summaryrefslogtreecommitdiff
path: root/src/map/mob.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/map/mob.cpp')
-rw-r--r--src/map/mob.cpp25
1 files changed, 14 insertions, 11 deletions
diff --git a/src/map/mob.cpp b/src/map/mob.cpp
index c690ad0..cdb348c 100644
--- a/src/map/mob.cpp
+++ b/src/map/mob.cpp
@@ -47,7 +47,9 @@
#include "../mmo/extract_enums.hpp"
#include "battle.hpp"
+#include "battle_conf.hpp"
#include "clif.hpp"
+#include "globals.hpp"
#include "itemdb.hpp"
#include "map.hpp"
#include "npc.hpp"
@@ -61,6 +63,8 @@
namespace tmwa
{
+namespace map
+{
constexpr interval_t MIN_MOBTHINKTIME = 100_ms;
// Move probability in the negligent mode MOB (rate of 1000 minute)
@@ -68,8 +72,6 @@ constexpr random_::Fraction MOB_LAZYMOVEPERC {50, 1000};
// Warp probability in the negligent mode MOB (rate of 1000 minute)
constexpr random_::Fraction MOB_LAZYWARPPERC {20, 1000};
-static
-struct mob_db_ mob_db[2001];
struct mob_db_& get_mob_db(Species s)
{
return mob_db[unwrap<Species>(s)];
@@ -318,12 +320,12 @@ int mob_gen_exp(mob_db_ *mob)
(2 * mob->attrs[ATTR::LUK] * mob->max_hp / mod_def);
double attack_factor =
(mob->atk1 + mob->atk2 + mob->attrs[ATTR::STR] / 3.0 + mob->attrs[ATTR::DEX] / 2.0 +
- mob->attrs[ATTR::LUK]) * (1872.0 / mob->adelay) / 4;
+ mob->attrs[ATTR::LUK]) * (1872.0 / mob->adelay.count()) / 4;
double dodge_factor =
pow(mob->lv + mob->attrs[ATTR::AGI] + mob->attrs[ATTR::LUK] / 2.0, 4.0 / 3.0);
// TODO s/persuit/pursuit/g sometime when I'm not worried about diffs
double persuit_factor =
- (3 + mob->range) * bool(mob->mode & MobMode::CAN_MOVE) * 1000 / mob->speed;
+ (3 + mob->range) * bool(mob->mode & MobMode::CAN_MOVE) * 1000 / mob->speed.count();
double aggression_factor =
bool(mob->mode & MobMode::AGGRESSIVE)
? 10.0 / 9.0
@@ -357,10 +359,10 @@ void mob_init(dumb_ptr<mob_data> md)
md->stats[mob_stat::LUK] = get_mob_db(mob_class).attrs[ATTR::LUK];
md->stats[mob_stat::ATK1] = get_mob_db(mob_class).atk1;
md->stats[mob_stat::ATK2] = get_mob_db(mob_class).atk2;
- md->stats[mob_stat::ADELAY] = get_mob_db(mob_class).adelay;
+ md->stats[mob_stat::ADELAY] = get_mob_db(mob_class).adelay.count();
md->stats[mob_stat::DEF] = get_mob_db(mob_class).def;
md->stats[mob_stat::MDEF] = get_mob_db(mob_class).mdef;
- md->stats[mob_stat::SPEED] = get_mob_db(mob_class).speed;
+ md->stats[mob_stat::SPEED] = get_mob_db(mob_class).speed.count();
md->stats[mob_stat::XP_BONUS] = MOB_XP_BONUS_BASE;
for (i = 0; i < mutations_nr; i++)
@@ -1148,7 +1150,7 @@ int mob_spawn(BlockId id)
mob_init(md);
if (!md->stats[mob_stat::SPEED])
- md->stats[mob_stat::SPEED] = get_mob_db(md->mob_class).speed;
+ md->stats[mob_stat::SPEED] = get_mob_db(md->mob_class).speed.count();
md->def_ele = get_mob_db(md->mob_class).element;
md->master_id = BlockId();
md->master_dist = 0;
@@ -3415,10 +3417,10 @@ int mob_makedummymobdb(Species mob_class)
get_mob_db(mob_class).race = Race::formless;
get_mob_db(mob_class).element = LevelElement{0, Element::neutral};
get_mob_db(mob_class).mode = MobMode::ZERO;
- get_mob_db(mob_class).speed = 300;
- get_mob_db(mob_class).adelay = 1000;
- get_mob_db(mob_class).amotion = 500;
- get_mob_db(mob_class).dmotion = 500;
+ get_mob_db(mob_class).speed = 300_ms;
+ get_mob_db(mob_class).adelay = 1000_ms;
+ get_mob_db(mob_class).amotion = 500_ms;
+ get_mob_db(mob_class).dmotion = 500_ms;
for (i = 0; i < 8; i++)
{
get_mob_db(mob_class).dropitem[i].nameid = ItemNameId();
@@ -3743,4 +3745,5 @@ void do_init_mob2(void)
MIN_MOBTHINKTIME * 10
).detach();
}
+} // namespace map
} // namespace tmwa