- mob_db[mob_class].size = 0;
- mob_db[mob_class].race = 0;
- mob_db[mob_class].element = 0;
- mob_db[mob_class].mode = 0;
+ mob_db[mob_class].size = 0; // 1
+ mob_db[mob_class].race = Race::formless;
+ mob_db[mob_class].element = LevelElement{0, Element::neutral};
+ mob_db[mob_class].mode = MobMode::ZERO;
mob_db[mob_class].speed = 300;
mob_db[mob_class].adelay = 1000;
mob_db[mob_class].amotion = 500;
mob_db[mob_class].dmotion = 500;
- mob_db[mob_class].dropitem[0].nameid = 909; // Jellopy
- mob_db[mob_class].dropitem[0].p = 1000;
- for (i = 1; i < 8; i++)
+ for (i = 0; i < 8; i++)
{
mob_db[mob_class].dropitem[i].nameid = 0;
- mob_db[mob_class].dropitem[i].p = 0;
- }
- // Item1,Item2
- mob_db[mob_class].mexp = 0;
- mob_db[mob_class].mexpper = 0;
- for (i = 0; i < 3; i++)
- {
- mob_db[mob_class].mvpitem[i].nameid = 0;
- mob_db[mob_class].mvpitem[i].p = 0;
+ mob_db[mob_class].dropitem[i].p.num = 0;
}
- for (i = 0; i < MAX_RANDOMMONSTER; i++)
- mob_db[mob_class].summonper[i] = 0;
return 0;
}
@@ -4535,27 +3448,28 @@ static int mob_makedummymobdb (int mob_class)
* db/mob_db.txt reading
*------------------------------------------
*/
-static int mob_readdb (void)
+static
+int mob_readdb(void)
{
FILE *fp;
char line[1024];
const char *filename[] = { "db/mob_db.txt", "db/mob_db2.txt" };
- memset (mob_db, 0, sizeof (mob_db));
+ memset(mob_db, 0, sizeof(mob_db));
for (int j = 0; j < 2; j++)
{
- fp = fopen_ (filename[j], "r");
+ fp = fopen_(filename[j], "r");
if (fp == NULL)
{
if (j > 0)
continue;
return -1;
}
- while (fgets (line, 1020, fp))
+ while (fgets(line, 1020, fp))
{
- int mob_class;
+ int mob_class;
char *str[57], *p, *np;
if (line[0] == '/' && line[1] == '/')
@@ -4566,7 +3480,7 @@ static int mob_readdb (void)
{
while (*p == '\t' || *p == ' ')
p++;
- if ((np = strchr (p, ',')) != NULL)
+ if ((np = strchr(p, ',')) != NULL)
{
str[i] = p;
*np = 0;
@@ -4576,18 +3490,17 @@ static int mob_readdb (void)
str[i] = p;
}
- mob_class = atoi (str[0]);
+ mob_class = atoi(str[0]);
if (mob_class <= 1000 || mob_class > 2000)
continue;
- mob_db[mob_class].view_class = mob_class;
- memcpy (mob_db[mob_class].name, str[1], 24);
- memcpy (mob_db[mob_class].jname, str[2], 24);
- mob_db[mob_class].lv = atoi (str[3]);
- mob_db[mob_class].max_hp = atoi (str[4]);
- mob_db[mob_class].max_sp = atoi (str[5]);
+ memcpy(mob_db[mob_class].name, str[1], 24);
+ memcpy(mob_db[mob_class].jname, str[2], 24);
+ mob_db[mob_class].lv = atoi(str[3]);
+ mob_db[mob_class].max_hp = atoi(str[4]);
+ mob_db[mob_class].max_sp = atoi(str[5]);
- mob_db[mob_class].base_exp = atoi (str[6]);
+ mob_db[mob_class].base_exp = atoi(str[6]);
if (mob_db[mob_class].base_exp < 0)
mob_db[mob_class].base_exp = 0;
else if (mob_db[mob_class].base_exp > 0
@@ -4599,7 +3512,7 @@ static int mob_readdb (void)
else
mob_db[mob_class].base_exp *= battle_config.base_exp_rate / 100;
- mob_db[mob_class].job_exp = atoi (str[7]);
+ mob_db[mob_class].job_exp = atoi(str[7]);
