diff options
Diffstat (limited to 'src/map/mob.cpp')
-rw-r--r-- | src/map/mob.cpp | 64 |
1 files changed, 32 insertions, 32 deletions
diff --git a/src/map/mob.cpp b/src/map/mob.cpp index abd6260..7c26ceb 100644 --- a/src/map/mob.cpp +++ b/src/map/mob.cpp @@ -295,7 +295,7 @@ int mob_gen_exp(struct mob_db *mob) (double) battle_config.base_exp_rate / 100.); if (xp < 1) xp = 1; - printf("Exp for mob '%s' generated: %d\n", mob->name, xp); + PRINTF("Exp for mob '%s' generated: %d\n", mob->name, xp); return xp; } @@ -395,7 +395,7 @@ int mob_once_spawn(struct map_session_data *sd, const char *mapname, return 0; } // if(battle_config.etc_log==1) -// printf("mobmob_class=%d try=%d\n",mob_class,i); +// PRINTF("mobmob_class=%d try=%d\n",mob_class,i); } if (sd) { @@ -406,7 +406,7 @@ int mob_once_spawn(struct map_session_data *sd, const char *mapname, } else if (x <= 0 || y <= 0) { - printf("mob_once_spawn: ??\n"); + PRINTF("mob_once_spawn: ??\n"); } for (count = 0; count < amount; count++) @@ -522,7 +522,7 @@ int mob_spawn_guardian(struct map_session_data *sd, const char *mapname, } else if (x <= 0 || y <= 0) - printf("mob_spawn_guardian: ??\n"); + PRINTF("mob_spawn_guardian: ??\n"); for (count = 0; count < amount; count++) { @@ -1021,7 +1021,7 @@ void mob_timer(timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) if (md->timer != tid) { if (battle_config.error_log == 1) - printf("mob_timer %d != %d\n", md->timer, tid); + PRINTF("mob_timer %d != %d\n", md->timer, tid); return; } md->timer = -1; @@ -1043,8 +1043,8 @@ void mob_timer(timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) break; default: if (battle_config.error_log == 1) - printf("mob_timer : %d ?\n", - uint8_t(md->state.state)); + PRINTF("mob_timer : %d ?\n", + md->state.state); break; } map_freeblock_unlock(); @@ -1223,7 +1223,7 @@ int mob_spawn(int id) if (i >= 50) { // if(battle_config.error_log==1) - // printf("MOB spawn error %d @ %s\n",id,map[md->bl.m].name); + // PRINTF("MOB spawn error %d @ %s\n",id,map[md->bl.m].name); add_timer(tick + 5000, mob_delayspawn, id, 0); return 1; } @@ -1848,7 +1848,7 @@ int mob_randomwalk(struct mob_data *md, int tick) if (md->move_fail_count > 1000) { if (battle_config.error_log == 1) - printf("MOB cant move. random spawn %d, mob_class = %d\n", + PRINTF("MOB cant move. random spawn %d, mob_class = %d\n", md->bl.id, md->mob_class); md->move_fail_count = 0; mob_spawn(md->bl.id); @@ -2532,11 +2532,11 @@ int mob_damage(struct block_list *src, struct mob_data *md, int damage, } // if(battle_config.battle_log) -// printf("mob_damage %d %d %d\n",md->hp,max_hp,damage); +// PRINTF("mob_damage %d %d %d\n",md->hp,max_hp,damage); if (md->bl.prev == NULL) { if (battle_config.error_log == 1) - printf("mob_damage : BlockError!!\n"); + PRINTF("mob_damage : BlockError!!\n"); return 0; } @@ -3112,7 +3112,7 @@ void mob_warpslave_sub(struct block_list *bl, int id, int x, int y) static int mob_warpslave(struct mob_data *md, int x, int y) { -//printf("warp slave\n"); +//PRINTF("warp slave\n"); map_foreachinarea(std::bind(mob_warpslave_sub, ph::_1, md->bl.id, md->bl.x, md->bl.y), md->bl.m, x - AREA_SIZE, y - AREA_SIZE, x + AREA_SIZE, y + AREA_SIZE, BL_MOB); @@ -3174,7 +3174,7 @@ int mob_warp(struct mob_data *md, int m, int x, int y, int type) { m = md->bl.m; if (battle_config.error_log == 1) - printf("MOB %d warp failed, mob_class = %d\n", md->bl.id, md->mob_class); + PRINTF("MOB %d warp failed, mob_class = %d\n", md->bl.id, md->mob_class); } md->target_id = 0; // タゲを解除する @@ -3186,7 +3186,7 @@ int mob_warp(struct mob_data *md, int m, int x, int y, int type) if (type > 0 && i == 1000) { if (battle_config.battle_log == 1) - printf("MOB %d warp to (%d,%d), mob_class = %d\n", md->bl.id, x, y, + PRINTF("MOB %d warp to (%d,%d), mob_class = %d\n", md->bl.id, x, y, md->mob_class); } @@ -3399,7 +3399,7 @@ void mobskill_castend_id(timer_id tid, tick_t tick, custom_id_t id, custom_data_ return; if ((md = (struct mob_data *) mbl) == NULL) { - printf("mobskill_castend_id nullpo