if (mob_db[mob_class].job_exp < 0)
mob_db[mob_class].job_exp = 0;
else if (mob_db[mob_class].job_exp > 0
@@ -4611,85 +3524,39 @@ static int mob_readdb (void)
else
mob_db[mob_class].job_exp *= battle_config.job_exp_rate / 100;
- mob_db[mob_class].range = atoi (str[8]);
- mob_db[mob_class].atk1 = atoi (str[9]);
- mob_db[mob_class].atk2 = atoi (str[10]);
- mob_db[mob_class].def = atoi (str[11]);
- mob_db[mob_class].mdef = atoi (str[12]);
- mob_db[mob_class].str = atoi (str[13]);
- mob_db[mob_class].agi = atoi (str[14]);
- mob_db[mob_class].vit = atoi (str[15]);
- mob_db[mob_class].int_ = atoi (str[16]);
- mob_db[mob_class].dex = atoi (str[17]);
- mob_db[mob_class].luk = atoi (str[18]);
- mob_db[mob_class].range2 = atoi (str[19]);
- mob_db[mob_class].range3 = atoi (str[20]);
- mob_db[mob_class].size = atoi (str[21]);
- mob_db[mob_class].race = atoi (str[22]);
- mob_db[mob_class].element = atoi (str[23]);
- mob_db[mob_class].mode = atoi (str[24]);
- mob_db[mob_class].speed = atoi (str[25]);
- mob_db[mob_class].adelay = atoi (str[26]);
- mob_db[mob_class].amotion = atoi (str[27]);
- mob_db[mob_class].dmotion = atoi (str[28]);
+ mob_db[mob_class].range = atoi(str[8]);
+ mob_db[mob_class].atk1 = atoi(str[9]);
+ mob_db[mob_class].atk2 = atoi(str[10]);
+ mob_db[mob_class].def = atoi(str[11]);
+ mob_db[mob_class].mdef = atoi(str[12]);
+ mob_db[mob_class].attrs[ATTR::STR] = atoi(str[13]);
+ mob_db[mob_class].attrs[ATTR::AGI] = atoi(str[14]);
+ mob_db[mob_class].attrs[ATTR::VIT] = atoi(str[15]);
+ mob_db[mob_class].attrs[ATTR::INT] = atoi(str[16]);
+ mob_db[mob_class].attrs[ATTR::DEX] = atoi(str[17]);
+ mob_db[mob_class].attrs[ATTR::LUK] = atoi(str[18]);
+ mob_db[mob_class].range2 = atoi(str[19]);
+ mob_db[mob_class].range3 = atoi(str[20]);
+ mob_db[mob_class].size = atoi(str[21]); // always 1
+ mob_db[mob_class].race = static_cast<Race>(atoi(str[22]));
+ mob_db[mob_class].element = LevelElement::unpack(atoi(str[23]));
+ mob_db[mob_class].mode = static_cast<MobMode>(atoi(str[24]));
+ mob_db[mob_class].speed = atoi(str[25]);
+ mob_db[mob_class].adelay = atoi(str[26]);
+ mob_db[mob_class].amotion = atoi(str[27]);
+ mob_db[mob_class].dmotion = atoi(str[28]);
for (int i = 0; i < 8; i++)
{
- int rate = 0, type, ratemin, ratemax;
- mob_db[mob_class].dropitem[i].nameid = atoi (str[29 + i * 2]);
- type = itemdb_type (mob_db[mob_class].dropitem[i].nameid);
- if (type == 0)
- { // Added [Valaris]
- rate = battle_config.item_rate_heal;
- ratemin = battle_config.item_drop_heal_min;
- ratemax = battle_config.item_drop_heal_max;
- }
- else if (type == 2)
- {
- rate = battle_config.item_rate_use;
- ratemin = battle_config.item_drop_use_min;
- ratemax = battle_config.item_drop_use_max; // End
- }
- else if (type == 4 || type == 5 || type == 8)
- {
- rate = battle_config.item_rate_equip;
- ratemin = battle_config.item_drop_equip_min;
- ratemax = battle_config.item_drop_equip_max;
- }
- else if (type == 6)
- {
- rate = battle_config.item_rate_card;
- ratemin = battle_config.item_drop_card_min;
- ratemax = battle_config.item_drop_card_max;
- }
- else
- {
- rate = battle_config.item_rate_common;
- ratemin = battle_config.item_drop_common_min;
- ratemax = battle_config.item_drop_common_max;
- }
- rate = (rate / 100) * atoi (str[30 + i * 2]);
- rate =
- (rate < ratemin) ? ratemin : (rate >
- ratemax) ? ratemax : rate;
- mob_db[mob_class].dropitem[i].p = rate;
+ mob_db[mob_class].dropitem[i].nameid = atoi(str[29 + i * 2]);
+ int rate = atoi(str[30 + i * 2]);
+ if (rate < 1) rate = 1;
+ if (rate > 10000) rate = 10000;
+ mob_db[mob_class].dropitem[i].p.num = rate;
}
- // Item1,Item2
- mob_db[mob_class].mexp =
- atoi (str[45]) * battle_config.mvp_exp_rate / 100;
- mob_db[mob_class].mexpper = atoi (str[46]);
- for (int i = 0; i < 3; i++)
- {
- mob_db[mob_class].mvpitem[i].nameid = atoi (str[47 + i * 2]);
- mob_db[mob_class].mvpitem[i].p =
- atoi (str[48 + i * 2]) * battle_config.mvp_item_rate /
- 100;
- }
- mob_db[mob_class].mutations_nr = atoi (str[55]);
- mob_db[mob_class].mutation_power = atoi (str[56]);
+ mob_db[mob_class].mutations_nr = atoi(str[55]);
+ mob_db[mob_class].mutation_power = atoi(str[56]);
- for (int i = 0; i < MAX_RANDOMMONSTER; i++)
- mob_db[mob_class].summonper[i] = 0;
mob_db[mob_class].maxskill = 0;
mob_db[mob_class].sex = 0;
@@ -4703,136 +3570,10 @@ static int mob_readdb (void)
mob_db[mob_class].clothes_color = 0; //Add for player monster dye - Valaris
if (mob_db[mob_class].base_exp == 0)
- mob_db[mob_class].base_exp = mob_gen_exp (&mob_db[mob_class]);
+ mob_db[mob_class].base_exp = mob_gen_exp(&mob_db[mob_class]);
}
- fclose_ (fp);
- printf ("read %s done\n", filename[j]);
- }
- return 0;
-}
-
-/*==========================================
- * MOB display graphic change data reading
- *------------------------------------------
- */
-static int mob_readdb_mobavail (void)
-{
- FILE *fp;
- char line[1024];
- int ln = 0;
- int mob_class, j, k;
- char *str[20], *p, *np;
-
- if ((fp = fopen_ ("db/mob_avail.txt", "r")) == NULL)
- {
- printf ("can't read db/mob_avail.txt\n");
- return -1;
- }
-
- while (fgets (line, 1020, fp))
- {
- if (line[0] == '/' && line[1] == '/')
- continue;
- memset (str, 0, sizeof (str));
-
- for (j = 0, p = line; j < 12; j++)
- {
- if ((np = strchr (p, ',')) != NULL)
- {
- str[j] = p;
- *np = 0;
- p = np + 1;
- }
- else
- str[j] = p;
- }
-
- if (str[0] == NULL)
- continue;
-
- mob_class = atoi (str[0]);
-
- if (mob_class <= 1000 || mob_class > 2000) // 値が異常なら処理しない。
- continue;
- k = atoi (str[1]);
- if (k >= 0)
- mob_db[mob_class].view_class = k;
-
- if ((mob_db[mob_class].view_class < 24)
- || (mob_db[mob_class].view_class > 4000))
- {
- mob_db[mob_class].sex = atoi (str[2]);
- mob_db[mob_class].hair = atoi (str[3]);
- mob_db[mob_class].hair_color = atoi (str[4]);
- mob_db[mob_class].weapon = atoi (str[5]);
- mob_db[mob_class].shield = atoi (str[6]);