mbl->id:%d\n", mbl->id); + PRINTF("mobskill_castend_id nullpo mbl->id:%d\n", mbl->id); return; } if (md->bl.type != BL_MOB || md->bl.prev == NULL) @@ -3426,7 +3426,7 @@ void mobskill_castend_id(timer_id tid, tick_t tick, custom_id_t id, custom_data_ if ((bl = map_id2bl(md->skilltarget)) == NULL || bl->prev == NULL) { //スキルターゲットが存在しない - //printf("mobskill_castend_id nullpo\n");//ターゲットがいないときはnullpoじゃなくて普通に終了 + //PRINTF("mobskill_castend_id nullpo\n");//ターゲットがいないときはnullpoじゃなくて普通に終了 return; } if (md->bl.m != bl->m) @@ -3462,8 +3462,8 @@ void mobskill_castend_id(timer_id tid, tick_t tick, custom_id_t id, custom_data_ md->skilldelay[md->skillidx] = tick; if (battle_config.mob_skill_log == 1) - printf("MOB skill castend skill=%d, mob_class = %d\n", - uint16_t(md->skillid), md->mob_class); + PRINTF("MOB skill castend skill=%d, mob_class = %d\n", + md->skillid, md->mob_class); mob_stop_walking(md, 0); switch (skill_get_nk(md->skillid)) @@ -3611,8 +3611,8 @@ void mobskill_castend_pos(timer_id tid, tick_t tick, custom_id_t id, custom_data md->skilldelay[md->skillidx] = tick; if (battle_config.mob_skill_log == 1) - printf("MOB skill castend skill=%d, mob_class = %d\n", - uint16_t(md->skillid), md->mob_class); + PRINTF("MOB skill castend skill=%d, mob_class = %d\n", + md->skillid, md->mob_class); mob_stop_walking(md, 0); skill_castend_pos2(&md->bl, md->skillx, md->skilly, md->skillid, @@ -3697,8 +3697,8 @@ int mobskill_use_id(struct mob_data *md, struct block_list *target, } if (battle_config.mob_skill_log == 1) - printf("MOB skill use target_id=%d skill=%d lv=%d cast=%d, mob_class = %d\n", - target->id, uint16_t(skill_id), skill_lv, + PRINTF("MOB skill use target_id=%d skill=%d lv=%d cast=%d, mob_class = %d\n", + target->id, skill_id, skill_lv, casttime, md->mob_class); if (casttime <= 0) // 詠唱の無いものはキャンセルされない @@ -3784,8 +3784,8 @@ int mobskill_use_pos(struct mob_data *md, md->state.skillcastcancel = ms->cancel; if (battle_config.mob_skill_log == 1) - printf("MOB skill use target_pos= (%d,%d) skill=%d lv=%d cast=%d, mob_class = %d\n", - skill_x, skill_y, uint16_t(skill_id), skill_lv, + PRINTF("MOB skill use target_pos= (%d,%d) skill=%d lv=%d cast=%d, mob_class = %d\n", + skill_x, skill_y, skill_id, skill_lv, casttime, md->mob_class); if (casttime <= 0) // A skill without a cast time wont be cancelled. @@ -4368,7 +4368,7 @@ int mob_readdb(void) mob_db[mob_class].base_exp = mob_gen_exp(&mob_db[mob_class]); } fclose_(fp); - printf("read %s done\n", filename[j]); + PRINTF("read %s done\n", filename[j]); } return 0; } @@ -4388,7 +4388,7 @@ int mob_readdb_mobavail(void) if ((fp = fopen_("db/mob_avail.txt", "r")) == NULL) { - printf("can't read db/mob_avail.txt\n"); + PRINTF("can't read db/mob_avail.txt\n"); return -1; } @@ -4442,7 +4442,7 @@ int mob_readdb_mobavail(void) ln++; } fclose_(fp); - printf("read db/mob_avail.txt done (count=%d)\n", ln); + PRINTF("read db/mob_avail.txt done (count=%d)\n", ln); return 0; } @@ -4470,7 +4470,7 @@ int mob_read_randommonster(void) fp = fopen_(mobfile[i], "r"); if (fp == NULL) { - printf("can't read %s\n", mobfile[i]); + PRINTF("can't read %s\n", mobfile[i]); return -1; } while (fgets(line, 1020, fp)) @@ -4496,7 +4496,7 @@ int mob_read_randommonster(void) mob_db[mob_class].summonper[i] = per; } fclose_(fp); - printf("read %s done\n", mobfile[i]); + PRINTF("read %s done\n", mobfile[i]); } return 0; } @@ -4599,7 +4599,7 @@ int mob_readskilldb(void) if (fp == NULL) { if (x == 0) - printf("can't read %s\n", filename[x]); + PRINTF("can't read %s\n", filename[x]); continue; } while (fgets(line, 1020, fp)) @@ -4635,7 +4635,7 @@ int mob_readskilldb(void) break; if (i == MAX_MOBSKILL) { - printf("mob_skill: readdb: too many skill ! [%s] in %d[%s]\n", + PRINTF("mob_skill: readdb: too many skill ! [%s] in %d[%s]\n", sp[1], mob_id, mob_db[mob_id].jname); continue; } @@ -4687,7 +4687,7 @@ int mob_readskilldb(void) mob_db[mob_id].maxskill = i + 1; } fclose_(fp); - printf("read %s done\n", filename[x]); + PRINTF("read %s done\n", filename[x]); } return 0; } |