- mob_db[mob_class].head_top = atoi (str[7]);
- mob_db[mob_class].head_mid = atoi (str[8]);
- mob_db[mob_class].head_buttom = atoi (str[9]);
- mob_db[mob_class].option = atoi (str[10]) & ~0x46;
- mob_db[mob_class].clothes_color = atoi (str[11]); // Monster player dye option - Valaris
- }
-
- else if (atoi (str[2]) > 0)
- mob_db[mob_class].equip = atoi (str[2]); // mob equipment [Valaris]
-
- ln++;
- }
- fclose_ (fp);
- printf ("read db/mob_avail.txt done (count=%d)\n", ln);
- return 0;
-}
-
-/*==========================================
- * Reading of random monster data
- *------------------------------------------
- */
-static int mob_read_randommonster (void)
-{
- FILE *fp;
- char line[1024];
- char *str[10], *p;
- int i, j;
-
- const char *mobfile[] = {
- "db/mob_branch.txt",
- "db/mob_poring.txt",
- "db/mob_boss.txt"
- };
-
- for (i = 0; i < MAX_RANDOMMONSTER; i++)
- {
- mob_db[0].summonper[i] = 1002; // 設定し忘れた場合はポリンが出るようにしておく
- fp = fopen_ (mobfile[i], "r");
- if (fp == NULL)
- {
- printf ("can't read %s\n", mobfile[i]);
- return -1;
- }
- while (fgets (line, 1020, fp))
- {
- int mob_class, per;
- if (line[0] == '/' && line[1] == '/')
- continue;
- memset (str, 0, sizeof (str));
- for (j = 0, p = line; j < 3 && p; j++)
- {
- str[j] = p;
- p = strchr (p, ',');
- if (p)
- *p++ = 0;
- }
-
- if (str[0] == NULL || str[2] == NULL)
- continue;
-
- mob_class = atoi (str[0]);
- per = atoi (str[2]);
- if ((mob_class > 1000 && mob_class <= 2000) || mob_class == 0)
- mob_db[mob_class].summonper[i] = per;
- }
- fclose_ (fp);
- printf ("read %s done\n", mobfile[i]);
+ fclose_(fp);
+ PRINTF("read %s done\n", filename[j]);
}
return 0;
}
@@ -4841,221 +3582,144 @@ static int mob_read_randommonster (void)
* db/mob_skill_db.txt reading
*------------------------------------------
*/
-static int mob_readskilldb (void)
+static
+int mob_readskilldb(void)
{
FILE *fp;
char line[1024];
- int i;
+ int i;
const struct
{
char str[32];
- int id;
+ MobSkillCondition id;
} cond1[] =
{
- {
- "always", MSC_ALWAYS},
- {
- "myhpltmaxrate", MSC_MYHPLTMAXRATE},
- {
- "friendhpltmaxrate", MSC_FRIENDHPLTMAXRATE},
- {
- "mystatuson", MSC_MYSTATUSON},
- {
- "mystatusoff", MSC_MYSTATUSOFF},
- {
- "friendstatuson", MSC_FRIENDSTATUSON},
- {
- "friendstatusoff", MSC_FRIENDSTATUSOFF},
- {
- "notintown", MSC_NOTINTOWN},
- {
- "attackpcgt", MSC_ATTACKPCGT},
- {
- "attackpcge", MSC_ATTACKPCGE},
- {
- "slavelt", MSC_SLAVELT},
- {
- "slavele", MSC_SLAVELE},
- {
- "closedattacked", MSC_CLOSEDATTACKED},
- {
- "longrangeattacked", MSC_LONGRANGEATTACKED},
- {
- "skillused", MSC_SKILLUSED},
- {
- "casttargeted", MSC_CASTTARGETED},}, cond2[] =
+ {"always", MobSkillCondition::MSC_ALWAYS},
+ {"myhpltmaxrate", MobSkillCondition::MSC_MYHPLTMAXRATE},
+ {"notintown", MobSkillCondition::MSC_NOTINTOWN},
+ {"slavelt", MobSkillCondition::MSC_SLAVELT},
+ {"slavele", MobSkillCondition::MSC_SLAVELE},
+ };
+ const struct
{
- {
- "anybad", -1},
- {
- "stone", SC_STONE},
- {
- "freeze", SC_FREEZE},
- {
- "stan", SC_STAN},
- {
- "sleep", SC_SLEEP},
- {
- "poison", SC_POISON},
- {
- "curse", SC_CURSE},
- {
- "silence", SC_SILENCE},
- {
- "confusion", SC_CONFUSION},
- {
- "blind", SC_BLIND},
- {
- "hiding", SC_HIDING},
- {
- "sight", SC_SIGHT},}, state[] =
+ char str[32];
+ MobSkillState id;
+ } state[] =
{
- {
- "any", -1},
- {
- "idle", MSS_IDLE},
- {
- "walk", MSS_WALK},
- {
- "attack", MSS_ATTACK},
- {
- "dead", MSS_DEAD},
- {
- "loot", MSS_LOOT},
- {
- "chase", MSS_CHASE},}, target[] =
+ {"any", MobSkillState::ANY},
+ {"idle", MobSkillState::MSS_IDLE},
+ {"walk", MobSkillState::MSS_WALK},
+ {"attack", MobSkillState::MSS_ATTACK},
+ };
+ const struct
{
- {
- "target", MST_TARGET},
- {
- "self", MST_SELF},
- {
- "friend", MST_FRIEND},
- {
- "master", MST_MASTER},
- {
- "around5", MST_AROUND5},
- {
- "around6", MST_AROUND6},
- {
- "around7", MST_AROUND7},
- {
- "around8", MST_AROUND8},
- {
- "around1", MST_AROUND1},
- {
- "around2", MST_AROUND2},
- {
- "around3", MST_AROUND3},
- {
- "around4", MST_AROUND4},
- {
- "around", MST_AROUND},};
+ char str[32];
+ MobSkillTarget id;
+ } target[] =
+ {
+ {"target", MobSkillTarget::MST_TARGET},
+ {"self", MobSkillTarget::MST_SELF},
+ };
- int x;
+ int x;
const char *filename[] = { "db/mob_skill_db.txt", "db/mob_skill_db2.txt" };
for (x = 0; x < 2; x++)
{
- fp = fopen_ (filename[x], "r");
+ fp = fopen_(filename[x], "r");
if (fp == NULL)
{
if (x == 0)
- printf ("can't read %s\n", filename[x]);
+ PRINTF("can't read %s\n", filename[x]);
continue;
}
- while (fgets (line, 1020, fp))
+ while (fgets(line, 1020, fp))
{
char *sp[20], *p;
- int mob_id;
- struct mob_skill *ms;
- int j = 0;
+ int mob_id;
+ // always initialized, but clang is not smart enough yet
+ struct mob_skill *ms = nullptr;
+ int j = 0;
if (line[0] == '/' && line[1] == '/')
continue;
- memset (sp, 0, sizeof (sp));
+ memset(sp, 0, sizeof(sp));
for (i = 0, p = line; i < 18 && p; i++)
{
sp[i] = p;
- if ((p = strchr (p, ',')) != NULL)
+ if ((p = strchr(p, ',')) != NULL)
*p++ = 0;
}
- if ((mob_id = atoi (sp[0])) <= 0)
+ if ((mob_id = atoi(sp[0])) <= 0)
continue;
- if (strcmp (sp[1], "clear") == 0)
+ if (strcmp(sp[1], "clear") == 0)
{
- memset (mob_db[mob_id].skill, 0,
- sizeof (mob_db[mob_id].skill));
+ memset(mob_db[mob_id].skill, 0,
+ sizeof(mob_db[mob_id].skill));
mob_db[mob_id].maxskill = 0;
continue;
}
for (i = 0; i < MAX_MOBSKILL; i++)
- if ((ms = &mob_db[mob_id].skill[i])->skill_id == 0)
+ if ((ms = &mob_db[mob_id].skill[i])->skill_id == SkillID::ZERO)
break;
if (i == MAX_MOBSKILL)
{
- printf
- ("mob_skill: readdb: too many skill ! [%s] in %d[%s]\n",
+ PRINTF("mob_skill: readdb: too many skill ! [%s] in %d[%s]\n",
sp[1], mob_id, mob_db[mob_id].jname);
continue;
}
- ms->state = atoi (sp[2]);
- for (j = 0; j < sizeof (state) / sizeof (state[0]); j++)
+ ms->state = static_cast<MobSkillState>(atoi(sp[2]));
+ for (j = 0; j < sizeof(state) / sizeof(state[0]); j++)
{
- if (strcmp (sp[2], state[j].str) == 0)
+ if (strcmp(sp[2], state[j].str) == 0)
ms->state = state[j].id;
}
- ms->skill_id = atoi (sp[3]);
- ms->skill_lv = atoi (sp[4]);
-
- ms->permillage = atoi (sp[5]);
- ms->casttime = atoi (sp[6]);
- ms->delay = atoi (sp[7]);
- ms->cancel = atoi (sp[8]);
- if (strcmp (sp[8], "yes") == 0)
+ ms->skill_id = SkillID(atoi(sp[3]));
+ ms->skill_lv = atoi(sp[4]);
+
+ ms->permillage = atoi(sp[5]);
+ ms->casttime = static_cast<interval_t>(atoi(sp[6]));
+ ms->delay = static_cast<interval_t>(atoi(sp[7]));
+ ms->cancel = atoi(sp[8]);
+ if (strcmp(sp[8], "yes") == 0)
ms->cancel = 1;
- ms->target = atoi (sp[9]);
- for (j = 0; j < sizeof (target) / sizeof (target[0]); j++)
+ ms->target = static_cast<MobSkillTarget>(atoi(sp[9]));
+ for (j = 0; j < sizeof(target) / sizeof(target[0]); j++)
{
- if (strcmp (sp[9], target[j].str) == 0)
+ if (strcmp(sp[9], target[j].str) == 0)
ms->target = target[j].id;
}
- ms->cond1 = -1;
- for (j = 0; j < sizeof (cond1) / sizeof (cond1[0]); j++)
+ ms->cond1 = MobSkillCondition::ANY;
+ for (j = 0; j < sizeof(cond1) / sizeof(cond1[0]); j++)
{
- if (strcmp (sp[10], cond1[j].str) == 0)
+ if (strcmp(sp[10], cond1[j].str) == 0)
ms->cond1 = cond1[j].id;
}
- ms->cond2 = atoi (sp[11]);
- for (j = 0; j < sizeof (cond2) / sizeof (cond2[0]); j++)
- {
- if (strcmp (sp[11], cond2[j].str) == 0)
- ms->cond2 = cond2[j].id;
- }
- ms->val[0] = atoi (sp[12]);
- ms->val[1] = atoi (sp[13]);
- ms->val[2] = atoi (sp[14]);
- ms->val[3] = atoi (sp[15]);
- ms->val[4] = atoi (sp[16]);
- if (sp[17] != NULL && strlen (sp[17]) > 2)
- ms->emotion = atoi (sp[17]);
+ ms->cond2i = atoi(sp[11]);
+ ms->val[0] = atoi(sp[12]);
+ ms->val[1] = atoi(sp[13]);
+ ms->val[2] = atoi(sp[14]);
+ ms->val[3] = atoi(sp[15]);
+ ms->val[4] = atoi(sp[16]);
+ if (sp[17] != NULL && strlen(sp[17]) > 2)
+ ms->emotion = atoi(sp[17]);
else
ms->emotion = -1;
mob_db[mob_id].maxskill = i + 1;
}
- fclose_ (fp);
- printf ("read %s done\n", filename[x]);
+ fclose_(fp);
+ PRINTF("read %s done\n", filename[x]);
}
return 0;
}
-void mob_reload (void)
+void mob_reload(void)
{
/*
*
@@ -5064,25 +3728,27 @@ void mob_reload (void)
*
*/
- do_init_mob ();
+ do_init_mob();
}
/*==========================================
* Circumference initialization of mob
*------------------------------------------
*/
-int do_init_mob (void)
+int do_init_mob(void)
{
- mob_readdb ();
+ mob_readdb();
- mob_readdb_mobavail ();
- mob_read_randommonster ();
- mob_readskilldb ();
+ mob_readskilldb();
- add_timer_interval (gettick () + MIN_MOBTHINKTIME, mob_ai_hard, 0, 0,
- MIN_MOBTHINKTIME);
- add_timer_interval (gettick () + MIN_MOBTHINKTIME * 10, mob_ai_lazy, 0, 0,
- MIN_MOBTHINKTIME * 10);
+ Timer(gettick() + MIN_MOBTHINKTIME,
+ mob_ai_hard,
+ MIN_MOBTHINKTIME
+ ).detach();
+ Timer(gettick() + MIN_MOBTHINKTIME * 10,
+ mob_ai_lazy,
+ MIN_MOBTHINKTIME * 10
+ ).detach();
return 0;
}